<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://descendantsofdarkness.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evakora</id>
	<title>Descendants of Darkness Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://descendantsofdarkness.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evakora"/>
	<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/Special:Contributions/Evakora"/>
	<updated>2026-10-08T23:42:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Blood_Well&amp;diff=16694</id>
		<title>Blood Well</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Blood_Well&amp;diff=16694"/>
		<updated>2026-10-03T18:59:24Z</updated>

		<summary type="html">&lt;p&gt;Evakora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Darkwell&#039;&#039;&#039; is the shared reserve system for all four playable species in &#039;&#039;Descendants of Darkness&#039;&#039;. It allows players to safely &#039;&#039;&#039;deposit, withdraw, and transfer&#039;&#039;&#039; their primary resource.&lt;br /&gt;
&lt;br /&gt;
The Darkwell automatically recognises the species of the player using it and displays the appropriate resource:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vampires &amp;amp; Lycans&#039;&#039;&#039; — Blood&lt;br /&gt;
* &#039;&#039;&#039;Witches &amp;amp; Hunters&#039;&#039;&#039; — Energy&lt;br /&gt;
&lt;br /&gt;
The appearance of the Darkwell also changes to match the species currently using it, including its &#039;&#039;&#039;water, sword, colours, and visual effects&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Depositing Blood or Energy ==&lt;br /&gt;
&lt;br /&gt;
Players can deposit Blood or Energy from their current in-world supply into their &#039;&#039;&#039;Darkwell Reserves&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a resource is deposited:&lt;br /&gt;
&lt;br /&gt;
* The selected amount is deducted from the player&#039;s current in-world Blood or Energy.&lt;br /&gt;
* The same amount is added to the player&#039;s &#039;&#039;&#039;Darkwell Reserves&#039;&#039;&#039;.&lt;br /&gt;
* The Darkwell menu displays both the amount of Blood or Energy the player is currently carrying and the amount stored in their reserves.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Withdrawing Blood or Energy ==&lt;br /&gt;
&lt;br /&gt;
Players can withdraw Blood or Energy from their &#039;&#039;&#039;Darkwell Reserves&#039;&#039;&#039; whenever needed.&lt;br /&gt;
&lt;br /&gt;
When a resource is withdrawn:&lt;br /&gt;
&lt;br /&gt;
* The selected amount is removed from the player&#039;s Darkwell Reserves.&lt;br /&gt;
* The same amount is added to the player&#039;s current in-world Blood or Energy supply.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Transferring Blood or Energy ==&lt;br /&gt;
&lt;br /&gt;
The Darkwell can also be used to transfer resources to another player.&lt;br /&gt;
&lt;br /&gt;
To transfer Blood or Energy:&lt;br /&gt;
&lt;br /&gt;
# Select the &#039;&#039;&#039;Transfer&#039;&#039;&#039; option from the Darkwell.&lt;br /&gt;
# Enter the receiving player&#039;s &#039;&#039;&#039;avatar key&#039;&#039;&#039;.&lt;br /&gt;
# Enter the amount to transfer.&lt;br /&gt;
# Follow the Darkwell&#039;s payment and confirmation instructions.&lt;br /&gt;
&lt;br /&gt;
Blood and Energy can be transferred between different species at a &#039;&#039;&#039;1:1 conversion rate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* Blood transferred from a &#039;&#039;&#039;Vampire or Lycan&#039;&#039;&#039; to a &#039;&#039;&#039;Witch or Hunter&#039;&#039;&#039; is received as &#039;&#039;&#039;Energy&#039;&#039;&#039;.&lt;br /&gt;
* Energy transferred from a &#039;&#039;&#039;Witch or Hunter&#039;&#039;&#039; to a &#039;&#039;&#039;Vampire or Lycan&#039;&#039;&#039; is received as &#039;&#039;&#039;Blood&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The transferred resource is added directly to the receiving player&#039;s &#039;&#039;&#039;Darkwell Reserves&#039;&#039;&#039; and can be withdrawn when needed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Changing Species ==&lt;br /&gt;
&lt;br /&gt;
Changing species does &#039;&#039;&#039;not&#039;&#039;&#039; remove, wipe, or reset anything stored in a player&#039;s Darkwell Reserves.&lt;br /&gt;
&lt;br /&gt;
Stored reserves remain available and automatically adapt to the resource used by the player&#039;s current species.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species&lt;br /&gt;
! Resource&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Blood&lt;br /&gt;
|-&lt;br /&gt;
| Lycan&lt;br /&gt;
| Blood&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Energy&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&lt;br /&gt;
| Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Darkwell Reserves ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkwell Reserves&#039;&#039;&#039; replace the previous &#039;&#039;&#039;Banked Blood&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbank&#039;&#039;&#039; terminology used by the old Blood Well system.&lt;br /&gt;
&lt;br /&gt;
The Darkwell uses one shared reserve system for every species while displaying the appropriate resource for each player.&lt;br /&gt;
&lt;br /&gt;
Any resources previously stored through the old Blood Well were automatically carried over into the player&#039;s &#039;&#039;&#039;Darkwell Reserves&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
Using the Darkwell costs &#039;&#039;&#039;L$5 per use&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The fee applies when:&lt;br /&gt;
&lt;br /&gt;
* Depositing Blood or Energy&lt;br /&gt;
* Withdrawing Blood or Energy&lt;br /&gt;
* Transferring Blood or Energy&lt;br /&gt;
&lt;br /&gt;
Active &#039;&#039;&#039;Patreon supporters&#039;&#039;&#039; have the Darkwell fee waived.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Language Support ==&lt;br /&gt;
&lt;br /&gt;
The Darkwell follows the language selected through the player&#039;s &#039;&#039;&#039;HUD settings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Supported player-facing text is automatically displayed in the selected language, including:&lt;br /&gt;
&lt;br /&gt;
* Menus&lt;br /&gt;
* Instructions&lt;br /&gt;
* Payment messages&lt;br /&gt;
* Warnings&lt;br /&gt;
* Other Darkwell system messages&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Darkwell&#039;&#039;&#039; replaces the former Blood Well and expands the reserve system to support every playable species.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species&lt;br /&gt;
! Resource&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| Blood&lt;br /&gt;
|-&lt;br /&gt;
| Lycan&lt;br /&gt;
| Blood&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Energy&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&lt;br /&gt;
| Energy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Darkwell allows all four species to &#039;&#039;&#039;deposit, withdraw, transfer, and preserve&#039;&#039;&#039; their resources through one shared reserve system.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[In-World Devices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:In-World Devices]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Overseer&amp;diff=16693</id>
		<title>Overseer</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Overseer&amp;diff=16693"/>
		<updated>2026-10-03T18:55:17Z</updated>

		<summary type="html">&lt;p&gt;Evakora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Oversee.png|left|thumb|The Overseer]]&lt;br /&gt;
&lt;br /&gt;
= The Overseer Guide =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Overseer&#039;&#039;&#039; is a monitoring device designed to help players keep watch over themselves or another player.&lt;br /&gt;
&lt;br /&gt;
It can alert you when the monitored player is &#039;&#039;&#039;attacked&#039;&#039;&#039;, is &#039;&#039;&#039;nearing starvation&#039;&#039;&#039;, or may need assistance while offline. The Overseer also provides access to recent attack, kill, and death records and can even be used to remotely donate blood to an eligible offline player.&lt;br /&gt;
&lt;br /&gt;
When configured with a &#039;&#039;&#039;Discord Webhook&#039;&#039;&#039;, alerts can also be sent directly to a selected Discord channel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature&lt;br /&gt;
! Details&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Player Monitoring&#039;&#039;&#039;&lt;br /&gt;
| Monitor yourself or another living player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Alerts&#039;&#039;&#039;&lt;br /&gt;
| Receive notifications when the tracked player is attacked&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Starvation Alerts&#039;&#039;&#039;&lt;br /&gt;
| Receive advance warning when the tracked player is nearing starvation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack Logs&#039;&#039;&#039;&lt;br /&gt;
| Review attacks from up to &#039;&#039;&#039;3 days&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kill Logs&#039;&#039;&#039;&lt;br /&gt;
| Review kills made by the tracked player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death Logs&#039;&#039;&#039;&lt;br /&gt;
| Review recorded deaths of the tracked player&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Remote Blood Donation&#039;&#039;&#039;&lt;br /&gt;
| Donate blood to an eligible player who has been offline&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Discord Alerts&#039;&#039;&#039;&lt;br /&gt;
| Send attack and starvation warnings to Discord through a webhook&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How Alerts Work ==&lt;br /&gt;
&lt;br /&gt;
The server checks for attacks every &#039;&#039;&#039;15 minutes on the hour&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If an attack has occurred, the Overseer will send an alert during the next available 15-minute check.&lt;br /&gt;
&lt;br /&gt;
Alerts may include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack notifications&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Near starvation warnings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Discord webhook notifications&#039;&#039;&#039;, if a webhook has been configured&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Alerts are not necessarily instant. Attack activity is checked in 15-minute intervals.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What the Overseer Can Do ==&lt;br /&gt;
&lt;br /&gt;
With the Overseer, you can:&lt;br /&gt;
&lt;br /&gt;
* Monitor yourself or another player&lt;br /&gt;
* Receive attack alerts&lt;br /&gt;
* View attack logs for up to &#039;&#039;&#039;3 days&#039;&#039;&#039;&lt;br /&gt;
* View death logs&lt;br /&gt;
* View kill logs&lt;br /&gt;
* Remotely donate blood to an offline player&lt;br /&gt;
* Configure Discord webhook alerts&lt;br /&gt;
* Remove the currently tracked player&lt;br /&gt;
* Add a new player to monitor&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== How to Use the Overseer ===&lt;br /&gt;
&lt;br /&gt;
# Rez the &#039;&#039;&#039;Overseer&#039;&#039;&#039;.&lt;br /&gt;
# Touch the Overseer to open its menu.&lt;br /&gt;
# Add yourself, or have the player you want to monitor touch the Overseer.&lt;br /&gt;
# Both players must be &#039;&#039;&#039;alive&#039;&#039;&#039; when a player is being added.&lt;br /&gt;
# The tracked player may be resting, but they cannot be dead.&lt;br /&gt;
&lt;br /&gt;
=== Health Indicator ===&lt;br /&gt;
&lt;br /&gt;
The Overseer&#039;s hover text changes color depending on the tracked player&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hover Text Color&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Green&#039;&#039;&#039;&lt;br /&gt;
| Healthy&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Yellow&#039;&#039;&#039;&lt;br /&gt;
| Warning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Red&#039;&#039;&#039;&lt;br /&gt;
| Danger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; If the tracked player is dead, the normal menu options will not be available. The only available option will be to &#039;&#039;&#039;Remove Player&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overseer Menu Options ==&lt;br /&gt;
&lt;br /&gt;
The Overseer menu contains the following options:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Donate Blood&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;View Attack Logs&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;View Kill Logs&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;View Death Logs&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Turn Off Attack Alert&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Turn Off Near Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Set Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Remove Player from Overseer&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Add Discord Webhook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Menu Guide ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Donate Blood ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Donate Blood&#039;&#039;&#039; option allows you to remotely feed the tracked player while they are offline.&lt;br /&gt;
&lt;br /&gt;
To donate blood:&lt;br /&gt;
&lt;br /&gt;
* The tracked player must have been offline for at least &#039;&#039;&#039;4 hours&#039;&#039;&#039;.&lt;br /&gt;
* You must accept the &#039;&#039;&#039;debit permissions&#039;&#039;&#039; popup.&lt;br /&gt;
* The cost is &#039;&#039;&#039;L$50 per 0.500 liters&#039;&#039;&#039;.&lt;br /&gt;
* Donations are made in &#039;&#039;&#039;0.500 liter increments&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This feature can be useful when a player is unable to log in and feed themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Debit permissions allow the Overseer to charge your Second Life account for blood donations.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 2. View Attack Logs ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;View Attack Logs&#039;&#039;&#039; option allows you to review attacks made against the tracked player.&lt;br /&gt;
&lt;br /&gt;
Attack logs are available for:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Today&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Yesterday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The day before yesterday&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Example Attack Log ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
║ Date: Jun 11, 2026 10:56:35 AM&lt;br /&gt;
║ Attacker: Noob1&lt;br /&gt;
║ Victim: Noob2&lt;br /&gt;
║ Damage done: 0.000&lt;br /&gt;
║ Victim&#039;s Health: 4.700&lt;br /&gt;
║ Location: Uphill&lt;br /&gt;
║ Teleport to Uphill (128,128,25)&lt;br /&gt;
║ Page 2 of 2 of attack logs.&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Log Paging System ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack logs&#039;&#039;&#039;, &#039;&#039;&#039;kill logs&#039;&#039;&#039;, and &#039;&#039;&#039;death logs&#039;&#039;&#039; all use the Overseer&#039;s paging system.&lt;br /&gt;
&lt;br /&gt;
Each page can display up to &#039;&#039;&#039;4 logs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Overseer can print up to &#039;&#039;&#039;4 pages at a time&#039;&#039;&#039;. Once those pages have been displayed, you may be asked if you want to continue viewing older records.&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;More&#039;&#039;&#039; to display additional pages.&lt;br /&gt;
&lt;br /&gt;
Think of the log system like a book:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;newest logs&#039;&#039;&#039; are found on the highest page numbers.&lt;br /&gt;
* When logs are printed in Nearby Chat, the newest entries appear first.&lt;br /&gt;
* Older entries continue below as additional pages are displayed.&lt;br /&gt;
&lt;br /&gt;
=== 3. View Kill Logs ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;View Kill Logs&#039;&#039;&#039; option displays recorded kills made by the tracked player.&lt;br /&gt;
&lt;br /&gt;
Kill logs may include:&lt;br /&gt;
&lt;br /&gt;
* Date and time&lt;br /&gt;
* Victim name&lt;br /&gt;
* Killer name&lt;br /&gt;
* Location&lt;br /&gt;
* Teleport location&lt;br /&gt;
* Total kill count&lt;br /&gt;
&lt;br /&gt;
==== Example Kill Log ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
║ Date: Apr 21, 2026 08:12:35 PM&lt;br /&gt;
║ Victim: Noob1&lt;br /&gt;
║ Killed by Noob2&lt;br /&gt;
║ Location: Social Island 10&lt;br /&gt;
║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
║ Page 1 of 2 of kill logs.&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example Total Kills Message ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
║ Noob2 has a total of 5 kills.&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 4. View Death Logs ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;View Death Logs&#039;&#039;&#039; option displays recorded deaths for the tracked player.&lt;br /&gt;
&lt;br /&gt;
Death logs may include:&lt;br /&gt;
&lt;br /&gt;
* Date and time&lt;br /&gt;
* Victim name&lt;br /&gt;
* Killer or cause of death&lt;br /&gt;
* Location&lt;br /&gt;
* Teleport location&lt;br /&gt;
* Total death count&lt;br /&gt;
&lt;br /&gt;
==== Example Death Log ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
║ Date: Apr 1, 2025 12:59:31 AM&lt;br /&gt;
║ Victim: Noob2&lt;br /&gt;
║ Killed by Noob1&lt;br /&gt;
║ Location: Kealani&lt;br /&gt;
║ Teleport to Kealani (128,128,25)&lt;br /&gt;
║ Page 3 of 4 of death logs.&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example Total Deaths Message ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
║ Noob2 has died 13 times.&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5. Turn Off Attack Alert ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Turn Off Attack Alert&#039;&#039;&#039; option disables attack notifications for the tracked player.&lt;br /&gt;
&lt;br /&gt;
When attack alerts are disabled:&lt;br /&gt;
&lt;br /&gt;
* Nearby Chat attack notifications will stop.&lt;br /&gt;
* Discord webhook attack notifications will also stop.&lt;br /&gt;
&lt;br /&gt;
=== 6. Turn Off Near Starvation Alert ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Turn Off Near Starvation Alert&#039;&#039;&#039; option disables starvation warning notifications.&lt;br /&gt;
&lt;br /&gt;
When disabled, you will no longer receive a Nearby Chat warning when the tracked player is approaching death from lack of feeding.&lt;br /&gt;
&lt;br /&gt;
If Discord notifications are configured for starvation alerts, those warnings will also stop.&lt;br /&gt;
&lt;br /&gt;
=== 7.&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16692</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16692"/>
		<updated>2026-10-03T18:41:36Z</updated>

		<summary type="html">&lt;p&gt;Evakora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Abominations}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.&lt;br /&gt;
&lt;br /&gt;
== Quick facts ==&lt;br /&gt;
* Abominations are corrupted humans with larger blood stores than ordinary humans.&lt;br /&gt;
* Any living human has the potential to become an Abomination.&lt;br /&gt;
* The curse may awaken the first time an eligible human is scanned or struck.&lt;br /&gt;
* If the curse does not awaken, that human cannot become an Abomination for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
