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	<title>Descendants of Darkness Wiki - User contributions [en]</title>
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	<updated>2026-08-24T20:30:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Dynasties&amp;diff=16669</id>
		<title>Dynasties</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Dynasties&amp;diff=16669"/>
		<updated>2026-08-23T15:50:56Z</updated>

		<summary type="html">&lt;p&gt;Ninja: /* Legacy requirements awaiting verification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dynasties}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynasties&#039;&#039;&#039; are the species-specific organisations at the member level of the current player hierarchy. They sit beneath [[Clans]] and [[Bloodlines]] and are the groups players directly join.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Species and Dynasty type ==&lt;br /&gt;
&lt;br /&gt;
The current game and website use a different Dynasty type for each playable species:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Dynasty type&lt;br /&gt;
|-&lt;br /&gt;
| Vampire || House&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || Pack&lt;br /&gt;
|-&lt;br /&gt;
| Witch || Coven&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Order&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These terms describe the same level of the hierarchy. The website groups all four under the common name &#039;&#039;&#039;Dynasties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rankings and profiles ==&lt;br /&gt;
&lt;br /&gt;
Signed-in players can browse [https://descendantsofdarkness.com/dynasties Dynasty Rankings] on the game website. The listing can be searched and filtered by Dynasty type and species. Dynasty profiles may show leadership, membership, clan and bloodline relationships, descriptive material, and current activity information.&lt;br /&gt;
&lt;br /&gt;
Weekly and lifetime scoring are explained in [[Dynasty and Clan Activity Scores]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Bloodlines]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Dynasty_and_Clan_Activity_Scores&amp;diff=16667</id>
		<title>Dynasty and Clan Activity Scores</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Dynasty_and_Clan_Activity_Scores&amp;diff=16667"/>
		<updated>2026-08-14T11:48:08Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dynasty and Clan Activity =&lt;br /&gt;
&lt;br /&gt;
Dynasty and Clan Activity rewards regular, meaningful participation by members.&lt;br /&gt;
&lt;br /&gt;
Supported gameplay is recorded automatically and credited to the Dynasty and Clan the player belonged to when it was performed.&lt;br /&gt;
&lt;br /&gt;
Dynasty and Clan Activity is separate from a player&#039;s [[Dark Rating]].&lt;br /&gt;
&lt;br /&gt;
== Activity Scores ==&lt;br /&gt;
&lt;br /&gt;
[[Dynasties]] and [[Clans]] have three official activity scores:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Score&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weekly Score&#039;&#039;&#039;&lt;br /&gt;
| Qualifying activity earned by members during the current weekly competition.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4-Week Score&#039;&#039;&#039;&lt;br /&gt;
| A live rolling score made from the previous three completed Weekly Scores plus the current live Weekly Score.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lifetime Score&#039;&#039;&#039;&lt;br /&gt;
| Completed Weekly Scores accumulated since the current activity system began.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The activity system follows this general process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Members participate in supported gameplay&lt;br /&gt;
                    ↓&lt;br /&gt;
         Activity is recorded&lt;br /&gt;
                    ↓&lt;br /&gt;
 Member reaches the weekly requirement&lt;br /&gt;
                    ↓&lt;br /&gt;
 Activity is allowed to enter the Weekly Score&lt;br /&gt;
                    ↓&lt;br /&gt;
   Fair-play and balancing limits are applied&lt;br /&gt;
                    ↓&lt;br /&gt;
 Weekly Score also feeds the live 4-Week Score&lt;br /&gt;
                    ↓&lt;br /&gt;
 Completed Weekly Score is recorded at rollover&lt;br /&gt;
                    ↓&lt;br /&gt;
 Final Weekly Score is added to the Lifetime Score&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay That Can Build Activity ==&lt;br /&gt;
&lt;br /&gt;
Dynasty and Clan Activity is earned through meaningful gameplay performed with the current HUD.&lt;br /&gt;
&lt;br /&gt;
Examples of gameplay that may contribute include:&lt;br /&gt;
&lt;br /&gt;
* Feeding on humans.&lt;br /&gt;
* Feeding on other players.&lt;br /&gt;
* Participating in normal player-versus-player combat.&lt;br /&gt;
* Depositing blood into a Blood Bank.&lt;br /&gt;
* Reviving another player through a supported revival system.&lt;br /&gt;
* Siring a genuine new player.&lt;br /&gt;
* Fighting and defeating enemies such as Abominations.&lt;br /&gt;
* Participating in other supported HUD gameplay.&lt;br /&gt;
&lt;br /&gt;
These examples are intended as hints rather than a complete scoring guide. Different activities may contribute differently, and not every attempt will award additional credit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important activity rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Repeating the same action does not guarantee additional activity.&lt;br /&gt;
* Regular and varied gameplay is encouraged.&lt;br /&gt;
* Not every HUD interaction qualifies as activity.&lt;br /&gt;
* Internal limits control how much repeated activity can contribute.&lt;br /&gt;
* Activity may take some time to appear after it is performed.&lt;br /&gt;
* Exact point values and scoring limits are not publicly displayed.&lt;br /&gt;
&lt;br /&gt;
The activity system does not add an extra resource cost to an action. However, the gameplay action itself may still use blood, energy, Essence, items, or other resources normally required by that action.&lt;br /&gt;
&lt;br /&gt;
== Weekly Qualification Requirement ==&lt;br /&gt;
&lt;br /&gt;
Each member must reach a set amount of qualifying activity during the week before their activity can be added to the Weekly Score.&lt;br /&gt;
&lt;br /&gt;
Before the member reaches the weekly requirement:&lt;br /&gt;
&lt;br /&gt;
* Their qualifying gameplay may still be recorded.&lt;br /&gt;
* They are not yet considered a Qualifying Member.&lt;br /&gt;
* Their activity does not increase the displayed Weekly Score.&lt;br /&gt;
* Their recorded activity remains available for the current week.&lt;br /&gt;
&lt;br /&gt;
Once the member reaches the weekly requirement:&lt;br /&gt;
&lt;br /&gt;
* They become a Qualifying Member.&lt;br /&gt;
* Their eligible activity from that week is allowed to count.&lt;br /&gt;
* Their contribution is included after the next score calculation.&lt;br /&gt;
* Their contribution can also affect the live 4-Week Score.&lt;br /&gt;
* Internal balancing limits are still applied.&lt;br /&gt;
&lt;br /&gt;
The exact qualifying amount is not publicly displayed. Keeping this requirement private prevents it from becoming a farming target.&lt;br /&gt;
&lt;br /&gt;
The qualification requirement begins again at the start of every new activity week.&lt;br /&gt;
&lt;br /&gt;
== Weekly Score ==&lt;br /&gt;
&lt;br /&gt;
The activity week runs from Monday until the following Monday using Second Life Time.&lt;br /&gt;
&lt;br /&gt;
During the week:&lt;br /&gt;
&lt;br /&gt;
* Members participate in supported gameplay.&lt;br /&gt;
* Qualifying activity is recorded automatically.&lt;br /&gt;
* A member&#039;s activity does not enter the score until they reach the weekly qualification requirement.&lt;br /&gt;
* Dynasty and Clan scores are calculated separately.&lt;br /&gt;
* Scores are refreshed periodically and may not change immediately.&lt;br /&gt;
* Internal limits prevent repetitive activity from unfairly inflating a score.&lt;br /&gt;
&lt;br /&gt;
At the end of the week, the final Weekly Scores and rankings are recorded before the new weekly competition begins.&lt;br /&gt;
&lt;br /&gt;
Activity that did not meet the weekly qualification requirement is not carried forward to qualify during the following week.&lt;br /&gt;
&lt;br /&gt;
== 4-Week Score ==&lt;br /&gt;
&lt;br /&gt;
The 4-Week Score is a live rolling activity score designed to show sustained recent participation rather than only one week&#039;s result.&lt;br /&gt;
&lt;br /&gt;
It is built from:&lt;br /&gt;
&lt;br /&gt;
* The previous three completed Weekly Scores.&lt;br /&gt;
* The current live Weekly Score.&lt;br /&gt;
&lt;br /&gt;
This means the current week is part of the 4-Week Score while it is still in progress. As qualifying members build the current Weekly Score, the 4-Week Score can also increase after score processing.&lt;br /&gt;
&lt;br /&gt;
The 4-Week Score is not a calendar-month score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monday rollover:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a new activity week begins on Monday:&lt;br /&gt;
&lt;br /&gt;
* The week that just ended becomes a completed Weekly Score.&lt;br /&gt;
* That completed week remains inside the rolling 4-week window.&lt;br /&gt;
* The oldest week in the previous 4-week window drops out.&lt;br /&gt;
* The new current Weekly Score starts again from zero.&lt;br /&gt;
