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	<updated>2026-04-30T13:04:51Z</updated>
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		<id>https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16546</id>
		<title>In-World Devices</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16546"/>
		<updated>2026-04-09T18:17:01Z</updated>

		<summary type="html">&lt;p&gt;Ninja: /* Types of Elixirs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resting Nexus=&lt;br /&gt;
[[File:RestingNexus400x400.png|thumb|Resting Nexus|border|left]]&lt;br /&gt;
The Resting Nexus offers protection from blood loss for a specified duration, currently set at 14 days. You have the choice to age during this period or remain unchanged. Opting for 14 days without aging incurs a fee of 250 Lindens, while choosing aging costs 500 Lindens. Aging occurs gradually, with one night passing for every two days, ensuring a balanced progression. This duration was chosen to maintain fairness, preventing abuse by creating alternate accounts solely for aging. The Resting Nexus provides security during periods of absence from the computer, yet players remain vulnerable to attacks.&lt;br /&gt;
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=Blood Well=&lt;br /&gt;
[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
The Blood Well has multiple uses. You can deposit blood, withdraw blood, or transfer blood to another player. To use the Blood Well, it costs 5 Lindens to deposit, withdraw, or transfer. &lt;br /&gt;
&lt;br /&gt;
If you deposit blood, it will add the amount of blood you deposited to the total amount you have deposited. It will also deduct that amount of blood from you in-world. &lt;br /&gt;
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When you withdraw blood, the amount you withdraw will be added to your total blood in-world. &lt;br /&gt;
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For transferring blood to another player, you will need to enter the key of the other player. Once you&#039;ve clicked on the device to pay, the other player can access the blood by withdrawing it from the Blood Well.&lt;br /&gt;
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=Species Change=&lt;br /&gt;
[[File:SpeciesChange400x400.png|left|thumb|Species Change Device]]&lt;br /&gt;
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The Species Change Device allows you to change your species. If you&#039;re a vampire, you can switch to a lycan or witch, and vice versa. The cost to use the device is 2,500 Lindens. This price is set to discourage people from abusing the device and constantly changing species.&lt;br /&gt;
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=Reawakening Shrine=&lt;br /&gt;
[[File:ReawakeningShrine400x400.png|left|thumb|Reawakening Shrine]]&lt;br /&gt;
The Reawakening Shrine is an animated device that revives a player. To operate the Reawakening Shrine, two players are required. The player who needs to be revived sits on the device first, followed by the player who will perform the revival. Two essences will be taken from the reviving player. The revived player will be restored with 1.000 liters of blood.&lt;br /&gt;
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= Elixirs =&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RevivalElixir400x400.png|Revival Elixir (Red)&lt;br /&gt;
File:BreathOfVitality400x400.png|Breath of Vitality Elixir (Teal)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elixirs are consumable items used to restore or revive your avatar in &#039;&#039;Descendants of Darkness&#039;&#039;. These interact with the &#039;&#039;&#039;human feeding system&#039;&#039;&#039;, not other players.&lt;br /&gt;
&lt;br /&gt;
== Types of Elixirs ==&lt;br /&gt;
&lt;br /&gt;
; Revival Elixir (Red)&lt;br /&gt;
: Used to fully revive your avatar after death.&lt;br /&gt;
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; Breath of Vitality Elixir (Teal)&lt;br /&gt;
: Used to restore humans that have been drained by feeding (when their blood has been taken).&lt;br /&gt;
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== Cost ==&lt;br /&gt;
&lt;br /&gt;
Each elixir costs &#039;&#039;&#039;250 Linden Dollars (L$)&#039;&#039;&#039;.&lt;br /&gt;
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They can be purchased at the &#039;&#039;&#039;Descendants of Darkness main land&#039;&#039;&#039;.&lt;br /&gt;
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== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Purchase the elixir:&lt;br /&gt;
#* Right-click the elixir vendor&lt;br /&gt;
#* Select &#039;&#039;&#039;Pay&#039;&#039;&#039; and enter &#039;&#039;&#039;L$250&#039;&#039;&#039;&lt;br /&gt;
# Take the item:&lt;br /&gt;
#* Right-click the elixir&lt;br /&gt;
#* Select &#039;&#039;&#039;Take&#039;&#039;&#039; to move it into your inventory&lt;br /&gt;
# Use the elixir:&lt;br /&gt;
#* Attach it to your avatar&lt;br /&gt;
#* Click the elixir in your hand&lt;br /&gt;
#* Select &#039;&#039;&#039;Open Bottle&#039;&#039;&#039;&lt;br /&gt;
#* Confirm by selecting &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
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Once consumed, your avatar will be restored to &#039;&#039;&#039;full health&#039;&#039;&#039;.&lt;br /&gt;
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== Using Elixirs on Humans ==&lt;br /&gt;
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Elixirs can also be used on humans.&lt;br /&gt;
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* Once purchased, you can send the elixir to a human&lt;br /&gt;
* The human must attach the item&lt;br /&gt;
* They then use it the same way by opening and drinking the elixir&lt;br /&gt;
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This allows you to restore humans that have been killed by feeding.&lt;br /&gt;
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=Essence Chest=&lt;br /&gt;
[[File:EssenceChest400x400.png|left|thumb]]&lt;br /&gt;
The Essence Chest serves as a secure repository for your essence. Upon your demise, your essence would otherwise be lost, making it advisable to store it within the chest to prevent any loss. With the Essence Chest, you have the capability to deposit and withdraw essence at will. Moreover, you retain control over who can access your stored essence, with options to limit access to yourself, a select group, or open it to everyone. Additionally, you can track all transactions made with your essence through the transaction history feature. This provides transparency regarding who has withdrawn essence from your Chest. Finally, you have the ability to customize the appearance of your Essence Chest by selecting from various texture colors, including Gold, Blue, and Black.&lt;br /&gt;
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=Overseer=&lt;br /&gt;
[[File:Overseer.png|left|thumb]]&lt;br /&gt;
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The Overseer is a device designed to monitor another player or yourself. If the monitored player is attacked, you will receive a notification in nearby chat and on Discord (if you&#039;ve added a webhook). Alerts are sent within 15 minutes of the occurrence, as the server checks for attacks every fifteen minutes on the hour. If an attack has occurred, you will receive the alert.&lt;br /&gt;
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You can review the tracked player&#039;s attack logs for up to three days, view their death logs (including the number of deaths and the cause), and access their kill logs. Additionally, you can remotely feed a player who has been offline for at least four hours at a cost of 100 lindens per liter. This feature is useful if a player is unable to log in to feed themselves.&lt;br /&gt;
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To use the Overseer, rez it out and touch it. You can add yourself to the Overseer, or if you&#039;re monitoring another player, have them touch it as well. Both players must be alive, although the tracked player can be resting. The hover text will change color from green to yellow or red, depending on the tracked player&#039;s health.&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
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The options for the Overseer are listed below:&lt;br /&gt;
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   1. Donate Blood&lt;br /&gt;
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   2. View Attack Logs&lt;br /&gt;
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   3. View Kill Logs&lt;br /&gt;
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   4. View Death Logs&lt;br /&gt;
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   5. Turn Off Attack Alert&lt;br /&gt;
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   6. Turn Off Near Starvation Alert&lt;br /&gt;
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  7.  Set Starvation Alert&lt;br /&gt;
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   8. Remove Player from Overseer&lt;br /&gt;
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   9. Add Discord Webhook&lt;br /&gt;
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Note: The options won&#039;t be available if the tracked player is dead. The only available option will be to remove the player.&lt;br /&gt;
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&#039;&#039;&#039;1. Donate Blood&#039;&#039;&#039;&lt;br /&gt;
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   To donate blood, the player must have been offline for at least 4 hours. You will need to accept the debit permissions that pop up, which allow the Overseer to credit your account. The cost is 50 lindens per 0.500 liters, and the blood donation menu will allow you to increment the amount of donated blood in 0.500-liter increments.&lt;br /&gt;
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&#039;&#039;&#039;2. View Attack Logs&#039;&#039;&#039;&lt;br /&gt;
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   When viewing the attack logs, you can choose to see logs for today, yesterday, or the day before. Below is an example of a single attack log:&lt;br /&gt;
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   ╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
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   ║ Date: Aug 12, 2024 09:59:08 AM&lt;br /&gt;
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   ║ Attacker: xƝιηJα Rуσʂհiη (ninja.nova)&lt;br /&gt;
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   ║ Victim: JusϮice Chemistry (portexploits)&lt;br /&gt;
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   ║ Damage done: 0.086&lt;br /&gt;
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   ║ Victim&#039;s Health: 1.613&lt;br /&gt;
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   ║ Location: Social Island 10&lt;br /&gt;
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   ║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
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   ║ Page 10 of 29 of attack logs.&lt;br /&gt;
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   ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The logs, including the death and kill logs, work on a paging system. You can see four attacks per page, with up to four pages. Once all four pages are printed, you&#039;ll be asked if you want to view more attacks. If you click &#039;more,&#039; four older pages will print out, each with four attacks, and so on. As the printout occurs, think of it as a book where the most recent attacks are on the highest page numbers. When you print out the logs, the most recent attacks will appear at the top of the Nearby chat.&lt;br /&gt;
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&#039;&#039;&#039;3. View Kill Logs&#039;&#039;&#039;&lt;br /&gt;
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   Viewing the kill logs will show you all the times the player has killed someone else, including the timestamp, location, and total kills. Below is an example of a kill log:&lt;br /&gt;
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╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
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║ Date: Mar 23, 2024 02:49:36 PM&lt;br /&gt;
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║ Victim: Bella (bankfamily)&lt;br /&gt;
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║ Killed by JusϮice Chemistry (portexploits)&lt;br /&gt;
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║ Location: Bellisseria Fairgrounds&lt;br /&gt;
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║ Teleport to Bellisseria Fairgrounds (128,128,25)&lt;br /&gt;
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║ Page 9 of 13 of kill logs.&lt;br /&gt;
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╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
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╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ JusϮice Chemistry (portexploits) has a total of 50 kills.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The paging system is similar to the one described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
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&#039;&#039;&#039;4. View Death Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the death logs allows you to see how many times the player has died and the cause of death. Below is an example of a death log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Jul 13, 2024 08:36:54 PM&lt;br /&gt;
&lt;br /&gt;
║ Victim: JusϮice Chemistry (portexploits)&lt;br /&gt;
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║ Killed by Delina Di Marly (delinamarly)&lt;br /&gt;
&lt;br /&gt;
║ Location: Social Island 10&lt;br /&gt;
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║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
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║ Page 18 of 22 of death logs.&lt;br /&gt;
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╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
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╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
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║ JusϮice Chemistry (portexploits) has died 87 times.&lt;br /&gt;
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╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
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The paging system is the same as described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
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&#039;&#039;&#039;5. Turn Off Attack Alert&#039;&#039;&#039;&lt;br /&gt;
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   When you turn off the attack alert, you will no longer receive nearby chat messages when the player is attacked. This also includes messages sent via the Discord webhook.&lt;br /&gt;
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&#039;&#039;&#039;6. Turn Off Near Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the near starvation alert, you will not receive a nearby chat message when the player is close to dying from lack of feeding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Set Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you select this option, you can choose to be alerted 1, 2, or 3 days before the player is expected to die from lack of feeding. For example, if you select 1 day, you will receive a notification in nearby chat and on Discord when the player is within one day of dying due to starvation. If you have it set to one day and you get the alert, the player will die at midnight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Remove Player from Overseer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you remove the player from the Overseer, you will no longer receive notifications about them, and you can add a new player. &lt;br /&gt;
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&#039;&#039;&#039;9. Add Discord Webhook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   This option will allow you to enter a Discord Webhook URL to receive alerts via Discord. When the player is attacked or near death, a message will be sent to your designated Discord channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Add a Webhook to the Overseer&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Create a Discord Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* Open Discord and navigate to the server where you want the notifications to be sent.&lt;br /&gt;
#* Click on the server name at the top left, then select &#039;&#039;&#039;Server Settings&#039;&#039;&#039; from the dropdown menu.&lt;br /&gt;
#* In the sidebar, click on &#039;&#039;&#039;Integrations&#039;&#039;&#039;.&lt;br /&gt;
#* Under &#039;&#039;&#039;Webhooks&#039;&#039;&#039;, click &#039;&#039;&#039;Create Webhook&#039;&#039;&#039;.&lt;br /&gt;
#* Choose the channel where you want the notifications to appear.&lt;br /&gt;
#* Customize the name and avatar of the webhook if desired.&lt;br /&gt;
#* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; to save the URL to your clipboard.&lt;br /&gt;
# &#039;&#039;&#039;Add the Webhook URL to the Overseer:&#039;&#039;&#039;&lt;br /&gt;
#* Touch the Overseer to bring up the menu.&lt;br /&gt;
#* Select option 9 to add the webhook to the Overseer.&lt;br /&gt;
#* Paste the Webhook URL you copied earlier into this field.&lt;br /&gt;
#* Confirm the changes to save the webhook.&lt;br /&gt;
# &#039;&#039;&#039;Test the Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* After adding the webhook, it’s a good idea to test it to ensure everything is working correctly.&lt;br /&gt;
#* You can either simulate an attack on the monitored player.&lt;br /&gt;
#* Check the designated Discord channel to see if the notification appears.&lt;br /&gt;
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=Trial of Shadows=&lt;br /&gt;
{{:Trial of Shadows}}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16545</id>
		<title>In-World Devices</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16545"/>
		<updated>2026-04-09T17:57:53Z</updated>

		<summary type="html">&lt;p&gt;Ninja: /* Elixirs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resting Nexus=&lt;br /&gt;
[[File:RestingNexus400x400.png|thumb|Resting Nexus|border|left]]&lt;br /&gt;
The Resting Nexus offers protection from blood loss for a specified duration, currently set at 14 days. You have the choice to age during this period or remain unchanged. Opting for 14 days without aging incurs a fee of 250 Lindens, while choosing aging costs 500 Lindens. Aging occurs gradually, with one night passing for every two days, ensuring a balanced progression. This duration was chosen to maintain fairness, preventing abuse by creating alternate accounts solely for aging. The Resting Nexus provides security during periods of absence from the computer, yet players remain vulnerable to attacks.&lt;br /&gt;
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=Blood Well=&lt;br /&gt;
[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
The Blood Well has multiple uses. You can deposit blood, withdraw blood, or transfer blood to another player. To use the Blood Well, it costs 5 Lindens to deposit, withdraw, or transfer. &lt;br /&gt;
&lt;br /&gt;
If you deposit blood, it will add the amount of blood you deposited to the total amount you have deposited. It will also deduct that amount of blood from you in-world. &lt;br /&gt;
&lt;br /&gt;
When you withdraw blood, the amount you withdraw will be added to your total blood in-world. &lt;br /&gt;
&lt;br /&gt;
For transferring blood to another player, you will need to enter the key of the other player. Once you&#039;ve clicked on the device to pay, the other player can access the blood by withdrawing it from the Blood Well.&lt;br /&gt;
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=Species Change=&lt;br /&gt;
[[File:SpeciesChange400x400.png|left|thumb|Species Change Device]]&lt;br /&gt;
&lt;br /&gt;
The Species Change Device allows you to change your species. If you&#039;re a vampire, you can switch to a lycan or witch, and vice versa. The cost to use the device is 2,500 Lindens. This price is set to discourage people from abusing the device and constantly changing species.&lt;br /&gt;
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=Reawakening Shrine=&lt;br /&gt;
[[File:ReawakeningShrine400x400.png|left|thumb|Reawakening Shrine]]&lt;br /&gt;
The Reawakening Shrine is an animated device that revives a player. To operate the Reawakening Shrine, two players are required. The player who needs to be revived sits on the device first, followed by the player who will perform the revival. Two essences will be taken from the reviving player. The revived player will be restored with 1.000 liters of blood.&lt;br /&gt;