* Each Abomination has its own Essence reward.&lt;br /&gt;
* Every Abomination kill is permanently recorded and also counts as a human kill.&lt;br /&gt;
* Some Abominations may return after death. If one rises again, the hunt resumes.&lt;br /&gt;
* A fallen Abomination can be cleansed with a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039; and returned to an ordinary human.&lt;br /&gt;
* The first player to slay an Abomination each day becomes the &#039;&#039;&#039;Dread Champion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Becoming an Abomination ==&lt;br /&gt;
The Abomination curse is no longer limited to newly discovered humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any living human can potentially become an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The curse receives its chance to awaken the first time a human is:&lt;br /&gt;
&lt;br /&gt;
* Scanned&lt;br /&gt;
* Struck&lt;br /&gt;
&lt;br /&gt;
If the curse awakens, the human immediately becomes an Abomination.&lt;br /&gt;
&lt;br /&gt;
The transformation is rare, and the curse only receives &#039;&#039;&#039;one chance&#039;&#039;&#039; during that period.&lt;br /&gt;
&lt;br /&gt;
If the human does not transform when first scanned or struck, they cannot become an Abomination for the next &#039;&#039;&#039;30 days&#039;&#039;&#039;, regardless of how many additional times they are scanned or attacked.&lt;br /&gt;
&lt;br /&gt;
After the 30-day period has passed, the human may once again become eligible for the curse.&lt;br /&gt;
&lt;br /&gt;
== Identifying an Abomination ==&lt;br /&gt;
Each Abomination carries an individual echo or description.&lt;br /&gt;
&lt;br /&gt;
A [[Scan Others#Blighted Abomination Scan|Blighted Abomination Scan]] may show:&lt;br /&gt;
&lt;br /&gt;
* Abomination status&lt;br /&gt;
* Current blood&lt;br /&gt;
* Essence reward&lt;br /&gt;
* Echo or backstory&lt;br /&gt;
&lt;br /&gt;
Abomination scans deliberately omit:&lt;br /&gt;
&lt;br /&gt;
* Hunter Protection progress&lt;br /&gt;
* Witch Resurrection progress&lt;br /&gt;
* Revival scheduling or cooldown details&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] and [[Witch Resurrection]] do &#039;&#039;&#039;not&#039;&#039;&#039; apply to Abominations.&lt;br /&gt;
&lt;br /&gt;
Any Abomination-specific return behavior is separate from Witch Resurrection.&lt;br /&gt;
&lt;br /&gt;
== Rewards and tracking ==&lt;br /&gt;
Abominations provide additional rewards and tracking compared with ordinary humans.&lt;br /&gt;
&lt;br /&gt;
* Abominations have larger blood stores than ordinary humans.&lt;br /&gt;
* The Essence reward varies by Abomination.&lt;br /&gt;
* The Essence reward is claimed by the player who delivers the killing blow.&lt;br /&gt;
* Every Abomination kill is permanently recorded.&lt;br /&gt;
* An Abomination kill also counts toward the player&#039;s human kills.&lt;br /&gt;
* Qualifying combat against an Abomination can restore Hunter Energy.&lt;br /&gt;
&lt;br /&gt;
== Cleansing an Abomination ==&lt;br /&gt;
A fallen Abomination can be cleansed using a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Human Revival Potion is used on a fallen Abomination:&lt;br /&gt;
&lt;br /&gt;
* The Abomination curse is removed.&lt;br /&gt;
* The Abomination rises again as an ordinary human.&lt;br /&gt;
* The restored human is protected from becoming an Abomination again for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Resurrection cannot revive an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Human Revival Potion must be used to cleanse the curse and return a fallen Abomination to normal human status.&lt;br /&gt;
&lt;br /&gt;
== The Dread Champion ==&lt;br /&gt;
The &#039;&#039;&#039;Dread Champion&#039;&#039;&#039; is a temporary power connected to the Abomination hunt.&lt;br /&gt;
&lt;br /&gt;
Each day, the &#039;&#039;&#039;first player to slay an Abomination&#039;&#039;&#039; becomes the Dread Champion.&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;one Dread Champion&#039;&#039;&#039; can exist at a time across all species.&lt;br /&gt;
&lt;br /&gt;
=== Dread Champion powers ===&lt;br /&gt;
While holding the Dread Champion title, the player receives the following benefits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reach&#039;&#039;&#039; — Attacks strike at least &#039;&#039;&#039;5 metres&#039;&#039;&#039; away.&lt;br /&gt;
* &#039;&#039;&#039;Every Direction&#039;&#039;&#039; — Attacks reach all around the player instead of only striking targets in front.&lt;br /&gt;
* &#039;&#039;&#039;Vigor&#039;&#039;&#039; — Maximum Blood or Energy is increased by &#039;&#039;&#039;+2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Vigor bonus increases the player&#039;s maximum Blood or Energy capacity. It does &#039;&#039;&#039;not&#039;&#039;&#039; automatically refill the player&#039;s resource.&lt;br /&gt;
&lt;br /&gt;
Dread Champion powers remain active until &#039;&#039;&#039;midnight SLT&#039;&#039;&#039; unless the Champion loses them before then.&lt;br /&gt;
&lt;br /&gt;
=== Stealing the Dread Champion ===&lt;br /&gt;
The Dread Champion title can be stolen through PvP.&lt;br /&gt;
&lt;br /&gt;
If another player kills the current Dread Champion:&lt;br /&gt;
&lt;br /&gt;
* The killer becomes the new Dread Champion.&lt;br /&gt;
* The Dread Champion powers transfer to the killer.&lt;br /&gt;
* The original midnight SLT expiration remains unchanged.&lt;br /&gt;
&lt;br /&gt;
The expiration time does &#039;&#039;&#039;not&#039;&#039;&#039; reset when the title changes hands.&lt;br /&gt;
&lt;br /&gt;
Any player&#039;s kill can steal the title, including a kill made by an ally.&lt;br /&gt;
&lt;br /&gt;
=== Losing the Dread Champion ===&lt;br /&gt;
The Dread Champion can be lost in several ways:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cause&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Killed by another player&#039;&#039;&#039;&lt;br /&gt;
| The killer steals the Dread Champion title and powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dies by any other means&#039;&#039;&#039;&lt;br /&gt;
| The Dread Champion power is lost for the remainder of the day.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Midnight SLT&#039;&#039;&#039;&lt;br /&gt;
| The Dread Champion power expires and a new Champion may rise the following day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Dread Champion dies from anything other than another player&#039;s kill, the dread scatters.&lt;br /&gt;
&lt;br /&gt;
No other player can claim the title again that day. A new Dread Champion cannot awaken until after midnight SL&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16691</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16691"/>
		<updated>2026-10-03T18:39:29Z</updated>

		<summary type="html">&lt;p&gt;Evakora: Undo revision 16690 by Evakora (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Abominations}}&lt;br /&gt;
&lt;br /&gt;
[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.&lt;br /&gt;
&lt;br /&gt;
== Quick facts ==&lt;br /&gt;
Abominations are corrupted humans with larger blood stores than ordinary humans.&lt;br /&gt;
&lt;br /&gt;
Any living human has the potential to become an Abomination.&lt;br /&gt;
&lt;br /&gt;
The curse may awaken the first time an eligible human is scanned or struck.&lt;br /&gt;
&lt;br /&gt;
If the curse does not awaken, that human cannot become an Abomination for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each Abomination has its own Essence reward.&lt;br /&gt;
&lt;br /&gt;
Every Abomination kill is permanently recorded and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
Some Abominations may return after death. If one rises again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
A fallen Abomination can be cleansed with a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039; and returned to an ordinary human.&lt;br /&gt;
&lt;br /&gt;
The first player to slay an Abomination each day becomes the &#039;&#039;&#039;Dread Champion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Becoming an Abomination ==&lt;br /&gt;
The Abomination curse is no longer limited to newly discovered humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any living human can potentially become an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The curse receives its chance to awaken the first time a human is:&lt;br /&gt;
&lt;br /&gt;
Scanned&lt;br /&gt;
&lt;br /&gt;
Struck&lt;br /&gt;
&lt;br /&gt;
If the curse awakens, the human immediately becomes an Abomination.&lt;br /&gt;
&lt;br /&gt;
The transformation is rare, and the curse only receives &#039;&#039;&#039;one chance&#039;&#039;&#039; during that period.&lt;br /&gt;
&lt;br /&gt;
If the human does not transform when first scanned or struck, they cannot become an Abomination for the next &#039;&#039;&#039;30 days&#039;&#039;&#039;, regardless of how many additional times they are scanned or attacked.&lt;br /&gt;
&lt;br /&gt;
After the 30-day period has passed, the human may once again become eligible for the curse.&lt;br /&gt;
&lt;br /&gt;
== Identifying an Abomination ==&lt;br /&gt;
Each Abomination carries an individual echo or description.&lt;br /&gt;
&lt;br /&gt;
A [[Scan Others#Blighted Abomination Scan|Blighted Abomination Scan]] may show:&lt;br /&gt;
&lt;br /&gt;
Abomination status&lt;br /&gt;
&lt;br /&gt;
Current blood&lt;br /&gt;
&lt;br /&gt;
Essence reward&lt;br /&gt;
&lt;br /&gt;
Echo or backstory&lt;br /&gt;
&lt;br /&gt;
Abomination scans deliberately omit:&lt;br /&gt;
&lt;br /&gt;
Hunter Protection progress&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection progress&lt;br /&gt;
&lt;br /&gt;
Revival scheduling or cooldown details&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] and [[Witch Resurrection]] do &#039;&#039;&#039;not&#039;&#039;&#039; apply to Abominations.&lt;br /&gt;
&lt;br /&gt;
Any Abomination-specific return behavior is separate from Witch Resurrection.&lt;br /&gt;
&lt;br /&gt;
== Rewards and tracking ==&lt;br /&gt;
Abominations provide additional rewards and tracking compared with ordinary humans.&lt;br /&gt;
&lt;br /&gt;
Abominations have larger blood stores than ordinary humans.&lt;br /&gt;
&lt;br /&gt;
The Essence reward varies by Abomination.&lt;br /&gt;
&lt;br /&gt;
The Essence reward is claimed by the player who delivers the killing blow.&lt;br /&gt;
&lt;br /&gt;
Every Abomination kill is permanently recorded.&lt;br /&gt;
&lt;br /&gt;
An Abomination kill also counts toward the player&#039;s human kills.&lt;br /&gt;
&lt;br /&gt;
Qualifying combat against an Abomination can restore Hunter Energy.&lt;br /&gt;
&lt;br /&gt;
== Cleansing an Abomination ==&lt;br /&gt;
A fallen Abomination can be cleansed using a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Human Revival Potion is used on a fallen Abomination:&lt;br /&gt;
&lt;br /&gt;
The Abomination curse is removed.&lt;br /&gt;
&lt;br /&gt;
The Abomination rises again as an ordinary human.&lt;br /&gt;
&lt;br /&gt;
The restored human is protected from becoming an Abomination again for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Resurrection cannot revive an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Human Revival Potion must be used to cleanse the curse and return a fallen Abomination to normal human status.&lt;br /&gt;
&lt;br /&gt;
== The Dread Champion ==&lt;br /&gt;
The &#039;&#039;&#039;Dread Champion&#039;&#039;&#039; is a temporary power connected to the Abomination hunt.&lt;br /&gt;
&lt;br /&gt;
Each day, the &#039;&#039;&#039;first player to slay an Abomination&#039;&#039;&#039; becomes the Dread Champion.&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;one Dread Champion&#039;&#039;&#039; can exist at a time across all species.&lt;br /&gt;
&lt;br /&gt;
=== Dread Champion powers ===&lt;br /&gt;
While holding the Dread Champion title, the player receives the following benefits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach&#039;&#039;&#039; — Attacks strike at least &#039;&#039;&#039;5 metres&#039;&#039;&#039; away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every Direction&#039;&#039;&#039; — Attacks reach all around the player instead of only striking targets in front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; — Maximum Blood or Energy is increased by &#039;&#039;&#039;+2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Vigor bonus increases the player&#039;s maximum Blood or Energy capacity. It does &#039;&#039;&#039;not&#039;&#039;&#039; automatically refill the player&#039;s resource.&lt;br /&gt;
&lt;br /&gt;
Dread Champion powers remain active until &#039;&#039;&#039;midnight SLT&#039;&#039;&#039; unless the Champion loses them before then.&lt;br /&gt;
&lt;br /&gt;
== = Stealing the Dread Champion ==&lt;br /&gt;
The Dread Champion title can be stolen through PvP.&lt;br /&gt;
&lt;br /&gt;
If another player kills the current Dread Champion:&lt;br /&gt;
&lt;br /&gt;
The killer becomes the new Dread Champion.&lt;br /&gt;
&lt;br /&gt;
The Dread Champion powers transfer to the killer.&lt;br /&gt;
&lt;br /&gt;
The original midnight SLT expiration remains unchanged.&lt;br /&gt;
&lt;br /&gt;
The expiration time does &#039;&#039;&#039;not&#039;&#039;&#039; reset when the title changes hands.&lt;br /&gt;
&lt;br /&gt;
Any player&#039;s kill can steal the title, including a kill made by an ally.&lt;br /&gt;
&lt;br /&gt;
== = Losing the Dread Champion ==&lt;br /&gt;
The Dread Champion can be lost in several ways: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Killed by another player&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The killer steals the Dread Champion title and powers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Dies by any other means&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Dread Champion power is lost for the remainder of the day.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Midnight SLT&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Dread Champion power expires and a new Champion may rise the following day.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
If the Dread Champion dies from anything other than another player&#039;s kill, the dread scatters.&lt;br /&gt;
&lt;br /&gt;
No other player can claim the title again that day. A new Dread Champion cannot awaken until after midnight SLT.&lt;br /&gt;
&lt;br /&gt;
== = One Champion per day ==&lt;br /&gt;
Only one new Dread Champion initially awakens each day.&lt;br /&gt;
&lt;br /&gt;
The first Abomination kill of the day creates the new Champion.&lt;br /&gt;
&lt;br /&gt;
Once awakened, the title may pass between players through PvP kills, but killing another Abomination does &#039;&#039;&#039;not&#039;&#039;&#039; create a second Champion.&lt;br /&gt;
&lt;br /&gt;
There can never be more than &#039;&#039;&#039;one Dread Champion at a time&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== = Identifying the Dread Champion ==&lt;br /&gt;
The HUD provides notifications when a player:&lt;br /&gt;
&lt;br /&gt;
Becomes the Dread Champion&lt;br /&gt;
&lt;br /&gt;
Steals the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Loses the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Scanning another player can reveal whether that player is currently the Dread Champion and when their Champion status expires.&lt;br /&gt;
&lt;br /&gt;
Abomination kill announcements show when a new Dread Champion awakens, while player death announcements may show when the title has been stolen.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards and ledger ==&lt;br /&gt;
The login-required [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kills page] includes the current Abomination list and Abomination kill leaderboard.&lt;br /&gt;
&lt;br /&gt;
Abomination kills are permanently recorded and also contribute toward the player&#039;s human kill totals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Essence]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[Scan Others]]&lt;br /&gt;
&lt;br /&gt;
[[Elixirs|Human Revival Potion]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16690</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16690"/>
		<updated>2026-10-03T18:36:58Z</updated>

		<summary type="html">&lt;p&gt;Evakora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.&lt;br /&gt;
&lt;br /&gt;
== Quick facts ==&lt;br /&gt;
&lt;br /&gt;
* Abominations are corrupted humans with larger blood stores than ordinary humans.&lt;br /&gt;
* Any living human has the potential to become an Abomination.&lt;br /&gt;
* The curse may awaken the first time an eligible human is scanned or struck.&lt;br /&gt;
* If the curse does not awaken, that human cannot become an Abomination for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
* Each Abomination has its own [[Essence]] reward.&lt;br /&gt;
* Every Abomination kill is permanently recorded and also counts as a human kill.&lt;br /&gt;
* Some Abominations may return after death. If one rises again, the hunt resumes.&lt;br /&gt;
* A fallen Abomination can be cleansed with a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039; and returned to an ordinary human.&lt;br /&gt;
* The first player to slay an Abomination each day becomes the &#039;&#039;&#039;Dread Champion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Becoming an Abomination ==&lt;br /&gt;
&lt;br /&gt;
The Abomination curse is no longer limited to newly discovered humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any living human can potentially become an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The curse receives its chance to awaken the first time a human is:&lt;br /&gt;
&lt;br /&gt;
* Scanned&lt;br /&gt;
* Struck&lt;br /&gt;
&lt;br /&gt;
If the curse awakens, the human immediately becomes an Abomination.&lt;br /&gt;
&lt;br /&gt;
The transformation is rare, and the curse receives only &#039;&#039;&#039;one chance&#039;&#039;&#039; during that period.&lt;br /&gt;
&lt;br /&gt;
If the human does not transform when first scanned or struck, they cannot become an Abomination for the next &#039;&#039;&#039;30 days&#039;&#039;&#039;, regardless of how many additional times they are scanned or attacked.&lt;br /&gt;
&lt;br /&gt;
After the 30-day period has passed, the human may once again become eligible for the curse.&lt;br /&gt;
&lt;br /&gt;
== Identifying an Abomination ==&lt;br /&gt;
&lt;br /&gt;
Each Abomination carries an individual echo or description.&lt;br /&gt;
&lt;br /&gt;
A [[Scan Others#Blighted_Abomination_Scan|Blighted Abomination Scan]] may show:&lt;br /&gt;
&lt;br /&gt;
* Abomination status&lt;br /&gt;
* Current blood&lt;br /&gt;
* Essence reward&lt;br /&gt;
* Echo or backstory&lt;br /&gt;
&lt;br /&gt;
Abomination scans deliberately omit:&lt;br /&gt;
&lt;br /&gt;
* Hunter Protection progress&lt;br /&gt;
* Witch Resurrection progress&lt;br /&gt;
* Revival scheduling or cooldown details&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] and [[Witch Resurrection]] do &#039;&#039;&#039;not&#039;&#039;&#039; apply to Abominations.&lt;br /&gt;
&lt;br /&gt;
Any Abomination-specific return behavior is separate from Witch Resurrection.&lt;br /&gt;
&lt;br /&gt;
== Rewards and tracking ==&lt;br /&gt;
&lt;br /&gt;
Abominations provide additional rewards and tracking compared with ordinary humans.&lt;br /&gt;