* The 4-Week Score is rebuilt from the new set of four weeks.&lt;br /&gt;
&lt;br /&gt;
Because the oldest week drops out and the new week begins at zero, a 4-Week Score may fall at the Monday rollover. This is normal rolling-window behaviour and does not mean previously earned Lifetime Score has been removed.&lt;br /&gt;
&lt;br /&gt;
The displayed 4-week period includes the current unfinished week and is therefore an in-progress result.&lt;br /&gt;
&lt;br /&gt;
== Qualifying Members ==&lt;br /&gt;
&lt;br /&gt;
A Qualifying Member is someone who has reached the set participation requirement during the current activity week.&lt;br /&gt;
&lt;br /&gt;
A member&#039;s activity does not contribute towards the Weekly Score until this requirement has been reached. Once reached, their eligible activity from that week can be included, subject to normal balancing limits.&lt;br /&gt;
&lt;br /&gt;
The weekly Qualifying Members value shows how many members have successfully reached the requirement during the current activity week.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;4-Week Unique Qualifiers&#039;&#039;&#039; value shows the number of different members who qualified in at least one of the four weeks currently represented by the 4-Week Score, including the current live week.&lt;br /&gt;
&lt;br /&gt;
A member who qualifies in more than one of those weeks is counted once in the 4-Week Unique Qualifiers value for that Dynasty or Clan.&lt;br /&gt;
&lt;br /&gt;
Qualifying-member counts provide participation context. Leaderboard position is determined by the selected activity score.&lt;br /&gt;
&lt;br /&gt;
A member may have participated without becoming a Qualifying Member if:&lt;br /&gt;
&lt;br /&gt;
* They have not yet reached the weekly participation requirement.&lt;br /&gt;
* The same interaction was repeated too often.&lt;br /&gt;
* Their recent activity has not yet been processed.&lt;br /&gt;
* Their activity was not supported by the scoring system.&lt;br /&gt;
&lt;br /&gt;
The exact qualification requirement is kept internal as part of the fair-play protections.&lt;br /&gt;
&lt;br /&gt;
== Membership Size ==&lt;br /&gt;
&lt;br /&gt;
Dynasties and Clans are not penalized for having inactive or casual members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A larger membership does not award activity by itself.&lt;br /&gt;
* Inactive members do not lower the Weekly Score or 4-Week Score.&lt;br /&gt;
* Removing inactive members will not improve an activity score.&lt;br /&gt;
* Only qualifying activity performed by members can increase a score.&lt;br /&gt;
* Roster size is not used to divide or reduce earned activity.&lt;br /&gt;
&lt;br /&gt;
This allows members to participate at their own pace without becoming a burden on their Dynasty or Clan.&lt;br /&gt;
&lt;br /&gt;
== Changing Dynasty or Clan ==&lt;br /&gt;
&lt;br /&gt;
Activity remains with the Dynasty and Clan the player belonged to when it was earned.&lt;br /&gt;
&lt;br /&gt;
If a player changes membership:&lt;br /&gt;
&lt;br /&gt;
* Previously earned activity remains with the former Dynasty.&lt;br /&gt;
* Future activity follows the player&#039;s new Dynasty.&lt;br /&gt;
* Previous Clan activity remains with the former Clan.&lt;br /&gt;
* Future activity follows the player&#039;s new Clan.&lt;br /&gt;
* Changing membership does not transfer completed activity or completed Weekly Scores.&lt;br /&gt;
&lt;br /&gt;
Activity earned under different memberships is evaluated separately. Activity earned for one Dynasty or Clan cannot be used to qualify activity for another.&lt;br /&gt;
&lt;br /&gt;
Because the 4-Week Score includes recent Weekly Scores, activity previously earned for a former Dynasty or Clan may remain represented in that group&#039;s rolling window until that week naturally drops out.&lt;br /&gt;
&lt;br /&gt;
If an entire Dynasty changes Clan:&lt;br /&gt;
&lt;br /&gt;
* Activity already earned remains with the former Clan.&lt;br /&gt;
* Future activity is credited to the new Clan.&lt;br /&gt;
&lt;br /&gt;
A player without a Dynasty cannot contribute towards a Dynasty score.&lt;br /&gt;
&lt;br /&gt;
A Dynasty that does not belong to a Clan can earn its own Dynasty score, but it cannot contribute towards a Clan score.&lt;br /&gt;
&lt;br /&gt;
== Rankings ==&lt;br /&gt;
&lt;br /&gt;
Dynasties and Clans have separate activity leaderboards.&lt;br /&gt;
&lt;br /&gt;
The website defaults to ranking Dynasties and Clans by the &#039;&#039;&#039;4-Week Activity Score&#039;&#039;&#039;. The &#039;&#039;&#039;Weekly Activity Score&#039;&#039;&#039; can also be selected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaderboard rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rankings are determined by the activity score currently selected.&lt;br /&gt;
* Higher scores receive higher positions.&lt;br /&gt;
* Identical scores share the same rank.&lt;br /&gt;
* Groups with a score of zero for the selected period are unranked.&lt;br /&gt;
* Rankings may change as new activity is processed.&lt;br /&gt;
* Membership size alone does not determine the ranking.&lt;br /&gt;
* Weekly final results are recorded when the weekly competition ends.&lt;br /&gt;
&lt;br /&gt;
Recent activity may not appear immediately, so players should allow time for scores and rankings to update.&lt;br /&gt;
&lt;br /&gt;
== Lifetime Score ==&lt;br /&gt;
&lt;br /&gt;
The Lifetime Score records completed Weekly Scores earned since the current activity system began.&lt;br /&gt;
&lt;br /&gt;
The current Weekly Score is not added to the Lifetime Score until the weekly competition has ended and the results have been finalized.&lt;br /&gt;
&lt;br /&gt;
The 4-Week Score is a rolling view of recent Weekly Scores and is not added separately to Lifetime Score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifetime Score rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Completed qualifying Weekly Scores are added to the Lifetime Score.&lt;br /&gt;
* Activity below the weekly qualification requirement is not added.&lt;br /&gt;
* Weeks without an earned score do not subtract anything.&lt;br /&gt;
* Previous scores remain with the Dynasty or Clan that earned them.&lt;br /&gt;
* Membership changes do not move finalized scores.&lt;br /&gt;
* Activity from before the current scoring system began is not included.&lt;br /&gt;
&lt;br /&gt;
The Weekly Score shows current participation, the 4-Week Score shows sustained recent participation, and the Lifetime Score represents long-term participation.&lt;br /&gt;
&lt;br /&gt;
== Fair-Play Protection ==&lt;br /&gt;
&lt;br /&gt;
Dynasty and Clan Activity is intended to reward genuine gameplay rather than repetitive score farming.&lt;br /&gt;
&lt;br /&gt;
For this reason:&lt;br /&gt;
&lt;br /&gt;
* Exact activity point values are kept internal.&lt;br /&gt;
* The weekly qualification requirement is not publicly displayed.&lt;br /&gt;
* Per-member scoring limits are not publicly displayed.&lt;br /&gt;
* Repeating the same interaction may stop providing additional credit.&lt;br /&gt;
* The same scoring rules are applied to every Dynasty and Clan.&lt;br /&gt;
* Internal scoring protections may be adjusted when necessary.&lt;br /&gt;
* Activity performed only to manipulate a score is not considered genuine participation.&lt;br /&gt;
&lt;br /&gt;
Players do not need to follow a special routine. Using the HUD normally and participating throughout the game is the intended way to contribute.&lt;br /&gt;
&lt;br /&gt;
== Dark Rating and Legacy ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dark Rating]]&#039;&#039;&#039; is a personal measurement of recent activity.&lt;br /&gt;
&lt;br /&gt;
Dark Rating does not calculate, add to, or multiply a Dynasty or Clan Weekly Score, 4-Week Score, or Lifetime Score. The systems use separate calculations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Legacy|Legacy]]&#039;&#039;&#039; measures the strength and activity of a player&#039;s family tree. Dark Rating is one of the factors used by Legacy, but Legacy does not determine Dynasty or Clan Activity Scores.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did our Weekly Score remain unchanged even though members were active?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A member&#039;s activity is not added to the Weekly Score until they reach the set weekly qualification requirement.&lt;br /&gt;
&lt;br /&gt;