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= Elixirs =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RevivalElixir400x400.png|Revival Elixir (Red)&lt;br /&gt;
File:BreathOfVitality400x400.png|Breath of Vitality Elixir (Teal)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elixirs are consumable items used to restore or revive your avatar in &#039;&#039;Descendants of Darkness&#039;&#039;. These interact with the &#039;&#039;&#039;human feeding system&#039;&#039;&#039;, not other players.&lt;br /&gt;
&lt;br /&gt;
== Types of Elixirs ==&lt;br /&gt;
&lt;br /&gt;
; Revival Elixir (Red)&lt;br /&gt;
: Used to fully revive your avatar after death.&lt;br /&gt;
&lt;br /&gt;
; Breath of Vitality Elixir (Teal)&lt;br /&gt;
: Used to restore your avatar if you have been drained by feeding (when your blood has been taken).&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
Each elixir costs &#039;&#039;&#039;250 Linden Dollars (L$)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They can be purchased at the &#039;&#039;&#039;Descendants of Darkness main land&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to Use ==&lt;br /&gt;
&lt;br /&gt;
# Purchase the elixir:&lt;br /&gt;
#* Right-click the elixir vendor&lt;br /&gt;
#* Select &#039;&#039;&#039;Pay&#039;&#039;&#039; and enter &#039;&#039;&#039;L$250&#039;&#039;&#039;&lt;br /&gt;
# Take the item:&lt;br /&gt;
#* Right-click the elixir&lt;br /&gt;
#* Select &#039;&#039;&#039;Take&#039;&#039;&#039; to move it into your inventory&lt;br /&gt;
# Use the elixir:&lt;br /&gt;
#* Attach it to your avatar&lt;br /&gt;
#* Click the elixir in your hand&lt;br /&gt;
#* Select &#039;&#039;&#039;Open Bottle&#039;&#039;&#039;&lt;br /&gt;
#* Confirm by selecting &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once consumed, your avatar will be restored to &#039;&#039;&#039;full health&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Using Elixirs on Humans ==&lt;br /&gt;
&lt;br /&gt;
Elixirs can also be used on humans.&lt;br /&gt;
&lt;br /&gt;
* Once purchased, you can send the elixir to a human&lt;br /&gt;
* The human must attach the item&lt;br /&gt;
* They then use it the same way by opening and drinking the elixir&lt;br /&gt;
&lt;br /&gt;
This allows you to restore humans that have been killed by feeding.&lt;br /&gt;
&lt;br /&gt;
=Essence Chest=&lt;br /&gt;
[[File:EssenceChest400x400.png|left|thumb]]&lt;br /&gt;
The Essence Chest serves as a secure repository for your essence. Upon your demise, your essence would otherwise be lost, making it advisable to store it within the chest to prevent any loss. With the Essence Chest, you have the capability to deposit and withdraw essence at will. Moreover, you retain control over who can access your stored essence, with options to limit access to yourself, a select group, or open it to everyone. Additionally, you can track all transactions made with your essence through the transaction history feature. This provides transparency regarding who has withdrawn essence from your Chest. Finally, you have the ability to customize the appearance of your Essence Chest by selecting from various texture colors, including Gold, Blue, and Black.&lt;br /&gt;
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=Overseer=&lt;br /&gt;
[[File:Overseer.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Overseer is a device designed to monitor another player or yourself. If the monitored player is attacked, you will receive a notification in nearby chat and on Discord (if you&#039;ve added a webhook). Alerts are sent within 15 minutes of the occurrence, as the server checks for attacks every fifteen minutes on the hour. If an attack has occurred, you will receive the alert.&lt;br /&gt;
&lt;br /&gt;
You can review the tracked player&#039;s attack logs for up to three days, view their death logs (including the number of deaths and the cause), and access their kill logs. Additionally, you can remotely feed a player who has been offline for at least four hours at a cost of 100 lindens per liter. This feature is useful if a player is unable to log in to feed themselves.&lt;br /&gt;
&lt;br /&gt;
To use the Overseer, rez it out and touch it. You can add yourself to the Overseer, or if you&#039;re monitoring another player, have them touch it as well. Both players must be alive, although the tracked player can be resting. The hover text will change color from green to yellow or red, depending on the tracked player&#039;s health.&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
&lt;br /&gt;
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The options for the Overseer are listed below:&lt;br /&gt;
&lt;br /&gt;
   1. Donate Blood&lt;br /&gt;
&lt;br /&gt;
   2. View Attack Logs&lt;br /&gt;
&lt;br /&gt;
   3. View Kill Logs&lt;br /&gt;
&lt;br /&gt;
   4. View Death Logs&lt;br /&gt;
&lt;br /&gt;
   5. Turn Off Attack Alert&lt;br /&gt;
&lt;br /&gt;
   6. Turn Off Near Starvation Alert&lt;br /&gt;
&lt;br /&gt;
  7.  Set Starvation Alert&lt;br /&gt;
&lt;br /&gt;
   8. Remove Player from Overseer&lt;br /&gt;
&lt;br /&gt;
   9. Add Discord Webhook&lt;br /&gt;
&lt;br /&gt;
Note: The options won&#039;t be available if the tracked player is dead. The only available option will be to remove the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Donate Blood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   To donate blood, the player must have been offline for at least 4 hours. You will need to accept the debit permissions that pop up, which allow the Overseer to credit your account. The cost is 50 lindens per 0.500 liters, and the blood donation menu will allow you to increment the amount of donated blood in 0.500-liter increments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. View Attack Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When viewing the attack logs, you can choose to see logs for today, yesterday, or the day before. Below is an example of a single attack log:&lt;br /&gt;
&lt;br /&gt;
   ╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
   ║ Date: Aug 12, 2024 09:59:08 AM&lt;br /&gt;
&lt;br /&gt;
   ║ Attacker: xƝιηJα Rуσʂհiη (ninja.nova)&lt;br /&gt;
&lt;br /&gt;
   ║ Victim: JusϮice Chemistry (portexploits)&lt;br /&gt;
&lt;br /&gt;
   ║ Damage done: 0.086&lt;br /&gt;
&lt;br /&gt;
   ║ Victim&#039;s Health: 1.613&lt;br /&gt;
&lt;br /&gt;
   ║ Location: Social Island 10&lt;br /&gt;
&lt;br /&gt;
   ║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
&lt;br /&gt;
   ║ Page 10 of 29 of attack logs.&lt;br /&gt;
&lt;br /&gt;
   ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The logs, including the death and kill logs, work on a paging system. You can see four attacks per page, with up to four pages. Once all four pages are printed, you&#039;ll be asked if you want to view more attacks. If you click &#039;more,&#039; four older pages will print out, each with four attacks, and so on. As the printout occurs, think of it as a book where the most recent attacks are on the highest page numbers. When you print out the logs, the most recent attacks will appear at the top of the Nearby chat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. View Kill Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the kill logs will show you all the times the player has killed someone else, including the timestamp, location, and total kills. Below is an example of a kill log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Mar 23, 2024 02:49:36 PM&lt;br /&gt;
&lt;br /&gt;
║ Victim: Bella (bankfamily)&lt;br /&gt;
&lt;br /&gt;
║ Killed by JusϮice Chemistry (portexploits)&lt;br /&gt;
&lt;br /&gt;
║ Location: Bellisseria Fairgrounds&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Bellisseria Fairgrounds (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 9 of 13 of kill logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ JusϮice Chemistry (portexploits) has a total of 50 kills.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The paging system is similar to the one described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. View Death Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the death logs allows you to see how many times the player has died and the cause of death. Below is an example of a death log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Jul 13, 2024 08:36:54 PM&lt;br /&gt;
&lt;br /&gt;
║ Victim: JusϮice Chemistry (portexploits)&lt;br /&gt;
&lt;br /&gt;
║ Killed by Delina Di Marly (delinamarly)&lt;br /&gt;
&lt;br /&gt;
║ Location: Social Island 10&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 18 of 22 of death logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ JusϮice Chemistry (portexploits) has died 87 times.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
The paging system is the same as described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Turn Off Attack Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the attack alert, you will no longer receive nearby chat messages when the player is attacked. This also includes messages sent via the Discord webhook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Turn Off Near Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the near starvation alert, you will not receive a nearby chat message when the player is close to dying from lack of feeding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Set Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you select this option, you can choose to be alerted 1, 2, or 3 days before the player is expected to die from lack of feeding. For example, if you select 1 day, you will receive a notification in nearby chat and on Discord when the player is within one day of dying due to starvation. If you have it set to one day and you get the alert, the player will die at midnight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Remove Player from Overseer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you remove the player from the Overseer, you will no longer receive notifications about them, and you can add a new player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Add Discord Webhook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   This option will allow you to enter a Discord Webhook URL to receive alerts via Discord. When the player is attacked or near death, a message will be sent to your designated Discord channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Add a Webhook to the Overseer&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Create a Discord Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* Open Discord and navigate to the server where you want the notifications to be sent.&lt;br /&gt;
#* Click on the server name at the top left, then select &#039;&#039;&#039;Server Settings&#039;&#039;&#039; from the dropdown menu.&lt;br /&gt;
#* In the sidebar, click on &#039;&#039;&#039;Integrations&#039;&#039;&#039;.&lt;br /&gt;
#* Under &#039;&#039;&#039;Webhooks&#039;&#039;&#039;, click &#039;&#039;&#039;Create Webhook&#039;&#039;&#039;.&lt;br /&gt;
#* Choose the channel where you want the notifications to appear.&lt;br /&gt;
#* Customize the name and avatar of the webhook if desired.&lt;br /&gt;
#* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; to save the URL to your clipboard.&lt;br /&gt;
# &#039;&#039;&#039;Add the Webhook URL to the Overseer:&#039;&#039;&#039;&lt;br /&gt;
#* Touch the Overseer to bring up the menu.&lt;br /&gt;
#* Select option 9 to add the webhook to the Overseer.&lt;br /&gt;
#* Paste the Webhook URL you copied earlier into this field.&lt;br /&gt;
#* Confirm the changes to save the webhook.&lt;br /&gt;
# &#039;&#039;&#039;Test the Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* After adding the webhook, it’s a good idea to test it to ensure everything is working correctly.&lt;br /&gt;
#* You can either simulate an attack on the monitored player.&lt;br /&gt;
#* Check the designated Discord channel to see if the notification appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trial of Shadows=&lt;br /&gt;
{{:Trial of Shadows}}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16544</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16544"/>
		<updated>2026-03-30T00:56:53Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span id=&amp;quot;Gameplay_Mechanics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gameplay Mechanics ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Gameplay Mechanics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Gameplay_Mechanics}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Combat ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Combat]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Combat}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Safe_Zones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Safe Zones ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Safe Zones]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Safe_Zones}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Feeding_and_Blood_Levels&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Feeding and Blood Levels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Feeding and Blood Levels]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Feeding_and_Blood_Levels}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Player_Age_Groups&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Player Age Groups ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Player Age Groups]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Player_Age_Groups}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Abominations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Abominations ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Abominations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Abominations}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Species-Specific_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Species-Specific Attacks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Species-Specific Attacks]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Species-Specific_Attacks}}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16543</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16543"/>
		<updated>2026-03-30T00:54:49Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span id=&amp;quot;Gameplay_Mechanics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gameplay Mechanics ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Gameplay Mechanics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Gameplay_Mechanics}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Combat ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Combat]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Combat}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Safe_Zones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Safe Zones ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Safe Zones]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Safe_Zones}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Feeding_and_Blood_Levels&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Feeding and Blood Levels ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Feeding and Blood Levels]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Feeding_and_Blood_Levels}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Player_Age_Groups&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Player Age Groups ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Player Age Groups]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each species follows its own progression path, with early ranks gained quickly and later ranks marking mastery, leadership, and legacy. See [[Player Age Groups]] for the full Witch, Vampire, and Lycan age tables.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Abominations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Abominations ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Abominations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Abominations}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Species-Specific_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Species-Specific Attacks ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;hatnote&amp;quot;&amp;gt;Main article: [[Species-Specific Attacks]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:Species-Specific_Attacks}}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16542</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16542"/>
		<updated>2026-03-30T00:51:35Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span id=&amp;quot;Gameplay_Mechanics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gameplay Mechanics ==&lt;br /&gt;
&#039;&#039;Main article: [[Gameplay Mechanics]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:Gameplay_Mechanics}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Combat ==&lt;br /&gt;
&#039;&#039;Main article: [[Combat]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:Combat}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Safe_Zones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Safe Zones ==&lt;br /&gt;
&#039;&#039;Main article: [[Safe Zones]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:Safe_Zones}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Feeding_and_Blood_Levels&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Feeding and Blood Levels ==&lt;br /&gt;
&#039;&#039;Main article: [[Feeding and Blood Levels]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:Feeding_and_Blood_Levels}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Player_Age_Groups&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Player Age Groups ==&lt;br /&gt;
&#039;&#039;Main article: [[Player Age Groups]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each species follows its own progression path, with early ranks gained quickly and later ranks marking mastery, leadership, and legacy. See [[Player Age Groups]] for the full Witch, Vampire, and Lycan age tables.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Abominations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Abominations ==&lt;br /&gt;
&#039;&#039;Main article: [[Abominations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:Abominations}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Species-Specific_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Species-Specific Attacks ==&lt;br /&gt;
&#039;&#039;Main article: [[Species-Specific Attacks]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:Species-Specific_Attacks}}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16541</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16541"/>
		<updated>2026-03-30T00:47:02Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Introduction&lt;br /&gt;
** Main_Page|Descendants of Darkness&lt;br /&gt;
** Guidelines_and_Etiquette|The Dark Oath&lt;br /&gt;
&lt;br /&gt;
* Getting Started&lt;br /&gt;
** Getting_Started#Joining_the_Game|Joining the Game&lt;br /&gt;
&lt;br /&gt;
* HUD Guide&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD|The Main HUD&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Attack-Feed_Button|Attack/Feed Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Self-Scan_Button|Self-Scan Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Scan_Others_Button|Scan Others Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Power_Attack_Button|Power Attack Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Scan_Region_Button|Scan Region Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Settings_Button|HUD Settings Button&lt;br /&gt;
&lt;br /&gt;
* Gameplay&lt;br /&gt;
** Gameplay#Gameplay_Mechanics|Gameplay Mechanics&lt;br /&gt;
** Gameplay#Combat|Combat&lt;br /&gt;
** Gameplay#Safe_Zones|Safe Zones&lt;br /&gt;
** Gameplay#Feeding_and_Blood_Levels|Feeding and Blood Levels&lt;br /&gt;
** Gameplay#Player_Age_Groups|Player Age Groups&lt;br /&gt;
** Gameplay#Abominations|Abominations&lt;br /&gt;
** Gameplay#Species-Specific_Attacks|Species-Specific Attacks&lt;br /&gt;
&lt;br /&gt;
* Player Hierarchy&lt;br /&gt;
** Player_Hierarchy#Player|Player&lt;br /&gt;
** Player_Hierarchy#Houses_Packs_Circles|Houses/Packs_Circles&lt;br /&gt;
** Player_Hierarchy#Clans|Clans&lt;br /&gt;
** Player_Hierarchy#Bloodlines|Bloodlines&lt;br /&gt;
** Player_Hierarchy#Arch|Arch&lt;br /&gt;
&lt;br /&gt;
* In-World Devices&lt;br /&gt;
** In-World_Devices#Resting_Nexus|Resting Nexus&lt;br /&gt;
** In-World_Devices#Blood_Well|Blood Well&lt;br /&gt;
** In-World_Devices#Species_Change|Species Change&lt;br /&gt;
** In-World_Devices#Reawakening_Shrine|Reawakening Shrine&lt;br /&gt;
** In-World_Devices#Elixirs|Elixirs&lt;br /&gt;
** In-World_Devices#Essence_Chest|Essence Chest&lt;br /&gt;
** In-World_Devices#Overseer|Overseer&lt;br /&gt;
** In-World_Devices#Trial_of_Shadows|Trial of Shadows&lt;br /&gt;
&lt;br /&gt;