&lt;br /&gt;
* Abominations have larger blood stores than ordinary humans.&lt;br /&gt;
* The Essence reward varies by Abomination.&lt;br /&gt;
* The Essence reward is claimed by the player who delivers the killing blow.&lt;br /&gt;
* Every Abomination kill is permanently written to the ledger.&lt;br /&gt;
* An Abomination kill also counts toward the player&#039;s human kills.&lt;br /&gt;
* Qualifying combat against an Abomination can restore Hunter Energy.&lt;br /&gt;
&lt;br /&gt;
== Cleansing an Abomination ==&lt;br /&gt;
&lt;br /&gt;
A fallen Abomination can be cleansed using a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Human Revival Potion is used on a fallen Abomination:&lt;br /&gt;
&lt;br /&gt;
* The Abomination curse is removed.&lt;br /&gt;
* The Abomination rises again as an ordinary human.&lt;br /&gt;
* The restored human is protected from becoming an Abomination again for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Resurrection cannot revive an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Human Revival Potion must be used to cleanse the curse and return a fallen Abomination to normal human status.&lt;br /&gt;
&lt;br /&gt;
== The Dread Champion ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dread Champion&#039;&#039;&#039; is a temporary power connected to the Abomination hunt.&lt;br /&gt;
&lt;br /&gt;
Each day, the &#039;&#039;&#039;first player to slay an Abomination&#039;&#039;&#039; becomes the Dread Champion.&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;one Dread Champion&#039;&#039;&#039; can exist at a time across all species.&lt;br /&gt;
&lt;br /&gt;
=== Dread Champion powers ===&lt;br /&gt;
&lt;br /&gt;
While holding the Dread Champion title, the player receives:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Power&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reach&#039;&#039;&#039;&lt;br /&gt;
| Attacks strike at least &#039;&#039;&#039;5 metres&#039;&#039;&#039; away.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Every Direction&#039;&#039;&#039;&lt;br /&gt;
| Attacks reach all around the player instead of only striking targets in front.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vigor&#039;&#039;&#039;&lt;br /&gt;
| Maximum Blood or Energy is increased by &#039;&#039;&#039;+2&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Vigor bonus increases the player&#039;s maximum Blood or Energy capacity. It does &#039;&#039;&#039;not&#039;&#039;&#039; refill the player&#039;s Blood or Energy when the power is gained.&lt;br /&gt;
&lt;br /&gt;
Dread Champion powers remain active until &#039;&#039;&#039;midnight SLT&#039;&#039;&#039; unless the Champion loses them before then.&lt;br /&gt;
&lt;br /&gt;
=== Stealing the Dread Champion ===&lt;br /&gt;
&lt;br /&gt;
The Dread Champion title can be stolen through PvP.&lt;br /&gt;
&lt;br /&gt;
If another player kills the current Dread Champion:&lt;br /&gt;
&lt;br /&gt;
* The killer becomes the new Dread Champion.&lt;br /&gt;
* The Dread Champion powers transfer to the killer.&lt;br /&gt;
* The original midnight SLT expiration remains unchanged.&lt;br /&gt;
&lt;br /&gt;
The expiration time does &#039;&#039;&#039;not&#039;&#039;&#039; reset when the title changes hands.&lt;br /&gt;
&lt;br /&gt;
Any player&#039;s kill can steal the title, including a kill made by an ally.&lt;br /&gt;
&lt;br /&gt;
=== Losing the Dread Champion ===&lt;br /&gt;
&lt;br /&gt;
The Dread Champion can be lost in several ways:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Killed by another player&#039;&#039;&#039;&lt;br /&gt;
| The killer steals the Dread Champion title and powers.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dies by any other means&#039;&#039;&#039;&lt;br /&gt;
| The Dread Champion power is lost for the remainder of the day.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Midnight SLT&#039;&#039;&#039;&lt;br /&gt;
| The Dread Champion power expires and a new Champion may rise the following day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Dread Champion dies from anything other than another player&#039;s kill, the dread scatters.&lt;br /&gt;
&lt;br /&gt;
No other player can claim the title again that day. A new Dread Champion cannot awaken until after midnight SLT.&lt;br /&gt;
&lt;br /&gt;
=== One Champion per day ===&lt;br /&gt;
&lt;br /&gt;
Only one new Dread Champion initially awakens each day.&lt;br /&gt;
&lt;br /&gt;
The first Abomination kill of the day creates the new Champion.&lt;br /&gt;
&lt;br /&gt;
Once awakened, the title may pass between players through PvP kills, but killing another Abomination does &#039;&#039;&#039;not&#039;&#039;&#039; create a second Champion.&lt;br /&gt;
&lt;br /&gt;
There can never be more than &#039;&#039;&#039;one Dread Champion at a time&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Identifying the Dread Champion ===&lt;br /&gt;
&lt;br /&gt;
The HUD provides notifications when a player:&lt;br /&gt;
&lt;br /&gt;
* Becomes the Dread Champion&lt;br /&gt;
* Steals the Dread Champion title&lt;br /&gt;
* Loses the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Scanning another player can reveal whether that player is currently the Dread Champion and when their Champion status expires.&lt;br /&gt;
&lt;br /&gt;
Abomination kill announcements show when a new Dread Champion awakens. Player death announcements may also show when the title has been stolen.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards and ledger ==&lt;br /&gt;
&lt;br /&gt;
The login-required [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kills page] includes the current Abomination list and Abomination kill leaderboard.&lt;br /&gt;
&lt;br /&gt;
Abomination kills are permanently recorded and also contribute toward the player&#039;s human kill totals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Essence]]&lt;br /&gt;
* [[Hunter Protection]]&lt;br /&gt;
* [[Witch Resurrection]]&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Elixirs|Human Revival Potion]]&lt;br /&gt;
* [[Humans]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16689</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16689"/>
		<updated>2026-10-03T18:32:51Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Abominations}}&lt;br /&gt;
&lt;br /&gt;
[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.&lt;br /&gt;
&lt;br /&gt;
== Quick facts ==&lt;br /&gt;
Abominations are corrupted humans with larger blood stores than ordinary humans.&lt;br /&gt;
&lt;br /&gt;
Any living human has the potential to become an Abomination.&lt;br /&gt;
&lt;br /&gt;
The curse may awaken the first time an eligible human is scanned or struck.&lt;br /&gt;
&lt;br /&gt;
If the curse does not awaken, that human cannot become an Abomination for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each Abomination has its own Essence reward.&lt;br /&gt;
&lt;br /&gt;
Every Abomination kill is permanently recorded and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
Some Abominations may return after death. If one rises again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
A fallen Abomination can be cleansed with a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039; and returned to an ordinary human.&lt;br /&gt;
&lt;br /&gt;
The first player to slay an Abomination each day becomes the &#039;&#039;&#039;Dread Champion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Becoming an Abomination ==&lt;br /&gt;
The Abomination curse is no longer limited to newly discovered humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any living human can potentially become an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The curse receives its chance to awaken the first time a human is:&lt;br /&gt;
&lt;br /&gt;
Scanned&lt;br /&gt;
&lt;br /&gt;
Struck&lt;br /&gt;
&lt;br /&gt;
If the curse awakens, the human immediately becomes an Abomination.&lt;br /&gt;
&lt;br /&gt;
The transformation is rare, and the curse only receives &#039;&#039;&#039;one chance&#039;&#039;&#039; during that period.&lt;br /&gt;
&lt;br /&gt;
If the human does not transform when first scanned or struck, they cannot become an Abomination for the next &#039;&#039;&#039;30 days&#039;&#039;&#039;, regardless of how many additional times they are scanned or attacked.&lt;br /&gt;
&lt;br /&gt;
After the 30-day period has passed, the human may once again become eligible for the curse.&lt;br /&gt;
&lt;br /&gt;
== Identifying an Abomination ==&lt;br /&gt;
Each Abomination carries an individual echo or description.&lt;br /&gt;
&lt;br /&gt;
A [[Scan Others#Blighted Abomination Scan|Blighted Abomination Scan]] may show:&lt;br /&gt;
&lt;br /&gt;
Abomination status&lt;br /&gt;
&lt;br /&gt;
Current blood&lt;br /&gt;
&lt;br /&gt;
Essence reward&lt;br /&gt;
&lt;br /&gt;
Echo or backstory&lt;br /&gt;
&lt;br /&gt;
Abomination scans deliberately omit:&lt;br /&gt;
&lt;br /&gt;
Hunter Protection progress&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection progress&lt;br /&gt;
&lt;br /&gt;
Revival scheduling or cooldown details&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] and [[Witch Resurrection]] do &#039;&#039;&#039;not&#039;&#039;&#039; apply to Abominations.&lt;br /&gt;
&lt;br /&gt;
Any Abomination-specific return behavior is separate from Witch Resurrection.&lt;br /&gt;
&lt;br /&gt;
== Rewards and tracking ==&lt;br /&gt;
Abominations provide additional rewards and tracking compared with ordinary humans.&lt;br /&gt;
&lt;br /&gt;
Abominations have larger blood stores than ordinary humans.&lt;br /&gt;
&lt;br /&gt;
The Essence reward varies by Abomination.&lt;br /&gt;
&lt;br /&gt;
The Essence reward is claimed by the player who delivers the killing blow.&lt;br /&gt;
&lt;br /&gt;
Every Abomination kill is permanently recorded.&lt;br /&gt;
&lt;br /&gt;
An Abomination kill also counts toward the player&#039;s human kills.&lt;br /&gt;
&lt;br /&gt;
Qualifying combat against an Abomination can restore Hunter Energy.&lt;br /&gt;
&lt;br /&gt;
== Cleansing an Abomination ==&lt;br /&gt;
A fallen Abomination can be cleansed using a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Human Revival Potion is used on a fallen Abomination:&lt;br /&gt;
&lt;br /&gt;
The Abomination curse is removed.&lt;br /&gt;
&lt;br /&gt;
The Abomination rises again as an ordinary human.&lt;br /&gt;
&lt;br /&gt;
The restored human is protected from becoming an Abomination again for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Resurrection cannot revive an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Human Revival Potion must be used to cleanse the curse and return a fallen Abomination to normal human status.&lt;br /&gt;
&lt;br /&gt;
== The Dread Champion ==&lt;br /&gt;
The &#039;&#039;&#039;Dread Champion&#039;&#039;&#039; is a temporary power connected to the Abomination hunt.&lt;br /&gt;
&lt;br /&gt;
Each day, the &#039;&#039;&#039;first player to slay an Abomination&#039;&#039;&#039; becomes the Dread Champion.&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;one Dread Champion&#039;&#039;&#039; can exist at a time across all species.&lt;br /&gt;
&lt;br /&gt;
=== Dread Champion powers ===&lt;br /&gt;
While holding the Dread Champion title, the player receives the following benefits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach&#039;&#039;&#039; — Attacks strike at least &#039;&#039;&#039;5 metres&#039;&#039;&#039; away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every Direction&#039;&#039;&#039; — Attacks reach all around the player instead of only striking targets in front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; — Maximum Blood or Energy is increased by &#039;&#039;&#039;+2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Vigor bonus increases the player&#039;s maximum Blood or Energy capacity. It does &#039;&#039;&#039;not&#039;&#039;&#039; automatically refill the player&#039;s resource.&lt;br /&gt;
&lt;br /&gt;
Dread Champion powers remain active until &#039;&#039;&#039;midnight SLT&#039;&#039;&#039; unless the Champion loses them before then.&lt;br /&gt;
&lt;br /&gt;
== = Stealing the Dread Champion ==&lt;br /&gt;
The Dread Champion title can be stolen through PvP.&lt;br /&gt;
&lt;br /&gt;
If another player kills the current Dread Champion:&lt;br /&gt;
&lt;br /&gt;
The killer becomes the new Dread Champion.&lt;br /&gt;
&lt;br /&gt;
The Dread Champion powers transfer to the killer.&lt;br /&gt;
&lt;br /&gt;
The original midnight SLT expiration remains unchanged.&lt;br /&gt;
&lt;br /&gt;
The expiration time does &#039;&#039;&#039;not&#039;&#039;&#039; reset when the title changes hands.&lt;br /&gt;
&lt;br /&gt;
Any player&#039;s kill can steal the title, including a kill made by an ally.&lt;br /&gt;
&lt;br /&gt;
== = Losing the Dread Champion ==&lt;br /&gt;
The Dread Champion can be lost in several ways: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Killed by another player&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The killer steals the Dread Champion title and powers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Dies by any other means&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Dread Champion power is lost for the remainder of the day.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Midnight SLT&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Dread Champion power expires and a new Champion may rise the following day.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
If the Dread Champion dies from anything other than another player&#039;s kill, the dread scatters.&lt;br /&gt;
&lt;br /&gt;
No other player can claim the title again that day. A new Dread Champion cannot awaken until after midnight SLT.&lt;br /&gt;
&lt;br /&gt;
== = One Champion per day ==&lt;br /&gt;
Only one new Dread Champion initially awakens each day.&lt;br /&gt;
&lt;br /&gt;
The first Abomination kill of the day creates the new Champion.&lt;br /&gt;
&lt;br /&gt;
Once awakened, the title may pass between players through PvP kills, but killing another Abomination does &#039;&#039;&#039;not&#039;&#039;&#039; create a second Champion.&lt;br /&gt;
&lt;br /&gt;
There can never be more than &#039;&#039;&#039;one Dread Champion at a time&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== = Identifying the Dread Champion ==&lt;br /&gt;
The HUD provides notifications when a player:&lt;br /&gt;
&lt;br /&gt;
Becomes the Dread Champion&lt;br /&gt;
&lt;br /&gt;
Steals the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Loses the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Scanning another player can reveal whether that player is currently the Dread Champion and when their Champion status expires.&lt;br /&gt;
&lt;br /&gt;
Abomination kill announcements show when a new Dread Champion awakens, while player death announcements may show when the title has been stolen.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards and ledger ==&lt;br /&gt;
The login-required [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kills page] includes the current Abomination list and Abomination kill leaderboard.&lt;br /&gt;
&lt;br /&gt;
Abomination kills are permanently recorded and also contribute toward the player&#039;s human kill totals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Essence]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[Scan Others]]&lt;br /&gt;
&lt;br /&gt;
[[Elixirs|Human Revival Potion]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16688</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16688"/>
		<updated>2026-10-03T18:12:26Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* = Losing the Dread Champion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Abominations}}&lt;br /&gt;
&lt;br /&gt;
[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.&lt;br /&gt;
&lt;br /&gt;
== Quick facts ==&lt;br /&gt;
Abominations are corrupted humans with larger blood stores than ordinary humans.&lt;br /&gt;
&lt;br /&gt;
Any living human has the potential to become an Abomination.&lt;br /&gt;
&lt;br /&gt;
The curse may awaken the first time an eligible human is scanned or struck.&lt;br /&gt;
&lt;br /&gt;
If the curse does not awaken, that human cannot become an Abomination for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each Abomination has its own Essence reward.&lt;br /&gt;
&lt;br /&gt;
Every Abomination kill is permanently recorded and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
Some Abominations may return after death. If one rises again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
A fallen Abomination can be cleansed with a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039; and returned to an ordinary human.&lt;br /&gt;
&lt;br /&gt;
The first player to slay an Abomination each day becomes the &#039;&#039;&#039;Dread Champion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Becoming an Abomination ==&lt;br /&gt;
The Abomination curse is no longer limited to newly discovered humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any living human can potentially become an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The curse receives its chance to awaken the first time a human is:&lt;br /&gt;
&lt;br /&gt;
Scanned&lt;br /&gt;
&lt;br /&gt;
Struck&lt;br /&gt;
&lt;br /&gt;
If the curse awakens, the human immediately becomes an Abomination.&lt;br /&gt;
&lt;br /&gt;
The transformation is rare, and the curse only receives &#039;&#039;&#039;one chance&#039;&#039;&#039; during that period.&lt;br /&gt;
&lt;br /&gt;
If the human does not transform when first scanned or struck, they cannot become an Abomination for the next &#039;&#039;&#039;30 days&#039;&#039;&#039;, regardless of how many additional times they are scanned or attacked.&lt;br /&gt;
&lt;br /&gt;
After the 30-day period has passed, the human may once again become eligible for the curse.&lt;br /&gt;
&lt;br /&gt;
== Identifying an Abomination ==&lt;br /&gt;
Each Abomination carries an individual echo or description.&lt;br /&gt;
&lt;br /&gt;
A [[Scan Others#Blighted Abomination Scan|Blighted Abomination Scan]] may show:&lt;br /&gt;
&lt;br /&gt;
Abomination status&lt;br /&gt;
&lt;br /&gt;
Current blood&lt;br /&gt;
&lt;br /&gt;
Essence reward&lt;br /&gt;
&lt;br /&gt;
Echo or backstory&lt;br /&gt;
&lt;br /&gt;
Abomination scans deliberately omit:&lt;br /&gt;
&lt;br /&gt;
Hunter Protection progress&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection progress&lt;br /&gt;
&lt;br /&gt;
Revival scheduling or cooldown details&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] and [[Witch Resurrection]] do &#039;&#039;&#039;not&#039;&#039;&#039; apply to Abominations.&lt;br /&gt;
&lt;br /&gt;
Any Abomination-specific return behavior is separate from Witch Resurrection.&lt;br /&gt;
&lt;br /&gt;
== Rewards and tracking ==&lt;br /&gt;
Abominations provide additional rewards and tracking compared with ordinary humans.&lt;br /&gt;
&lt;br /&gt;
Abominations have larger blood stores than ordinary humans.&lt;br /&gt;
&lt;br /&gt;
The Essence reward varies by Abomination.&lt;br /&gt;
&lt;br /&gt;
The Essence reward is claimed by the player who delivers the killing blow.&lt;br /&gt;
&lt;br /&gt;
Every Abomination kill is permanently recorded.&lt;br /&gt;
&lt;br /&gt;
An Abomination kill also counts toward the player&#039;s human kills.&lt;br /&gt;
&lt;br /&gt;
Qualifying combat against an Abomination can restore Hunter Energy.&lt;br /&gt;