Their activity may have been recorded, but it will not contribute until they qualify and the score is processed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when a member reaches the weekly requirement?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They become a Qualifying Member, and their eligible activity from that week is allowed to enter the Weekly Score after processing. Because the current Weekly Score is part of the live 4-Week Score, it can also affect the 4-Week result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does the weekly requirement carry over?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Members must qualify again during each new activity week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does the 4-Week Score include the current week?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes. It contains the previous three completed Weekly Scores plus the current live Weekly Score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is the 4-Week Score a calendar month?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. It is a rolling four-week window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why can our 4-Week Score change during the week?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The current live Weekly Score is one of the four scores used by the 4-Week Score. As the current Weekly Score changes, the rolling score can change as well after processing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did our 4-Week Score drop on Monday?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every Monday the oldest week leaves the rolling window and a new current week begins at zero. If the week that dropped out had a larger score than the new week&#039;s starting score, the 4-Week total will fall. This is expected and does not remove anything from Lifetime Score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How are 4-Week Unique Qualifiers counted?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They are different members who qualified in at least one of the four weeks represented by the current rolling score. A member who qualified in several of those weeks is counted once for that Dynasty or Clan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does the 4-Week Score get added to Lifetime Score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Lifetime Score is built from completed Weekly Scores. The 4-Week Score is only a rolling recent-activity view of those weekly results plus the current live week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did the score not change immediately after a member qualified?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scores are processed periodically. The contribution may not appear until the next calculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do inactive members lower our score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Inactive members add nothing, but they do not reduce the score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can removing members improve our score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Removing an inactive member does not improve previously earned scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does having more members automatically increase our score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Membership size alone does not award activity. Members must participate in qualifying gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does Dark Rating determine our Weekly Score or 4-Week Score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Dark Rating and Dynasty or Clan Activity Scores are separate systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does changing Dynasty move my previous activity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Previous activity remains with the Dynasty and Clan where it was earned. Only future activity follows the new membership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did my gameplay not make me a Qualifying Member?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not have reached the weekly participation requirement, the interaction may have reached an internal limit, or the activity may still be waiting to be processed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Dynasties]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Dark Rating]]&lt;br /&gt;
* [[Legacy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Guidelines_and_Etiquette&amp;diff=16665</id>
		<title>Guidelines and Etiquette</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Guidelines_and_Etiquette&amp;diff=16665"/>
		<updated>2026-08-13T12:12:13Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Laws of the Darkness&#039;&#039;&#039; are the three binding rules that govern every soul who walks the night in &#039;&#039;Descendants of Darkness&#039;&#039;. They apply to every species and every rank without exception, Vampire, Lycan, Witch, and Imbued alike. Each law is written first as the Darkness speaks it, then again in plain terms so that no one may claim they did not understand.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Law of Masquerade ==&lt;br /&gt;
&#039;&#039;&amp;quot;The shadows see all, but they never speak.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within the veil of the eternal night, secrecy is sacred. The Masquerade is not merely a custom, it is the binding law that shields our kind from the chaos of mortal eyes. To betray it is to invite ruin, not only upon yourself but upon the very fabric of the Darkness that sustains us.&lt;br /&gt;
&lt;br /&gt;
You shall never reveal the true nature of another who is touched by the Darkness. Their bloodline, their form, be it Vampire, Lycan, Witch, or Imbued, belongs to the shadows alone. Speak not of their nature to the unawakened, for mortal tongues twist truth into fear, and fear summons fire.&lt;br /&gt;
&lt;br /&gt;
You may declare your own allegiance to the Darkness, should you choose to embrace it openly. But to expose another who walks the night to those who dwell in ignorance is a grave transgression, one punished not by mortals, but by the shadows themselves.&lt;br /&gt;
&lt;br /&gt;
Likewise, you shall not reveal the sacred conflicts of our kind. Scans, attacks, or signs of the hunt are not for mortal ears. The Masquerade must remain unbroken; what transpires in blood and shadow is for the initiated alone.&lt;br /&gt;
&lt;br /&gt;
Be wary where you speak, for even the silence of nearby chat may carry to unwanted listeners. Non-believers lurk in the light, watching, waiting for our kind to falter.&lt;br /&gt;
&lt;br /&gt;
=== In plain terms ===&lt;br /&gt;
* Do not reveal another player&#039;s involvement in &#039;&#039;Descendants of Darkness&#039;&#039; to anyone outside the game without their express permission.&lt;br /&gt;
* You may not tell a club owner, land owner, or any other non-player that you were attacked, scanned, or hunted by a named individual.&lt;br /&gt;
* You may not share system data, HUD output, or chat logs as proof of an attack with anyone outside the game.&lt;br /&gt;
* You may speak openly about &#039;&#039;&#039;your own&#039;&#039;&#039; nature and allegiance. That choice is yours alone. It does not extend to anyone else.&lt;br /&gt;
&lt;br /&gt;
Disregard this sacred vow and you will be hunted down by the Darkness, devoured, and left to spend eternity in the abyss of lost souls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Darkness protects those who protect its secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break the Masquerade, and the night will remember your betrayal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Law of Silence ==&lt;br /&gt;
&#039;&#039;&amp;quot;Suffer in shadows, for pain is the proof of your existence.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the realm of eternal night, conflict is not cruelty, it is truth. The strike of claw and fang, the whisper of a spell, the clash of power against power, these are the sacred rhythms of the Darkness. To walk among the night is to accept that pain is both your teacher and your test.&lt;br /&gt;
&lt;br /&gt;
When you are struck down, when blood spills or power fades, you shall remain silent before the Creator. For the Creator is the architect of this dark world, not its arbiter. To appeal for mercy is to deny the essence of the life you chose. The hunt, the fall, the rise, these are yours to endure, not the Creator&#039;s to mend.&lt;br /&gt;
&lt;br /&gt;
Cry out if you must, but cry only to the night, to your allies, your kin, or the empty silence that listens without pity. Whisper your anger to the wind, share your grief with your peers, but never burden the hand that shaped your fate.&lt;br /&gt;
&lt;br /&gt;
=== In plain terms ===&lt;br /&gt;
* Do not bring complaints about being attacked to the Creator, also known as the Darkness.&lt;br /&gt;
* No disciplinary action will be taken against a player for engaging in combat or gameplay as the system intends it.&lt;br /&gt;
* This is a grid-wide combat and roleplay system. Attacks are inevitable, and survival depends on your strategy, your strength, and your alliances.&lt;br /&gt;
* If you believe you have been genuinely wronged or unfairly targeted, take it to your leader. Your leader is your first line of support and decides the appropriate course of action within their ranks.&lt;br /&gt;
&lt;br /&gt;
This world was built on challenge, conflict, and endurance. The path through darkness is not meant to be easy, it is meant to test those who claim the right to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The strong are tempered in darkness, not protected from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To suffer is to grow. To fall is to awaken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And to remain silent is to prove you are truly eternal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Law of Sanctuary ==&lt;br /&gt;
&#039;&#039;&amp;quot;Even the darkness must rest where the blood does not flow.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within the vast expanse of the eternal night, there exist rare havens untouched by violence, sacred grounds where shadow and silence reign, and the thirst for blood must be stilled. These are the Sanctuaries of the Darkness, places woven with ancient wards where no claw may strike, no spell may harm, and no weapon may taste the air.&lt;br /&gt;