* Resources&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Species-Specific_Attacks&amp;diff=16540</id>
		<title>Species-Specific Attacks</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Species-Specific_Attacks&amp;diff=16540"/>
		<updated>2026-03-30T00:46:59Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each species has different attacks for roleplay purposes, but attack damage and rate remain consistent within the same [[Player Age Groups|age group]].&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Feeding_and_Blood_Levels&amp;diff=16539</id>
		<title>Feeding and Blood Levels</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Feeding_and_Blood_Levels&amp;diff=16539"/>
		<updated>2026-03-30T00:46:57Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the first [[Player Age Groups|age group]], players start with 5.000 liters of blood and lose 0.500 liters nightly, giving about 10 days before death without feeding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to feed&#039;&#039;&#039;&lt;br /&gt;
* Move within 1.5 m of the target.&lt;br /&gt;
* Click the main HUD button and choose your attack.&lt;br /&gt;
* Hold the first 5 seconds to start healing, then you can back off to 5 m and keep feeding.&lt;br /&gt;
* After those first 5 seconds, feeding works from any angle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Checking status&#039;&#039;&#039;&lt;br /&gt;
* Scanning a dead human shows “Sanguinolus Nullis” (killed by X).&lt;br /&gt;
* A never-fed human scans as “new fleshy human full of blood.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood status labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Novus Sanguis (New Blooded)&#039;&#039;&#039;&lt;br /&gt;
: Never fed on; full 5.0 liters.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sanguis Nullus (No Blood)&#039;&#039;&#039;&lt;br /&gt;
: Completely drained; effectively dead.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sanguis Plenus (Full of Blood)&#039;&#039;&#039;&lt;br /&gt;
: At least 4.0 liters remaining.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sanguis Medius (Moderate Blood)&#039;&#039;&#039;&lt;br /&gt;
: Between 2.0 and 4.0 liters left.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sanguis Exiguus (Little Blood)&#039;&#039;&#039;&lt;br /&gt;
: Less than 2.0 liters left—handle carefully.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Status Ignotus (Unknown Status)&#039;&#039;&#039;&lt;br /&gt;
: Shouldn’t appear; indicates something unusual.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16538</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16538"/>
		<updated>2026-03-30T00:46:55Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span id=&amp;quot;Gameplay_Mechanics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gameplay Mechanics ==&lt;br /&gt;
&#039;&#039;Main article: [[Gameplay Mechanics]]&#039;&#039;&lt;br /&gt;
{{:Gameplay_Mechanics}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Combat ==&lt;br /&gt;
&#039;&#039;Main article: [[Combat]]&#039;&#039;&lt;br /&gt;
{{:Combat}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Safe_Zones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Safe Zones ==&lt;br /&gt;
&#039;&#039;Main article: [[Safe Zones]]&#039;&#039;&lt;br /&gt;
{{:Safe_Zones}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Feeding_and_Blood_Levels&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Feeding and Blood Levels ==&lt;br /&gt;
&#039;&#039;Main article: [[Feeding and Blood Levels]]&#039;&#039;&lt;br /&gt;
{{:Feeding_and_Blood_Levels}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Player_Age_Groups&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Player Age Groups ==&lt;br /&gt;
&#039;&#039;Main article: [[Player Age Groups]]&#039;&#039;&lt;br /&gt;
Each species follows its own progression path, with early ranks gained quickly and later ranks marking mastery, leadership, and legacy. See [[Player Age Groups]] for the full Witch, Vampire, and Lycan age tables.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Abominations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Abominations ==&lt;br /&gt;
&#039;&#039;Main article: [[Abominations]]&#039;&#039;&lt;br /&gt;
{{:Abominations}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Species-Specific_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Species-Specific Attacks ==&lt;br /&gt;
&#039;&#039;Main article: [[Species-Specific Attacks]]&#039;&#039;&lt;br /&gt;
{{:Species-Specific_Attacks}}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Player_Age_Groups&amp;diff=16537</id>
		<title>Player Age Groups</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Player_Age_Groups&amp;diff=16537"/>
		<updated>2026-03-30T00:46:52Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each species follows its own progression through the darkness. In Descendants of Darkness, 1 age unit equals 1 real day. Early ranks advance quickly, while later ranks reflect long-term mastery, leadership, and legacy.&lt;br /&gt;
&lt;br /&gt;
== Witch Age Groups ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Days&lt;br /&gt;
! Approx. real time&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Called&lt;br /&gt;
| 0 days&lt;br /&gt;
| Immediate&lt;br /&gt;
| The awakening. A mortal drawn by curiosity, beginning their study and sensing the pull of the Craft.&lt;br /&gt;
|-&lt;br /&gt;
| The Solitary&lt;br /&gt;
| 30 days&lt;br /&gt;
| ~1 month&lt;br /&gt;
| A lone practitioner experimenting in silence. Explores basic spellwork, meditation, and intent.&lt;br /&gt;
|-&lt;br /&gt;
| Keyholder&lt;br /&gt;
| 60 days&lt;br /&gt;
| ~2 months&lt;br /&gt;
| At Hecate&#039;s crossroads, choosing a path. Begins forming a true connection to energy and will.&lt;br /&gt;
|-&lt;br /&gt;
| Disciple&lt;br /&gt;
| 120 days&lt;br /&gt;
| ~4 months&lt;br /&gt;
| Seeks knowledge through mentors or texts. Learns structure, ritual, and disciplined practice.&lt;br /&gt;
|-&lt;br /&gt;
| Child of the Moon&lt;br /&gt;
| 240 days&lt;br /&gt;
| ~8 months&lt;br /&gt;
| Identity forms. Guided by intuition, emotion, and lunar influence.&lt;br /&gt;
|-&lt;br /&gt;
| Guardian&lt;br /&gt;
| 420 days&lt;br /&gt;
| ~1 year 2 months&lt;br /&gt;
| Protector and nurturer. The Craft becomes a way of life, embodying the Mother aspect.&lt;br /&gt;
|-&lt;br /&gt;
| Ovate&lt;br /&gt;
| 700 days&lt;br /&gt;
| ~1 year 11 months&lt;br /&gt;
| Deep connection to nature and ancestry. Understands the web of cause and effect.&lt;br /&gt;
|-&lt;br /&gt;
| Entu&lt;br /&gt;
| 1,050 days&lt;br /&gt;
| ~2 years 10 months&lt;br /&gt;
| Assists in rites and guides others. Helps lead rituals and mentor new practitioners.&lt;br /&gt;
|-&lt;br /&gt;
| High Priestex&lt;br /&gt;
| 1,450 days&lt;br /&gt;
| ~3 years 11 months&lt;br /&gt;
| Coven leader and ritual master. Holds deep knowledge of magic, lore, and ceremony.&lt;br /&gt;
|-&lt;br /&gt;
| Elder&lt;br /&gt;
| 1,900 days&lt;br /&gt;
| ~5 years 2 months&lt;br /&gt;
| The Crone aspect. Wise, powerful, and devoted to teaching future generations.&lt;br /&gt;
|-&lt;br /&gt;
| Enlightened&lt;br /&gt;
| 2,400 days&lt;br /&gt;
| ~6 years 7 months&lt;br /&gt;
| Fully attuned to unseen forces. Magic and will become one.&lt;br /&gt;
|-&lt;br /&gt;
| The Veiled&lt;br /&gt;
| 2,950 days&lt;br /&gt;
| ~8 years 1 month&lt;br /&gt;
| Exists close to the veil between life and death. Moves between realms with ease, transcendence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vampire Age Groups ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Days&lt;br /&gt;
! Approx. real time&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Neonate&lt;br /&gt;
| 0 days&lt;br /&gt;
| Immediate&lt;br /&gt;
| Newly embraced and inexperienced. Bound to their sire, learning to survive undeath.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter&lt;br /&gt;
| 30 days&lt;br /&gt;
| ~1 month&lt;br /&gt;
| Hunger comes under control. Power awakens, but remains raw.&lt;br /&gt;
|-&lt;br /&gt;
| Nightborn&lt;br /&gt;
| 60 days&lt;br /&gt;
| ~2 months&lt;br /&gt;
| Adapted to the night. Embraces instinct and the nature of immortality.&lt;br /&gt;
|-&lt;br /&gt;
| Proven&lt;br /&gt;
| 120 days&lt;br /&gt;
| ~4 months&lt;br /&gt;
| Battle-tested and respected. Begins shaping influence within their domain.&lt;br /&gt;
|-&lt;br /&gt;
| Ancillae&lt;br /&gt;
| 240 days&lt;br /&gt;
| ~8 months&lt;br /&gt;
| Established immortal. Navigates politics as enforcer or diplomat.&lt;br /&gt;
|-&lt;br /&gt;
| Prime Elder&lt;br /&gt;
| 420 days&lt;br /&gt;
| ~1 year 2 months&lt;br /&gt;
| A feared authority. Their word shapes courts and bloodlines.&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&lt;br /&gt;
| 700 days&lt;br /&gt;
| ~1 year 11 months&lt;br /&gt;
| A witness to ages past. Rarely seen, but deeply unsettling.&lt;br /&gt;
|-&lt;br /&gt;
| Methuselah&lt;br /&gt;
| 1,050 days&lt;br /&gt;
| ~2 years 10 months&lt;br /&gt;
| Reality bends around them. Their will echoes through blood and fate.&lt;br /&gt;
|-&lt;br /&gt;
| Firstborn&lt;br /&gt;
| 1,450 days&lt;br /&gt;
| ~3 years 11 months&lt;br /&gt;
| Progenitor of bloodlines. Their vitae forms the foundation of dynasties.&lt;br /&gt;
|-&lt;br /&gt;
| Antediluvian&lt;br /&gt;
| 1,900 days&lt;br /&gt;
| ~5 years 2 months&lt;br /&gt;
| Ancient beyond memory. Worshipped or feared as near-divine beings.&lt;br /&gt;
|-&lt;br /&gt;
| Primordial&lt;br /&gt;
| 2,400 days&lt;br /&gt;
| ~6 years 7 months&lt;br /&gt;
| From the first nights. More essence than flesh, vampirism itself.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal&lt;br /&gt;
| 2,950 days&lt;br /&gt;
| ~8 years 1 month&lt;br /&gt;
| Beyond death and time. Transcended undeath into godhood.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lycan Age Groups ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rank&lt;br /&gt;
! Days&lt;br /&gt;
! Approx. real time&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| The Awakened&lt;br /&gt;
| 0 days&lt;br /&gt;
| Immediate&lt;br /&gt;
| The first transformation. Confused, unstable, struggling to control the beast.&lt;br /&gt;
|-&lt;br /&gt;
| Feral Cub&lt;br /&gt;
| 30 days&lt;br /&gt;
| ~1 month&lt;br /&gt;
| Newly blooded. Learns to balance instinct and reason.&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Stalker&lt;br /&gt;
| 60 days&lt;br /&gt;
| ~2 months&lt;br /&gt;
| Movement under moonlight becomes natural. Reflexes and senses sharpen.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodfang&lt;br /&gt;
| 120 days&lt;br /&gt;
| ~4 months&lt;br /&gt;
| Proven hunter. Controls rage and fights for the pack.&lt;br /&gt;
|-&lt;br /&gt;
| Packwarden&lt;br /&gt;
| 240 days&lt;br /&gt;
| ~8 months&lt;br /&gt;
| Protector of territory and kin. Learns leadership and responsibility.&lt;br /&gt;
|-&lt;br /&gt;
| Moonhowler&lt;br /&gt;
| 420 days&lt;br /&gt;
| ~1 year 2 months&lt;br /&gt;
| Leads under the moon. Instinct and voice guide others.&lt;br /&gt;
|-&lt;br /&gt;
| Silverclaw&lt;br /&gt;
| 700 days&lt;br /&gt;
| ~1 year 11 months&lt;br /&gt;
| Hardened alpha. Mastery of both beast and self.&lt;br /&gt;
|-&lt;br /&gt;
| Elder Fang&lt;br /&gt;
| 1,050 days&lt;br /&gt;
| ~2 years 10 months&lt;br /&gt;
| Keeper of stories and wisdom. Strength tempered by experience.&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Alpha&lt;br /&gt;
| 1,450 days&lt;br /&gt;
| ~3 years 11 months&lt;br /&gt;
| Commands packs across regions. Chosen by moon and blood.&lt;br /&gt;
|-&lt;br /&gt;
| Primal Warden&lt;br /&gt;
| 1,900 days&lt;br /&gt;
| ~5 years 2 months&lt;br /&gt;
| Guardian of sacred lands and balance. Faces threats beyond the physical.&lt;br /&gt;
|-&lt;br /&gt;
| Totem-Bound&lt;br /&gt;
| 2,400 days&lt;br /&gt;
| ~6 years 7 months&lt;br /&gt;
| Spirit-bonded with an ancestral wolf. Exists between physical and astral.&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Howl&lt;br /&gt;
| 2,950 days&lt;br /&gt;
| ~8 years 1 month&lt;br /&gt;
| A living legend. Neither beast nor mortal, the eternal voice of the Moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Feeding_and_Blood_Levels&amp;diff=16535</id>
		<title>Feeding and Blood Levels</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Feeding_and_Blood_Levels&amp;diff=16535"/>
		<updated>2026-03-01T01:44:49Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the first age group, players start with 5.000 liters of blood and lose 0.500 liters nightly, giving about 10 days before death without feeding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to feed&#039;&#039;&#039;&lt;br /&gt;
* Move within 1.5 m of the target.&lt;br /&gt;
* Click the main HUD button and choose your attack.&lt;br /&gt;
* Hold the first 5 seconds to start healing, then you can back off to 5 m and keep feeding.&lt;br /&gt;
* After those first 5 seconds, feeding works from any angle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Checking status&#039;&#039;&#039;&lt;br /&gt;
* Scanning a dead human shows “Sanguinolus Nullis” (killed by X).&lt;br /&gt;
* A never-fed human scans as “new fleshy human full of blood.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood status labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Novus Sanguis (New Blooded)&#039;&#039;&#039;&lt;br /&gt;
: Never fed on; full 5.0 liters.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sanguis Nullus (No Blood)&#039;&#039;&#039;&lt;br /&gt;
: Completely drained; effectively dead.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sanguis Plenus (Full of Blood)&#039;&#039;&#039;&lt;br /&gt;
: At least 4.0 liters remaining.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sanguis Medius (Moderate Blood)&#039;&#039;&#039;&lt;br /&gt;
: Between 2.0 and 4.0 liters left.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Sanguis Exiguus (Little Blood)&#039;&#039;&#039;&lt;br /&gt;
: Less than 2.0 liters left—handle carefully.&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Status Ignotus (Unknown Status)&#039;&#039;&#039;&lt;br /&gt;
: Shouldn’t appear; indicates something unusual.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Safe_Zones&amp;diff=16534</id>
		<title>Safe Zones</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Safe_Zones&amp;diff=16534"/>
		<updated>2026-03-01T01:44:44Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within designated Safe Zones, the HUD blocks combat.&lt;br /&gt;
&lt;br /&gt;
* Current Safe Zone: A&amp;amp;D (Angels and Demons) sims.&lt;br /&gt;
* No Safe Zones for private homes or other venues.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Combat&amp;diff=16533</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Combat&amp;diff=16533"/>
		<updated>2026-03-01T01:44:41Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
* Be within 1.5 m of the target.&lt;br /&gt;
* Click the main HUD button and choose your attack strength.&lt;br /&gt;
* Expect counterattacks—stay mobile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Followers &amp;amp; speed boosters&#039;&#039;&#039;&lt;br /&gt;
* Followers stick to targets; attaching one to someone makes them trail you.&lt;br /&gt;
* If they attach one to you, they’ll stay close—use speed boosters to break away.&lt;br /&gt;
* Collisions from two followers can force close-quarters brawls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Open with a quick hit, then reposition.&lt;br /&gt;
* Use speed boosts after landing a hit to control distance.&lt;br /&gt;
* Assume your opponent can mirror your moves; plan escapes before you engage.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Gameplay_Mechanics&amp;diff=16532</id>
		<title>Gameplay Mechanics</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Gameplay_Mechanics&amp;diff=16532"/>
		<updated>2026-03-01T01:44:36Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Descendants of Darkness offers several ways to play:&lt;br /&gt;
&lt;br /&gt;
* Immersive roleplay to explore the quirks of each species.&lt;br /&gt;
* Build or join families to create lasting bonds.&lt;br /&gt;
* Lean into PvP combat for strategy and rivalry.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16531</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16531"/>
		<updated>2026-03-01T01:40:28Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;span id=&amp;quot;Gameplay_Mechanics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gameplay Mechanics ==&lt;br /&gt;
&#039;&#039;Main article: [[Gameplay Mechanics]]&#039;&#039;&lt;br /&gt;
{{:Gameplay_Mechanics}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Combat ==&lt;br /&gt;
&#039;&#039;Main article: [[Combat]]&#039;&#039;&lt;br /&gt;
{{:Combat}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Safe_Zones&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Safe Zones ==&lt;br /&gt;
&#039;&#039;Main article: [[Safe Zones]]&#039;&#039;&lt;br /&gt;
{{:Safe_Zones}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Feeding_and_Blood_Levels&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Feeding and Blood Levels ==&lt;br /&gt;
&#039;&#039;Main article: [[Feeding and Blood Levels]]&#039;&#039;&lt;br /&gt;
{{:Feeding_and_Blood_Levels}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Abominations&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Abominations ==&lt;br /&gt;
&#039;&#039;Main article: [[Abominations]]&#039;&#039;&lt;br /&gt;
{{:Abominations}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span id=&amp;quot;Species-Specific_Attacks&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Species-Specific Attacks ==&lt;br /&gt;
&#039;&#039;Main article: [[Species-Specific Attacks]]&#039;&#039;&lt;br /&gt;
{{:Species-Specific_Attacks}}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Species-Specific_Attacks&amp;diff=16530</id>
		<title>Species-Specific Attacks</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Species-Specific_Attacks&amp;diff=16530"/>
		<updated>2026-03-01T01:40:24Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each species has different attacks for roleplay purposes, but attack damage and rate remain consistent within the same age group.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Feeding_and_Blood_Levels&amp;diff=16529</id>
		<title>Feeding and Blood Levels</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Feeding_and_Blood_Levels&amp;diff=16529"/>
		<updated>2026-03-01T01:40:20Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the first age group, all players can initially hold 5.000 liters of blood. Each day at midnight, they lose 0.500 liters. A player can survive for 10 days without feeding. If you start with 5.000 liters of blood on Monday, you will be dead on Thursday of the following week. Feeding replenishes your health/blood by initiating an attack. To feed, approach an avatar and be within 1.5 meters, click the main HUD button, and choose your attack. After an initial 5-second attack, you&#039;ll observe your health increasing. Once this occurs, you can move back up to 5.0 meters and continue feeding. You can feed from any direction once the initial 5 seconds have elapsed.\n\nAdditionally, you can scan another avatar to check their health. If you scan a deceased avatar, it will display \&amp;quot;[their name] is a Sanguinolus Nullis. They were killed by [Name of the person that killed them].\&amp;quot; \&amp;quot;Sanguinolus Nullis\&amp;quot; translates to \&amp;quot;without blood\&amp;quot; in Latin. If the player has never been fed from, it will indicate \&amp;quot;[their name] is a new fleshy human full of blood.\&amp;quot;\n\nThe human scan feature includes the following status labels to indicate the amount of blood each human has:\n\n; &#039;&#039;&#039;Novus Sanguis (New Blooded)&#039;&#039;&#039;: \n: This means the human has never been fed on and is totally full of blood - all 5.0 liters of it!\n\n; &#039;&#039;&#039;Sanguis Nullus (No Blood)&#039;&#039;&#039;: \n: If you see this, the human has been completely drained and is basically a goner.\n\n; &#039;&#039;&#039;Sanguis Plenus (Full of Blood)&#039;&#039;&#039;: \n: The human has at least 4.0 liters of blood, so they&#039;re pretty much full to the brim.\n\n; &#039;&#039;&#039;Sanguis Medius (Moderate Blood)&#039;&#039;&#039;: \n: This label means the human has between 2.0 and 4.0 liters of blood left, so they&#039;re halfway there.\n\n; &#039;&#039;&#039;Sanguis Exiguus (Little Blood)&#039;&#039;&#039;: \n: If a human has this label, they&#039;ve got less than 2.0 liters of blood left - better be careful with them!\n\n; &#039;&#039;&#039;Status Ignotus (Unknown Status)&#039;&#039;&#039;: \n: You shouldn&#039;t see this one pop up, but if you do, it means something weird is going on with the human&#039;s blood level.\n*** End Patch&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Safe_Zones&amp;diff=16528</id>