&lt;br /&gt;
== Cleansing an Abomination ==&lt;br /&gt;
A fallen Abomination can be cleansed using a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Human Revival Potion is used on a fallen Abomination:&lt;br /&gt;
&lt;br /&gt;
The Abomination curse is removed.&lt;br /&gt;
&lt;br /&gt;
The Abomination rises again as an ordinary human.&lt;br /&gt;
&lt;br /&gt;
The restored human is protected from becoming an Abomination again for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Resurrection cannot revive an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Human Revival Potion must be used to cleanse the curse and return a fallen Abomination to normal human status.&lt;br /&gt;
&lt;br /&gt;
== The Dread Champion ==&lt;br /&gt;
The &#039;&#039;&#039;Dread Champion&#039;&#039;&#039; is a temporary power connected to the Abomination hunt.&lt;br /&gt;
&lt;br /&gt;
Each day, the &#039;&#039;&#039;first player to slay an Abomination&#039;&#039;&#039; becomes the Dread Champion.&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;one Dread Champion&#039;&#039;&#039; can exist at a time across all species.&lt;br /&gt;
&lt;br /&gt;
=== Dread Champion powers ===&lt;br /&gt;
While holding the Dread Champion title, the player receives the following benefits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach&#039;&#039;&#039; — Attacks strike at least &#039;&#039;&#039;5 metres&#039;&#039;&#039; away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every Direction&#039;&#039;&#039; — Attacks reach all around the player instead of only striking targets in front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; — Maximum Blood or Energy is increased by &#039;&#039;&#039;+2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Vigor bonus increases the player&#039;s maximum Blood or Energy capacity. It does &#039;&#039;&#039;not&#039;&#039;&#039; automatically refill the player&#039;s resource.&lt;br /&gt;
&lt;br /&gt;
Dread Champion powers remain active until &#039;&#039;&#039;midnight SLT&#039;&#039;&#039; unless the Champion loses them before then.&lt;br /&gt;
&lt;br /&gt;
== = Stealing the Dread Champion ==&lt;br /&gt;
The Dread Champion title can be stolen through PvP.&lt;br /&gt;
&lt;br /&gt;
If another player kills the current Dread Champion:&lt;br /&gt;
&lt;br /&gt;
The killer becomes the new Dread Champion.&lt;br /&gt;
&lt;br /&gt;
The Dread Champion powers transfer to the killer.&lt;br /&gt;
&lt;br /&gt;
The original midnight SLT expiration remains unchanged.&lt;br /&gt;
&lt;br /&gt;
The expiration time does &#039;&#039;&#039;not&#039;&#039;&#039; reset when the title changes hands.&lt;br /&gt;
&lt;br /&gt;
Any player&#039;s kill can steal the title, including a kill made by an ally.&lt;br /&gt;
&lt;br /&gt;
== = Losing the Dread Champion ==&lt;br /&gt;
The Dread Champion can be lost in several ways: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Killed by another player&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The killer steals the Dread Champion title and powers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Dies by any other means&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Dread Champion power is lost for the remainder of the day.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;Midnight SLT&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The Dread Champion power expires and a new Champion may rise the following day.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
If the Dread Champion dies from anything other than another player&#039;s kill, the dread scatters.&lt;br /&gt;
&lt;br /&gt;
No other player can claim the title again that day. A new Dread Champion cannot awaken until after midnight SLT.&lt;br /&gt;
&lt;br /&gt;
== = One Champion per day ==&lt;br /&gt;
Only one new Dread Champion initially awakens each day.&lt;br /&gt;
&lt;br /&gt;
The first Abomination kill of the day creates the new Champion.&lt;br /&gt;
&lt;br /&gt;
Once awakened, the title may pass between players through PvP kills, but killing another Abomination does &#039;&#039;&#039;not&#039;&#039;&#039; create a second Champion.&lt;br /&gt;
&lt;br /&gt;
There can never be more than &#039;&#039;&#039;one Dread Champion at a time&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== = Identifying the Dread Champion ==&lt;br /&gt;
The HUD provides notifications when a player:&lt;br /&gt;
&lt;br /&gt;
Becomes the Dread Champion&lt;br /&gt;
&lt;br /&gt;
Steals the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Loses the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Scanning another player can reveal whether that player is currently the Dread Champion and when their Champion status expires.&lt;br /&gt;
&lt;br /&gt;
Abomination kill announcements show when a new Dread Champion awakens, while player death announcements may show when the title has been stolen.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards and ledger ==&lt;br /&gt;
The login-required [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kills page] includes the current Abomination list and Abomination kill leaderboard.&lt;br /&gt;
&lt;br /&gt;
Abomination kills are permanently recorded and also contribute toward the player&#039;s human kill totals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Essence]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[Scan Others]]&lt;br /&gt;
&lt;br /&gt;
[[Elixirs|Human Revival Potion]]&lt;br /&gt;
&lt;br /&gt;
[[Humans]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16687</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16687"/>
		<updated>2026-10-03T18:06:50Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* Quick facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Abominations}}&lt;br /&gt;
&lt;br /&gt;
[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.&lt;br /&gt;
&lt;br /&gt;
== Quick facts ==&lt;br /&gt;
Abominations are corrupted humans with larger blood stores than ordinary humans.&lt;br /&gt;
&lt;br /&gt;
Any living human has the potential to become an Abomination.&lt;br /&gt;
&lt;br /&gt;
The curse may awaken the first time an eligible human is scanned or struck.&lt;br /&gt;
&lt;br /&gt;
If the curse does not awaken, that human cannot become an Abomination for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each Abomination has its own Essence reward.&lt;br /&gt;
&lt;br /&gt;
Every Abomination kill is permanently recorded and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
Some Abominations may return after death. If one rises again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
A fallen Abomination can be cleansed with a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039; and returned to an ordinary human.&lt;br /&gt;
&lt;br /&gt;
The first player to slay an Abomination each day becomes the &#039;&#039;&#039;Dread Champion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Becoming an Abomination ==&lt;br /&gt;
The Abomination curse is no longer limited to newly discovered humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any living human can potentially become an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The curse receives its chance to awaken the first time a human is:&lt;br /&gt;
&lt;br /&gt;
Scanned&lt;br /&gt;
&lt;br /&gt;
Struck&lt;br /&gt;
&lt;br /&gt;
If the curse awakens, the human immediately becomes an Abomination.&lt;br /&gt;
&lt;br /&gt;
The transformation is rare, and the curse only receives &#039;&#039;&#039;one chance&#039;&#039;&#039; during that period.&lt;br /&gt;
&lt;br /&gt;
If the human does not transform when first scanned or struck, they cannot become an Abomination for the next &#039;&#039;&#039;30 days&#039;&#039;&#039;, regardless of how many additional times they are scanned or attacked.&lt;br /&gt;
&lt;br /&gt;
After the 30-day period has passed, the human may once again become eligible for the curse.&lt;br /&gt;
&lt;br /&gt;
== Identifying an Abomination ==&lt;br /&gt;
Each Abomination carries an individual echo or description.&lt;br /&gt;
&lt;br /&gt;
A [[Scan Others#Blighted Abomination Scan|Blighted Abomination Scan]] may show:&lt;br /&gt;
&lt;br /&gt;
Abomination status&lt;br /&gt;
&lt;br /&gt;
Current blood&lt;br /&gt;
&lt;br /&gt;
Essence reward&lt;br /&gt;
&lt;br /&gt;
Echo or backstory&lt;br /&gt;
&lt;br /&gt;
Abomination scans deliberately omit:&lt;br /&gt;
&lt;br /&gt;
Hunter Protection progress&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection progress&lt;br /&gt;
&lt;br /&gt;
Revival scheduling or cooldown details&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] and [[Witch Resurrection]] do &#039;&#039;&#039;not&#039;&#039;&#039; apply to Abominations.&lt;br /&gt;
&lt;br /&gt;
Any Abomination-specific return behavior is separate from Witch Resurrection.&lt;br /&gt;
&lt;br /&gt;
== Rewards and tracking ==&lt;br /&gt;
Abominations provide additional rewards and tracking compared with ordinary humans.&lt;br /&gt;
&lt;br /&gt;
Abominations have larger blood stores than ordinary humans.&lt;br /&gt;
&lt;br /&gt;
The Essence reward varies by Abomination.&lt;br /&gt;
&lt;br /&gt;
The Essence reward is claimed by the player who delivers the killing blow.&lt;br /&gt;
&lt;br /&gt;
Every Abomination kill is permanently recorded.&lt;br /&gt;
&lt;br /&gt;
An Abomination kill also counts toward the player&#039;s human kills.&lt;br /&gt;
&lt;br /&gt;
Qualifying combat against an Abomination can restore Hunter Energy.&lt;br /&gt;
&lt;br /&gt;
== Cleansing an Abomination ==&lt;br /&gt;
A fallen Abomination can be cleansed using a &#039;&#039;&#039;Human Revival Potion&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Human Revival Potion is used on a fallen Abomination:&lt;br /&gt;
&lt;br /&gt;
The Abomination curse is removed.&lt;br /&gt;
&lt;br /&gt;
The Abomination rises again as an ordinary human.&lt;br /&gt;
&lt;br /&gt;
The restored human is protected from becoming an Abomination again for &#039;&#039;&#039;30 days&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Resurrection cannot revive an Abomination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Human Revival Potion must be used to cleanse the curse and return a fallen Abomination to normal human status.&lt;br /&gt;
&lt;br /&gt;
== The Dread Champion ==&lt;br /&gt;
The &#039;&#039;&#039;Dread Champion&#039;&#039;&#039; is a temporary power connected to the Abomination hunt.&lt;br /&gt;
&lt;br /&gt;
Each day, the &#039;&#039;&#039;first player to slay an Abomination&#039;&#039;&#039; becomes the Dread Champion.&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;one Dread Champion&#039;&#039;&#039; can exist at a time across all species.&lt;br /&gt;
&lt;br /&gt;
=== Dread Champion powers ===&lt;br /&gt;
While holding the Dread Champion title, the player receives the following benefits:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reach&#039;&#039;&#039; — Attacks strike at least &#039;&#039;&#039;5 metres&#039;&#039;&#039; away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every Direction&#039;&#039;&#039; — Attacks reach all around the player instead of only striking targets in front.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; — Maximum Blood or Energy is increased by &#039;&#039;&#039;+2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Vigor bonus increases the player&#039;s maximum Blood or Energy capacity. It does &#039;&#039;&#039;not&#039;&#039;&#039; automatically refill the player&#039;s resource.&lt;br /&gt;
&lt;br /&gt;
Dread Champion powers remain active until &#039;&#039;&#039;midnight SLT&#039;&#039;&#039; unless the Champion loses them before then.&lt;br /&gt;
&lt;br /&gt;
== = Stealing the Dread Champion ==&lt;br /&gt;
The Dread Champion title can be stolen through PvP.&lt;br /&gt;
&lt;br /&gt;
If another player kills the current Dread Champion:&lt;br /&gt;
&lt;br /&gt;
The killer becomes the new Dread Champion.&lt;br /&gt;
&lt;br /&gt;
The Dread Champion powers transfer to the killer.&lt;br /&gt;
&lt;br /&gt;
The original midnight SLT expiration remains unchanged.&lt;br /&gt;
&lt;br /&gt;
The expiration time does &#039;&#039;&#039;not&#039;&#039;&#039; reset when the title changes hands.&lt;br /&gt;
&lt;br /&gt;
Any player&#039;s kill can steal the title, including a kill made by an ally.&lt;br /&gt;
&lt;br /&gt;
== = Losing the Dread Champion ==&lt;br /&gt;
The Dread Champion can be lost in several ways:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Event&lt;br /&gt;
!Result&lt;br /&gt;
&#039;&#039;&#039;Killed by another player&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The killer steals the Dread Champion title and powers.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dies by any other means&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dread Champion power is lost for the remainder of the day.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midnight SLT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dread Champion power expires and a new Champion may rise the following day.&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
If the Dread Champion dies from anything other than another player&#039;s kill, the dread scatters.&lt;br /&gt;
&lt;br /&gt;
No other player can claim the title again that day. A new Dread Champion cannot awaken until after midnight SLT.&lt;br /&gt;
&lt;br /&gt;
== = One Champion per day ==&lt;br /&gt;
Only one new Dread Champion initially awakens each day.&lt;br /&gt;
&lt;br /&gt;
The first Abomination kill of the day creates the new Champion.&lt;br /&gt;
&lt;br /&gt;
Once awakened, the title may pass between players through PvP kills, but killing another Abomination does &#039;&#039;&#039;not&#039;&#039;&#039; create a second Champion.&lt;br /&gt;
&lt;br /&gt;
There can never be more than &#039;&#039;&#039;one Dread Champion at a time&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== = Identifying the Dread Champion ==&lt;br /&gt;
The HUD provides notifications when a player:&lt;br /&gt;
&lt;br /&gt;
Becomes the Dread Champion&lt;br /&gt;
&lt;br /&gt;
Steals the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Loses the Dread Champion title&lt;br /&gt;
&lt;br /&gt;
Scanning another player can reveal whether that player is currently the Dread Champion and when their Champion status expires.&lt;br /&gt;
&lt;br /&gt;
Abomination kill announcements show when a new Dread Champion awakens, while player death announcements may show when the title has been stolen.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards and ledger ==&lt;br /&gt;
The login-required [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kills page] includes the current Abomination list and Abomination kill leaderboard.&lt;br /&gt;
&lt;br /&gt;
Abomination kills are permanently recorded and also contribute toward the player&#039;s human kill totals.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Essence]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[Scan Others]]&lt;br /&gt;
&lt;br /&gt;
[[Elixirs|Human Revival Potion]]&lt;br /&gt;
&lt;br /&gt;
[[Humans]]&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Essence&amp;diff=16686</id>
		<title>Essence</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Essence&amp;diff=16686"/>
		<updated>2026-10-03T17:45:13Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* Earning Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Essence}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039; is a personal game resource used by several systems in &#039;&#039;Descendants of Darkness&#039;&#039;. A player&#039;s current amount appears in their private [[Self Scan]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Earning Essence ==&lt;br /&gt;
&lt;br /&gt;
Each [[Abominations|Abomination]] carries its own Essence reward. The player who lands the killing blow claims that reward.&lt;br /&gt;
&lt;br /&gt;
== Region Essence Rewards ==&lt;br /&gt;
Players can earn &#039;&#039;&#039;Essence&#039;&#039;&#039; by spending time within eligible &#039;&#039;Descendants of Darkness&#039;&#039; regions through the &#039;&#039;&#039;Region Essence Rewards&#039;&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
To receive Region Essence Rewards, the player&#039;s Second Life account must be properly verified within the official &#039;&#039;&#039;Descendants of Darkness Discord&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Discord Verification Requirement ===&lt;br /&gt;
Discord verification is required to continue earning Region Essence Rewards.&lt;br /&gt;
&lt;br /&gt;
If a player&#039;s Discord account is not verified:&lt;br /&gt;
&lt;br /&gt;
Region Essence progression will be paused.&lt;br /&gt;
&lt;br /&gt;
Any progress already earned during that day will remain intact.&lt;br /&gt;
&lt;br /&gt;
No additional Region Essence will be granted until Discord verification has been completed.&lt;br /&gt;
&lt;br /&gt;
Verification does &#039;&#039;&#039;not&#039;&#039;&#039; erase progress that has already been earned.&lt;br /&gt;
&lt;br /&gt;
=== How to Verify ===&lt;br /&gt;
To complete Discord verification:&lt;br /&gt;
&lt;br /&gt;
Join the official Descendants of Darkness Discord:&lt;br /&gt;
&lt;br /&gt;
https://discord.descendantsofdarkness.com/&lt;br /&gt;
&lt;br /&gt;
After joining, the DoD bot should contact you by direct message and guide you through the verification and role setup process.&lt;br /&gt;
&lt;br /&gt;
If the bot does not contact you, locate the &#039;&#039;&#039;role-choice-setup&#039;&#039;&#039; channel and complete the setup process there.&lt;br /&gt;
&lt;br /&gt;
=== After Verification ===&lt;br /&gt;
Once Discord verification has been successfully completed:&lt;br /&gt;
&lt;br /&gt;
There is no need to contact Staff.&lt;br /&gt;
&lt;br /&gt;
There is no need to reset or replace your HUD.&lt;br /&gt;
&lt;br /&gt;
There is no need to restart your Region Essence progress.&lt;br /&gt;
&lt;br /&gt;
Previously earned progress remains intact.&lt;br /&gt;
&lt;br /&gt;
Region Essence Rewards will automatically resume once the system detects your verification during its next scheduled checks.&lt;br /&gt;
&lt;br /&gt;
Players may then continue earning Region Essence while spending time within eligible DoD regions.&lt;br /&gt;
&lt;br /&gt;
== Spending Essence ==&lt;br /&gt;
&lt;br /&gt;
Essence has several documented uses:&lt;br /&gt;
&lt;br /&gt;
* [[Bounties]] are funded with Essence.&lt;br /&gt;
* The [[Reawakening Shrine]] takes two Essence from the player performing a revival.&lt;br /&gt;
&lt;br /&gt;
Other features may use Essence when stated by their current in-world device or game interface.&lt;br /&gt;
&lt;br /&gt;
== Protecting stored Essence ==&lt;br /&gt;
&lt;br /&gt;
Essence held by a player is otherwise lost when that player dies. The [[Essence Chest]] can store Essence outside the player&#039;s carried balance and allows deposits, withdrawals, access control, and transaction history.&lt;br /&gt;
&lt;br /&gt;
== Website ranking ==&lt;br /&gt;
&lt;br /&gt;
The login-required [https://descendantsofdarkness.com/leaderboards/essence Essence On Hand leaderboard] ranks current carried reserves.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Abominations]]&lt;br /&gt;
* [[Bounties]]&lt;br /&gt;
* [[Essence Chest]]&lt;br /&gt;
* [[Reawakening Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Blood_Well&amp;diff=16685</id>