&lt;br /&gt;
To raise your hand in aggression within these lands is to defy the ancient pacts that bind our world. The Darkness itself forbids such acts. This is not the arena of battle, but the cradle of our existence. Here we gather, we plan, we conspire, but we do not fight. The wards know no allegiance; they still every hand alike.&lt;br /&gt;
&lt;br /&gt;
Those who cross this boundary of peace dishonour the very shadows that protect them. Violence within sanctuary is not strength, it is &#039;&#039;&#039;sacrilege&#039;&#039;&#039;, a stain upon your legacy that even eternity will remember.&lt;br /&gt;
&lt;br /&gt;
Take your wars to the fields where the moon bears witness. Hunt your enemies beneath her gaze. But within these walls, she commands silence and restraint.&lt;br /&gt;
&lt;br /&gt;
=== In plain terms ===&lt;br /&gt;
* No combat of any kind is permitted within the Land of Darkness, from this or any other system.&lt;br /&gt;
* That region exists solely for conducting business related to the Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sanctuary is not weakness, it is the breath before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respect it, or be consumed by the wrath of the night itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span id=&amp;quot;Resources&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Resources =&lt;br /&gt;
&lt;br /&gt;
See [[Resources]] for the current HUD, onboarding, community, and game-site links.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Guidelines_and_Etiquette&amp;diff=16664</id>
		<title>Guidelines and Etiquette</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Guidelines_and_Etiquette&amp;diff=16664"/>
		<updated>2026-08-13T11:48:33Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Laws of the Darkness&#039;&#039;&#039; are the three binding rules that govern every soul who walks the night in &#039;&#039;Descendants of Darkness&#039;&#039;. They apply to every species and every rank without exception, Vampire, Lycan, Witch, and Imbued alike. Each law is written first as the Darkness speaks it, then again in plain terms so that no one may claim they did not understand.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Law of Masquerade ==&lt;br /&gt;
&#039;&#039;&amp;quot;The shadows see all, but they never speak.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within the veil of the eternal night, secrecy is sacred. The Masquerade is not merely a custom, it is the binding law that shields our kind from the chaos of mortal eyes. To betray it is to invite ruin, not only upon yourself but upon the very fabric of the Darkness that sustains us.&lt;br /&gt;
&lt;br /&gt;
You shall never reveal the true nature of another who is touched by the Darkness. Their bloodline, their form, belongs to the shadows alone. Speak not of their nature to the unawakened, for mortal tongues twist truth into fear, and fear summons fire.&lt;br /&gt;
&lt;br /&gt;
You may declare your own allegiance, should you choose to embrace it openly. But to expose another who walks the night to those who dwell in ignorance is a grave transgression, one punished not by mortals, but by the shadows themselves.&lt;br /&gt;
&lt;br /&gt;
Likewise, you shall not reveal the sacred conflicts of our kind. Scans, attacks, or signs of the hunt are not for mortal ears. The Masquerade must remain unbroken; what transpires in blood and shadow is for the initiated alone.&lt;br /&gt;
&lt;br /&gt;
Be wary where you speak, for even the silence of nearby chat may carry to unwanted listeners. Non-believers lurk in the light, watching, waiting for our kind to falter.&lt;br /&gt;
&lt;br /&gt;
=== In plain terms ===&lt;br /&gt;
* Do not reveal another player&#039;s involvement in &#039;&#039;Descendants of Darkness&#039;&#039; to anyone outside the game without their express permission.&lt;br /&gt;
* You may not tell a club owner, land owner, or any other non-player that you were attacked, scanned, or hunted by a named individual.&lt;br /&gt;
* You may not share system data, HUD output, or chat logs as proof of an attack with anyone outside the game.&lt;br /&gt;
* You may speak openly about &#039;&#039;&#039;your own&#039;&#039;&#039; nature and allegiance. That choice is yours alone. It does not extend to anyone else.&lt;br /&gt;
* Breaking the Masquerade is a serious offence and will be treated as such.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Darkness protects those who protect its secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break the Masquerade, and the night will remember your betrayal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Law of Silence ==&lt;br /&gt;
&#039;&#039;&amp;quot;Suffer in shadows, for pain is the proof of your existence.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the realm of eternal night, conflict is not cruelty, it is truth. The strike of claw and fang, the whisper of a spell, the clash of power against power, these are the sacred rhythms of the Darkness. To walk among the night is to accept that pain is both your teacher and your test.&lt;br /&gt;
&lt;br /&gt;
When you are struck down, when blood spills or power fades, you shall remain silent before the Creator. For the Creator is the architect of this dark world, not its arbiter. To appeal for mercy is to deny the essence of the life you chose. The hunt, the fall, the rise, these are yours to endure, not the Creator&#039;s to mend.&lt;br /&gt;
&lt;br /&gt;
Cry out if you must, but cry only to the night, to your allies, your kin, or the empty silence that listens without pity. Whisper your anger to the wind, share your grief with your peers, but never burden the hand that shaped your fate.&lt;br /&gt;
&lt;br /&gt;
=== In plain terms ===&lt;br /&gt;
* Do not bring complaints about being attacked to the Creator.&lt;br /&gt;
* No disciplinary action will be taken against a player for engaging in combat or gameplay as the system intends it.&lt;br /&gt;
* This is a grid-wide combat and roleplay system. Attacks are inevitable, and survival depends on your strategy, your strength, and your alliances.&lt;br /&gt;
* If you believe you have been genuinely wronged or unfairly targeted, take it to your leader. Your leader is your first line of support and decides the appropriate course of action within their ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The strong are tempered in darkness, not protected from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To suffer is to grow. To fall is to awaken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And to remain silent is to prove you are truly eternal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Law of Sanctuary ==&lt;br /&gt;
&#039;&#039;&amp;quot;Even the darkness must rest where the blood does not flow.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within the vast expanse of the eternal night, there exist rare havens untouched by violence, sacred grounds where shadow and silence reign, and the thirst for blood must be stilled. These are the Sanctuaries of the Darkness, places woven with ancient wards where no claw may strike, no spell may harm, and no weapon may taste the air.&lt;br /&gt;
&lt;br /&gt;
To raise your hand in aggression within these lands is to defy the ancient pacts that bind our world. This is not the arena of battle, but the cradle of our existence. Here we gather, we plan, we conspire, but we do not fight. The wards know no allegiance; they still every hand alike.&lt;br /&gt;
&lt;br /&gt;
Those who cross this boundary of peace dishonour the very shadows that protect them. Violence within sanctuary is not strength, it is &#039;&#039;&#039;sacrilege&#039;&#039;&#039;, a stain upon your legacy that even eternity will remember.&lt;br /&gt;
&lt;br /&gt;
Take your wars to the fields where the moon bears witness. Hunt your enemies beneath her gaze. But within these walls, she commands silence and restraint.&lt;br /&gt;
&lt;br /&gt;
=== In plain terms ===&lt;br /&gt;
* No combat of any kind is permitted within the Land of Darkness, from this or any other system.&lt;br /&gt;
* That region exists solely for conducting business related to the Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sanctuary is not weakness, it is the breath before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respect it, or be consumed by the wrath of the night itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Resources]] for the current HUD, onboarding, community, and game-site links.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Resting_Nexus&amp;diff=16663</id>
		<title>Resting Nexus</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Resting_Nexus&amp;diff=16663"/>
		<updated>2026-08-12T21:21:39Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RestingNexus400x400.png|thumb|left|border|The Resting Nexus]]&lt;br /&gt;
The &#039;&#039;&#039;Resting Nexus&#039;&#039;&#039; halts blood loss for a fixed period of 14 days, making it useful for stretches when you are away from Second Life.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Option !! Duration !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Rest without aging || 14 days || 250 L$&lt;br /&gt;
|-&lt;br /&gt;