		<title>Safe Zones</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Safe_Zones&amp;diff=16528"/>
		<updated>2026-03-01T01:40:16Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within designated Safe Zones, the game HUD restricts combat actions. Presently, the sole Safe Zone in the game is located at the A&amp;amp;D (Angels and Demons) sims. We don&#039;t provide Safe Zones for individual homes or other establishments.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Combat&amp;diff=16527</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Combat&amp;diff=16527"/>
		<updated>2026-03-01T01:40:13Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many players enjoy using the HUD for combat. To initiate an attack, you need to be within a 1.5-meter range of your target. Then, click on the main HUD button and select the strength of your attack. This enables you to engage with another player. However, it&#039;s crucial to be cautious as they can retaliate. Players utilize secondary HUDs for combat, incorporating followers and speed boosters. When a player attaches a follower to you, they will trail behind. If you move, they&#039;ll stay close, making it easier for them to attack. Conversely, if you attach a follower to them, you&#039;ll both collide, jostling around. This is where the speed booster becomes useful. It allows your avatar to move swiftly, enabling you to create distance from your opponent. They may employ a similar strategy, initiating combat as you maneuver.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Gameplay_Mechanics&amp;diff=16526</id>
		<title>Gameplay Mechanics</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Gameplay_Mechanics&amp;diff=16526"/>
		<updated>2026-03-01T01:40:10Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Descendants of Darkness, players have diverse ways to experience the game. One option is immersive roleplay, where individuals can explore the intricacies of various species. Another avenue involves forming or joining families, cultivating strong bonds with fellow players. Additionally, combat is a prominent feature, allowing for strategic encounters and player-versus-player confrontations.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16525</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16525"/>
		<updated>2026-03-01T01:15:20Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
* Rare spawns among humans; you’ll encounter them only occasionally.&lt;br /&gt;
* Carry more blood than any human.&lt;br /&gt;
* Each one grants its own Essence reward when slain.&lt;br /&gt;
* Every abomination kill is permanent and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
== What Are Abominations ==&lt;br /&gt;
Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.&lt;br /&gt;
&lt;br /&gt;
== Rewards &amp;amp; Tracking ==&lt;br /&gt;
* Abominations bleed heavy; expect larger blood stores than ordinary humans.&lt;br /&gt;
* Essence reward is unique per abomination—claim it by landing the killing blow.&lt;br /&gt;
* Your kill is written to the ledger forever and also tallies toward human kills.&lt;br /&gt;
* Some abominations return after death; if they rise again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
== Hunt &amp;amp; Discover ==&lt;br /&gt;
* Stay alert when scanning humans—an abomination may be hiding in plain sight.&lt;br /&gt;
* Keep notes of names you spot; confirmed kills are broadcast to the community.&lt;br /&gt;
* Watch for kill posts on Discord and compare them to your own sightings.&lt;br /&gt;
* Travel prepared: a lone hunter can earn glory, but packs secure the bounty.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards &amp;amp; Ledger ==&lt;br /&gt;
* Track the hunt on the [[Special:AbominationView|Abomination View]] (alive / dead status). &amp;lt;!-- Placeholder link label; update target if different --&amp;gt;&lt;br /&gt;
* Compete on the [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kill Leaderboard] (login required).&lt;br /&gt;
* Your name is etched beside every abomination you slay—make the list bleed your color.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16524</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16524"/>
		<updated>2026-02-28T21:39:49Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Placeholder image slot; replace with an actual file when available. --&amp;gt;&lt;br /&gt;
&#039;&#039;(Image to be added)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
* Rare spawns among humans; you’ll encounter them only occasionally.&lt;br /&gt;
* Carry more blood than any human.&lt;br /&gt;
* Each one grants its own Essence reward when slain.&lt;br /&gt;
* Every abomination kill is permanent and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
== What Are Abominations ==&lt;br /&gt;
Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.&lt;br /&gt;
&lt;br /&gt;
== Rewards &amp;amp; Tracking ==&lt;br /&gt;
* Abominations bleed heavy; expect larger blood stores than ordinary humans.&lt;br /&gt;
* Essence reward is unique per abomination—claim it by landing the killing blow.&lt;br /&gt;
* Your kill is written to the ledger forever and also tallies toward human kills.&lt;br /&gt;
* Some abominations return after death; if they rise again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
== Hunt &amp;amp; Discover ==&lt;br /&gt;
* Stay alert when scanning humans—an abomination may be hiding in plain sight.&lt;br /&gt;
* Keep notes of names you spot; confirmed kills are broadcast to the community.&lt;br /&gt;
* Watch for kill posts on Discord and compare them to your own sightings.&lt;br /&gt;
* Travel prepared: a lone hunter can earn glory, but packs secure the bounty.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards &amp;amp; Ledger ==&lt;br /&gt;
* Track the hunt on the [[Special:AbominationView|Abomination View]] (alive / dead status). &amp;lt;!-- Placeholder link label; update target if different --&amp;gt;&lt;br /&gt;
* Compete on the [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kill Leaderboard] (login required).&lt;br /&gt;
* Your name is etched beside every abomination you slay—make the list bleed your color.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16523</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16523"/>
		<updated>2026-02-28T21:05:20Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]&lt;br /&gt;
&lt;br /&gt;
= Abominations =&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
* Rare spawns among humans; you’ll encounter them only occasionally.&lt;br /&gt;
* Carry more blood than any human.&lt;br /&gt;
* Each one grants its own Essence reward when slain.&lt;br /&gt;
* Every abomination kill is permanent and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
== What Are Abominations ==&lt;br /&gt;
Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.&lt;br /&gt;
&lt;br /&gt;
== Rewards &amp;amp; Tracking ==&lt;br /&gt;
* Abominations bleed heavy; expect larger blood stores than ordinary humans.&lt;br /&gt;
* Essence reward is unique per abomination—claim it by landing the killing blow.&lt;br /&gt;
* Your kill is written to the ledger forever and also tallies toward human kills.&lt;br /&gt;
* Some abominations return after death; if they rise again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
== Hunt &amp;amp; Discover ==&lt;br /&gt;
* Stay alert when scanning humans—an abomination may be hiding in plain sight.&lt;br /&gt;
* Keep notes of names you spot; confirmed kills are broadcast to the community.&lt;br /&gt;
* Watch for kill posts on Discord and compare them to your own sightings.&lt;br /&gt;
* Travel prepared: a lone hunter can earn glory, but packs secure the bounty.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards &amp;amp; Ledger ==&lt;br /&gt;
* Track the hunt on the [[Special:AbominationView|Abomination View]] (alive / dead status). &amp;lt;!-- Placeholder link label; update target if different --&amp;gt;&lt;br /&gt;
* Compete on the [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kill Leaderboard] (login required).&lt;br /&gt;
* Your name is etched beside every abomination you slay—make the list bleed your color.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16522</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16522"/>
		<updated>2026-02-28T21:04:29Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;                                                                    =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;A Dark Immersive Roleplay System In Second Life&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&amp;lt;u&amp;gt;The History: The Descendants of Darkness emerged on November 6th, 2023.&amp;lt;/u&amp;gt;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Beneath the veil of eternal night lies a realm unlike any other, a grid-wide crucible of combat and live-action roleplay, forged within the shadowed depths of Second Life. This world was not crafted for the faint of heart. It was summoned, to ensnare those who crave power, immortality, and the intoxicating taste of darkness itself.&lt;br /&gt;
&lt;br /&gt;
Here, you shall abandon your mortal shell and embrace the void. Carve your destiny from the bones of your enemies and rise as a legend within the abyss. Will you become a feral lycan, driven by bloodlust and the savage strength of the moon’s curse? Or perhaps a vampire of exquisite malice, a cunning predator who drinks deep of crimson life and eternal sin? Or maybe you are the witch, a master of the arcane who bends light and shadow to your will binding souls in spells of torment and desire.&lt;br /&gt;
&lt;br /&gt;
Your path is yours alone. Your survival depends on wit, power, and the will to dominate. Ascend through the ranks and etch your name in whispers of fear, or walk alone as an outlaw, carving your own legend in the darkness. Should you hunger for more, gather your kin and forge a dynasty, bound by blood and ambition. Raise your banner, form your clan, and engrave your legacy into the ancient scrolls of shadow.&lt;br /&gt;
&lt;br /&gt;
Together, you and your brethren shall build an empire of the night, where only the ruthless endure and the powerful reign supreme.&lt;br /&gt;
&lt;br /&gt;
The Darkness thrives on conflict, chaos, and seduction, the lifeblood of immersive, untamed roleplay. Here, there are no shackles, no politics, no chains of law to bind your imagination. In this world, you are the creator and destroyer, free to shape your domain as you see fit. Forge alliances under the pale moonlight… or shatter them with a whisper. Turn friends into foes, and foes into instruments of your will.&lt;br /&gt;
&lt;br /&gt;
In the Darkness, everything is possible.&lt;br /&gt;
&lt;br /&gt;
Only your imagination defines the limits&lt;br /&gt;
&lt;br /&gt;
and even that can be broken. &lt;br /&gt;
&lt;br /&gt;
= Descendants of Darkness LORE =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The First Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the heart of the Void, where even nothingness trembled, a will was born. It was not a god, not a mortal, not a creature. It was Darkness itself, an ancient consciousness with neither beginning nor end. It felt no mercy, no love, no rage. It only experienced hunger. The darkness did not speak. It remembered. It remembered what was never meant to be known, from its memory, it began to shape, not light, but absence. It carved realms of silence, seas of ink, and skies with no stars. It gave birth to its first childer: the Eclipsed, beings without flesh, without name, whose whispers still coil through mortal dreams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The War began&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the First God tore through the void and uttered “Let there be light”, it was not creation that began… it was war. Light did not banish the Darkness. It merely wounded it. It forced the darkness to retreat into the places the light could not touch, beneath the skin of the world, behind the thin curtain of mortal sight, but the Darkness was patient. Where light brought order, Darkness seeded desire. Where light built an empire, Darkness corrupted. Where light blessed, Darkness whispered promises that burned brighter than Heaven itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Descent of the Blood of The Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In time, from the wounded shadow came three born of the Abyss:&lt;br /&gt;
&lt;br /&gt;
1) Noctivus, the Silent King: first to drink the essence of stars, from whose blood the Vampires were born.&lt;br /&gt;
&lt;br /&gt;
2) Fenra, the Moonbeast: who tore the through the veil of light with fang and claw, birthing the Lycans.&lt;br /&gt;
&lt;br /&gt;
3) Seloria, the Witchmother: who stole the language of gods, weaving it with the whispers of the void to create the first Witches.&lt;br /&gt;
&lt;br /&gt;
They were not demons, nor angels.&lt;br /&gt;
&lt;br /&gt;
They were the Descendants of Darkness, the true inheritors of the world before the light. As the empire of the darkness grew all who opposed the light became soldiers and Aires to the throne of the darkness known in history as only The Descendants of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Covenant of Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the gods pushed their light into every corner of existence, these three knelt before the First Shadow and made a covenant: “We shall not fade. We shall endure beneath their gaze. In every shadow, we will breathe, when their light falters, we shall rise.” The Shadow wrapped them in silence and breathed eternity into their veins. Thus began the First Night. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Prophecy of the Last Dawn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The First Shadow sleeps still, coiled beneath the world, feeding on the light’s cracks, waiting for the final flicker of the sun. Its childer the Vampires, Witches, Lycans, and all who walk the dark, carry its blood, its power, and its curse. The prophecy is carved in centuries old obsidian: “When the final dawn bleeds black, the First Shadow shall wake. Those of the Dark shall inherit the bones of creation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is not a war between good and evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a return to what was here before light dared to shine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who walk in darkness do not follow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They only remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Main HUD =&lt;br /&gt;
Below is a link for an in-depth discussion about the Realm of Darkness HUD.&lt;br /&gt;
* [[Descendants of Darkness Main HUD|The Descendants of Darkness Main HUD]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16521</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16521"/>
		<updated>2026-02-28T20:51:40Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Descendants_of_Darkness_abomination_video.mp4|thumb]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;                                                                    =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;A Dark Immersive Roleplay System In Second Life&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&amp;lt;u&amp;gt;The History: The Descendants of Darkness emerged on November 6th, 2023.&amp;lt;/u&amp;gt;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Beneath the veil of eternal night lies a realm unlike any other, a grid-wide crucible of combat and live-action roleplay, forged within the shadowed depths of Second Life. This world was not crafted for the faint of heart. It was summoned, to ensnare those who crave power, immortality, and the intoxicating taste of darkness itself.&lt;br /&gt;
&lt;br /&gt;
Here, you shall abandon your mortal shell and embrace the void. Carve your destiny from the bones of your enemies and rise as a legend within the abyss. Will you become a feral lycan, driven by bloodlust and the savage strength of the moon’s curse? Or perhaps a vampire of exquisite malice, a cunning predator who drinks deep of crimson life and eternal sin? Or maybe you are the witch, a master of the arcane who bends light and shadow to your will binding souls in spells of torment and desire.&lt;br /&gt;
&lt;br /&gt;
Your path is yours alone. Your survival depends on wit, power, and the will to dominate. Ascend through the ranks and etch your name in whispers of fear, or walk alone as an outlaw, carving your own legend in the darkness. Should you hunger for more, gather your kin and forge a dynasty, bound by blood and ambition. Raise your banner, form your clan, and engrave your legacy into the ancient scrolls of shadow.&lt;br /&gt;
&lt;br /&gt;
Together, you and your brethren shall build an empire of the night, where only the ruthless endure and the powerful reign supreme.&lt;br /&gt;
&lt;br /&gt;
The Darkness thrives on conflict, chaos, and seduction, the lifeblood of immersive, untamed roleplay. Here, there are no shackles, no politics, no chains of law to bind your imagination. In this world, you are the creator and destroyer, free to shape your domain as you see fit. Forge alliances under the pale moonlight… or shatter them with a whisper. Turn friends into foes, and foes into instruments of your will.&lt;br /&gt;
&lt;br /&gt;
In the Darkness, everything is possible.&lt;br /&gt;
&lt;br /&gt;
Only your imagination defines the limits&lt;br /&gt;
&lt;br /&gt;
and even that can be broken. &lt;br /&gt;
&lt;br /&gt;
= Descendants of Darkness LORE =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The First Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the heart of the Void, where even nothingness trembled, a will was born. It was not a god, not a mortal, not a creature. It was Darkness itself, an ancient consciousness with neither beginning nor end. It felt no mercy, no love, no rage. It only experienced hunger. The darkness did not speak. It remembered. It remembered what was never meant to be known, from its memory, it began to shape, not light, but absence. It carved realms of silence, seas of ink, and skies with no stars. It gave birth to its first childer: the Eclipsed, beings without flesh, without name, whose whispers still coil through mortal dreams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The War began&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the First God tore through the void and uttered “Let there be light”, it was not creation that began… it was war. Light did not banish the Darkness. It merely wounded it. It forced the darkness to retreat into the places the light could not touch, beneath the skin of the world, behind the thin curtain of mortal sight, but the Darkness was patient. Where light brought order, Darkness seeded desire. Where light built an empire, Darkness corrupted. Where light blessed, Darkness whispered promises that burned brighter than Heaven itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Descent of the Blood of The Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In time, from the wounded shadow came three born of the Abyss:&lt;br /&gt;
&lt;br /&gt;
1) Noctivus, the Silent King: first to drink the essence of stars, from whose blood the Vampires were born.&lt;br /&gt;
&lt;br /&gt;
2) Fenra, the Moonbeast: who tore the through the veil of light with fang and claw, birthing the Lycans.&lt;br /&gt;
&lt;br /&gt;
3) Seloria, the Witchmother: who stole the language of gods, weaving it with the whispers of the void to create the first Witches.&lt;br /&gt;
&lt;br /&gt;
They were not demons, nor angels.&lt;br /&gt;
&lt;br /&gt;
They were the Descendants of Darkness, the true inheritors of the world before the light. As the empire of the darkness grew all who opposed the light became soldiers and Aires to the throne of the darkness known in history as only The Descendants of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Covenant of Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the gods pushed their light into every corner of existence, these three knelt before the First Shadow and made a covenant: “We shall not fade. We shall endure beneath their gaze. In every shadow, we will breathe, when their light falters, we shall rise.” The Shadow wrapped them in silence and breathed eternity into their veins. Thus began the First Night. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Prophecy of the Last Dawn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The First Shadow sleeps still, coiled beneath the world, feeding on the light’s cracks, waiting for the final flicker of the sun. Its childer the Vampires, Witches, Lycans, and all who walk the dark, carry its blood, its power, and its curse. The prophecy is carved in centuries old obsidian: “When the final dawn bleeds black, the First Shadow shall wake. Those of the Dark shall inherit the bones of creation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is not a war between good and evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a return to what was here before light dared to shine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who walk in darkness do not follow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They only remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Main HUD =&lt;br /&gt;