		<title>Blood Well</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Blood_Well&amp;diff=16685"/>
		<updated>2026-10-03T17:34:53Z</updated>

		<summary type="html">&lt;p&gt;Evakora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Darkwell&#039;&#039;&#039; is the shared reserve system for all four playable species in &#039;&#039;Descendants of Darkness&#039;&#039;. It allows players to safely deposit, withdraw, and transfer their primary resource.&lt;br /&gt;
&lt;br /&gt;
The Darkwell automatically recognises the species of the player using it and displays the appropriate resource:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires &amp;amp; Lycans&#039;&#039;&#039; — Blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witches &amp;amp; Hunters&#039;&#039;&#039; — Energy&lt;br /&gt;
&lt;br /&gt;
The appearance of the Darkwell also changes to match the species currently using it, including its water, sword, colours, and visual effects.&lt;br /&gt;
&lt;br /&gt;
== Depositing Blood or Energy ==&lt;br /&gt;
Players can deposit Blood or Energy from their current in-world supply into their &#039;&#039;&#039;Darkwell Reserves&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a resource is deposited:&lt;br /&gt;
&lt;br /&gt;
The selected amount is deducted from the player&#039;s current in-world Blood or Energy.&lt;br /&gt;
&lt;br /&gt;
The same amount is added to the player&#039;s Darkwell Reserves.&lt;br /&gt;
&lt;br /&gt;
The Darkwell menu displays both the amount of Blood or Energy the player is currently carrying and the amount stored in their reserves.&lt;br /&gt;
&lt;br /&gt;
== Withdrawing Blood or Energy ==&lt;br /&gt;
Players can withdraw Blood or Energy from their Darkwell Reserves when needed.&lt;br /&gt;
&lt;br /&gt;
When a resource is withdrawn:&lt;br /&gt;
&lt;br /&gt;
The selected amount is removed from the player&#039;s Darkwell Reserves.&lt;br /&gt;
&lt;br /&gt;
The same amount is added to the player&#039;s current in-world Blood or Energy supply.&lt;br /&gt;
&lt;br /&gt;
== Transferring Blood or Energy ==&lt;br /&gt;
The Darkwell can also be used to transfer resources to another player.&lt;br /&gt;
&lt;br /&gt;
To transfer Blood or Energy:&lt;br /&gt;
&lt;br /&gt;
Select the transfer option from the Darkwell.&lt;br /&gt;
&lt;br /&gt;
Enter the receiving player&#039;s avatar key.&lt;br /&gt;
&lt;br /&gt;
Enter the amount to transfer.&lt;br /&gt;
&lt;br /&gt;
Follow the Darkwell&#039;s payment and confirmation instructions.&lt;br /&gt;
&lt;br /&gt;
Blood and Energy can be transferred between different species at a &#039;&#039;&#039;1:1 conversion rate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
Blood transferred from a Vampire or Lycan to a Witch or Hunter is received as Energy.&lt;br /&gt;
&lt;br /&gt;
Energy transferred from a Witch or Hunter to a Vampire or Lycan is received as Blood.&lt;br /&gt;
&lt;br /&gt;
The transferred resource is added directly to the receiving player&#039;s Darkwell Reserves and can be withdrawn when needed.&lt;br /&gt;
&lt;br /&gt;
== Changing Species ==&lt;br /&gt;
Changing species does &#039;&#039;&#039;not&#039;&#039;&#039; remove, wipe, or reset anything stored in a player&#039;s Darkwell Reserves.&lt;br /&gt;
&lt;br /&gt;
Stored reserves remain available and automatically adapt to the resource used by the player&#039;s current species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire / Lycan&#039;&#039;&#039; — Blood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch / Hunter&#039;&#039;&#039; — Energy&lt;br /&gt;
&lt;br /&gt;
== Darkwell Reserves ==&lt;br /&gt;
&#039;&#039;&#039;Darkwell Reserves&#039;&#039;&#039; replace the previous &#039;&#039;&#039;Banked Blood&#039;&#039;&#039; and &#039;&#039;&#039;Bloodbank&#039;&#039;&#039; terminology used by the old Blood Well system.&lt;br /&gt;
&lt;br /&gt;
The Darkwell uses one shared reserve system for every species while displaying the appropriate resource for each player.&lt;br /&gt;
&lt;br /&gt;
Any resources previously stored through the old Blood Well were automatically carried over into the player&#039;s Darkwell Reserves.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
Using the Darkwell costs &#039;&#039;&#039;L$5 per use&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The fee applies when:&lt;br /&gt;
&lt;br /&gt;
Depositing Blood or Energy&lt;br /&gt;
&lt;br /&gt;
Withdrawing Blood or Energy&lt;br /&gt;
&lt;br /&gt;
Transferring Blood or Energy&lt;br /&gt;
&lt;br /&gt;
Active &#039;&#039;&#039;Patreon supporters&#039;&#039;&#039; have the Darkwell fee waived.&lt;br /&gt;
&lt;br /&gt;
== Language Support ==&lt;br /&gt;
The Darkwell follows the language selected through the player&#039;s HUD settings.&lt;br /&gt;
&lt;br /&gt;
Supported player-facing text is automatically displayed in the selected language, including:&lt;br /&gt;
&lt;br /&gt;
Menus&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
Payment messages&lt;br /&gt;
&lt;br /&gt;
Warnings&lt;br /&gt;
&lt;br /&gt;
Other Darkwell system messages&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The Darkwell replaces the former Blood Well and expands the reserve system to support every playable species.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Resource&lt;br /&gt;
Vampire&lt;br /&gt;
&lt;br /&gt;
Blood&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Lycan&lt;br /&gt;
&lt;br /&gt;
Blood&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Witch&lt;br /&gt;
&lt;br /&gt;
Energy&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Hunter&lt;br /&gt;
&lt;br /&gt;
Energy&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
The Darkwell allows all four species to deposit, withdraw, transfer, and preserve their resources through one shared reserve system.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[In-World Devices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:In-World Devices]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Safe_Zones&amp;diff=16670</id>
		<title>Safe Zones</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Safe_Zones&amp;diff=16670"/>
		<updated>2026-08-25T19:57:39Z</updated>

		<summary type="html">&lt;p&gt;Evakora: Changed current safe zone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within designated Safe Zones, the HUD blocks combat.&lt;br /&gt;
&lt;br /&gt;
* Current Safe Zone: The Official DoD sim.&lt;br /&gt;
* No Safe Zones for private homes or other venues.&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Dynasties&amp;diff=16668</id>
		<title>Dynasties</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Dynasties&amp;diff=16668"/>
		<updated>2026-08-23T15:49:11Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* Legacy requirements awaiting verification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dynasties}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynasties&#039;&#039;&#039; are the species-specific organisations at the member level of the current player hierarchy. They sit beneath [[Clans]] and [[Bloodlines]] and are the groups players directly join.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Species and Dynasty type ==&lt;br /&gt;
&lt;br /&gt;
The current game and website use a different Dynasty type for each playable species:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Dynasty type&lt;br /&gt;
|-&lt;br /&gt;
| Vampire || House&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || Pack&lt;br /&gt;
|-&lt;br /&gt;
| Witch || Coven&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Order&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These terms describe the same level of the hierarchy. The website groups all four under the common name &#039;&#039;&#039;Dynasties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rankings and profiles ==&lt;br /&gt;
&lt;br /&gt;
Signed-in players can browse [https://descendantsofdarkness.com/dynasties Dynasty Rankings] on the game website. The listing can be searched and filtered by Dynasty type and species. Dynasty profiles may show leadership, membership, clan and bloodline relationships, descriptive material, and current activity information.&lt;br /&gt;
&lt;br /&gt;
Weekly and lifetime scoring are explained in [[Dynasty and Clan Activity Scores]].&lt;br /&gt;
&lt;br /&gt;
== Legacy requirements awaiting verification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unverified legacy information:&#039;&#039;&#039; The older hierarchy guide said that forming a species organization required 5 followers and L$1,000, while also saying a beta setting temporarily reduced the follower requirement to five. No current source reviewed during the 2026 audit confirms which, if either, is now active. Treat those figures as historical until the game owner verifies them.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Bloodlines]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Trial_of_Shadows&amp;diff=16561</id>
		<title>Trial of Shadows</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Trial_of_Shadows&amp;diff=16561"/>
		<updated>2026-07-15T15:21:44Z</updated>

		<summary type="html">&lt;p&gt;Evakora: changed the price to reflect the correct price at the sim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Item: Trial of Shadows ==&lt;br /&gt;
[[File:Trial Of Shadows.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; This ancient scroll allows you to challenge another player to a fight to the death! Do you have what it takes to accept the challenge?&lt;br /&gt;
&lt;br /&gt;
=== How it Works ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge:&#039;&#039;&#039; Use the scroll to challenge another player. The challenger selects a fight duration and then selects a player to challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acceptance:&#039;&#039;&#039; If the player accepts, a countdown to the duel begins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Zone:&#039;&#039;&#039; Both players must remain in the region where the fight starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consequences of Leaving:&#039;&#039;&#039;&lt;br /&gt;
* If a player leaves the region, logs out, or removes their HUD, they have 60 seconds to return.&lt;br /&gt;
* Failure to return in time results in being consumed by the darkness!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory Conditions:&#039;&#039;&#039; The fight continues until one player is defeated or the time is up for the fight.&lt;br /&gt;
&lt;br /&gt;
=== Purchase Location ===&lt;br /&gt;
* &#039;&#039;&#039;The Realm, the system land&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; 200 Lindens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This is a new feature and may have bugs. Please report any issues you encounter.&lt;br /&gt;
&lt;br /&gt;
== Dark blessings, ==&lt;br /&gt;
The Realm of Darkness Team&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16554</id>
		<title>In-World Devices</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16554"/>
		<updated>2026-06-12T19:50:05Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* Quick Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resting Nexus=&lt;br /&gt;
[[File:RestingNexus400x400.png|thumb|Resting Nexus|border|left]]&lt;br /&gt;
The Resting Nexus offers protection from blood loss for a specified duration, currently set at 14 days. You have the choice to age during this period or remain unchanged. Opting for 14 days without aging incurs a fee of 250 Lindens, while choosing aging costs 500 Lindens. Aging occurs gradually, with one night passing for every two days, ensuring a balanced progression. This duration was chosen to maintain fairness, preventing abuse by creating alternate accounts solely for aging. The Resting Nexus provides security during periods of absence from the computer, yet players remain vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Blood Well=&lt;br /&gt;
[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
The Blood Well has multiple uses. You can deposit blood, withdraw blood, or transfer blood to another player. To use the Blood Well, it costs 5 Lindens to deposit, withdraw, or transfer. &lt;br /&gt;
&lt;br /&gt;
If you deposit blood, it will add the amount of blood you deposited to the total amount you have deposited. It will also deduct that amount of blood from you in-world. &lt;br /&gt;
&lt;br /&gt;
When you withdraw blood, the amount you withdraw will be added to your total blood in-world. &lt;br /&gt;
&lt;br /&gt;
For transferring blood to another player, you will need to enter the key of the other player. Once you&#039;ve clicked on the device to pay, the other player can access the blood by withdrawing it from the Blood Well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Species Change=&lt;br /&gt;
[[File:SpeciesChange400x400.png|left|thumb|Species Change Device]]&lt;br /&gt;
&lt;br /&gt;
The Species Change Device allows you to change your species. If you&#039;re a vampire, you can switch to a lycan or witch, and vice versa. The cost to use the device is 2,500 Lindens. This price is set to discourage people from abusing the device and constantly changing species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;br /&gt;
=Reawakening Shrine=&lt;br /&gt;
[[File:ReawakeningShrine400x400.png|left|thumb|Reawakening Shrine]]&lt;br /&gt;
The Reawakening Shrine is an animated device that revives a player. To operate the Reawakening Shrine, two players are required. The player who needs to be revived sits on the device first, followed by the player who will perform the revival. Two essences will be taken from the reviving player. The revived player will be restored with 1.000 liters of blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;br /&gt;
= Elixirs =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RevivalElixir400x400.png|Revival Elixir (Red)&lt;br /&gt;
File:BreathOfVitality400x400.png|Breath of Vitality Elixir (Teal)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elixirs are consumable items used to restore or revive your avatar in &#039;&#039;Descendants of Darkness&#039;&#039;. These interact with the &#039;&#039;&#039;human feeding system&#039;&#039;&#039;, not other players.&lt;br /&gt;
&lt;br /&gt;
== Types of Elixirs ==&lt;br /&gt;
&lt;br /&gt;
; Revival Elixir (Red)&lt;br /&gt;
: Used to fully revive your avatar after death.&lt;br /&gt;
&lt;br /&gt;
; Breath of Vitality Elixir (Teal)&lt;br /&gt;
: Used to restore humans that have been drained by feeding (when their blood has been taken).&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
Each elixir costs &#039;&#039;&#039;250 Linden Dollars (L$)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They can be purchased at the &#039;&#039;&#039;Descendants of Darkness main land&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Purchase the elixir:&lt;br /&gt;
#* Right-click the elixir vendor&lt;br /&gt;
#* Select &#039;&#039;&#039;Pay&#039;&#039;&#039; and enter &#039;&#039;&#039;L$250&#039;&#039;&#039;&lt;br /&gt;
# Take the item:&lt;br /&gt;
#* Right-click the elixir&lt;br /&gt;
#* Select &#039;&#039;&#039;Take&#039;&#039;&#039; to move it into your inventory&lt;br /&gt;
# Use the elixir:&lt;br /&gt;
#* Attach it to your avatar&lt;br /&gt;
#* Click the elixir in your hand&lt;br /&gt;
#* Select &#039;&#039;&#039;Open Bottle&#039;&#039;&#039;&lt;br /&gt;
#* Confirm by selecting &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once consumed, your avatar will be restored to &#039;&#039;&#039;full health&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using Elixirs on Humans ==&lt;br /&gt;
&lt;br /&gt;
Elixirs can also be used on humans.&lt;br /&gt;
&lt;br /&gt;
* Once purchased, you can send the elixir to a human&lt;br /&gt;
* The human must attach the item&lt;br /&gt;
* They then use it the same way by opening and drinking the elixir&lt;br /&gt;
&lt;br /&gt;
This allows you to restore humans that have been killed by feeding.&lt;br /&gt;
&lt;br /&gt;
=Essence Chest=&lt;br /&gt;
[[File:EssenceChest400x400.png|left|thumb]]&lt;br /&gt;
The Essence Chest serves as a secure repository for your essence. Upon your demise, your essence would otherwise be lost, making it advisable to store it within the chest to prevent any loss. With the Essence Chest, you have the capability to deposit and withdraw essence at will. Moreover, you retain control over who can access your stored essence, with options to limit access to yourself, a select group, or open it to everyone. Additionally, you can track all transactions made with your essence through the transaction history feature. This provides transparency regarding who has withdrawn essence from your Chest. Finally, you have the ability to customize the appearance of your Essence Chest by selecting from various texture colors, including Gold, Blue, and Black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overseer=&lt;br /&gt;
[[File:Oversee.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
= The Overseer Guide =&lt;br /&gt;
The &#039;&#039;&#039;Overseer&#039;&#039;&#039; is a monitoring device that allows you to track yourself or another player. It can alert you when the monitored player is attacked, nearing starvation, or needs help while offline.&lt;br /&gt;
&lt;br /&gt;
If the tracked player is attacked, the Overseer will send a notification in &#039;&#039;&#039;Nearby Chat&#039;&#039;&#039; and, if configured, to &#039;&#039;&#039;Discord&#039;&#039;&#039; through a webhook.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== How Alerts Work ==&lt;br /&gt;
The server checks for attacks every &#039;&#039;&#039;15 minutes on the hour&#039;&#039;&#039;. If an attack has occurred, the Overseer will send an alert within that 15-minute window.&lt;br /&gt;
&lt;br /&gt;
Alerts may include:&lt;br /&gt;
&lt;br /&gt;
* Attack notifications&lt;br /&gt;
* Near starvation warnings&lt;br /&gt;
* Discord webhook notifications, if added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What the Overseer Can Do ==&lt;br /&gt;
With the Overseer, you can:&lt;br /&gt;
&lt;br /&gt;
* Monitor yourself or another player&lt;br /&gt;
* Receive attack alerts&lt;br /&gt;
* View attack logs for up to &#039;&#039;&#039;3 days&#039;&#039;&#039;&lt;br /&gt;
* View death logs&lt;br /&gt;
* View kill logs&lt;br /&gt;
* Remotely donate blood to an offline player&lt;br /&gt;
* Add Discord webhook alerts&lt;br /&gt;
* Remove the tracked player and add a new one&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== How to Use the Overseer ==&lt;br /&gt;
&lt;br /&gt;
# Rez the Overseer.&lt;br /&gt;
# Touch the Overseer to open the menu.&lt;br /&gt;
# Add yourself, or have the player you want to monitor touch it.&lt;br /&gt;
# Both players must be alive when adding a player.&lt;br /&gt;
# The tracked player may be resting, but they cannot be dead.&lt;br /&gt;
&lt;br /&gt;
The Overseer hover text will change color depending on the tracked player’s health:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hover Text Color&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|Healthy&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|Warning&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|Danger&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; If the tracked player is dead, the menu options will not be available. The only available option will be to remove the player.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Overseer Menu Options =&lt;br /&gt;