| Rest with aging || 14 days || 500 L$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aging ==&lt;br /&gt;
If you choose to age while resting, one night passes for every two real days. The rate is deliberately slow to stop players from farming age on alternate accounts left in a Nexus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
The Resting Nexus protects your blood, not your body. You can still be attacked while resting.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[In-World Devices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:In-World Devices]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Essence_Chest&amp;diff=16662</id>
		<title>Essence Chest</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Essence_Chest&amp;diff=16662"/>
		<updated>2026-08-12T21:12:07Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EssenceChest400x400.png|thumb|left|The Essence Chest]]&lt;br /&gt;
The &#039;&#039;&#039;Essence Chest&#039;&#039;&#039; is a secure store for your essence. Essence carried on your person is lost when you die, so anything you want to keep should be deposited in the chest.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* &#039;&#039;&#039;Deposit and withdraw&#039;&#039;&#039; essence at any time.&lt;br /&gt;
* &#039;&#039;&#039;Access control&#039;&#039;&#039;: limit the chest to yourself, a chosen group, or open it to everyone.&lt;br /&gt;
* &#039;&#039;&#039;Transaction history&#039;&#039;&#039;: a full record of deposits and withdrawals, including who took essence from your chest.&lt;br /&gt;
* &#039;&#039;&#039;Textures&#039;&#039;&#039;: Gold, Blue, and Black.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Essence]]&lt;br /&gt;
* [[In-World Devices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:In-World Devices]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=HUD_Settings&amp;diff=16657</id>
		<title>HUD Settings</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=HUD_Settings&amp;diff=16657"/>
		<updated>2026-08-11T22:33:59Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SettingsCircleButton.png|alt=Settings Button|thumb|Settings Button|left]]Click the &#039;&#039;&#039;Settings Button&#039;&#039;&#039; on the Main HUD to open the Settings menu. &lt;br /&gt;
&lt;br /&gt;
Some options display a checkbox to show whether that feature is currently enabled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Option&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Lock / Unlock RLV&lt;br /&gt;
| Prevents the HUD from being detached when RLV is available.&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Resize HUD&lt;br /&gt;
| Changes the overall size of the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Backdrop &amp;amp; Display&lt;br /&gt;
| Moves, resets, hides, shows, or scales the combat text display.&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Change Theme&lt;br /&gt;
| Changes the visual theme of the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Animations Enabled / Disabled&lt;br /&gt;
| Enables or disables your combat animations.&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Website &amp;amp; Info&lt;br /&gt;
| Provides website, registration, Discord, group, and wiki links.&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Attacked Alert Sounds&lt;br /&gt;
| Configures the sound played when you are attacked.&lt;br /&gt;
|-&lt;br /&gt;
| H&lt;br /&gt;
| Rez Awakening Orbs&lt;br /&gt;
| Rezzes the Awakening Orbs included with the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Language&lt;br /&gt;
| Changes the language used by the HUD.&lt;br /&gt;
|-&lt;br /&gt;
| J&lt;br /&gt;
| Exit&lt;br /&gt;
| Closes the Settings menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock / Unlock RLV&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When RLV is available, enabling &#039;&#039;&#039;Lock RLV&#039;&#039;&#039; prevents the HUD from being detached. This helps keep the HUD attached when changing outfits.&lt;br /&gt;
&lt;br /&gt;
When the lock is active, the menu displays &#039;&#039;&#039;Unlock RLV&#039;&#039;&#039;. Select it to allow the HUD to be detached again.&lt;br /&gt;
&lt;br /&gt;
RLV must be enabled in your viewer for this feature to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resize HUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Resize HUD&#039;&#039;&#039; menu allows you to change the overall size of the HUD.&lt;br /&gt;
&lt;br /&gt;
The available controls include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MIN SIZE&#039;&#039;&#039; — Sets the HUD to its minimum size of 50%.&lt;br /&gt;
* &#039;&#039;&#039;RESTORE&#039;&#039;&#039; — Restores the HUD to its default size of 100%.&lt;br /&gt;
* &#039;&#039;&#039;MAX SIZE&#039;&#039;&#039; — Sets the HUD to its maximum size of 200%.&lt;br /&gt;
* &#039;&#039;&#039;+0.01 / -0.01&#039;&#039;&#039; — Increases or decreases the size by 1%.&lt;br /&gt;
* &#039;&#039;&#039;+0.05 / -0.05&#039;&#039;&#039; — Increases or decreases the size by 5%.&lt;br /&gt;
* &#039;&#039;&#039;+0.10 / -0.10&#039;&#039;&#039; — Increases or decreases the size by 10%.&lt;br /&gt;
&lt;br /&gt;
The HUD cannot be resized while you are attacking. Stop your current attack before opening this menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backdrop &amp;amp; Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Textposition.png|alt=Combat text display|right|thumb|Example of the combat text display.]]&lt;br /&gt;
&lt;br /&gt;
The backdrop display contains the text shown while you are attacking, being attacked, or feeding. By default, this display appears beneath the Main HUD.&lt;br /&gt;
&lt;br /&gt;
The following options are available:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Move the backdrop display&#039;&#039;&#039; — Allows you to move the display to another location on your screen. A hand icon will appear at its current position. Click and drag the hand to the desired location, then release the mouse button to save the new position.&lt;br /&gt;
# &#039;&#039;&#039;Reset the position&#039;&#039;&#039; — Returns the display to its default position beneath the HUD.&lt;br /&gt;
# &#039;&#039;&#039;Hide / Show backdrop display&#039;&#039;&#039; — Hides the display or makes it visible again.&lt;br /&gt;
# &#039;&#039;&#039;Set screen scaling&#039;&#039;&#039; — Adjusts the backdrop for your computer&#039;s display scaling. Available settings are 100%, 125%, 150%, and 175%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Change Theme&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Change Theme&#039;&#039;&#039; menu displays the HUD themes available to you. The theme currently in use is marked as selected.&lt;br /&gt;
&lt;br /&gt;
Choose another available theme to apply it. The HUD will restart after the new theme has been loaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animations Enabled / Disabled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This option controls your personal combat animations, including animations played when you attack or react to an attack.&lt;br /&gt;
&lt;br /&gt;
Disabling animations only affects your avatar. It does not disable another player&#039;s animations. This can be useful when you want combat to draw less attention to your avatar.&lt;br /&gt;
&lt;br /&gt;
A checked box indicates that animations are enabled. An empty box indicates that they are disabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Website &amp;amp; Info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This submenu provides the following options:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Open Website&#039;&#039;&#039; — Posts the official website link in your nearby chat.&lt;br /&gt;
# &#039;&#039;&#039;Register / Reset Password&#039;&#039;&#039; — Allows you to register or reset your website password.&lt;br /&gt;
# &#039;&#039;&#039;Discord&#039;&#039;&#039; — Posts the official Discord link in your nearby chat.&lt;br /&gt;
# &#039;&#039;&#039;Group&#039;&#039;&#039; — Posts the official Second Life group link in your nearby chat.&lt;br /&gt;
# &#039;&#039;&#039;Wiki&#039;&#039;&#039; — Posts the official wiki link in your nearby chat.&lt;br /&gt;
&lt;br /&gt;
Links posted by the HUD are only shown to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacked Alert Sounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This submenu controls the sound alert played when another player attacks you.&lt;br /&gt;
&lt;br /&gt;
The available options are:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Turn Sound On / Off&#039;&#039;&#039; — Enables or disables attacked-alert sounds.&lt;br /&gt;
# &#039;&#039;&#039;Add Custom Sound&#039;&#039;&#039; — Allows you to enter the UUID of a custom Second Life sound.&lt;br /&gt;
# &#039;&#039;&#039;Use Default Sound&#039;&#039;&#039; — Restores the HUD&#039;s default attacked-alert sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rez Awakening Orbs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;Rez Awakening Orbs&#039;&#039;&#039; to rez the Awakening Orbs included inside the HUD. The orbs will appear nearby in-world.&lt;br /&gt;
&lt;br /&gt;
You must be in an area where you have permission to rez objects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Language&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Language&#039;&#039;&#039; menu changes the language used for HUD menus, notifications, and other supported text.&lt;br /&gt;