Below is a link for an in-depth discussion about the Realm of Darkness HUD.&lt;br /&gt;
* [[Descendants of Darkness Main HUD|The Descendants of Darkness Main HUD]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16520</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16520"/>
		<updated>2026-02-28T20:51:16Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Descendants_of_Darkness_abomination_video.mp4|right|frameless]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;                                                                    =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;A Dark Immersive Roleplay System In Second Life&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&amp;lt;u&amp;gt;The History: The Descendants of Darkness emerged on November 6th, 2023.&amp;lt;/u&amp;gt;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Beneath the veil of eternal night lies a realm unlike any other, a grid-wide crucible of combat and live-action roleplay, forged within the shadowed depths of Second Life. This world was not crafted for the faint of heart. It was summoned, to ensnare those who crave power, immortality, and the intoxicating taste of darkness itself.&lt;br /&gt;
&lt;br /&gt;
Here, you shall abandon your mortal shell and embrace the void. Carve your destiny from the bones of your enemies and rise as a legend within the abyss. Will you become a feral lycan, driven by bloodlust and the savage strength of the moon’s curse? Or perhaps a vampire of exquisite malice, a cunning predator who drinks deep of crimson life and eternal sin? Or maybe you are the witch, a master of the arcane who bends light and shadow to your will binding souls in spells of torment and desire.&lt;br /&gt;
&lt;br /&gt;
Your path is yours alone. Your survival depends on wit, power, and the will to dominate. Ascend through the ranks and etch your name in whispers of fear, or walk alone as an outlaw, carving your own legend in the darkness. Should you hunger for more, gather your kin and forge a dynasty, bound by blood and ambition. Raise your banner, form your clan, and engrave your legacy into the ancient scrolls of shadow.&lt;br /&gt;
&lt;br /&gt;
Together, you and your brethren shall build an empire of the night, where only the ruthless endure and the powerful reign supreme.&lt;br /&gt;
&lt;br /&gt;
The Darkness thrives on conflict, chaos, and seduction, the lifeblood of immersive, untamed roleplay. Here, there are no shackles, no politics, no chains of law to bind your imagination. In this world, you are the creator and destroyer, free to shape your domain as you see fit. Forge alliances under the pale moonlight… or shatter them with a whisper. Turn friends into foes, and foes into instruments of your will.&lt;br /&gt;
&lt;br /&gt;
In the Darkness, everything is possible.&lt;br /&gt;
&lt;br /&gt;
Only your imagination defines the limits&lt;br /&gt;
&lt;br /&gt;
and even that can be broken. &lt;br /&gt;
&lt;br /&gt;
= Descendants of Darkness LORE =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The First Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the heart of the Void, where even nothingness trembled, a will was born. It was not a god, not a mortal, not a creature. It was Darkness itself, an ancient consciousness with neither beginning nor end. It felt no mercy, no love, no rage. It only experienced hunger. The darkness did not speak. It remembered. It remembered what was never meant to be known, from its memory, it began to shape, not light, but absence. It carved realms of silence, seas of ink, and skies with no stars. It gave birth to its first childer: the Eclipsed, beings without flesh, without name, whose whispers still coil through mortal dreams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The War began&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the First God tore through the void and uttered “Let there be light”, it was not creation that began… it was war. Light did not banish the Darkness. It merely wounded it. It forced the darkness to retreat into the places the light could not touch, beneath the skin of the world, behind the thin curtain of mortal sight, but the Darkness was patient. Where light brought order, Darkness seeded desire. Where light built an empire, Darkness corrupted. Where light blessed, Darkness whispered promises that burned brighter than Heaven itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Descent of the Blood of The Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In time, from the wounded shadow came three born of the Abyss:&lt;br /&gt;
&lt;br /&gt;
1) Noctivus, the Silent King: first to drink the essence of stars, from whose blood the Vampires were born.&lt;br /&gt;
&lt;br /&gt;
2) Fenra, the Moonbeast: who tore the through the veil of light with fang and claw, birthing the Lycans.&lt;br /&gt;
&lt;br /&gt;
3) Seloria, the Witchmother: who stole the language of gods, weaving it with the whispers of the void to create the first Witches.&lt;br /&gt;
&lt;br /&gt;
They were not demons, nor angels.&lt;br /&gt;
&lt;br /&gt;
They were the Descendants of Darkness, the true inheritors of the world before the light. As the empire of the darkness grew all who opposed the light became soldiers and Aires to the throne of the darkness known in history as only The Descendants of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Covenant of Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the gods pushed their light into every corner of existence, these three knelt before the First Shadow and made a covenant: “We shall not fade. We shall endure beneath their gaze. In every shadow, we will breathe, when their light falters, we shall rise.” The Shadow wrapped them in silence and breathed eternity into their veins. Thus began the First Night. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Prophecy of the Last Dawn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The First Shadow sleeps still, coiled beneath the world, feeding on the light’s cracks, waiting for the final flicker of the sun. Its childer the Vampires, Witches, Lycans, and all who walk the dark, carry its blood, its power, and its curse. The prophecy is carved in centuries old obsidian: “When the final dawn bleeds black, the First Shadow shall wake. Those of the Dark shall inherit the bones of creation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is not a war between good and evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a return to what was here before light dared to shine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who walk in darkness do not follow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They only remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Main HUD =&lt;br /&gt;
Below is a link for an in-depth discussion about the Realm of Darkness HUD.&lt;br /&gt;
* [[Descendants of Darkness Main HUD|The Descendants of Darkness Main HUD]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16519</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16519"/>
		<updated>2026-02-28T20:49:55Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;                                                                    =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;A Dark Immersive Roleplay System In Second Life&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&amp;lt;u&amp;gt;The History: The Descendants of Darkness emerged on November 6th, 2023.&amp;lt;/u&amp;gt;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Beneath the veil of eternal night lies a realm unlike any other, a grid-wide crucible of combat and live-action roleplay, forged within the shadowed depths of Second Life. This world was not crafted for the faint of heart. It was summoned, to ensnare those who crave power, immortality, and the intoxicating taste of darkness itself.&lt;br /&gt;
&lt;br /&gt;
Here, you shall abandon your mortal shell and embrace the void. Carve your destiny from the bones of your enemies and rise as a legend within the abyss. Will you become a feral lycan, driven by bloodlust and the savage strength of the moon’s curse? Or perhaps a vampire of exquisite malice, a cunning predator who drinks deep of crimson life and eternal sin? Or maybe you are the witch, a master of the arcane who bends light and shadow to your will binding souls in spells of torment and desire.&lt;br /&gt;
&lt;br /&gt;
Your path is yours alone. Your survival depends on wit, power, and the will to dominate. Ascend through the ranks and etch your name in whispers of fear, or walk alone as an outlaw, carving your own legend in the darkness. Should you hunger for more, gather your kin and forge a dynasty, bound by blood and ambition. Raise your banner, form your clan, and engrave your legacy into the ancient scrolls of shadow.&lt;br /&gt;
&lt;br /&gt;
Together, you and your brethren shall build an empire of the night, where only the ruthless endure and the powerful reign supreme.&lt;br /&gt;
&lt;br /&gt;
The Darkness thrives on conflict, chaos, and seduction, the lifeblood of immersive, untamed roleplay. Here, there are no shackles, no politics, no chains of law to bind your imagination. In this world, you are the creator and destroyer, free to shape your domain as you see fit. Forge alliances under the pale moonlight… or shatter them with a whisper. Turn friends into foes, and foes into instruments of your will.&lt;br /&gt;
&lt;br /&gt;
In the Darkness, everything is possible.&lt;br /&gt;
&lt;br /&gt;
Only your imagination defines the limits&lt;br /&gt;
&lt;br /&gt;
and even that can be broken. &lt;br /&gt;
&lt;br /&gt;
= Descendants of Darkness LORE =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The First Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the heart of the Void, where even nothingness trembled, a will was born. It was not a god, not a mortal, not a creature. It was Darkness itself, an ancient consciousness with neither beginning nor end. It felt no mercy, no love, no rage. It only experienced hunger. The darkness did not speak. It remembered. It remembered what was never meant to be known, from its memory, it began to shape, not light, but absence. It carved realms of silence, seas of ink, and skies with no stars. It gave birth to its first childer: the Eclipsed, beings without flesh, without name, whose whispers still coil through mortal dreams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The War began&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the First God tore through the void and uttered “Let there be light”, it was not creation that began… it was war. Light did not banish the Darkness. It merely wounded it. It forced the darkness to retreat into the places the light could not touch, beneath the skin of the world, behind the thin curtain of mortal sight, but the Darkness was patient. Where light brought order, Darkness seeded desire. Where light built an empire, Darkness corrupted. Where light blessed, Darkness whispered promises that burned brighter than Heaven itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Descent of the Blood of The Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In time, from the wounded shadow came three born of the Abyss:&lt;br /&gt;
&lt;br /&gt;
1) Noctivus, the Silent King: first to drink the essence of stars, from whose blood the Vampires were born.&lt;br /&gt;
&lt;br /&gt;
2) Fenra, the Moonbeast: who tore the through the veil of light with fang and claw, birthing the Lycans.&lt;br /&gt;
&lt;br /&gt;
3) Seloria, the Witchmother: who stole the language of gods, weaving it with the whispers of the void to create the first Witches.&lt;br /&gt;
&lt;br /&gt;
They were not demons, nor angels.&lt;br /&gt;
&lt;br /&gt;
They were the Descendants of Darkness, the true inheritors of the world before the light. As the empire of the darkness grew all who opposed the light became soldiers and Aires to the throne of the darkness known in history as only The Descendants of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Covenant of Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the gods pushed their light into every corner of existence, these three knelt before the First Shadow and made a covenant: “We shall not fade. We shall endure beneath their gaze. In every shadow, we will breathe, when their light falters, we shall rise.” The Shadow wrapped them in silence and breathed eternity into their veins. Thus began the First Night. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Prophecy of the Last Dawn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The First Shadow sleeps still, coiled beneath the world, feeding on the light’s cracks, waiting for the final flicker of the sun. Its childer the Vampires, Witches, Lycans, and all who walk the dark, carry its blood, its power, and its curse. The prophecy is carved in centuries old obsidian: “When the final dawn bleeds black, the First Shadow shall wake. Those of the Dark shall inherit the bones of creation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is not a war between good and evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a return to what was here before light dared to shine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who walk in darkness do not follow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They only remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Main HUD =&lt;br /&gt;
Below is a link for an in-depth discussion about the Realm of Darkness HUD.&lt;br /&gt;
* [[Descendants of Darkness Main HUD|The Descendants of Darkness Main HUD]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16518</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Main_Page&amp;diff=16518"/>
		<updated>2026-02-28T20:49:12Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Descendants of Darkness abomination video..mp4|thumb|Abomination]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;                                                                    =&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;A Dark Immersive Roleplay System In Second Life&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&amp;lt;u&amp;gt;The History: The Descendants of Darkness emerged on November 6th, 2023.&amp;lt;/u&amp;gt;&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Beneath the veil of eternal night lies a realm unlike any other, a grid-wide crucible of combat and live-action roleplay, forged within the shadowed depths of Second Life. This world was not crafted for the faint of heart. It was summoned, to ensnare those who crave power, immortality, and the intoxicating taste of darkness itself.&lt;br /&gt;
&lt;br /&gt;
Here, you shall abandon your mortal shell and embrace the void. Carve your destiny from the bones of your enemies and rise as a legend within the abyss. Will you become a feral lycan, driven by bloodlust and the savage strength of the moon’s curse? Or perhaps a vampire of exquisite malice, a cunning predator who drinks deep of crimson life and eternal sin? Or maybe you are the witch, a master of the arcane who bends light and shadow to your will binding souls in spells of torment and desire.&lt;br /&gt;
&lt;br /&gt;
Your path is yours alone. Your survival depends on wit, power, and the will to dominate. Ascend through the ranks and etch your name in whispers of fear, or walk alone as an outlaw, carving your own legend in the darkness. Should you hunger for more, gather your kin and forge a dynasty, bound by blood and ambition. Raise your banner, form your clan, and engrave your legacy into the ancient scrolls of shadow.&lt;br /&gt;
&lt;br /&gt;
Together, you and your brethren shall build an empire of the night, where only the ruthless endure and the powerful reign supreme.&lt;br /&gt;
&lt;br /&gt;
The Darkness thrives on conflict, chaos, and seduction, the lifeblood of immersive, untamed roleplay. Here, there are no shackles, no politics, no chains of law to bind your imagination. In this world, you are the creator and destroyer, free to shape your domain as you see fit. Forge alliances under the pale moonlight… or shatter them with a whisper. Turn friends into foes, and foes into instruments of your will.&lt;br /&gt;
&lt;br /&gt;
In the Darkness, everything is possible.&lt;br /&gt;
&lt;br /&gt;
Only your imagination defines the limits&lt;br /&gt;
&lt;br /&gt;
and even that can be broken. &lt;br /&gt;
&lt;br /&gt;
= Descendants of Darkness LORE =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The First Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the heart of the Void, where even nothingness trembled, a will was born. It was not a god, not a mortal, not a creature. It was Darkness itself, an ancient consciousness with neither beginning nor end. It felt no mercy, no love, no rage. It only experienced hunger. The darkness did not speak. It remembered. It remembered what was never meant to be known, from its memory, it began to shape, not light, but absence. It carved realms of silence, seas of ink, and skies with no stars. It gave birth to its first childer: the Eclipsed, beings without flesh, without name, whose whispers still coil through mortal dreams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The War began&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the First God tore through the void and uttered “Let there be light”, it was not creation that began… it was war. Light did not banish the Darkness. It merely wounded it. It forced the darkness to retreat into the places the light could not touch, beneath the skin of the world, behind the thin curtain of mortal sight, but the Darkness was patient. Where light brought order, Darkness seeded desire. Where light built an empire, Darkness corrupted. Where light blessed, Darkness whispered promises that burned brighter than Heaven itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Descent of the Blood of The Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In time, from the wounded shadow came three born of the Abyss:&lt;br /&gt;
&lt;br /&gt;
1) Noctivus, the Silent King: first to drink the essence of stars, from whose blood the Vampires were born.&lt;br /&gt;
&lt;br /&gt;
2) Fenra, the Moonbeast: who tore the through the veil of light with fang and claw, birthing the Lycans.&lt;br /&gt;
&lt;br /&gt;
3) Seloria, the Witchmother: who stole the language of gods, weaving it with the whispers of the void to create the first Witches.&lt;br /&gt;
&lt;br /&gt;
They were not demons, nor angels.&lt;br /&gt;
&lt;br /&gt;
They were the Descendants of Darkness, the true inheritors of the world before the light. As the empire of the darkness grew all who opposed the light became soldiers and Aires to the throne of the darkness known in history as only The Descendants of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Covenant of Shadow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the gods pushed their light into every corner of existence, these three knelt before the First Shadow and made a covenant: “We shall not fade. We shall endure beneath their gaze. In every shadow, we will breathe, when their light falters, we shall rise.” The Shadow wrapped them in silence and breathed eternity into their veins. Thus began the First Night. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Prophecy of the Last Dawn&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The First Shadow sleeps still, coiled beneath the world, feeding on the light’s cracks, waiting for the final flicker of the sun. Its childer the Vampires, Witches, Lycans, and all who walk the dark, carry its blood, its power, and its curse. The prophecy is carved in centuries old obsidian: “When the final dawn bleeds black, the First Shadow shall wake. Those of the Dark shall inherit the bones of creation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is not a war between good and evil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a return to what was here before light dared to shine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who walk in darkness do not follow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They only remember.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Main HUD =&lt;br /&gt;
Below is a link for an in-depth discussion about the Realm of Darkness HUD.&lt;br /&gt;
* [[Descendants of Darkness Main HUD|The Descendants of Darkness Main HUD]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=File:Descendants_of_Darkness_abomination_video.mp4&amp;diff=16517</id>