&lt;br /&gt;
# Donate Blood&lt;br /&gt;
# View Attack Logs&lt;br /&gt;
# View Kill Logs&lt;br /&gt;
# View Death Logs&lt;br /&gt;
# Turn Off Attack Alert&lt;br /&gt;
# Turn Off Near Starvation Alert&lt;br /&gt;
# Set Starvation Alert&lt;br /&gt;
# Remove Player from Overseer&lt;br /&gt;
# Add Discord Webhook&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Donate Blood ==&lt;br /&gt;
The &#039;&#039;&#039;Donate Blood&#039;&#039;&#039; option allows you to remotely feed the tracked player.&lt;br /&gt;
&lt;br /&gt;
To donate blood:&lt;br /&gt;
&lt;br /&gt;
* The tracked player must have been offline for at least &#039;&#039;&#039;4 hours&#039;&#039;&#039;.&lt;br /&gt;
* You must accept the debit permissions popup.&lt;br /&gt;
* The cost is &#039;&#039;&#039;L$50 per 0.500 liters&#039;&#039;&#039;.&lt;br /&gt;
* Donations increase in &#039;&#039;&#039;0.500 liter increments&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is useful when a player cannot log in to feed themselves.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Important:&#039;&#039;&#039; Debit permissions allow the Overseer to charge your account for the blood donation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. View Attack Logs ==&lt;br /&gt;
The &#039;&#039;&#039;View Attack Logs&#039;&#039;&#039; option lets you review attacks against the tracked player.&lt;br /&gt;
&lt;br /&gt;
You can view logs for:&lt;br /&gt;
&lt;br /&gt;
* Today&lt;br /&gt;
* Yesterday&lt;br /&gt;
* The day before yesterday&lt;br /&gt;
&lt;br /&gt;
=== Example Attack Log ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Date: Jun 11, 2026 10:56:35 AM&lt;br /&gt;
 ║ Attacker: Oreo Cream Rуσʂհℹη (oreocream.baby)&lt;br /&gt;
 ║ Victim: Eva Rуσʂհℹη (evakora)&lt;br /&gt;
 ║ Damage done: 0.000&lt;br /&gt;
 ║ Victim&#039;s Health: 4.700&lt;br /&gt;
 ║ Location: Uphill&lt;br /&gt;
 ║ Teleport to Uphill (128,128,25)&lt;br /&gt;
 ║ Page 2 of 2 of attack logs.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Log Paging System ==&lt;br /&gt;
Attack logs, kill logs, and death logs all use a paging system.&lt;br /&gt;
&lt;br /&gt;
Each page can display up to &#039;&#039;&#039;4 logs&#039;&#039;&#039;. The Overseer can print up to &#039;&#039;&#039;4 pages&#039;&#039;&#039; at a time. Once those pages are printed, you may be asked if you want to view more.&lt;br /&gt;
&lt;br /&gt;
If you click &#039;&#039;&#039;More&#039;&#039;&#039;, the Overseer will print older pages.&lt;br /&gt;
&lt;br /&gt;
Think of the logs like a book:&lt;br /&gt;
&lt;br /&gt;
* The newest logs are on the highest page numbers.&lt;br /&gt;
* When the logs print in Nearby Chat, the newest entries appear at the top.&lt;br /&gt;
* Older entries continue below as more pages are printed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. View Kill Logs ==&lt;br /&gt;
The &#039;&#039;&#039;View Kill Logs&#039;&#039;&#039; option shows every recorded time the tracked player has killed another player.&lt;br /&gt;
&lt;br /&gt;
Kill logs may include:&lt;br /&gt;
&lt;br /&gt;
* Date and time&lt;br /&gt;
* Victim name&lt;br /&gt;
* Killer name&lt;br /&gt;
* Location&lt;br /&gt;
* Teleport location&lt;br /&gt;
* Total kill count&lt;br /&gt;
&lt;br /&gt;
=== Example Kill Log ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Date: Apr 21, 2026 08:12:35 PM&lt;br /&gt;
 ║ Victim: Ninjie&lt;br /&gt;
 ║ Killed by Eva Rуσʂհℹη (evakora)&lt;br /&gt;
 ║ Location: Social Island 10&lt;br /&gt;
 ║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
 ║ Page 1 of 2 of kill logs.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Example Total Kills Message ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Eva Rуσʂհℹη (evakora) has a total of 5 kills.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. View Death Logs ==&lt;br /&gt;
The &#039;&#039;&#039;View Death Logs&#039;&#039;&#039; option shows recorded deaths for the tracked player.&lt;br /&gt;
&lt;br /&gt;
Death logs may include:&lt;br /&gt;
&lt;br /&gt;
* Date and time&lt;br /&gt;
* Victim name&lt;br /&gt;
* Killer or cause of death&lt;br /&gt;
* Location&lt;br /&gt;
* Teleport location&lt;br /&gt;
* Total death count&lt;br /&gt;
&lt;br /&gt;
=== Example Death Log ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Date: Apr 1, 2025 12:59:31 AM&lt;br /&gt;
 ║ Victim: Eva Rуσʂհℹη (evakora)&lt;br /&gt;
 ║ Killed by Kou Ayashi&lt;br /&gt;
 ║ Location: Kealani&lt;br /&gt;
 ║ Teleport to Kealani (128,128,25)&lt;br /&gt;
 ║ Page 3 of 4 of death logs.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Example Total Deaths Message ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Eva Rуσʂհℹη (evakora) has died 13 times.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Turn Off Attack Alert ==&lt;br /&gt;
This option turns off attack alerts for the tracked player.&lt;br /&gt;
&lt;br /&gt;
When attack alerts are turned off:&lt;br /&gt;
&lt;br /&gt;
* You will no longer receive Nearby Chat attack messages.&lt;br /&gt;
* Discord webhook attack alerts will also stop.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 6. Turn Off Near Starvation Alert ==&lt;br /&gt;
This option turns off near starvation alerts.&lt;br /&gt;
&lt;br /&gt;
When this is turned off, you will not receive a Nearby Chat message when the tracked player is close to dying from lack of feeding.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 7. Set Starvation Alert ==&lt;br /&gt;
The &#039;&#039;&#039;Set Starvation Alert&#039;&#039;&#039; option allows you to choose when you want to be warned before the tracked player dies from lack of feeding.&lt;br /&gt;
&lt;br /&gt;
You can choose to be alerted:&lt;br /&gt;
&lt;br /&gt;
* 1 day before death&lt;br /&gt;
* 2 days before death&lt;br /&gt;
* 3 days before death&lt;br /&gt;
&lt;br /&gt;
For example, if you select &#039;&#039;&#039;1 day&#039;&#039;&#039;, you will receive a notification in Nearby Chat and Discord when the player is within one day of dying from starvation.&lt;br /&gt;
&lt;br /&gt;
If the alert is set to &#039;&#039;&#039;1 day&#039;&#039;&#039; and you receive the warning, the player will die at &#039;&#039;&#039;midnight&#039;&#039;&#039; if they are not fed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 8. Remove Player from Overseer ==&lt;br /&gt;
This option removes the currently tracked player from the Overseer.&lt;br /&gt;
&lt;br /&gt;
After removing a player:&lt;br /&gt;
&lt;br /&gt;
* You will no longer receive notifications about them.&lt;br /&gt;
* You may add a new player to the Overseer.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 9. Add Discord Webhook ==&lt;br /&gt;
This option allows you to add a Discord Webhook URL to the Overseer.&lt;br /&gt;
&lt;br /&gt;
Once added, the Overseer can send alerts to your chosen Discord channel when:&lt;br /&gt;
&lt;br /&gt;
* The tracked player is attacked&lt;br /&gt;
* The tracked player is near death from starvation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039; Keep your Discord Webhook URL private. Anyone with the URL may be able to send messages to that Discord channel.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How to Add a Discord Webhook to the Overseer =&lt;br /&gt;
&lt;br /&gt;
== Step 1: Create a Discord Webhook ==&lt;br /&gt;
&lt;br /&gt;
# Open Discord.&lt;br /&gt;
# Go to the server where you want Overseer alerts to appear.&lt;br /&gt;
# Click the server name in the top left.&lt;br /&gt;
# Select &#039;&#039;&#039;Server Settings&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Integrations&#039;&#039;&#039; in the sidebar.&lt;br /&gt;
# Under &#039;&#039;&#039;Webhooks&#039;&#039;&#039;, click &#039;&#039;&#039;Create Webhook&#039;&#039;&#039;.&lt;br /&gt;
# Choose the channel where alerts should be sent.&lt;br /&gt;
# Customize the webhook name and avatar if desired.&lt;br /&gt;
# Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2: Add the Webhook URL to the Overseer ==&lt;br /&gt;
&lt;br /&gt;
# Touch the Overseer to open the menu.&lt;br /&gt;
# Select &#039;&#039;&#039;Add Discord Webhook&#039;&#039;&#039;.&lt;br /&gt;
# Paste the Discord Webhook URL.&lt;br /&gt;
# Confirm the change to save it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 3: Test the Webhook ==&lt;br /&gt;
After adding the webhook, test it to make sure alerts are working.&lt;br /&gt;
&lt;br /&gt;
You can test by:&lt;br /&gt;
&lt;br /&gt;
* Simulating an attack on the tracked player&lt;br /&gt;
* Checking the selected Discord channel for the alert message&lt;br /&gt;
&lt;br /&gt;
If the alert appears in Discord, the webhook is working correctly.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Quick Reference =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option&lt;br /&gt;
!What It Does&lt;br /&gt;
|-&lt;br /&gt;
|Donate Blood&lt;br /&gt;
|Feeds an offline player using paid blood donation&lt;br /&gt;
|-&lt;br /&gt;
|View Attack Logs&lt;br /&gt;
|Shows recent attacks against the tracked player&lt;br /&gt;
|-&lt;br /&gt;
|View Kill Logs&lt;br /&gt;
|Shows kills made by the tracked player&lt;br /&gt;
|-&lt;br /&gt;
|View Death Logs&lt;br /&gt;
|Shows deaths and causes of death&lt;br /&gt;
|-&lt;br /&gt;
|Turn Off Attack Alert&lt;br /&gt;
|Stops attack alerts in Nearby Chat and Discord&lt;br /&gt;
|-&lt;br /&gt;
|Turn Off Near Starvation Alert&lt;br /&gt;
|Stops starvation warning alerts&lt;br /&gt;
|-&lt;br /&gt;
|Set Starvation Alert&lt;br /&gt;
|Sets a warning for 1, 2, or 3 days before starvation death&lt;br /&gt;
|-&lt;br /&gt;
|Remove Player from Overseer&lt;br /&gt;
|Removes the tracked player&lt;br /&gt;
|-&lt;br /&gt;
|Add Discord Webhook&lt;br /&gt;
|Sends Overseer alerts to Discord&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trial of Shadows=&lt;br /&gt;
{{:Trial of Shadows}}&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16553</id>
		<title>In-World Devices</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16553"/>
		<updated>2026-06-12T19:44:02Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* Overseer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resting Nexus=&lt;br /&gt;
[[File:RestingNexus400x400.png|thumb|Resting Nexus|border|left]]&lt;br /&gt;
The Resting Nexus offers protection from blood loss for a specified duration, currently set at 14 days. You have the choice to age during this period or remain unchanged. Opting for 14 days without aging incurs a fee of 250 Lindens, while choosing aging costs 500 Lindens. Aging occurs gradually, with one night passing for every two days, ensuring a balanced progression. This duration was chosen to maintain fairness, preventing abuse by creating alternate accounts solely for aging. The Resting Nexus provides security during periods of absence from the computer, yet players remain vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Blood Well=&lt;br /&gt;
[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
The Blood Well has multiple uses. You can deposit blood, withdraw blood, or transfer blood to another player. To use the Blood Well, it costs 5 Lindens to deposit, withdraw, or transfer. &lt;br /&gt;
&lt;br /&gt;
If you deposit blood, it will add the amount of blood you deposited to the total amount you have deposited. It will also deduct that amount of blood from you in-world. &lt;br /&gt;
&lt;br /&gt;
When you withdraw blood, the amount you withdraw will be added to your total blood in-world. &lt;br /&gt;
&lt;br /&gt;
For transferring blood to another player, you will need to enter the key of the other player. Once you&#039;ve clicked on the device to pay, the other player can access the blood by withdrawing it from the Blood Well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Species Change=&lt;br /&gt;
[[File:SpeciesChange400x400.png|left|thumb|Species Change Device]]&lt;br /&gt;
&lt;br /&gt;
The Species Change Device allows you to change your species. If you&#039;re a vampire, you can switch to a lycan or witch, and vice versa. The cost to use the device is 2,500 Lindens. This price is set to discourage people from abusing the device and constantly changing species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;br /&gt;
=Reawakening Shrine=&lt;br /&gt;
[[File:ReawakeningShrine400x400.png|left|thumb|Reawakening Shrine]]&lt;br /&gt;
The Reawakening Shrine is an animated device that revives a player. To operate the Reawakening Shrine, two players are required. The player who needs to be revived sits on the device first, followed by the player who will perform the revival. Two essences will be taken from the reviving player. The revived player will be restored with 1.000 liters of blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;br /&gt;
= Elixirs =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RevivalElixir400x400.png|Revival Elixir (Red)&lt;br /&gt;
File:BreathOfVitality400x400.png|Breath of Vitality Elixir (Teal)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elixirs are consumable items used to restore or revive your avatar in &#039;&#039;Descendants of Darkness&#039;&#039;. These interact with the &#039;&#039;&#039;human feeding system&#039;&#039;&#039;, not other players.&lt;br /&gt;
&lt;br /&gt;
== Types of Elixirs ==&lt;br /&gt;
&lt;br /&gt;
; Revival Elixir (Red)&lt;br /&gt;
: Used to fully revive your avatar after death.&lt;br /&gt;
&lt;br /&gt;
; Breath of Vitality Elixir (Teal)&lt;br /&gt;
: Used to restore humans that have been drained by feeding (when their blood has been taken).&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
Each elixir costs &#039;&#039;&#039;250 Linden Dollars (L$)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They can be purchased at the &#039;&#039;&#039;Descendants of Darkness main land&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Purchase the elixir:&lt;br /&gt;
#* Right-click the elixir vendor&lt;br /&gt;
#* Select &#039;&#039;&#039;Pay&#039;&#039;&#039; and enter &#039;&#039;&#039;L$250&#039;&#039;&#039;&lt;br /&gt;
# Take the item:&lt;br /&gt;
#* Right-click the elixir&lt;br /&gt;
#* Select &#039;&#039;&#039;Take&#039;&#039;&#039; to move it into your inventory&lt;br /&gt;
# Use the elixir:&lt;br /&gt;
#* Attach it to your avatar&lt;br /&gt;
#* Click the elixir in your hand&lt;br /&gt;
#* Select &#039;&#039;&#039;Open Bottle&#039;&#039;&#039;&lt;br /&gt;
#* Confirm by selecting &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once consumed, your avatar will be restored to &#039;&#039;&#039;full health&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using Elixirs on Humans ==&lt;br /&gt;
&lt;br /&gt;
Elixirs can also be used on humans.&lt;br /&gt;
&lt;br /&gt;
* Once purchased, you can send the elixir to a human&lt;br /&gt;
* The human must attach the item&lt;br /&gt;
* They then use it the same way by opening and drinking the elixir&lt;br /&gt;
&lt;br /&gt;
This allows you to restore humans that have been killed by feeding.&lt;br /&gt;
&lt;br /&gt;
=Essence Chest=&lt;br /&gt;
[[File:EssenceChest400x400.png|left|thumb]]&lt;br /&gt;
The Essence Chest serves as a secure repository for your essence. Upon your demise, your essence would otherwise be lost, making it advisable to store it within the chest to prevent any loss. With the Essence Chest, you have the capability to deposit and withdraw essence at will. Moreover, you retain control over who can access your stored essence, with options to limit access to yourself, a select group, or open it to everyone. Additionally, you can track all transactions made with your essence through the transaction history feature. This provides transparency regarding who has withdrawn essence from your Chest. Finally, you have the ability to customize the appearance of your Essence Chest by selecting from various texture colors, including Gold, Blue, and Black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overseer=&lt;br /&gt;
[[File:Oversee.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
= The Overseer Guide =&lt;br /&gt;
The &#039;&#039;&#039;Overseer&#039;&#039;&#039; is a monitoring device that allows you to track yourself or another player. It can alert you when the monitored player is attacked, nearing starvation, or needs help while offline.&lt;br /&gt;
&lt;br /&gt;
If the tracked player is attacked, the Overseer will send a notification in &#039;&#039;&#039;Nearby Chat&#039;&#039;&#039; and, if configured, to &#039;&#039;&#039;Discord&#039;&#039;&#039; through a webhook.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== How Alerts Work ==&lt;br /&gt;
The server checks for attacks every &#039;&#039;&#039;15 minutes on the hour&#039;&#039;&#039;. If an attack has occurred, the Overseer will send an alert within that 15-minute window.&lt;br /&gt;
&lt;br /&gt;
Alerts may include:&lt;br /&gt;
&lt;br /&gt;
* Attack notifications&lt;br /&gt;
* Near starvation warnings&lt;br /&gt;
* Discord webhook notifications, if added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What the Overseer Can Do ==&lt;br /&gt;
With the Overseer, you can:&lt;br /&gt;
&lt;br /&gt;
* Monitor yourself or another player&lt;br /&gt;
* Receive attack alerts&lt;br /&gt;
* View attack logs for up to &#039;&#039;&#039;3 days&#039;&#039;&#039;&lt;br /&gt;
* View death logs&lt;br /&gt;
* View kill logs&lt;br /&gt;
* Remotely donate blood to an offline player&lt;br /&gt;
* Add Discord webhook alerts&lt;br /&gt;
* Remove the tracked player and add a new one&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== How to Use the Overseer ==&lt;br /&gt;
&lt;br /&gt;
# Rez the Overseer.&lt;br /&gt;
# Touch the Overseer to open the menu.&lt;br /&gt;
# Add yourself, or have the player you want to monitor touch it.&lt;br /&gt;
# Both players must be alive when adding a player.&lt;br /&gt;
# The tracked player may be resting, but they cannot be dead.&lt;br /&gt;
&lt;br /&gt;
The Overseer hover text will change color depending on the tracked player’s health:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hover Text Color&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Green&lt;br /&gt;
|Healthy&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|Warning&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|Danger&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; If the tracked player is dead, the menu options will not be available. The only available option will be to remove the player.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Overseer Menu Options =&lt;br /&gt;
&lt;br /&gt;
# Donate Blood&lt;br /&gt;
# View Attack Logs&lt;br /&gt;
# View Kill Logs&lt;br /&gt;
# View Death Logs&lt;br /&gt;
# Turn Off Attack Alert&lt;br /&gt;
# Turn Off Near Starvation Alert&lt;br /&gt;
# Set Starvation Alert&lt;br /&gt;
# Remove Player from Overseer&lt;br /&gt;
# Add Discord Webhook&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Donate Blood ==&lt;br /&gt;
The &#039;&#039;&#039;Donate Blood&#039;&#039;&#039; option allows you to remotely feed the tracked player.&lt;br /&gt;
&lt;br /&gt;
To donate blood:&lt;br /&gt;
&lt;br /&gt;
* The tracked player must have been offline for at least &#039;&#039;&#039;4 hours&#039;&#039;&#039;.&lt;br /&gt;
* You must accept the debit permissions popup.&lt;br /&gt;
* The cost is &#039;&#039;&#039;L$50 per 0.500 liters&#039;&#039;&#039;.&lt;br /&gt;