&lt;br /&gt;
Select your preferred language from the list. A checked box marks the language currently in use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select &#039;&#039;&#039;Exit&#039;&#039;&#039; to close the Settings menu without making any additional changes.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[HUD Help and Redelivery]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Power_Attack&amp;diff=16656</id>
		<title>Power Attack</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Power_Attack&amp;diff=16656"/>
		<updated>2026-08-11T22:32:31Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PowerUpButonCircle.png|thumb|Power Attack Button.|left]]&lt;br /&gt;
The Power Attack button executes an attack that inflicts four times as much damage and has an extended range. The attack covers 360 degrees around you and spans up to three meters. When you attack someone the power attack % increases. To see your current power attack %, you can click on the power attack button and your % will temporarily show above the power attack button.  If you don&#039;t attack anyone for a minute, it will reset to 0%.  Once your power attack is at 100% you will see a timer above the power attack button showing how much time you have left to be able to use it, and there would also be a yellow circle around it. This lets you know your power attack is at 100% and you can use it to attack another player. If you do not attack someone with the power attack before the timer runs out, your power attack resets to 0%. Also, don&#039;t try to find a loop hole with the dialog box for the power attack, the time is already accounted for. you get 60 seconds to do the power attack. This also includes the time of the dialog box. If the count down timer reaches 0, even if you have the menu open, you won&#039;t be able to do a power attack.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Scan_Others&amp;diff=16655</id>
		<title>Scan Others</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Scan_Others&amp;diff=16655"/>
		<updated>2026-08-11T22:32:14Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scan others.png|alt=Scan Others Button|thumb|Scan Others Button|left]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scan Others Button&#039;&#039;&#039; allows you to examine nearby avatars. It can identify registered players, humans, and Blighted Abominations.&lt;br /&gt;
&lt;br /&gt;
Unlike the &#039;&#039;&#039;Scan Region Button&#039;&#039;&#039;, Scan Others only searches within your current scanning range. The scan covers 360 degrees, so avatars do not need to be standing in front of you.&lt;br /&gt;
&lt;br /&gt;
Click the button to display a list of nearby avatars, then select the person you want to scan. If several avatars are nearby, additional pages may be available in the target-selection menu.&lt;br /&gt;
&lt;br /&gt;
Scan results are displayed in your nearby chat and are only visible to you.&lt;br /&gt;
&lt;br /&gt;
== Scanning Range ==&lt;br /&gt;
&lt;br /&gt;
Your maximum Scan Others range increases as your character ages.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Age&lt;br /&gt;
! Standard Scan Range&lt;br /&gt;
|-&lt;br /&gt;
| 0–29 nights&lt;br /&gt;
| 18 metres&lt;br /&gt;
|-&lt;br /&gt;
| 30–59 nights&lt;br /&gt;
| 22 metres&lt;br /&gt;
|-&lt;br /&gt;
| 60–119 nights&lt;br /&gt;
| 26 metres&lt;br /&gt;
|-&lt;br /&gt;
| 120–239 nights&lt;br /&gt;
| 30 metres&lt;br /&gt;
|-&lt;br /&gt;
| 240–419 nights&lt;br /&gt;
| 34 metres&lt;br /&gt;
|-&lt;br /&gt;
| 420–699 nights&lt;br /&gt;
| 38 metres&lt;br /&gt;
|-&lt;br /&gt;
| 700–1,049 nights&lt;br /&gt;
| 42 metres&lt;br /&gt;
|-&lt;br /&gt;
| 1,050–1,449 nights&lt;br /&gt;
| 46 metres&lt;br /&gt;
|-&lt;br /&gt;
| 1,450–1,899 nights&lt;br /&gt;
| 50 metres&lt;br /&gt;
|-&lt;br /&gt;
| 1,900–2,399 nights&lt;br /&gt;
| 54 metres&lt;br /&gt;
|-&lt;br /&gt;
| 2,400–2,949 nights&lt;br /&gt;
| 58 metres&lt;br /&gt;
|-&lt;br /&gt;
| 2,950 nights or older&lt;br /&gt;
| 62 metres&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The scanner has a five-second cooldown. If it is used again too quickly, the HUD will tell you how many seconds remain.&lt;br /&gt;
&lt;br /&gt;
== Player Scan ==&lt;br /&gt;
&lt;br /&gt;
When the selected avatar is a registered player, the HUD requests their public scan. A public scan contains less information than the private scan produced by the &#039;&#039;&#039;Scan Self Button&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The following is a fictional example. All player, clan, bloodline, and house names were created for this wiki page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
╔═★⋅•⋅∙∘☽ Descendants of Darkness ☾∘∙⋅•⋅★&lt;br /&gt;
║ Username: Lyra Voss&lt;br /&gt;
║ Generation: 4&lt;br /&gt;
║ Species: Vampire&lt;br /&gt;
║ Status: Alive&lt;br /&gt;
║ Dark Rating: 12.48%&lt;br /&gt;
║ Legacy: 8,742&lt;br /&gt;
╠═ ★────────✧˖°˖☆ Age ☆˖°˖✧────────★&lt;br /&gt;
║ Age Group: Proven&lt;br /&gt;
║ Blood: 4.650 of 5.300&lt;br /&gt;
╠═ ★─────°✧˖°˖☆ Bloodline ☆˖°˖✧°─────★&lt;br /&gt;
║ Bloodline Allegiance: The Obsidian Throne&lt;br /&gt;
║ Clan: Crimson Nocturne&lt;br /&gt;
║ Clan Role: Veilkeeper&lt;br /&gt;
║ Title: Keeper of Ash&lt;br /&gt;
║ House: House of Ebon Roses&lt;br /&gt;
║ House Role: Night Warden&lt;br /&gt;
╚═•⋅⋅•⋅⋅•⋅⊰⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The username shown by the HUD is a clickable Second Life profile link.&lt;br /&gt;
&lt;br /&gt;
Depending on the player and their affiliations, a public scan may include:&lt;br /&gt;
&lt;br /&gt;
* Username&lt;br /&gt;
* System role&lt;br /&gt;
* Generation&lt;br /&gt;
* Species&lt;br /&gt;
* Current status&lt;br /&gt;
* Dark Rating&lt;br /&gt;
* Legacy score&lt;br /&gt;
* Age group or rank&lt;br /&gt;
* Current and maximum Blood or Energy&lt;br /&gt;
* Bloodline allegiance&lt;br /&gt;
* Bloodline leader&lt;br /&gt;
* Bloodline role&lt;br /&gt;
* Clan and clan role&lt;br /&gt;
* Player title&lt;br /&gt;
* Umbral Bond&lt;br /&gt;
* House, Pack, Coven, or Order&lt;br /&gt;
* Affiliation role&lt;br /&gt;
&lt;br /&gt;
Fields without information are automatically omitted.&lt;br /&gt;
&lt;br /&gt;
A public scan does not reveal private information such as the player&#039;s exact age, birth date, sire, subsistence, essence, Bloodline DNA, followers, or the person they are following.&lt;br /&gt;
&lt;br /&gt;
Witches and other Energy-based species display &#039;&#039;&#039;Energy&#039;&#039;&#039; instead of &#039;&#039;&#039;Blood&#039;&#039;&#039;. The affiliation label also changes by species:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species&lt;br /&gt;
! Affiliation&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| House&lt;br /&gt;
|-&lt;br /&gt;
| Lycan&lt;br /&gt;
| Pack&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Coven&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&lt;br /&gt;
| Order&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dead Player Scan ==&lt;br /&gt;
&lt;br /&gt;
A dead player&#039;s public scan is shorter than a living player&#039;s scan. It may display:&lt;br /&gt;
&lt;br /&gt;
* Username&lt;br /&gt;
* Date of death&lt;br /&gt;
* Cause of death&lt;br /&gt;
* Banned status, when applicable&lt;br /&gt;
&lt;br /&gt;
Private details about the player are not included.&lt;br /&gt;
&lt;br /&gt;
== Human Scan ==&lt;br /&gt;
&lt;br /&gt;
If the selected avatar is not a registered player, the system treats them as a human. A new human normally begins with 5 litres of blood.&lt;br /&gt;
&lt;br /&gt;
A human scan may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
╔═★⋅•⋅∙∘☽ Human Scan Result ☾∘∙⋅•⋅★&lt;br /&gt;
║ Human: Rowan Silverbrook&lt;br /&gt;
║ Status: Novus Sanguis&lt;br /&gt;
║ Blood: 5.000 liters&lt;br /&gt;
║ Protection: 0.00%&lt;br /&gt;
╚═•⋅⋅•⋅⋅•⋅⊰⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The human&#039;s status reflects their remaining blood:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Status&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Novus Sanguis&lt;br /&gt;
| New blood with a full 5 litres.&lt;br /&gt;
|-&lt;br /&gt;
| Sanguis Plenus&lt;br /&gt;
| The human has at least 4 litres of blood.&lt;br /&gt;
|-&lt;br /&gt;
| Sanguis Medius&lt;br /&gt;
| The human has between 2 and 4 litres of blood.&lt;br /&gt;
|-&lt;br /&gt;
| Sanguis Exiguus&lt;br /&gt;
| The human has less than 2 litres of blood remaining.&lt;br /&gt;
|-&lt;br /&gt;
| Sanguis Nullus&lt;br /&gt;
| The human has no blood remaining.&lt;br /&gt;
|-&lt;br /&gt;
| Ignotus&lt;br /&gt;
| The human&#039;s blood status could not be classified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguis Nullus&#039;&#039;&#039; is the correct term for an avatar with no blood remaining. It does not merely mean that the avatar is not a registered player. A human with this status cannot be fed upon while their blood remains depleted.&lt;br /&gt;
&lt;br /&gt;
Human blood gradually regenerates over time.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Protection&#039;&#039;&#039; field displays the progress of any protection placed on the human by a Hunter.&lt;br /&gt;
&lt;br /&gt;
== Blighted Abomination Scan ==&lt;br /&gt;
&lt;br /&gt;
The scanner can also identify a &#039;&#039;&#039;Blighted Abomination&#039;&#039;&#039;. Its scan may contain:&lt;br /&gt;
&lt;br /&gt;
* Status&lt;br /&gt;
* Current blood level&lt;br /&gt;