		<title>File:Descendants of Darkness abomination video.mp4</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=File:Descendants_of_Darkness_abomination_video.mp4&amp;diff=16517"/>
		<updated>2026-02-28T20:48:41Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16516</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16516"/>
		<updated>2026-02-28T19:47:32Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Abominations =&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
* Rare spawns among humans; you’ll encounter them only occasionally.&lt;br /&gt;
* Carry more blood than any human.&lt;br /&gt;
* Each one grants its own Essence reward when slain.&lt;br /&gt;
* Every abomination kill is permanent and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
== What Are Abominations ==&lt;br /&gt;
Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.&lt;br /&gt;
&lt;br /&gt;
== Rewards &amp;amp; Tracking ==&lt;br /&gt;
* Abominations bleed heavy; expect larger blood stores than ordinary humans.&lt;br /&gt;
* Essence reward is unique per abomination—claim it by landing the killing blow.&lt;br /&gt;
* Your kill is written to the ledger forever and also tallies toward human kills.&lt;br /&gt;
* Some abominations return after death; if they rise again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
== Hunt &amp;amp; Discover ==&lt;br /&gt;
* Stay alert when scanning humans—an abomination may be hiding in plain sight.&lt;br /&gt;
* Keep notes of names you spot; confirmed kills are broadcast to the community.&lt;br /&gt;
* Watch for kill posts on Discord and compare them to your own sightings.&lt;br /&gt;
* Travel prepared: a lone hunter can earn glory, but packs secure the bounty.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards &amp;amp; Ledger ==&lt;br /&gt;
* Track the hunt on the [[Special:AbominationView|Abomination View]] (alive / dead status). &amp;lt;!-- Placeholder link label; update target if different --&amp;gt;&lt;br /&gt;
* Compete on the [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kill Leaderboard] (login required).&lt;br /&gt;
* Your name is etched beside every abomination you slay—make the list bleed your color.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16515</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16515"/>
		<updated>2026-02-28T19:43:57Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Placeholder image slot; replace with an actual file when available. --&amp;gt;[[File:Descendants of Darkness abomination video..mp4|thumb|Abomination.]]&lt;br /&gt;
&#039;&#039;(Image to be added)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Abominations =&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
* Rare spawns among humans; you’ll encounter them only occasionally.&lt;br /&gt;
* Carry more blood than any human.&lt;br /&gt;
* Each one grants its own Essence reward when slain.&lt;br /&gt;
* Every abomination kill is permanent and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
== What Are Abominations ==&lt;br /&gt;
Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.&lt;br /&gt;
&lt;br /&gt;
== Rewards &amp;amp; Tracking ==&lt;br /&gt;
* Abominations bleed heavy; expect larger blood stores than ordinary humans.&lt;br /&gt;
* Essence reward is unique per abomination—claim it by landing the killing blow.&lt;br /&gt;
* Your kill is written to the ledger forever and also tallies toward human kills.&lt;br /&gt;
* Some abominations return after death; if they rise again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
== Hunt &amp;amp; Discover ==&lt;br /&gt;
* Stay alert when scanning humans—an abomination may be hiding in plain sight.&lt;br /&gt;
* Keep notes of names you spot; confirmed kills are broadcast to the community.&lt;br /&gt;
* Watch for kill posts on Discord and compare them to your own sightings.&lt;br /&gt;
* Travel prepared: a lone hunter can earn glory, but packs secure the bounty.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards &amp;amp; Ledger ==&lt;br /&gt;
* Track the hunt on the [[Special:AbominationView|Abomination View]] (alive / dead status). &amp;lt;!-- Placeholder link label; update target if different --&amp;gt;&lt;br /&gt;
* Compete on the [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kill Leaderboard] (login required).&lt;br /&gt;
* Your name is etched beside every abomination you slay—make the list bleed your color.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16512</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16512"/>
		<updated>2026-02-28T18:27:20Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Placeholder image slot; replace with an actual file when available. --&amp;gt;&lt;br /&gt;
&#039;&#039;(Image to be added)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Abominations =&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
* Rare spawns among humans; you’ll encounter them only occasionally.&lt;br /&gt;
* Carry more blood than any human.&lt;br /&gt;
* Each one grants its own Essence reward when slain.&lt;br /&gt;
* Every abomination kill is permanent and also counts as a human kill.&lt;br /&gt;
&lt;br /&gt;
== What Are Abominations ==&lt;br /&gt;
Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.&lt;br /&gt;
&lt;br /&gt;
== Rewards &amp;amp; Tracking ==&lt;br /&gt;
* Abominations bleed heavy; expect larger blood stores than ordinary humans.&lt;br /&gt;
* Essence reward is unique per abomination—claim it by landing the killing blow.&lt;br /&gt;
* Your kill is written to the ledger forever and also tallies toward human kills.&lt;br /&gt;
* Some abominations return after death; if they rise again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
== Hunt &amp;amp; Discover ==&lt;br /&gt;
* Stay alert when scanning humans—an abomination may be hiding in plain sight.&lt;br /&gt;
* Keep notes of names you spot; confirmed kills are broadcast to the community.&lt;br /&gt;
* Watch for kill posts on Discord and compare them to your own sightings.&lt;br /&gt;
* Travel prepared: a lone hunter can earn glory, but packs secure the bounty.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards &amp;amp; Ledger ==&lt;br /&gt;
* Track the hunt on the [[Special:AbominationView|Abomination View]] (alive / dead status). &amp;lt;!-- Placeholder link label; update target if different --&amp;gt;&lt;br /&gt;
* Compete on the [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kill Leaderboard] (login required).&lt;br /&gt;
* Your name is etched beside every abomination you slay—make the list bleed your color.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Test_Page&amp;diff=16511</id>
		<title>Test Page</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Test_Page&amp;diff=16511"/>
		<updated>2026-02-28T18:04:31Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Sample page for CLI workflow verification. Safe to edit or delete. --&amp;gt;&lt;br /&gt;
{{Short description|Sample page to verify CLI publishing}}&lt;br /&gt;
&lt;br /&gt;
= Test Page =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This is a sample page created to test the CLI publish workflow. Replace this text with real content when ready.&lt;br /&gt;
&lt;br /&gt;
== Key Points ==&lt;br /&gt;
* Bullet one&lt;br /&gt;
* Bullet two&lt;br /&gt;
* Bullet three&lt;br /&gt;
* Published via CLI on 2026-02-28 to verify author attribution.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sandbox]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Test_Page&amp;diff=16510</id>
		<title>Test Page</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Test_Page&amp;diff=16510"/>
		<updated>2026-02-28T18:03:49Z</updated>

		<summary type="html">&lt;p&gt;Ninja: CLI publish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Sample page for CLI workflow verification. Safe to edit or delete. --&amp;gt;&lt;br /&gt;
{{Short description|Sample page to verify CLI publishing}}&lt;br /&gt;
&lt;br /&gt;
= Test Page =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This is a sample page created to test the CLI publish workflow. Replace this text with real content when ready.&lt;br /&gt;
&lt;br /&gt;
== Key Points ==&lt;br /&gt;
* Bullet one&lt;br /&gt;
* Bullet two&lt;br /&gt;
* Bullet three&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sandbox]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16509</id>
		<title>In-World Devices</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16509"/>
		<updated>2026-01-13T20:49:38Z</updated>

		<summary type="html">&lt;p&gt;Ninja: /* Blood Well */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resting Nexus=&lt;br /&gt;
[[File:RestingNexus400x400.png|thumb|Resting Nexus|border|left]]&lt;br /&gt;
The Resting Nexus offers protection from blood loss for a specified duration, currently set at 14 days. You have the choice to age during this period or remain unchanged. Opting for 14 days without aging incurs a fee of 250 Lindens, while choosing aging costs 500 Lindens. Aging occurs gradually, with one night passing for every two days, ensuring a balanced progression. This duration was chosen to maintain fairness, preventing abuse by creating alternate accounts solely for aging. The Resting Nexus provides security during periods of absence from the computer, yet players remain vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Blood Well=&lt;br /&gt;
[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
The Blood Well has multiple uses. You can deposit blood, withdraw blood, or transfer blood to another player. To use the Blood Well, it costs 5 Lindens to deposit, withdraw, or transfer. &lt;br /&gt;
&lt;br /&gt;
If you deposit blood, it will add the amount of blood you deposited to the total amount you have deposited. It will also deduct that amount of blood from you in-world. &lt;br /&gt;
&lt;br /&gt;
When you withdraw blood, the amount you withdraw will be added to your total blood in-world. &lt;br /&gt;
&lt;br /&gt;
For transferring blood to another player, you will need to enter the key of the other player. Once you&#039;ve clicked on the device to pay, the other player can access the blood by withdrawing it from the Blood Well.&lt;br /&gt;
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=Species Change=&lt;br /&gt;
[[File:SpeciesChange400x400.png|left|thumb|Species Change Device]]&lt;br /&gt;
&lt;br /&gt;
The Species Change Device allows you to change your species. If you&#039;re a vampire, you can switch to a lycan or witch, and vice versa. The cost to use the device is 2,500 Lindens. This price is set to discourage people from abusing the device and constantly changing species.&lt;br /&gt;
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=Reawakening Shrine=&lt;br /&gt;
[[File:ReawakeningShrine400x400.png|left|thumb|Reawakening Shrine]]&lt;br /&gt;
The Reawakening Shrine is an animated device that revives a player. To operate the Reawakening Shrine, two players are required. The player who needs to be revived sits on the device first, followed by the player who will perform the revival. Two essences will be taken from the reviving player. The revived player will be restored with 1.000 liters of blood.&lt;br /&gt;
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=Elixirs=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RevivalElixir400x400.png|Revival Elixir&lt;br /&gt;
File:BreathOfVitality400x400.png|Breath of Vitality Elixir&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Revival Elixir(red) is used to revive dead players, while the Breath of Vitality Elixir(teal) restores avatars that have been killed by someone feeding from them. These aren&#039;t players in the game. The current price for each elixirs is 250 Lindens, and you can purchase them at the Realm of Darkness land. To buy the Revival Elixir, right-click on the elixir and pay 250 Lindens. Once purchased, right-click to take it into your inventory. After that, attach it to your avatar. Click on the elixir in your hand, and a menu to open the bottle will appear. You&#039;ll be asked to confirm if you want to drink it. Select &amp;quot;yes&amp;quot; to be revived with full health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Essence Chest=&lt;br /&gt;
[[File:EssenceChest400x400.png|left|thumb]]&lt;br /&gt;
The Essence Chest serves as a secure repository for your essence. Upon your demise, your essence would otherwise be lost, making it advisable to store it within the chest to prevent any loss. With the Essence Chest, you have the capability to deposit and withdraw essence at will. Moreover, you retain control over who can access your stored essence, with options to limit access to yourself, a select group, or open it to everyone. Additionally, you can track all transactions made with your essence through the transaction history feature. This provides transparency regarding who has withdrawn essence from your Chest. Finally, you have the ability to customize the appearance of your Essence Chest by selecting from various texture colors, including Gold, Blue, and Black.&lt;br /&gt;
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=Overseer=&lt;br /&gt;
[[File:Overseer.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Overseer is a device designed to monitor another player or yourself. If the monitored player is attacked, you will receive a notification in nearby chat and on Discord (if you&#039;ve added a webhook). Alerts are sent within 15 minutes of the occurrence, as the server checks for attacks every fifteen minutes on the hour. If an attack has occurred, you will receive the alert.&lt;br /&gt;
&lt;br /&gt;
You can review the tracked player&#039;s attack logs for up to three days, view their death logs (including the number of deaths and the cause), and access their kill logs. Additionally, you can remotely feed a player who has been offline for at least four hours at a cost of 100 lindens per liter. This feature is useful if a player is unable to log in to feed themselves.&lt;br /&gt;
&lt;br /&gt;
To use the Overseer, rez it out and touch it. You can add yourself to the Overseer, or if you&#039;re monitoring another player, have them touch it as well. Both players must be alive, although the tracked player can be resting. The hover text will change color from green to yellow or red, depending on the tracked player&#039;s health.&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The options for the Overseer are listed below:&lt;br /&gt;
&lt;br /&gt;
   1. Donate Blood&lt;br /&gt;
&lt;br /&gt;
   2. View Attack Logs&lt;br /&gt;
&lt;br /&gt;
   3. View Kill Logs&lt;br /&gt;
&lt;br /&gt;
   4. View Death Logs&lt;br /&gt;
&lt;br /&gt;
   5. Turn Off Attack Alert&lt;br /&gt;
&lt;br /&gt;
   6. Turn Off Near Starvation Alert&lt;br /&gt;
&lt;br /&gt;
  7.  Set Starvation Alert&lt;br /&gt;
&lt;br /&gt;
   8. Remove Player from Overseer&lt;br /&gt;
&lt;br /&gt;
   9. Add Discord Webhook&lt;br /&gt;
&lt;br /&gt;
Note: The options won&#039;t be available if the tracked player is dead. The only available option will be to remove the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Donate Blood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   To donate blood, the player must have been offline for at least 4 hours. You will need to accept the debit permissions that pop up, which allow the Overseer to credit your account. The cost is 50 lindens per 0.500 liters, and the blood donation menu will allow you to increment the amount of donated blood in 0.500-liter increments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. View Attack Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When viewing the attack logs, you can choose to see logs for today, yesterday, or the day before. Below is an example of a single attack log:&lt;br /&gt;
&lt;br /&gt;
   ╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
   ║ Date: Aug 12, 2024 09:59:08 AM&lt;br /&gt;
&lt;br /&gt;
   ║ Attacker: xƝιηJα Rуσʂհiη (ninja.nova)&lt;br /&gt;
&lt;br /&gt;
   ║ Victim: JusϮice Chemistry (portexploits)&lt;br /&gt;
&lt;br /&gt;
   ║ Damage done: 0.086&lt;br /&gt;
&lt;br /&gt;
   ║ Victim&#039;s Health: 1.613&lt;br /&gt;
&lt;br /&gt;
   ║ Location: Social Island 10&lt;br /&gt;
&lt;br /&gt;
   ║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
&lt;br /&gt;
   ║ Page 10 of 29 of attack logs.&lt;br /&gt;
&lt;br /&gt;
   ╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The logs, including the death and kill logs, work on a paging system. You can see four attacks per page, with up to four pages. Once all four pages are printed, you&#039;ll be asked if you want to view more attacks. If you click &#039;more,&#039; four older pages will print out, each with four attacks, and so on. As the printout occurs, think of it as a book where the most recent attacks are on the highest page numbers. When you print out the logs, the most recent attacks will appear at the top of the Nearby chat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. View Kill Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the kill logs will show you all the times the player has killed someone else, including the timestamp, location, and total kills. Below is an example of a kill log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Mar 23, 2024 02:49:36 PM&lt;br /&gt;
&lt;br /&gt;
║ Victim: Bella (bankfamily)&lt;br /&gt;
&lt;br /&gt;
║ Killed by JusϮice Chemistry (portexploits)&lt;br /&gt;
&lt;br /&gt;
║ Location: Bellisseria Fairgrounds&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Bellisseria Fairgrounds (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 9 of 13 of kill logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ JusϮice Chemistry (portexploits) has a total of 50 kills.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
   The paging system is similar to the one described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. View Death Logs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Viewing the death logs allows you to see how many times the player has died and the cause of death. Below is an example of a death log:&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ Date: Jul 13, 2024 08:36:54 PM&lt;br /&gt;
&lt;br /&gt;
║ Victim: JusϮice Chemistry (portexploits)&lt;br /&gt;
&lt;br /&gt;
║ Killed by Delina Di Marly (delinamarly)&lt;br /&gt;
&lt;br /&gt;
║ Location: Social Island 10&lt;br /&gt;
&lt;br /&gt;
║ Teleport to Social Island 10 (128,128,25)&lt;br /&gt;
&lt;br /&gt;
║ Page 18 of 22 of death logs.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
╔═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⊰&lt;br /&gt;
&lt;br /&gt;
║ JusϮice Chemistry (portexploits) has died 87 times.&lt;br /&gt;
&lt;br /&gt;
╚═⊱⋅•∙•⋅⋅•⋅⋅•⋅⊱⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅∙•⋅⊰&lt;br /&gt;
&lt;br /&gt;
The paging system is the same as described in the &amp;quot;View Attack Logs&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Turn Off Attack Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the attack alert, you will no longer receive nearby chat messages when the player is attacked. This also includes messages sent via the Discord webhook.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Turn Off Near Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you turn off the near starvation alert, you will not receive a nearby chat message when the player is close to dying from lack of feeding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Set Starvation Alert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you select this option, you can choose to be alerted 1, 2, or 3 days before the player is expected to die from lack of feeding. For example, if you select 1 day, you will receive a notification in nearby chat and on Discord when the player is within one day of dying due to starvation. If you have it set to one day and you get the alert, the player will die at midnight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. Remove Player from Overseer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   When you remove the player from the Overseer, you will no longer receive notifications about them, and you can add a new player. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. Add Discord Webhook&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   This option will allow you to enter a Discord Webhook URL to receive alerts via Discord. When the player is attacked or near death, a message will be sent to your designated Discord channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Add a Webhook to the Overseer&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Create a Discord Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* Open Discord and navigate to the server where you want the notifications to be sent.&lt;br /&gt;