* Donations increase in &#039;&#039;&#039;0.500 liter increments&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This is useful when a player cannot log in to feed themselves.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Important:&#039;&#039;&#039; Debit permissions allow the Overseer to charge your account for the blood donation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. View Attack Logs ==&lt;br /&gt;
The &#039;&#039;&#039;View Attack Logs&#039;&#039;&#039; option lets you review attacks against the tracked player.&lt;br /&gt;
&lt;br /&gt;
You can view logs for:&lt;br /&gt;
&lt;br /&gt;
* Today&lt;br /&gt;
* Yesterday&lt;br /&gt;
* The day before yesterday&lt;br /&gt;
&lt;br /&gt;
=== Example Attack Log ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Date: Jun 11, 2026 10:56:35 AM&lt;br /&gt;
 ║ Attacker: Oreo Cream Rуσʂհℹη (oreocream.baby)&lt;br /&gt;
 ║ Victim: Eva Rуσʂհℹη (evakora)&lt;br /&gt;
 ║ Damage done: 0.000&lt;br /&gt;
 ║ Victim&#039;s Health: 4.700&lt;br /&gt;
 ║ Location: Uphill&lt;br /&gt;
 ║ Teleport to Uphill (128,128,25)&lt;br /&gt;
 ║ Page 2 of 2 of attack logs.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Log Paging System ==&lt;br /&gt;
Attack logs, kill logs, and death logs all use a paging system.&lt;br /&gt;
&lt;br /&gt;
Each page can display up to &#039;&#039;&#039;4 logs&#039;&#039;&#039;. The Overseer can print up to &#039;&#039;&#039;4 pages&#039;&#039;&#039; at a time. Once those pages are printed, you may be asked if you want to view more.&lt;br /&gt;
&lt;br /&gt;
If you click &#039;&#039;&#039;More&#039;&#039;&#039;, the Overseer will print older pages.&lt;br /&gt;
&lt;br /&gt;
Think of the logs like a book:&lt;br /&gt;
&lt;br /&gt;
* The newest logs are on the highest page numbers.&lt;br /&gt;
* When the logs print in Nearby Chat, the newest entries appear at the top.&lt;br /&gt;
* Older entries continue below as more pages are printed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. View Kill Logs ==&lt;br /&gt;
The &#039;&#039;&#039;View Kill Logs&#039;&#039;&#039; option shows every recorded time the tracked player has killed another player.&lt;br /&gt;
&lt;br /&gt;
Kill logs may include:&lt;br /&gt;
&lt;br /&gt;
* Date and time&lt;br /&gt;
* Victim name&lt;br /&gt;
* Killer name&lt;br /&gt;
* Location&lt;br /&gt;
* Teleport location&lt;br /&gt;
* Total kill count&lt;br /&gt;
&lt;br /&gt;
=== Example Kill Log ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Date: Apr 21, 2026 08:12:35 PM&lt;br /&gt;
 ║ Victim: Ninjie&lt;br /&gt;
 ║ Killed by Eva Rуσʂհℹη (evakora)&lt;br /&gt;
 ║ Location: Social Island 10&lt;br /&gt;
 ║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
 ║ Page 1 of 2 of kill logs.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Example Total Kills Message ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Eva Rуσʂհℹη (evakora) has a total of 5 kills.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 4. View Death Logs ==&lt;br /&gt;
The &#039;&#039;&#039;View Death Logs&#039;&#039;&#039; option shows recorded deaths for the tracked player.&lt;br /&gt;
&lt;br /&gt;
Death logs may include:&lt;br /&gt;
&lt;br /&gt;
* Date and time&lt;br /&gt;
* Victim name&lt;br /&gt;
* Killer or cause of death&lt;br /&gt;
* Location&lt;br /&gt;
* Teleport location&lt;br /&gt;
* Total death count&lt;br /&gt;
&lt;br /&gt;
=== Example Death Log ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Date: Apr 1, 2025 12:59:31 AM&lt;br /&gt;
 ║ Victim: Eva Rуσʂհℹη (evakora)&lt;br /&gt;
 ║ Killed by Kou Ayashi&lt;br /&gt;
 ║ Location: Kealani&lt;br /&gt;
 ║ Teleport to Kealani (128,128,25)&lt;br /&gt;
 ║ Page 3 of 4 of death logs.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Example Total Deaths Message ===&lt;br /&gt;
 &amp;lt;code&amp;gt;╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
 ║ Eva Rуσʂհℹη (evakora) has died 13 times.&lt;br /&gt;
 ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&amp;lt;/code&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 5. Turn Off Attack Alert ==&lt;br /&gt;
This option turns off attack alerts for the tracked player.&lt;br /&gt;
&lt;br /&gt;
When attack alerts are turned off:&lt;br /&gt;
&lt;br /&gt;
* You will no longer receive Nearby Chat attack messages.&lt;br /&gt;
* Discord webhook attack alerts will also stop.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 6. Turn Off Near Starvation Alert ==&lt;br /&gt;
This option turns off near starvation alerts.&lt;br /&gt;
&lt;br /&gt;
When this is turned off, you will not receive a Nearby Chat message when the tracked player is close to dying from lack of feeding.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 7. Set Starvation Alert ==&lt;br /&gt;
The &#039;&#039;&#039;Set Starvation Alert&#039;&#039;&#039; option allows you to choose when you want to be warned before the tracked player dies from lack of feeding.&lt;br /&gt;
&lt;br /&gt;
You can choose to be alerted:&lt;br /&gt;
&lt;br /&gt;
* 1 day before death&lt;br /&gt;
* 2 days before death&lt;br /&gt;
* 3 days before death&lt;br /&gt;
&lt;br /&gt;
For example, if you select &#039;&#039;&#039;1 day&#039;&#039;&#039;, you will receive a notification in Nearby Chat and Discord when the player is within one day of dying from starvation.&lt;br /&gt;
&lt;br /&gt;
If the alert is set to &#039;&#039;&#039;1 day&#039;&#039;&#039; and you receive the warning, the player will die at &#039;&#039;&#039;midnight&#039;&#039;&#039; if they are not fed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 8. Remove Player from Overseer ==&lt;br /&gt;
This option removes the currently tracked player from the Overseer.&lt;br /&gt;
&lt;br /&gt;
After removing a player:&lt;br /&gt;
&lt;br /&gt;
* You will no longer receive notifications about them.&lt;br /&gt;
* You may add a new player to the Overseer.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 9. Add Discord Webhook ==&lt;br /&gt;
This option allows you to add a Discord Webhook URL to the Overseer.&lt;br /&gt;
&lt;br /&gt;
Once added, the Overseer can send alerts to your chosen Discord channel when:&lt;br /&gt;
&lt;br /&gt;
* The tracked player is attacked&lt;br /&gt;
* The tracked player is near death from starvation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Warning:&#039;&#039;&#039; Keep your Discord Webhook URL private. Anyone with the URL may be able to send messages to that Discord channel.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= How to Add a Discord Webhook to the Overseer =&lt;br /&gt;
&lt;br /&gt;
== Step 1: Create a Discord Webhook ==&lt;br /&gt;
&lt;br /&gt;
# Open Discord.&lt;br /&gt;
# Go to the server where you want Overseer alerts to appear.&lt;br /&gt;
# Click the server name in the top left.&lt;br /&gt;
# Select &#039;&#039;&#039;Server Settings&#039;&#039;&#039;.&lt;br /&gt;
# Click &#039;&#039;&#039;Integrations&#039;&#039;&#039; in the sidebar.&lt;br /&gt;
# Under &#039;&#039;&#039;Webhooks&#039;&#039;&#039;, click &#039;&#039;&#039;Create Webhook&#039;&#039;&#039;.&lt;br /&gt;
# Choose the channel where alerts should be sent.&lt;br /&gt;
# Customize the webhook name and avatar if desired.&lt;br /&gt;
# Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 2: Add the Webhook URL to the Overseer ==&lt;br /&gt;
&lt;br /&gt;
# Touch the Overseer to open the menu.&lt;br /&gt;
# Select &#039;&#039;&#039;Add Discord Webhook&#039;&#039;&#039;.&lt;br /&gt;
# Paste the Discord Webhook URL.&lt;br /&gt;
# Confirm the change to save it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Step 3: Test the Webhook ==&lt;br /&gt;
After adding the webhook, test it to make sure alerts are working.&lt;br /&gt;
&lt;br /&gt;
You can test by:&lt;br /&gt;
&lt;br /&gt;
* Simulating an attack on the tracked player&lt;br /&gt;
* Checking the selected Discord channel for the alert message&lt;br /&gt;
&lt;br /&gt;
If the alert appears in Discord, the webhook is working correctly.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Quick Reference =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Option&lt;br /&gt;
!What It Does&lt;br /&gt;
|-&lt;br /&gt;
|Donate Blood&lt;br /&gt;
|Feeds an offline player using paid blood donation&lt;br /&gt;
|-&lt;br /&gt;
|View Attack Logs&lt;br /&gt;
|Shows recent attacks against the tracked player&lt;br /&gt;
|-&lt;br /&gt;
|View Kill Logs&lt;br /&gt;
|Shows kills made by the tracked player&lt;br /&gt;
|-&lt;br /&gt;
|View Death Logs&lt;br /&gt;
|Shows deaths and causes of death&lt;br /&gt;
|-&lt;br /&gt;
|Turn Off Attack Alert&lt;br /&gt;
|Stops attack alerts in Nearby Chat and Discord&lt;br /&gt;
|-&lt;br /&gt;
|Turn Off Near Starvation Alert&lt;br /&gt;
|Stops starvation warning alerts&lt;br /&gt;
|-&lt;br /&gt;
|Set Starvation Alert&lt;br /&gt;
|Sets a warning for 1, 2, or 3 days before starvation death&lt;br /&gt;
|-&lt;br /&gt;
|Remove Player from Overseer&lt;br /&gt;
|Removes the tracked player&lt;br /&gt;
|-&lt;br /&gt;
|Add Discord Webhook&lt;br /&gt;
|Sends Overseer alerts to Discord&lt;br /&gt;
|}&lt;br /&gt;
#*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trial of Shadows=&lt;br /&gt;
{{:Trial of Shadows}}&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16552</id>
		<title>In-World Devices</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16552"/>
		<updated>2026-06-12T18:54:15Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* Overseer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resting Nexus=&lt;br /&gt;
[[File:RestingNexus400x400.png|thumb|Resting Nexus|border|left]]&lt;br /&gt;
The Resting Nexus offers protection from blood loss for a specified duration, currently set at 14 days. You have the choice to age during this period or remain unchanged. Opting for 14 days without aging incurs a fee of 250 Lindens, while choosing aging costs 500 Lindens. Aging occurs gradually, with one night passing for every two days, ensuring a balanced progression. This duration was chosen to maintain fairness, preventing abuse by creating alternate accounts solely for aging. The Resting Nexus provides security during periods of absence from the computer, yet players remain vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Blood Well=&lt;br /&gt;
[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
The Blood Well has multiple uses. You can deposit blood, withdraw blood, or transfer blood to another player. To use the Blood Well, it costs 5 Lindens to deposit, withdraw, or transfer. &lt;br /&gt;
&lt;br /&gt;
If you deposit blood, it will add the amount of blood you deposited to the total amount you have deposited. It will also deduct that amount of blood from you in-world. &lt;br /&gt;
&lt;br /&gt;
When you withdraw blood, the amount you withdraw will be added to your total blood in-world. &lt;br /&gt;
&lt;br /&gt;
For transferring blood to another player, you will need to enter the key of the other player. Once you&#039;ve clicked on the device to pay, the other player can access the blood by withdrawing it from the Blood Well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Species Change=&lt;br /&gt;
[[File:SpeciesChange400x400.png|left|thumb|Species Change Device]]&lt;br /&gt;
&lt;br /&gt;
The Species Change Device allows you to change your species. If you&#039;re a vampire, you can switch to a lycan or witch, and vice versa. The cost to use the device is 2,500 Lindens. This price is set to discourage people from abusing the device and constantly changing species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;br /&gt;
=Reawakening Shrine=&lt;br /&gt;
[[File:ReawakeningShrine400x400.png|left|thumb|Reawakening Shrine]]&lt;br /&gt;
The Reawakening Shrine is an animated device that revives a player. To operate the Reawakening Shrine, two players are required. The player who needs to be revived sits on the device first, followed by the player who will perform the revival. Two essences will be taken from the reviving player. The revived player will be restored with 1.000 liters of blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;br /&gt;
= Elixirs =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RevivalElixir400x400.png|Revival Elixir (Red)&lt;br /&gt;
File:BreathOfVitality400x400.png|Breath of Vitality Elixir (Teal)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elixirs are consumable items used to restore or revive your avatar in &#039;&#039;Descendants of Darkness&#039;&#039;. These interact with the &#039;&#039;&#039;human feeding system&#039;&#039;&#039;, not other players.&lt;br /&gt;
&lt;br /&gt;
== Types of Elixirs ==&lt;br /&gt;
&lt;br /&gt;
; Revival Elixir (Red)&lt;br /&gt;
: Used to fully revive your avatar after death.&lt;br /&gt;
&lt;br /&gt;
; Breath of Vitality Elixir (Teal)&lt;br /&gt;
: Used to restore humans that have been drained by feeding (when their blood has been taken).&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
Each elixir costs &#039;&#039;&#039;250 Linden Dollars (L$)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They can be purchased at the &#039;&#039;&#039;Descendants of Darkness main land&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Purchase the elixir:&lt;br /&gt;
#* Right-click the elixir vendor&lt;br /&gt;
#* Select &#039;&#039;&#039;Pay&#039;&#039;&#039; and enter &#039;&#039;&#039;L$250&#039;&#039;&#039;&lt;br /&gt;
# Take the item:&lt;br /&gt;
#* Right-click the elixir&lt;br /&gt;
#* Select &#039;&#039;&#039;Take&#039;&#039;&#039; to move it into your inventory&lt;br /&gt;
# Use the elixir:&lt;br /&gt;
#* Attach it to your avatar&lt;br /&gt;
#* Click the elixir in your hand&lt;br /&gt;
#* Select &#039;&#039;&#039;Open Bottle&#039;&#039;&#039;&lt;br /&gt;
#* Confirm by selecting &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once consumed, your avatar will be restored to &#039;&#039;&#039;full health&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using Elixirs on Humans ==&lt;br /&gt;
&lt;br /&gt;
Elixirs can also be used on humans.&lt;br /&gt;
&lt;br /&gt;
* Once purchased, you can send the elixir to a human&lt;br /&gt;
* The human must attach the item&lt;br /&gt;
* They then use it the same way by opening and drinking the elixir&lt;br /&gt;
&lt;br /&gt;
This allows you to restore humans that have been killed by feeding.&lt;br /&gt;
&lt;br /&gt;
=Essence Chest=&lt;br /&gt;
[[File:EssenceChest400x400.png|left|thumb]]&lt;br /&gt;
The Essence Chest serves as a secure repository for your essence. Upon your demise, your essence would otherwise be lost, making it advisable to store it within the chest to prevent any loss. With the Essence Chest, you have the capability to deposit and withdraw essence at will. Moreover, you retain control over who can access your stored essence, with options to limit access to yourself, a select group, or open it to everyone. Additionally, you can track all transactions made with your essence through the transaction history feature. This provides transparency regarding who has withdrawn essence from your Chest. Finally, you have the ability to customize the appearance of your Essence Chest by selecting from various texture colors, including Gold, Blue, and Black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overseer=&lt;br /&gt;
[[File:Oversee.png|left|thumb]]&lt;br /&gt;
The Overseer is a device designed to monitor another player or yourself. If the monitored player is attacked, you will receive a notification in nearby chat and on Discord (if you&#039;ve added a webhook). Alerts are sent within 15 minutes of the occurrence, as the server checks for attacks every fifteen minutes on the hour. If an attack has occurred, you will receive the alert.&lt;br /&gt;
&lt;br /&gt;
You can review the tracked player&#039;s attack logs for up to three days, view their death logs (including the number of deaths and the cause), and access their kill logs. Additionally, you can remotely feed a player who has been offline for at least four hours at a cost of 100 lindens per liter. This feature is useful if a player is unable to log in to feed themselves.&lt;br /&gt;
&lt;br /&gt;
To use the Overseer, rez it out and touch it. You can add yourself to the Overseer, or if you&#039;re monitoring another player, have them touch it as well. Both players must be alive, although the tracked player can be resting. The hover text will change color from green to yellow or red, depending on the tracked player&#039;s health.&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
&lt;br /&gt;
   1. Donate Blood&lt;br /&gt;
&lt;br /&gt;
   2. View Attack Logs&lt;br /&gt;
&lt;br /&gt;
   3. View Kill Logs&lt;br /&gt;
&lt;br /&gt;
   4. View Death Logs&lt;br /&gt;
&lt;br /&gt;
   5. Turn Off Attack Alert&lt;br /&gt;
&lt;br /&gt;
   6. Turn Off Near Starvation Alert&lt;br /&gt;
&lt;br /&gt;
  7.  Set Starvation Alert&lt;br /&gt;
&lt;br /&gt;
   8. Remove Player from Overseer&lt;br /&gt;
&lt;br /&gt;
   9. Add Discord Webhook&lt;br /&gt;
&lt;br /&gt;
Note: The options won&#039;t be available if the tracked player is dead. The only available option will be to remove the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Donate Blood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   To donate blood, the player must have been offline for at least 4 hours. You will need to accept the debit permissions that pop up, which allow the Overseer to credit your account. The cost is 50 lindens per 0.500 liters, and the blood donation menu will allow you to increment the amount of donated blood in 0.500-liter increments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. View Attack Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When viewing the attack logs, you can choose to see logs for today, yesterday, or the day before. Below is an example of a single attack log:&lt;br /&gt;
&lt;br /&gt;
  ╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Jun 11, 2026 10:56:35 AM&lt;br /&gt;
&lt;br /&gt;
║ Attacker: Oreo Cream Rуσʂհℹη (oreocream.baby)&lt;br /&gt;
&lt;br /&gt;
║ Victim: Eva Rуσʂհℹη (evakora)&lt;br /&gt;
&lt;br /&gt;
║ Damage done: 0.000&lt;br /&gt;
&lt;br /&gt;
║ Victim&#039;s Health: 4.700&lt;br /&gt;
&lt;br /&gt;
║ Location: Uphill&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Uphill (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 2 of 2 of attack logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The logs, including the death and kill logs, work on a paging system. You can see four attacks per page, with up to four pages. Once all four pages are printed, you&#039;ll be asked if you want to view more attacks. If you click &#039;more,&#039; four older pages will print out, each with four attacks, and so on. As the printout occurs, think of it as a book where the most recent attacks are on the highest page numbers. When you print out the logs, the most recent attacks will appear at the top of the Nearby chat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. View Kill Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the kill logs will show you all the times the player has killed someone else, including the timestamp, location, and total kills. Below is an example of a kill log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Apr 21, 2026 08:12:35 PM&lt;br /&gt;
&lt;br /&gt;
║ Victim: Ninjie&lt;br /&gt;
&lt;br /&gt;
║ Killed by Eva Rуσʂհℹη (evakora)&lt;br /&gt;
&lt;br /&gt;
║ Location: Social Island 10&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 1 of 2 of kill logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