* Essence reward&lt;br /&gt;
* Echo or backstory&lt;br /&gt;
&lt;br /&gt;
Abomination scans do not display:&lt;br /&gt;
&lt;br /&gt;
* Protection progress&lt;br /&gt;
* Resurrection progress&lt;br /&gt;
* Revive scheduling or cooldown details&lt;br /&gt;
&lt;br /&gt;
Hunter Protection and Witch Resurrection do not apply to Abominations.&lt;br /&gt;
&lt;br /&gt;
If the Blighted Abomination is dead, its scan may instead display death information and the person or force responsible for killing it. Any Abomination-specific return behaviour is separate from Witch Resurrection.&lt;br /&gt;
&lt;br /&gt;
== Masquerade Warning ==&lt;br /&gt;
&lt;br /&gt;
Public scans contain information protected by the Masquerade.&lt;br /&gt;
&lt;br /&gt;
Do not copy, relay, or publicly reveal another player&#039;s scan to non-players. Showing this information to someone outside the game is a violation of the Masquerade and may result in a ban.&lt;br /&gt;
&lt;br /&gt;
The Scan Others Button cannot be used when your character&#039;s current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Self Scan]]&lt;br /&gt;
* [[Abominations]]&lt;br /&gt;
* [[Hunter Protection]]&lt;br /&gt;
* [[Witch Resurrection]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Self_Scan&amp;diff=16654</id>
		<title>Self Scan</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Self_Scan&amp;diff=16654"/>
		<updated>2026-08-11T22:31:25Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Self scannerCircle.png|alt=Self-Scan Button|thumb|Self-Scan Button|left]]&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Self-Scan Button&#039;&#039;&#039; to display a detailed private scan of your character in nearby chat. The results are only visible to you.&lt;br /&gt;
&lt;br /&gt;
A Self Scan contains more information than the public scan shown to other players through the &#039;&#039;&#039;Scan Others Button&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The following example uses entirely fictional player, bloodline, clan, and coven information:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
╔═★⋅•⋅∙∘☽ Descendants of Darkness ☾∘∙⋅•⋅★&lt;br /&gt;
║ Username: Elara Nightwind&lt;br /&gt;
║ Born: May 14, 2026 - 9:42 PM&lt;br /&gt;
║ Sire: Morrigan Vale&lt;br /&gt;
║ Generation: 2&lt;br /&gt;
║ Species: Witch&lt;br /&gt;
║ Status: Alive&lt;br /&gt;
╠═ ★────────✧˖°˖☆ Age ☆˖°˖✧────────★&lt;br /&gt;
║ Age: 65&lt;br /&gt;
║ Age Group: Keyholder&lt;br /&gt;
║ Subsistence: 0.460&lt;br /&gt;
║ Energy: 4.640 of 5.160&lt;br /&gt;
║ Essence: 51.75&lt;br /&gt;
║ Dark Rating: 21.43%&lt;br /&gt;
║ Legacy: 1,280&lt;br /&gt;
╠═ ★─────°✧˖°˖☆ Bloodline ☆˖°˖✧°─────★&lt;br /&gt;
║ Bloodline DNA: The Moonwoven Line&lt;br /&gt;
║ Bloodline Allegiance: The Astral Covenant&lt;br /&gt;
║ Loyal to Arch Matron: Selene Ashcroft&lt;br /&gt;
║ Following: Vesper Thorn&lt;br /&gt;
║ Bloodline Role: Veilbound&lt;br /&gt;
║ Clan: Circle of Hollow Stars&lt;br /&gt;
║ Clan Role: Moonlit Envoy&lt;br /&gt;
║ Coven: The Gloaming Lantern&lt;br /&gt;
║ Coven Role: Arcane Conductor&lt;br /&gt;
║ Title: Keeper of Cinders&lt;br /&gt;
║ Umbral Bond: Orion Duskmere&lt;br /&gt;
║ Followers: 2 of 3&lt;br /&gt;
╚═•⋅⋅•⋅⋅•⋅⊰⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exact fields displayed will depend on your character. Optional information is automatically omitted when it does not apply.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Username&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Second Life username. When displayed by the HUD, the name links to your Second Life profile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Born&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The date and time your character originally entered Descendants of Darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player responsible for bringing your character into the game. If your character does not have a sire, this field displays &#039;&#039;&#039;None&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a Re-Sire request is pending, the scan may also display the proposed sire and the number of days remaining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generation records your character&#039;s position in their family line.&lt;br /&gt;
&lt;br /&gt;
A root or Arch character is normally Generation 0. Someone sired by a Generation 0 player becomes Generation 1. Their descendants become Generation 2, and the pattern continues through the family tree.&lt;br /&gt;
&lt;br /&gt;
Generation is primarily used for lineage and roleplay. It does not directly determine your combat strength; combat progression is primarily determined by your age group and related statistics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your current species. The Main HUD currently supports Vampires, Lycans, Witches, and Hunters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s current condition, such as Alive, Sleeping, Dead, Dead from Hunger, or Banned.&lt;br /&gt;
&lt;br /&gt;
A dead Self Scan may also display the date and cause of death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players with a special game-wide position may have a System Role displayed near the top of their scan. This field is omitted for players without one.&lt;br /&gt;
&lt;br /&gt;
== Age Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s current age in nights. Characters with an Alive status normally gain one night of age each day.&lt;br /&gt;
&lt;br /&gt;
Some sleeping levels slow or pause age progression. Because of this, a night of character age does not always equal one real-world day for sleeping characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age Group&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are currently &#039;&#039;&#039;12 age groups&#039;&#039;&#039;. Each species has different names for these levels, but they share the same age thresholds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Required Age&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0 nights&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 30 nights&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 60 nights&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 120 nights&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 240 nights&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 420 nights&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 700 nights&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1,050 nights&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1,450 nights&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1,900 nights&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 2,400 nights&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 2,950 nights&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Reaching a new age group can increase your maximum resource, combat strength, attack range, and scanning range. It also reduces your Subsistence requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subsistence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subsistence is the amount of your species resource normally consumed each night while your character is alive.&lt;br /&gt;
&lt;br /&gt;
In the example above, a Subsistence value of &#039;&#039;&#039;0.460&#039;&#039;&#039; means that the character normally loses 0.460 units of Energy each night.&lt;br /&gt;
&lt;br /&gt;
Subsistence decreases as you advance through the age groups:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Nightly Subsistence&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0.500&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0.480&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0.460&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0.435&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0.405&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0.375&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0.345&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0.300&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 0.240&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 0.175&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 0.100&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 0.050&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sleeping characters currently do not lose their resource through nightly Subsistence.&lt;br /&gt;
&lt;br /&gt;
If an active character&#039;s resource reaches zero through Subsistence, the character may die from hunger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood / Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This line shows your current species resource followed by your maximum capacity.&lt;br /&gt;
&lt;br /&gt;
* Vampires and Lycans use &#039;&#039;&#039;Blood&#039;&#039;&#039;.&lt;br /&gt;
* Witches and Hunters use &#039;&#039;&#039;Energy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, &#039;&#039;&#039;Energy: 4.640 of 5.160&#039;&#039;&#039; means the character currently has 4.640 Energy and can hold a maximum of 5.160.&lt;br /&gt;
&lt;br /&gt;
Your maximum capacity increases as you advance through the age groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Essence is a shared resource used by every species. It is separate from Blood and Energy.&lt;br /&gt;
&lt;br /&gt;
Alive players normally receive a passive gain of &#039;&#039;&#039;0.25 Essence per day&#039;&#039;&#039;. Additional Essence may be obtained through region-presence rewards, special events, kills, or Essence Containers.&lt;br /&gt;