#* Click on the server name at the top left, then select &#039;&#039;&#039;Server Settings&#039;&#039;&#039; from the dropdown menu.&lt;br /&gt;
#* In the sidebar, click on &#039;&#039;&#039;Integrations&#039;&#039;&#039;.&lt;br /&gt;
#* Under &#039;&#039;&#039;Webhooks&#039;&#039;&#039;, click &#039;&#039;&#039;Create Webhook&#039;&#039;&#039;.&lt;br /&gt;
#* Choose the channel where you want the notifications to appear.&lt;br /&gt;
#* Customize the name and avatar of the webhook if desired.&lt;br /&gt;
#* Click &#039;&#039;&#039;Copy Webhook URL&#039;&#039;&#039; to save the URL to your clipboard.&lt;br /&gt;
# &#039;&#039;&#039;Add the Webhook URL to the Overseer:&#039;&#039;&#039;&lt;br /&gt;
#* Touch the Overseer to bring up the menu.&lt;br /&gt;
#* Select option 9 to add the webhook to the Overseer.&lt;br /&gt;
#* Paste the Webhook URL you copied earlier into this field.&lt;br /&gt;
#* Confirm the changes to save the webhook.&lt;br /&gt;
# &#039;&#039;&#039;Test the Webhook:&#039;&#039;&#039;&lt;br /&gt;
#* After adding the webhook, it’s a good idea to test it to ensure everything is working correctly.&lt;br /&gt;
#* You can either simulate an attack on the monitored player.&lt;br /&gt;
#* Check the designated Discord channel to see if the notification appears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trial of Shadows=&lt;br /&gt;
{{:Trial of Shadows}}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=File:Blood_Well_2026-01-13.png&amp;diff=16508</id>
		<title>File:Blood Well 2026-01-13.png</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=File:Blood_Well_2026-01-13.png&amp;diff=16508"/>
		<updated>2026-01-13T20:49:19Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blood well&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Player_Hierarchy&amp;diff=16507</id>
		<title>Player Hierarchy</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Player_Hierarchy&amp;diff=16507"/>
		<updated>2025-12-25T00:12:47Z</updated>

		<summary type="html">&lt;p&gt;Ninja: /* Arch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
= Player =&lt;br /&gt;
When someone becomes a player, they are not affiliated with any family. They are considered a solitary player. The person who converted the player may choose to bring them into a family. If they do not, the player remains solitary. Solitary players are only bound by the system rules. If they are not a solitary player, they may be bound to the family rules. Moving from the concept of solitary players and their rules, let&#039;s delve into the structure of Houses/Packs/Circles.&lt;br /&gt;
&lt;br /&gt;
= Houses/Packs/Covens =&lt;br /&gt;
&lt;br /&gt;
A house consists exclusively of vampires, a pack exclusively of lycans, and a circle exclusively of witches. These formations cannot contain various species as it would contradict the roleplay. To create a house/pack/coven a player must have 10 or more followers and also pay the fee of 1000 Lindens. Currently, in the beta phase, the follower count is set to five followers.&lt;br /&gt;
&lt;br /&gt;
= Clans =&lt;br /&gt;
&lt;br /&gt;
A clan can include two or more houses, packs, or covens, either individually or in any combination. The clan is owned by the clan leader, known as the sovereign. Occasionally, there are two owners, with the second being the co-sovereign. After the sovereigns in leadership come the Ambassador, and finally, the Proxy. To start your own clan, you must meet the requirements below.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Approximately 25 active members within your house (not including alts or inactive accounts).&lt;br /&gt;
Payment of the clan creation fee (20,000 Lindens).&lt;br /&gt;
Completion and submission of the [https://docs.google.com/forms/d/e/1FAIpQLSf49QRpPqZKhS6ve9X4_rH7ie-agoDd5xR2iV9BqBARSXHb8A/viewform Clan Application Form] here.&lt;br /&gt;
Must include two or more houses.&lt;br /&gt;
Can pledge loyalty to an arch and encompass houses, packs, and covens.&lt;br /&gt;
&lt;br /&gt;
= Bloodlines =&lt;br /&gt;
In the Realm of Darkness, a bloodline refers to a lineage or lineage-based group of individuals who share a common ancestry, heritage, or set of characteristics. These traits could include specific physical traits, a shared history, or even a common destiny. Bloodlines often hold significance within the world&#039;s lore, with members typically inheriting their status or abilities from their ancestors. They may form organized societies or factions within the world, each with its hierarchy, traditions, and goals. Bloodlines can play a central role in shaping the narrative, providing a framework for character development, conflict, and world-building within The Realm of Darkness.&lt;br /&gt;
&lt;br /&gt;
= Arch =&lt;br /&gt;
An arch represents the highest position a player can hold within the hierarchy of a bloodline. Serving as the progenitor of the bloodline, the arch holds a revered and influential role, in guiding and inspiring their fellow players while upholding the values of fairness, integrity, and collaboration. As the ultimate authority, the arch initiates the creation of new bloodlines and oversees the community&#039;s growth and development. To ascend to the esteemed position of Arch within Descendants of Darkness, one must not only have 125 total members, but they must also embody the ideals of leadership, community, and progress. Below are the guidelines outlining what it takes to become an Arch, ensuring that those who hold this position are dedicated to the betterment of their bloodline and the system at large.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Engagement&#039;&#039;&#039;: Archs must actively engage with the community, fostering a positive and inclusive environment within the bloodline. They should participate in discussions, events, and help resolve conflicts among members impartially. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership Skills&#039;&#039;&#039;: Archs should demonstrate strong leadership qualities, such as effective communication, decision-making, and problem-solving skills. They should be able to inspire and motivate others, leading by example and guiding members toward common goals. Commitment to Improvement: Archs must show a commitment to continuously improving the bloodline and the community as a whole. They should be open to feedback, willing to listen to suggestions from other members, and actively seek ways to enhance the experience. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairness and Impartiality&#039;&#039;&#039;: Archs should be fair and impartial in their dealings with other members, avoiding favoritism or bias. They must uphold the rules and standards of the community, ensuring that all members are treated equally and respectfully. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collaborative Spirit&#039;&#039;&#039;: Archs should encourage collaboration and teamwork among members, promoting cooperation and mutual support. They should be able to delegate tasks effectively and recognize the contributions of others to the bloodline&#039;s success. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision for the Bloodline&#039;&#039;&#039;: Archs should have a clear vision for the bloodline&#039;s future, with goals that align with the interests and aspirations of its members. They should be able to articulate this vision and inspire others to work towards it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomacy and Conflict Resolution&#039;&#039;&#039;: Archs must possess diplomatic skills, able to navigate conflicts and disagreements peacefully and constructively. They should strive to maintain harmony within the bloodline and mediate disputes when necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adherence to Ethical Standards&#039;&#039;&#039;: Archs should adhere to ethical standards, acting with integrity and honesty in all their interactions. They should prioritize the well-being of the community and avoid actions that could harm or disadvantage other members. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge and Experience&#039;&#039;&#039;: Archs should have a good understanding of the lore and dynamics of the bloodline. They should also have experience in leadership roles or relevant areas that contribute to their effectiveness as an Arch. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continuous Learning and Adaptability&#039;&#039;&#039;: Archs should be willing to learn and adapt to new challenges and changes within the community. They should stay informed about updates, trends, and best practices to keep the bloodline vibrant and competitive.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16506</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16506"/>
		<updated>2025-11-14T06:38:44Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16505</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16505"/>
		<updated>2025-11-14T06:37:47Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ============================================================&lt;br /&gt;
   DESCENDANTS OF DARKNESS — GOTHIC DARK THEME (MEDIK)&lt;br /&gt;
   ============================================================ */&lt;br /&gt;
&lt;br /&gt;
/* 0. Global reset: stop any skin element from forcing a white background */&lt;br /&gt;
.skin-medik *,&lt;br /&gt;
.skin-medik *::before,&lt;br /&gt;
.skin-medik *::after {&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 1. Base page background &amp;amp; text */&lt;br /&gt;
.skin-medik html,&lt;br /&gt;
.skin-medik body {&lt;br /&gt;
    background-color: #050509 !important;   /* almost black */&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 2. Main content area */&lt;br /&gt;
.skin-medik .mw-body,&lt;br /&gt;
.skin-medik #content,&lt;br /&gt;
.skin-medik .mw-content-container {&lt;br /&gt;
    background-color: #09090f !important;   /* slightly lighter panel */&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
.skin-medik .mw-body h1,&lt;br /&gt;
.skin-medik .mw-body h2,&lt;br /&gt;
.skin-medik .mw-body h3,&lt;br /&gt;
.skin-medik .mw-body h4,&lt;br /&gt;
.skin-medik .mw-body h5 {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 3. Top bar / navbar – solid black */&lt;br /&gt;
.skin-medik .navbar,&lt;br /&gt;
.skin-medik .navbar-default,&lt;br /&gt;
.skin-medik #mw-head {&lt;br /&gt;
    background-color: #000000 !important;&lt;br /&gt;
    border-bottom: 1px solid #222 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top-left wiki name in the bar (white, not red) */&lt;br /&gt;
.skin-medik .navbar-brand,&lt;br /&gt;
.skin-medik .navbar-brand a {&lt;br /&gt;
    color: #f5f5f5 !important;&lt;br /&gt;
    text-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 4. Sidebar – dark, no white behind it */&lt;br /&gt;
.skin-medik #mw-panel {&lt;br /&gt;
    background-color: #050509 !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar headings (Introduction, HUD Guide, etc.) */&lt;br /&gt;
.skin-medik #mw-panel .portal h3 {&lt;br /&gt;
    color: #d64040 !important;  /* red section titles */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
.skin-medik #mw-panel a {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-medik #mw-panel a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 5. Article links (the ones in page content) */&lt;br /&gt;
.skin-medik .mw-body a,&lt;br /&gt;
.skin-medik .mw-body a:visited {&lt;br /&gt;
    color: #d64040 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-medik .mw-body a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 6. TOC, infoboxes, tables */&lt;br /&gt;
.skin-medik .toc,&lt;br /&gt;
.skin-medik .infobox,&lt;br /&gt;
.skin-medik .wikitable,&lt;br /&gt;
.skin-medik table {&lt;br /&gt;
    background-color: #101018 !important;&lt;br /&gt;
    border-color: #2a2a3a !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 7. Kill any remaining white strips/wrappers explicitly */&lt;br /&gt;
.skin-medik #mw-head-base,&lt;br /&gt;
.skin-medik #mw-page-base,&lt;br /&gt;
.skin-medik #mw-wrapper,&lt;br /&gt;
.skin-medik .mw-page-container,&lt;br /&gt;
.skin-medik .mw-page-container-inner {&lt;br /&gt;
    background-color: #050509 !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 8. Logo – keep its original colours */&lt;br /&gt;
.skin-medik .mw-wiki-logo,&lt;br /&gt;
.skin-medik #p-logo a,&lt;br /&gt;
.skin-medik .mw-logo-icon img {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ==== NAV BAR &amp;amp; DROPDOWN FIXES (MEDIK) ==== */&lt;br /&gt;
&lt;br /&gt;
/* Top nav links (Main Page / Discussion / Actions / Tools etc.) */&lt;br /&gt;
.skin-medik .navbar-nav &amp;gt; li &amp;gt; a {&lt;br /&gt;
    color: #f0f0f0 !important;          /* light text on black bar */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Active/open nav item */&lt;br /&gt;
.skin-medik .navbar-nav &amp;gt; .open &amp;gt; a,&lt;br /&gt;
.skin-medik .navbar-nav &amp;gt; .open &amp;gt; a:focus,&lt;br /&gt;
.skin-medik .navbar-nav &amp;gt; .open &amp;gt; a:hover {&lt;br /&gt;
    background-color: #151520 !important;&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Dropdown menu panel (for Actions, Tools, etc.) */&lt;br /&gt;
.skin-medik .dropdown-menu {&lt;br /&gt;
    background-color: #101018 !important;   /* dark panel, not invisible */&lt;br /&gt;
    border: 1px solid #2a2a3a !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Links inside dropdown */&lt;br /&gt;
.skin-medik .dropdown-menu &amp;gt; li &amp;gt; a,&lt;br /&gt;
.skin-medik .dropdown-menu &amp;gt; li &amp;gt; a:link,&lt;br /&gt;
.skin-medik .dropdown-menu &amp;gt; li &amp;gt; a:visited {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hover on dropdown items */&lt;br /&gt;
.skin-medik .dropdown-menu &amp;gt; li &amp;gt; a:hover,&lt;br /&gt;
.skin-medik .dropdown-menu &amp;gt; li &amp;gt; a:focus {&lt;br /&gt;
    background-color: #191926 !important;&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16504</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16504"/>
		<updated>2025-11-14T06:31:34Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ============================================================&lt;br /&gt;
   DESCENDANTS OF DARKNESS — GOTHIC DARK THEME (MEDIK)&lt;br /&gt;
   ============================================================ */&lt;br /&gt;
&lt;br /&gt;
/* 0. Global reset: stop any skin element from forcing a white background */&lt;br /&gt;
.skin-medik *,&lt;br /&gt;
.skin-medik *::before,&lt;br /&gt;
.skin-medik *::after {&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 1. Base page background &amp;amp; text */&lt;br /&gt;
.skin-medik html,&lt;br /&gt;
.skin-medik body {&lt;br /&gt;
    background-color: #050509 !important;   /* almost black */&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 2. Main content area */&lt;br /&gt;
.skin-medik .mw-body,&lt;br /&gt;
.skin-medik #content,&lt;br /&gt;
.skin-medik .mw-content-container {&lt;br /&gt;
    background-color: #09090f !important;   /* slightly lighter panel */&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
.skin-medik .mw-body h1,&lt;br /&gt;
.skin-medik .mw-body h2,&lt;br /&gt;
.skin-medik .mw-body h3,&lt;br /&gt;
.skin-medik .mw-body h4,&lt;br /&gt;
.skin-medik .mw-body h5 {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 3. Top bar / navbar – solid black */&lt;br /&gt;
.skin-medik .navbar,&lt;br /&gt;
.skin-medik .navbar-default,&lt;br /&gt;
.skin-medik #mw-head {&lt;br /&gt;
    background-color: #000000 !important;&lt;br /&gt;
    border-bottom: 1px solid #222 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top-left wiki name in the bar (white, not red) */&lt;br /&gt;
.skin-medik .navbar-brand,&lt;br /&gt;
.skin-medik .navbar-brand a {&lt;br /&gt;
    color: #f5f5f5 !important;&lt;br /&gt;
    text-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 4. Sidebar – dark, no white behind it */&lt;br /&gt;
.skin-medik #mw-panel {&lt;br /&gt;
    background-color: #050509 !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar headings (Introduction, HUD Guide, etc.) */&lt;br /&gt;
.skin-medik #mw-panel .portal h3 {&lt;br /&gt;
    color: #d64040 !important;  /* red section titles */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
.skin-medik #mw-panel a {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-medik #mw-panel a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 5. Article links (the ones in page content) */&lt;br /&gt;
.skin-medik .mw-body a,&lt;br /&gt;
.skin-medik .mw-body a:visited {&lt;br /&gt;
    color: #d64040 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.skin-medik .mw-body a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 6. TOC, infoboxes, tables */&lt;br /&gt;
.skin-medik .toc,&lt;br /&gt;
.skin-medik .infobox,&lt;br /&gt;
.skin-medik .wikitable,&lt;br /&gt;
.skin-medik table {&lt;br /&gt;
    background-color: #101018 !important;&lt;br /&gt;
    border-color: #2a2a3a !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 7. Kill any remaining white strips/wrappers explicitly */&lt;br /&gt;
.skin-medik #mw-head-base,&lt;br /&gt;
.skin-medik #mw-page-base,&lt;br /&gt;
.skin-medik #mw-wrapper,&lt;br /&gt;
.skin-medik .mw-page-container,&lt;br /&gt;
.skin-medik .mw-page-container-inner {&lt;br /&gt;
    background-color: #050509 !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 8. Logo – keep its original colours */&lt;br /&gt;
.skin-medik .mw-wiki-logo,&lt;br /&gt;
.skin-medik #p-logo a,&lt;br /&gt;
.skin-medik .mw-logo-icon img {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16503</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16503"/>
		<updated>2025-11-14T06:24:25Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ============================================================&lt;br /&gt;
   DESCENDANTS OF DARKNESS — GLOBAL DARK THEME (MEDIK)&lt;br /&gt;
   ============================================================ */&lt;br /&gt;
&lt;br /&gt;
/* Base page background &amp;amp; text */&lt;br /&gt;
html, body {&lt;br /&gt;
    background: #050509 !important;   /* almost-black */&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content area */&lt;br /&gt;
.mw-body,&lt;br /&gt;
.mw-content-container,&lt;br /&gt;
#content {&lt;br /&gt;
    background: #09090f !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
.mw-body h1,&lt;br /&gt;
.mw-body h2,&lt;br /&gt;
.mw-body h3,&lt;br /&gt;
.mw-body h4,&lt;br /&gt;
.mw-body h5 {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar / navbar – keep it solid black */&lt;br /&gt;
.navbar,&lt;br /&gt;
.navbar-default,&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background: #000000 !important;&lt;br /&gt;
    border-bottom: 1px solid #222 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top-left wiki name in the bar (white, not red) */&lt;br /&gt;
.navbar-brand,&lt;br /&gt;
.navbar-brand a {&lt;br /&gt;
    color: #f5f5f5 !important;&lt;br /&gt;
    text-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Left sidebar (kill the white behind it) */&lt;br /&gt;
#mw-panel,&lt;br /&gt;
#mw-panel .portal,&lt;br /&gt;
#mw-panel .body {&lt;br /&gt;
    background: #050509 !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar section headings (Introduction, HUD Guide, etc.) */&lt;br /&gt;
#mw-panel .portal h3 {&lt;br /&gt;
    color: #d64040 !important;   /* red headings */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
#mw-panel a {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article links (the ones in your content) */&lt;br /&gt;
.mw-body a,&lt;br /&gt;
.mw-body a:visited {&lt;br /&gt;
    color: #d64040 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* TOC, infoboxes, tables */&lt;br /&gt;
.toc,&lt;br /&gt;
.infobox,&lt;br /&gt;
.wikitable,&lt;br /&gt;
table {&lt;br /&gt;
    background: #101018 !important;&lt;br /&gt;
    border-color: #2a2a3a !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Logo – don’t mess with its colours */&lt;br /&gt;
.mw-wiki-logo,&lt;br /&gt;
#p-logo a,&lt;br /&gt;
.mw-logo-icon img {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
/* --- Fix remaining white behind sidebar &amp;amp; under top bar --- */&lt;br /&gt;
#mw-head-base,&lt;br /&gt;
#mw-page-base,&lt;br /&gt;
#mw-panel,&lt;br /&gt;
#mw-panel .portal,&lt;br /&gt;
#mw-panel .body,&lt;br /&gt;
#p-logo {&lt;br /&gt;
    background-color: #050509 !important;  /* same near-black as page */&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Just to be sure the overall screen never shows white */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #050509 !important;&lt;br /&gt;
}&lt;br /&gt;
/* ==== FINAL WHITE-KILLER FOR MEDIK ==== */&lt;br /&gt;
&lt;br /&gt;
.skin-medik html,&lt;br /&gt;
.skin-medik body,&lt;br /&gt;
.skin-medik #mw-wrapper,&lt;br /&gt;
.skin-medik .mw-page-container,&lt;br /&gt;
.skin-medik .mw-page-container-inner,&lt;br /&gt;
.skin-medik #mw-head-base,&lt;br /&gt;
.skin-medik #mw-page-base,&lt;br /&gt;
.skin-medik #content,&lt;br /&gt;