║ Eva Rуσʂհℹη (evakora) has a total of 5 kills.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The paging system is similar to the one described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. View Death Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the death logs allows you to see how many times the player has died and the cause of death. Below is an example of a death log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Apr 1, 2025 12:59:31 AM&lt;br /&gt;
&lt;br /&gt;
║ Victim: Eva Rуσʂհℹη (evakora)&lt;br /&gt;
&lt;br /&gt;
║ Killed by Kou Ayashi&lt;br /&gt;
&lt;br /&gt;
║ Location: Kealani&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Kealani (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 3 of 4 of death logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
║ Eva Rуσʂհℹη (evakora) has died 13 times.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
The paging system is the same as described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Turn Off Attack Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the attack alert, you will no longer receive nearby chat messages when the player is attacked. This also includes messages sent via the Discord webhook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Turn Off Near Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the near starvation alert, you will not receive a nearby chat message when the player is close to dying from lack of feeding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Set Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you select this option, you can choose to be alerted 1, 2, or 3 days before the player is expected to die from lack of feeding. For example, if you select 1 day, you will receive a notification in nearby chat and on Discord when the player is within one day of dying due to starvation. If you have it set to one day and you get the alert, the player will die at midnight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Remove Player from Overseer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you remove the player from the Overseer, you will no longer receive notifications about them, and you can add a new player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Add Discord Webhook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   This option will allow you to enter a Discord Webhook URL to receive alerts via Discord. When the player is attacked or near death, a message will be sent to your designated Discord channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Add a Webhook to the Overseer&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Create a Discord Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* Open Discord and navigate to the server where you want the notifications to be sent.&lt;br /&gt;
#* Click on the server name at the top left, then select &#039;&#039;&#039;Server Settings&#039;&#039;&#039; from the dropdown menu.&lt;br /&gt;
#* In the sidebar, click on &#039;&#039;&#039;Integrations&#039;&#039;&#039;.&lt;br /&gt;
#* Under &#039;&#039;&#039;Webhooks&#039;&#039;&#039;, click &#039;&#039;&#039;Create Webhook&#039;&#039;&#039;.&lt;br /&gt;
#* Choose the channel where you want the notifications to appear.&lt;br /&gt;
#* Customize the name and avatar of the webhook if desired.&lt;br /&gt;
#* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; to save the URL to your clipboard.&lt;br /&gt;
# &#039;&#039;&#039;Add the Webhook URL to the Overseer:&#039;&#039;&#039;&lt;br /&gt;
#* Touch the Overseer to bring up the menu.&lt;br /&gt;
#* Select option 9 to add the webhook to the Overseer.&lt;br /&gt;
#* Paste the Webhook URL you copied earlier into this field.&lt;br /&gt;
#* Confirm the changes to save the webhook.&lt;br /&gt;
# &#039;&#039;&#039;Test the Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* After adding the webhook, it’s a good idea to test it to ensure everything is working correctly.&lt;br /&gt;
#* You can either simulate an attack on the monitored player.&lt;br /&gt;
#* Check the designated Discord channel to see if the notification appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trial of Shadows=&lt;br /&gt;
{{:Trial of Shadows}}&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16551</id>
		<title>In-World Devices</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16551"/>
		<updated>2026-06-12T17:58:25Z</updated>

		<summary type="html">&lt;p&gt;Evakora: /* Overseer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resting Nexus=&lt;br /&gt;
[[File:RestingNexus400x400.png|thumb|Resting Nexus|border|left]]&lt;br /&gt;
The Resting Nexus offers protection from blood loss for a specified duration, currently set at 14 days. You have the choice to age during this period or remain unchanged. Opting for 14 days without aging incurs a fee of 250 Lindens, while choosing aging costs 500 Lindens. Aging occurs gradually, with one night passing for every two days, ensuring a balanced progression. This duration was chosen to maintain fairness, preventing abuse by creating alternate accounts solely for aging. The Resting Nexus provides security during periods of absence from the computer, yet players remain vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Blood Well=&lt;br /&gt;
[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
The Blood Well has multiple uses. You can deposit blood, withdraw blood, or transfer blood to another player. To use the Blood Well, it costs 5 Lindens to deposit, withdraw, or transfer. &lt;br /&gt;
&lt;br /&gt;
If you deposit blood, it will add the amount of blood you deposited to the total amount you have deposited. It will also deduct that amount of blood from you in-world. &lt;br /&gt;
&lt;br /&gt;
When you withdraw blood, the amount you withdraw will be added to your total blood in-world. &lt;br /&gt;
&lt;br /&gt;
For transferring blood to another player, you will need to enter the key of the other player. Once you&#039;ve clicked on the device to pay, the other player can access the blood by withdrawing it from the Blood Well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Species Change=&lt;br /&gt;
[[File:SpeciesChange400x400.png|left|thumb|Species Change Device]]&lt;br /&gt;
&lt;br /&gt;
The Species Change Device allows you to change your species. If you&#039;re a vampire, you can switch to a lycan or witch, and vice versa. The cost to use the device is 2,500 Lindens. This price is set to discourage people from abusing the device and constantly changing species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;br /&gt;
=Reawakening Shrine=&lt;br /&gt;
[[File:ReawakeningShrine400x400.png|left|thumb|Reawakening Shrine]]&lt;br /&gt;
The Reawakening Shrine is an animated device that revives a player. To operate the Reawakening Shrine, two players are required. The player who needs to be revived sits on the device first, followed by the player who will perform the revival. Two essences will be taken from the reviving player. The revived player will be restored with 1.000 liters of blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;br /&gt;
= Elixirs =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RevivalElixir400x400.png|Revival Elixir (Red)&lt;br /&gt;
File:BreathOfVitality400x400.png|Breath of Vitality Elixir (Teal)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elixirs are consumable items used to restore or revive your avatar in &#039;&#039;Descendants of Darkness&#039;&#039;. These interact with the &#039;&#039;&#039;human feeding system&#039;&#039;&#039;, not other players.&lt;br /&gt;
&lt;br /&gt;
== Types of Elixirs ==&lt;br /&gt;
&lt;br /&gt;
; Revival Elixir (Red)&lt;br /&gt;
: Used to fully revive your avatar after death.&lt;br /&gt;
&lt;br /&gt;
; Breath of Vitality Elixir (Teal)&lt;br /&gt;
: Used to restore humans that have been drained by feeding (when their blood has been taken).&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
Each elixir costs &#039;&#039;&#039;250 Linden Dollars (L$)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They can be purchased at the &#039;&#039;&#039;Descendants of Darkness main land&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Purchase the elixir:&lt;br /&gt;
#* Right-click the elixir vendor&lt;br /&gt;
#* Select &#039;&#039;&#039;Pay&#039;&#039;&#039; and enter &#039;&#039;&#039;L$250&#039;&#039;&#039;&lt;br /&gt;
# Take the item:&lt;br /&gt;
#* Right-click the elixir&lt;br /&gt;
#* Select &#039;&#039;&#039;Take&#039;&#039;&#039; to move it into your inventory&lt;br /&gt;
# Use the elixir:&lt;br /&gt;
#* Attach it to your avatar&lt;br /&gt;
#* Click the elixir in your hand&lt;br /&gt;
#* Select &#039;&#039;&#039;Open Bottle&#039;&#039;&#039;&lt;br /&gt;
#* Confirm by selecting &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once consumed, your avatar will be restored to &#039;&#039;&#039;full health&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using Elixirs on Humans ==&lt;br /&gt;
&lt;br /&gt;
Elixirs can also be used on humans.&lt;br /&gt;
&lt;br /&gt;
* Once purchased, you can send the elixir to a human&lt;br /&gt;
* The human must attach the item&lt;br /&gt;
* They then use it the same way by opening and drinking the elixir&lt;br /&gt;
&lt;br /&gt;
This allows you to restore humans that have been killed by feeding.&lt;br /&gt;
&lt;br /&gt;
=Essence Chest=&lt;br /&gt;
[[File:EssenceChest400x400.png|left|thumb]]&lt;br /&gt;
The Essence Chest serves as a secure repository for your essence. Upon your demise, your essence would otherwise be lost, making it advisable to store it within the chest to prevent any loss. With the Essence Chest, you have the capability to deposit and withdraw essence at will. Moreover, you retain control over who can access your stored essence, with options to limit access to yourself, a select group, or open it to everyone. Additionally, you can track all transactions made with your essence through the transaction history feature. This provides transparency regarding who has withdrawn essence from your Chest. Finally, you have the ability to customize the appearance of your Essence Chest by selecting from various texture colors, including Gold, Blue, and Black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overseer=&lt;br /&gt;
[[File:Oversee.png|left|thumb]]&lt;br /&gt;
The Overseer is a device designed to monitor another player or yourself. If the monitored player is attacked, you will receive a notification in nearby chat and on Discord (if you&#039;ve added a webhook). Alerts are sent within 15 minutes of the occurrence, as the server checks for attacks every fifteen minutes on the hour. If an attack has occurred, you will receive the alert.&lt;br /&gt;
&lt;br /&gt;
You can review the tracked player&#039;s attack logs for up to three days, view their death logs (including the number of deaths and the cause), and access their kill logs. Additionally, you can remotely feed a player who has been offline for at least four hours at a cost of 100 lindens per liter. This feature is useful if a player is unable to log in to feed themselves.&lt;br /&gt;
&lt;br /&gt;
To use the Overseer, rez it out and touch it. You can add yourself to the Overseer, or if you&#039;re monitoring another player, have them touch it as well. Both players must be alive, although the tracked player can be resting. The hover text will change color from green to yellow or red, depending on the tracked player&#039;s health.&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
&lt;br /&gt;
   1. Donate Blood&lt;br /&gt;
&lt;br /&gt;
   2. View Attack Logs&lt;br /&gt;
&lt;br /&gt;
   3. View Kill Logs&lt;br /&gt;
&lt;br /&gt;
   4. View Death Logs&lt;br /&gt;
&lt;br /&gt;
   5. Turn Off Attack Alert&lt;br /&gt;
&lt;br /&gt;
   6. Turn Off Near Starvation Alert&lt;br /&gt;
&lt;br /&gt;
  7.  Set Starvation Alert&lt;br /&gt;
&lt;br /&gt;
   8. Remove Player from Overseer&lt;br /&gt;
&lt;br /&gt;
   9. Add Discord Webhook&lt;br /&gt;
&lt;br /&gt;
Note: The options won&#039;t be available if the tracked player is dead. The only available option will be to remove the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Donate Blood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   To donate blood, the player must have been offline for at least 4 hours. You will need to accept the debit permissions that pop up, which allow the Overseer to credit your account. The cost is 50 lindens per 0.500 liters, and the blood donation menu will allow you to increment the amount of donated blood in 0.500-liter increments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. View Attack Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When viewing the attack logs, you can choose to see logs for today, yesterday, or the day before. Below is an example of a single attack log:&lt;br /&gt;
&lt;br /&gt;
   ╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
   ║ Date: Aug 12, 2024 09:59:08 AM&lt;br /&gt;
&lt;br /&gt;
   ║ Attacker: xƝιηJα Rуσʂհiη (ninja.nova)&lt;br /&gt;
&lt;br /&gt;
   ║ Victim: Eva Rуσʂհℹη (evakora)&lt;br /&gt;
&lt;br /&gt;
   ║ Damage done: 0.086&lt;br /&gt;
&lt;br /&gt;
   ║ Victim&#039;s Health: 1.613&lt;br /&gt;
&lt;br /&gt;
   ║ Location: Social Island 10&lt;br /&gt;
&lt;br /&gt;
   ║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
&lt;br /&gt;
   ║ Page 10 of 29 of attack logs.&lt;br /&gt;
&lt;br /&gt;
   ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The logs, including the death and kill logs, work on a paging system. You can see four attacks per page, with up to four pages. Once all four pages are printed, you&#039;ll be asked if you want to view more attacks. If you click &#039;more,&#039; four older pages will print out, each with four attacks, and so on. As the printout occurs, think of it as a book where the most recent attacks are on the highest page numbers. When you print out the logs, the most recent attacks will appear at the top of the Nearby chat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. View Kill Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the kill logs will show you all the times the player has killed someone else, including the timestamp, location, and total kills. Below is an example of a kill log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Mar 23, 2024 02:49:36 PM&lt;br /&gt;
&lt;br /&gt;
║ Victim: Bella (bankfamily)&lt;br /&gt;
&lt;br /&gt;
║ Killed by JusϮice Chemistry (portexploits)&lt;br /&gt;
&lt;br /&gt;
║ Location: Bellisseria Fairgrounds&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Bellisseria Fairgrounds (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 9 of 13 of kill logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ JusϮice Chemistry (portexploits) has a total of 50 kills.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The paging system is similar to the one described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. View Death Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the death logs allows you to see how many times the player has died and the cause of death. Below is an example of a death log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Jul 13, 2024 08:36:54 PM&lt;br /&gt;
&lt;br /&gt;
║ Victim: JusϮice Chemistry (portexploits)&lt;br /&gt;
&lt;br /&gt;
║ Killed by Delina Di Marly (delinamarly)&lt;br /&gt;
&lt;br /&gt;
║ Location: Social Island 10&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 18 of 22 of death logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ JusϮice Chemistry (portexploits) has died 87 times.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
The paging system is the same as described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Turn Off Attack Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the attack alert, you will no longer receive nearby chat messages when the player is attacked. This also includes messages sent via the Discord webhook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Turn Off Near Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the near starvation alert, you will not receive a nearby chat message when the player is close to dying from lack of feeding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Set Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you select this option, you can choose to be alerted 1, 2, or 3 days before the player is expected to die from lack of feeding. For example, if you select 1 day, you will receive a notification in nearby chat and on Discord when the player is within one day of dying due to starvation. If you have it set to one day and you get the alert, the player will die at midnight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Remove Player from Overseer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you remove the player from the Overseer, you will no longer receive notifications about them, and you can add a new player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Add Discord Webhook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   This option will allow you to enter a Discord Webhook URL to receive alerts via Discord. When the player is attacked or near death, a message will be sent to your designated Discord channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Add a Webhook to the Overseer&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Create a Discord Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* Open Discord and navigate to the server where you want the notifications to be sent.&lt;br /&gt;
#* Click on the server name at the top left, then select &#039;&#039;&#039;Server Settings&#039;&#039;&#039; from the dropdown menu.&lt;br /&gt;
#* In the sidebar, click on &#039;&#039;&#039;Integrations&#039;&#039;&#039;.&lt;br /&gt;
#* Under &#039;&#039;&#039;Webhooks&#039;&#039;&#039;, click &#039;&#039;&#039;Create Webhook&#039;&#039;&#039;.&lt;br /&gt;
#* Choose the channel where you want the notifications to appear.&lt;br /&gt;
#* Customize the name and avatar of the webhook if desired.&lt;br /&gt;
#* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; to save the URL to your clipboard.&lt;br /&gt;
# &#039;&#039;&#039;Add the Webhook URL to the Overseer:&#039;&#039;&#039;&lt;br /&gt;
#* Touch the Overseer to bring up the menu.&lt;br /&gt;
#* Select option 9 to add the webhook to the Overseer.&lt;br /&gt;
#* Paste the Webhook URL you copied earlier into this field.&lt;br /&gt;
#* Confirm the changes to save the webhook.&lt;br /&gt;
# &#039;&#039;&#039;Test the Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* After adding the webhook, it’s a good idea to test it to ensure everything is working correctly.&lt;br /&gt;
#* You can either simulate an attack on the monitored player.&lt;br /&gt;
#* Check the designated Discord channel to see if the notification appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trial of Shadows=&lt;br /&gt;
{{:Trial of Shadows}}&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=File:Oversee.png&amp;diff=16550</id>
		<title>File:Oversee.png</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=File:Oversee.png&amp;diff=16550"/>
		<updated>2026-06-12T17:51:53Z</updated>

		<summary type="html">&lt;p&gt;Evakora: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overseer&lt;/div&gt;</summary>
		<author><name>Evakora</name></author>
	</entry>
</feed>