.skin-medik #p-logo,&lt;br /&gt;
.skin-medik #mw-panel,&lt;br /&gt;
.skin-medik #mw-panel .portal,&lt;br /&gt;
.skin-medik #mw-panel .body {&lt;br /&gt;
    background-color: #050509 !important;  /* same near-black as rest */&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16502</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16502"/>
		<updated>2025-11-14T05:50:25Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ============================================================&lt;br /&gt;
   DESCENDANTS OF DARKNESS — GLOBAL DARK THEME (MEDIK)&lt;br /&gt;
   ============================================================ */&lt;br /&gt;
&lt;br /&gt;
/* Base page background &amp;amp; text */&lt;br /&gt;
html, body {&lt;br /&gt;
    background: #050509 !important;   /* almost-black */&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content area */&lt;br /&gt;
.mw-body,&lt;br /&gt;
.mw-content-container,&lt;br /&gt;
#content {&lt;br /&gt;
    background: #09090f !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
.mw-body h1,&lt;br /&gt;
.mw-body h2,&lt;br /&gt;
.mw-body h3,&lt;br /&gt;
.mw-body h4,&lt;br /&gt;
.mw-body h5 {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar / navbar – keep it solid black */&lt;br /&gt;
.navbar,&lt;br /&gt;
.navbar-default,&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background: #000000 !important;&lt;br /&gt;
    border-bottom: 1px solid #222 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top-left wiki name in the bar (white, not red) */&lt;br /&gt;
.navbar-brand,&lt;br /&gt;
.navbar-brand a {&lt;br /&gt;
    color: #f5f5f5 !important;&lt;br /&gt;
    text-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Left sidebar (kill the white behind it) */&lt;br /&gt;
#mw-panel,&lt;br /&gt;
#mw-panel .portal,&lt;br /&gt;
#mw-panel .body {&lt;br /&gt;
    background: #050509 !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar section headings (Introduction, HUD Guide, etc.) */&lt;br /&gt;
#mw-panel .portal h3 {&lt;br /&gt;
    color: #d64040 !important;   /* red headings */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
#mw-panel a {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article links (the ones in your content) */&lt;br /&gt;
.mw-body a,&lt;br /&gt;
.mw-body a:visited {&lt;br /&gt;
    color: #d64040 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* TOC, infoboxes, tables */&lt;br /&gt;
.toc,&lt;br /&gt;
.infobox,&lt;br /&gt;
.wikitable,&lt;br /&gt;
table {&lt;br /&gt;
    background: #101018 !important;&lt;br /&gt;
    border-color: #2a2a3a !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Logo – don’t mess with its colours */&lt;br /&gt;
.mw-wiki-logo,&lt;br /&gt;
#p-logo a,&lt;br /&gt;
.mw-logo-icon img {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;br /&gt;
/* --- Fix remaining white behind sidebar &amp;amp; under top bar --- */&lt;br /&gt;
#mw-head-base,&lt;br /&gt;
#mw-page-base,&lt;br /&gt;
#mw-panel,&lt;br /&gt;
#mw-panel .portal,&lt;br /&gt;
#mw-panel .body,&lt;br /&gt;
#p-logo {&lt;br /&gt;
    background-color: #050509 !important;  /* same near-black as page */&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Just to be sure the overall screen never shows white */&lt;br /&gt;
body {&lt;br /&gt;
    background-color: #050509 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16501</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16501"/>
		<updated>2025-11-14T05:46:38Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ============================================================&lt;br /&gt;
   DESCENDANTS OF DARKNESS — GLOBAL DARK THEME (MEDIK)&lt;br /&gt;
   ============================================================ */&lt;br /&gt;
&lt;br /&gt;
/* Base page background &amp;amp; text */&lt;br /&gt;
html, body {&lt;br /&gt;
    background: #050509 !important;   /* almost-black */&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main content area */&lt;br /&gt;
.mw-body,&lt;br /&gt;
.mw-content-container,&lt;br /&gt;
#content {&lt;br /&gt;
    background: #09090f !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings */&lt;br /&gt;
.mw-body h1,&lt;br /&gt;
.mw-body h2,&lt;br /&gt;
.mw-body h3,&lt;br /&gt;
.mw-body h4,&lt;br /&gt;
.mw-body h5 {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top bar / navbar – keep it solid black */&lt;br /&gt;
.navbar,&lt;br /&gt;
.navbar-default,&lt;br /&gt;
#mw-head {&lt;br /&gt;
    background: #000000 !important;&lt;br /&gt;
    border-bottom: 1px solid #222 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top-left wiki name in the bar (white, not red) */&lt;br /&gt;
.navbar-brand,&lt;br /&gt;
.navbar-brand a {&lt;br /&gt;
    color: #f5f5f5 !important;&lt;br /&gt;
    text-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Left sidebar (kill the white behind it) */&lt;br /&gt;
#mw-panel,&lt;br /&gt;
#mw-panel .portal,&lt;br /&gt;
#mw-panel .body {&lt;br /&gt;
    background: #050509 !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar section headings (Introduction, HUD Guide, etc.) */&lt;br /&gt;
#mw-panel .portal h3 {&lt;br /&gt;
    color: #d64040 !important;   /* red headings */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar links */&lt;br /&gt;
#mw-panel a {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#mw-panel a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article links (the ones in your content) */&lt;br /&gt;
.mw-body a,&lt;br /&gt;
.mw-body a:visited {&lt;br /&gt;
    color: #d64040 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* TOC, infoboxes, tables */&lt;br /&gt;
.toc,&lt;br /&gt;
.infobox,&lt;br /&gt;
.wikitable,&lt;br /&gt;
table {&lt;br /&gt;
    background: #101018 !important;&lt;br /&gt;
    border-color: #2a2a3a !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Logo – don’t mess with its colours */&lt;br /&gt;
.mw-wiki-logo,&lt;br /&gt;
#p-logo a,&lt;br /&gt;
.mw-logo-icon img {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16500</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16500"/>
		<updated>2025-11-14T05:40:13Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ============================================================&lt;br /&gt;
   DARK MODE — DESCENDANTS OF DARKNESS (MEDIK)&lt;br /&gt;
   Completely disables inversion, applies real dark theme&lt;br /&gt;
   ============================================================ */&lt;br /&gt;
&lt;br /&gt;
/* Base: kill the extension’s invert filter */&lt;br /&gt;
html.client-darkmode,&lt;br /&gt;
html.client-darkmode body {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    -webkit-filter: none !important;&lt;br /&gt;
    background: #050509 !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* -----------------------------&lt;br /&gt;
   MAIN CONTENT AREA&lt;br /&gt;
   ----------------------------- */&lt;br /&gt;
html.client-darkmode .mw-body,&lt;br /&gt;
html.client-darkmode .mw-content-container,&lt;br /&gt;
html.client-darkmode .mw-parser-output,&lt;br /&gt;
html.client-darkmode .content,&lt;br /&gt;
html.client-darkmode #content {&lt;br /&gt;
    background: #0b0b12 !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Headings inside pages */&lt;br /&gt;
html.client-darkmode h1,&lt;br /&gt;
html.client-darkmode h2,&lt;br /&gt;
html.client-darkmode h3,&lt;br /&gt;
html.client-darkmode h4,&lt;br /&gt;
html.client-darkmode h5 {&lt;br /&gt;
    color: #e1e1e1 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* -----------------------------&lt;br /&gt;
   LINKS (CONTENT)&lt;br /&gt;
   ----------------------------- */&lt;br /&gt;
html.client-darkmode a,&lt;br /&gt;
html.client-darkmode a:visited {&lt;br /&gt;
    color: #d64040 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.client-darkmode a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* -----------------------------&lt;br /&gt;
   TABLES, INFOBOXES, TOC&lt;br /&gt;
   ----------------------------- */&lt;br /&gt;
html.client-darkmode table,&lt;br /&gt;
html.client-darkmode .infobox,&lt;br /&gt;
html.client-darkmode .toc,&lt;br /&gt;
html.client-darkmode .navbox,&lt;br /&gt;
html.client-darkmode .wikitable {&lt;br /&gt;
    background: #101018 !important;&lt;br /&gt;
    border-color: #2a2a3a !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* -----------------------------&lt;br /&gt;
   TOP BAR / NAVBAR&lt;br /&gt;
   ----------------------------- */&lt;br /&gt;
html.client-darkmode .navbar,&lt;br /&gt;
html.client-darkmode .navbar-default,&lt;br /&gt;
html.client-darkmode #mw-head {&lt;br /&gt;
    background: #000000 !important;&lt;br /&gt;
    border-bottom: 1px solid #222 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Top-left wiki title (stop it being red) */&lt;br /&gt;
html.client-darkmode .navbar-brand,&lt;br /&gt;
html.client-darkmode .navbar-brand a {&lt;br /&gt;
    color: #f0f0f0 !important;&lt;br /&gt;
    text-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* -----------------------------&lt;br /&gt;
   LEFT SIDEBAR (REMOVE WHITE)&lt;br /&gt;
   ----------------------------- */&lt;br /&gt;
html.client-darkmode #mw-panel,&lt;br /&gt;
html.client-darkmode #mw-panel .portal,&lt;br /&gt;
html.client-darkmode #mw-panel .body,&lt;br /&gt;
html.client-darkmode .sidebar {&lt;br /&gt;
    background: #050509 !important;&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.client-darkmode #mw-panel a {&lt;br /&gt;
    color: #dddddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.client-darkmode #mw-panel a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sidebar section headings */&lt;br /&gt;
html.client-darkmode #mw-panel .portal h3 {&lt;br /&gt;
    color: #d64040 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* -----------------------------&lt;br /&gt;
   LOGO FIX — NEVER INVERT&lt;br /&gt;
   ----------------------------- */&lt;br /&gt;
html.client-darkmode .mw-wiki-logo,&lt;br /&gt;
html.client-darkmode #p-logo a,&lt;br /&gt;
html.client-darkmode .mw-logo-icon,&lt;br /&gt;
html.client-darkmode .mw-logo-icon img,&lt;br /&gt;
html.client-darkmode .mw-logo-container img,&lt;br /&gt;
html.client-darkmode .mw-wiki-logo img {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    -webkit-filter: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16499</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16499"/>
		<updated>2025-11-14T05:35:22Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* ==== DarkMode extension custom theme (Medik) ==== */&lt;br /&gt;
&lt;br /&gt;
/* 1. Kill the default invert DarkMode applies and set base colours */&lt;br /&gt;
html.client-darkmode {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    -webkit-filter: none !important;&lt;br /&gt;
    background: #050509 !important;&lt;br /&gt;
    color: #ddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.client-darkmode body {&lt;br /&gt;
    background: #050509 !important;&lt;br /&gt;
    color: #ddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 2. Main article / content area */&lt;br /&gt;
html.client-darkmode .mw-body,&lt;br /&gt;
html.client-darkmode .mw-content-container,&lt;br /&gt;
html.client-darkmode .mw-parser-output,&lt;br /&gt;
html.client-darkmode .content,&lt;br /&gt;
html.client-darkmode #content {&lt;br /&gt;
    background: #0b0b12 !important;&lt;br /&gt;
    color: #ddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 3. Top bar / navbar */&lt;br /&gt;
html.client-darkmode .navbar,&lt;br /&gt;
html.client-darkmode .navbar-default,&lt;br /&gt;
html.client-darkmode #mw-head,&lt;br /&gt;
html.client-darkmode #mw-page-base {&lt;br /&gt;
    background: #000000 !important;&lt;br /&gt;
    border-bottom: 1px solid #222 !important;&lt;br /&gt;
    box-shadow: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 4. Links */&lt;br /&gt;
html.client-darkmode a,&lt;br /&gt;
html.client-darkmode a:visited {&lt;br /&gt;
    color: #d64040 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.client-darkmode a:hover {&lt;br /&gt;
    color: #ff5b5b !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 5. Tables / boxes */&lt;br /&gt;
html.client-darkmode table,&lt;br /&gt;
html.client-darkmode .infobox,&lt;br /&gt;
html.client-darkmode .toc,&lt;br /&gt;
html.client-darkmode .navbox,&lt;br /&gt;
html.client-darkmode .mw-parser-output .wikitable {&lt;br /&gt;
    background: #101018 !important;&lt;br /&gt;
    border-color: #2a2a3a !important;&lt;br /&gt;
    color: #ddd !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* 6. Make sure logo is NOT inverted */&lt;br /&gt;
html.client-darkmode .mw-wiki-logo,&lt;br /&gt;
html.client-darkmode #p-logo a,&lt;br /&gt;
html.client-darkmode .mw-logo-icon,&lt;br /&gt;
html.client-darkmode .mw-logo-icon img,&lt;br /&gt;
html.client-darkmode .mw-logo-container img,&lt;br /&gt;
html.client-darkmode .mw-wiki-logo img {&lt;br /&gt;
    filter: none !important;&lt;br /&gt;
    -webkit-filter: none !important;&lt;br /&gt;
    background-color: transparent !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16495</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16495"/>
		<updated>2025-11-14T04:38:51Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Descendants of Darkness – bigger logo in left nav    */&lt;br /&gt;
.mw-wiki-navigation-logo {&lt;br /&gt;
    width: 250px !important;      /* overall logo area width */&lt;br /&gt;
    height: 250px !important;      /* overall logo area height */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-navigation-logo .mw-wiki-logo,&lt;br /&gt;
a.mw-wiki-logo {&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;       /* fill the container width */&lt;br /&gt;
    height: 100% !important;      /* fill the container height */&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    background-position: left center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* If the menu looks squashed vertically, give the whole nav a bit more height */&lt;br /&gt;
#site-navigation {&lt;br /&gt;
    min-height: 90px !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16494</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=16494"/>
		<updated>2025-11-14T04:38:01Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16493</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16493"/>
		<updated>2025-11-13T06:42:45Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Introduction&lt;br /&gt;
** Main_Page|Descendants of Darkness&lt;br /&gt;
** Guidelines_and_Etiquette|The Dark Oath&lt;br /&gt;
&lt;br /&gt;
* Getting Started&lt;br /&gt;
** Getting_Started#Joining_the_Game|Joining the Game&lt;br /&gt;
&lt;br /&gt;
* HUD Guide&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD|The Main HUD&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Attack-Feed_Button|Attack/Feed Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Self-Scan_Button|Self-Scan Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Scan_Others_Button|Scan Others Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Power_Attack_Button|Power Attack Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Scan_Region_Button|Scan Region Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Settings_Button|HUD Settings Button&lt;br /&gt;
&lt;br /&gt;
* Gameplay&lt;br /&gt;
** Gameplay#Gameplay_Mechanics|Gameplay Mechanics&lt;br /&gt;
** Gameplay#Combat|Combat&lt;br /&gt;
** Gameplay#Safe_Zones|Safe Zones&lt;br /&gt;
** Gameplay#Feeding_and_Blood_Levels|Feeding and Blood Levels&lt;br /&gt;
** Gameplay#Species-Specific_Attacks|Species-Specific Attacks&lt;br /&gt;
&lt;br /&gt;
* Player Hierarchy&lt;br /&gt;
** Player_Hierarchy#Player|Player&lt;br /&gt;
** Player_Hierarchy#Houses_Packs_Circles|Houses/Packs/Circles&lt;br /&gt;
** Player_Hierarchy#Clans|Clans&lt;br /&gt;
** Player_Hierarchy#Bloodlines|Bloodlines&lt;br /&gt;
** Player_Hierarchy#Arch|Arch&lt;br /&gt;
&lt;br /&gt;
* In-World Devices&lt;br /&gt;
** In-World_Devices#Resting_Nexus|Resting Nexus&lt;br /&gt;
** In-World_Devices#Blood_Well|Blood Well&lt;br /&gt;
** In-World_Devices#Species_Change|Species Change&lt;br /&gt;
** In-World_Devices#Reawakening_Shrine|Reawakening Shrine&lt;br /&gt;
** In-World_Devices#Elixirs|Elixirs&lt;br /&gt;
** In-World_Devices#Essence_Chest|Essence Chest&lt;br /&gt;
** In-World_Devices#Overseer|Overseer&lt;br /&gt;
** In-World_Devices#Trial_of_Shadows|Trial of Shadows&lt;br /&gt;
&lt;br /&gt;
* Resources&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16492</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16492"/>
		<updated>2025-11-13T06:36:22Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Introduction&lt;br /&gt;
** Main_Page|Descendants of Darkness&lt;br /&gt;
** Main_Page#Guidelines_and_Etiquette|The Dark Oath&lt;br /&gt;
&lt;br /&gt;
* Getting Started&lt;br /&gt;
** Getting_Started#Joining_the_Game|Joining the Game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* HUD Guide&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD|The Main HUD&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Attack-Feed_Button|Attack/Feed Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Self-Scan_Button|Self-Scan Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Scan_Others_Button|Scan Others Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Power_Attack_Button|Power Attack Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Scan_Region_Button|Scan Region Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Settings_Button|HUD Settings Button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gameplay&lt;br /&gt;
** Gameplay#Gameplay_Mechanics|Gameplay Mechanics&lt;br /&gt;
** Gameplay#Combat|Combat&lt;br /&gt;
** Gameplay#Safe_Zones|Safe Zones&lt;br /&gt;
** Gameplay#Feeding_and_Blood_Levels|Feeding and Blood Levels&lt;br /&gt;
** Gameplay#Species-Specific_Attacks|Species-Specific Attacks&lt;br /&gt;
&lt;br /&gt;
* Player Hierarchy&lt;br /&gt;
** Player_Hierarchy#Player|Player&lt;br /&gt;
** Player_Hierarchy#Houses_Packs_Circles|Houses/Packs/Circles&lt;br /&gt;
** Player_Hierarchy#Clans|Clans&lt;br /&gt;
** Player_Hierarchy#Bloodlines|Bloodlines&lt;br /&gt;
** Player_Hierarchy#Arch|Arch&lt;br /&gt;
&lt;br /&gt;
* In-World Devices&lt;br /&gt;
** In-World_Devices#Resting_Nexus|Resting Nexus&lt;br /&gt;
** In-World_Devices#Blood_Well|Blood Well&lt;br /&gt;
** In-World_Devices#Species_Change|Species Change&lt;br /&gt;
** In-World_Devices#Reawakening_Shrine|Reawakening Shrine&lt;br /&gt;
** In-World_Devices#Elixirs|Elixirs&lt;br /&gt;
** In-World_Devices#Essence_Chest|Essence Chest&lt;br /&gt;
** In-World_Devices#Overseer|Overseer&lt;br /&gt;
** In-World_Devices#Trial of Shadows|Trial of Shadows&lt;br /&gt;
&lt;br /&gt;
* Resources&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16491</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16491"/>
		<updated>2025-11-13T06:29:20Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Introduction&lt;br /&gt;
** Main_Page|Descendants of Darkness&lt;br /&gt;
** :Guidelines_and_Etiquette|The Dark Oath&lt;br /&gt;
&lt;br /&gt;
* Getting Started&lt;br /&gt;
** Getting_Started#Joining_the_Game|Joining the Game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* HUD Guide&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD|The Main HUD&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Attack-Feed_Button|Attack/Feed Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Self-Scan_Button|Self-Scan Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Scan_Others_Button|Scan Others Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Power_Attack_Button|Power Attack Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Scan_Region_Button|Scan Region Button&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD#Settings_Button|HUD Settings Button&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gameplay&lt;br /&gt;
** Gameplay#Gameplay_Mechanics|Gameplay Mechanics&lt;br /&gt;
** Gameplay#Combat|Combat&lt;br /&gt;
** Gameplay#Safe_Zones|Safe Zones&lt;br /&gt;
** Gameplay#Feeding_and_Blood_Levels|Feeding and Blood Levels&lt;br /&gt;
** Gameplay#Species-Specific_Attacks|Species-Specific Attacks&lt;br /&gt;
&lt;br /&gt;
* Player Hierarchy&lt;br /&gt;
** Player_Hierarchy#Player|Player&lt;br /&gt;
** Player_Hierarchy#Houses_Packs_Circles|Houses/Packs/Circles&lt;br /&gt;
** Player_Hierarchy#Clans|Clans&lt;br /&gt;
** Player_Hierarchy#Bloodlines|Bloodlines&lt;br /&gt;
** Player_Hierarchy#Arch|Arch&lt;br /&gt;
&lt;br /&gt;
* In-World Devices&lt;br /&gt;
** In-World_Devices#Resting_Nexus|Resting Nexus&lt;br /&gt;
** In-World_Devices#Blood_Well|Blood Well&lt;br /&gt;
** In-World_Devices#Species_Change|Species Change&lt;br /&gt;
** In-World_Devices#Reawakening_Shrine|Reawakening Shrine&lt;br /&gt;
** In-World_Devices#Elixirs|Elixirs&lt;br /&gt;
** In-World_Devices#Essence_Chest|Essence Chest&lt;br /&gt;
** In-World_Devices#Overseer|Overseer&lt;br /&gt;
** In-World_Devices#Trial of Shadows|Trial of Shadows&lt;br /&gt;
&lt;br /&gt;
* Resources&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
</feed>