&lt;br /&gt;
Essence may be spent on actions such as:&lt;br /&gt;
&lt;br /&gt;
* Siring or converting a new player&lt;br /&gt;
* Reviving players&lt;br /&gt;
* Depositing Essence into containers&lt;br /&gt;
* Other game abilities and costs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Rating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark Rating is a rolling activity score that measures how active you have been during the most recent 28 Second Life Time calendar days.&lt;br /&gt;
&lt;br /&gt;
Accepted activities award Dark Rating points. A maximum of eight points can count toward your rating on any one day. Accumulating 120 points within the rolling period produces a Dark Rating of 100%.&lt;br /&gt;
&lt;br /&gt;
Dark Rating is recalculated daily at approximately 12:30 a.m. Second Life Time. Older activity leaves the calculation after 28 days, so your rating can rise or fall over time.&lt;br /&gt;
&lt;br /&gt;
Dark Rating is no longer the direct score used to rank Dynasties and Clans. Those groups have separate Weekly and Lifetime scoring systems. However, Dark Rating remains important to systems such as Legacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy is your cumulative bloodline score. It is influenced by the living descendants beneath you in the family tree and their Dark Ratings.&lt;br /&gt;
&lt;br /&gt;
Active descendants with sufficient Dark Rating can contribute toward your weekly Legacy award. Deeper and well-developed family trees may earn larger rewards. Certain consequences, such as being slain or entering a coma, may reduce an award.&lt;br /&gt;
&lt;br /&gt;
Unlike Dark Rating, Legacy is cumulative and does not automatically disappear when older activity leaves a rolling window.&lt;br /&gt;
&lt;br /&gt;
== Bloodline and Affiliation Information ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodline DNA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s inherited bloodline. This is private information and is not shown in another player&#039;s public scan.&lt;br /&gt;
&lt;br /&gt;
Bloodline DNA is different from Bloodline Allegiance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodline Allegiance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bloodline or Arch organization to which your Clan is currently loyal.&lt;br /&gt;
&lt;br /&gt;
If your Clan does not serve a bloodline, the scan may identify you as a &#039;&#039;&#039;Renegade&#039;&#039;&#039;. Players without an applicable affiliation may be identified as an &#039;&#039;&#039;Outlaw&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyal To&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When available, this line identifies the leader of your Clan&#039;s bloodline allegiance and displays their bloodline role.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Following&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player your character currently follows through the loyalty system. This line is omitted when you are not following anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodline Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your current position within your inherited bloodline.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Clan to which your House, Pack, Coven, or Order belongs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your current position within the Clan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House / Pack / Coven / Order&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The name of your character&#039;s primary affiliation. The label depends on your species:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species&lt;br /&gt;
! Affiliation&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| House&lt;br /&gt;
|-&lt;br /&gt;
| Lycan&lt;br /&gt;
| Pack&lt;br /&gt;
|-&lt;br /&gt;
| Witch&lt;br /&gt;
| Coven&lt;br /&gt;
|-&lt;br /&gt;
| Hunter&lt;br /&gt;
| Order&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliation Role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your current role within your House, Pack, Coven, or Order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An optional personal title assigned to your character. This line is omitted when you do not have a title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral Bond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player with whom your character shares an Umbral Bond. The name links to that player&#039;s Second Life profile. This line is omitted when no bond exists.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Followers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first number is the number of your followers who are currently alive. The second number is your total number of followers.&lt;br /&gt;
&lt;br /&gt;
For example, &#039;&#039;&#039;Followers: 2 of 3&#039;&#039;&#039; means that two of your three total followers are currently alive.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16653</id>
		<title>Scan Region</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16653"/>
		<updated>2026-08-11T22:17:14Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScanRegionCircle.png|alt=Scan Region Button|thumb|Scan Region Button|left]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scan Region Button&#039;&#039;&#039; searches the entire region for other players wearing an active Descendants of Darkness HUD.&lt;br /&gt;
&lt;br /&gt;
Your own avatar is excluded from the results. Avatars who are not wearing a compatible HUD will not respond to the scan.&lt;br /&gt;
&lt;br /&gt;
The button supports two actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Short click&#039;&#039;&#039;: Performs a manual region scan and displays the results.&lt;br /&gt;
* &#039;&#039;&#039;Press and hold&#039;&#039;&#039;: Opens the automatic scan settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Manual Region Scan ==&lt;br /&gt;
&lt;br /&gt;
Short-click the button to begin a manual scan. The results are displayed in your nearby chat and are only visible to you.&lt;br /&gt;
&lt;br /&gt;
A new player&#039;s scan with one other HUD user in the region may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌────────────────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├────────────────────────────────────────────&lt;br /&gt;
│ ✧ Unknown&lt;br /&gt;
└────────────────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scan confirms that one player is present, but a new player cannot yet identify their name, species, rank, or distance.&lt;br /&gt;
&lt;br /&gt;
As your character ages, their senses become stronger and additional information is revealed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Age&lt;br /&gt;
! Information Revealed&lt;br /&gt;
|-&lt;br /&gt;
| 0–29 nights&lt;br /&gt;
| Number of players detected. Other players are shown as &#039;&#039;&#039;Unknown&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 30–59 nights&lt;br /&gt;
| Player count and species.&lt;br /&gt;
|-&lt;br /&gt;
| 60–119 nights&lt;br /&gt;
| Player count, species, rank, and distance.&lt;br /&gt;
|-&lt;br /&gt;
| 120 nights or older&lt;br /&gt;
| Player name, species, rank, and distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank and distance are unlocked together at 60 nights. A player&#039;s name becomes visible when you reach 120 nights.&lt;br /&gt;
&lt;br /&gt;
== Complete Scan Example ==&lt;br /&gt;
&lt;br /&gt;
After reaching 120 nights, the same scan may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌────────────────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├────────────────────────────────────────────&lt;br /&gt;
│ ✧ Raven Ashfall (witch • Disciple) 0.59m&lt;br /&gt;
└────────────────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Raven Ashfall&#039;&#039;&#039; is the player&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;witch&#039;&#039;&#039; is the player&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;Disciple&#039;&#039;&#039; is the player&#039;s current rank.&lt;br /&gt;
* &#039;&#039;&#039;0.59m&#039;&#039;&#039; is their distance from you.&lt;br /&gt;
&lt;br /&gt;
When several players are detected, they are listed in order of distance, with the nearest player shown first.&lt;br /&gt;
&lt;br /&gt;
If no compatible HUD users are detected, the HUD will report:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No presence detected in this realm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manual region scans have a short cooldown. If you try to scan again too quickly, the HUD will tell you how many seconds remain.&lt;br /&gt;
&lt;br /&gt;
== Automatic Scan Settings ==&lt;br /&gt;
&lt;br /&gt;
Press and hold the Scan Region Button for at least half a second to open its settings menu.&lt;br /&gt;
&lt;br /&gt;
Automatic scanning runs quietly in the background approximately every 30 seconds. It does not print the full player list shown by a manual scan. Instead, it activates the HUD&#039;s scan effect when another active HUD is detected in the region.&lt;br /&gt;
&lt;br /&gt;
The following settings are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto ON / Auto OFF&lt;br /&gt;
| Enables or disables automatic region scanning.&lt;br /&gt;
|-&lt;br /&gt;
| Sound ON / Sound OFF&lt;br /&gt;
| Enables or disables the automatic proximity-alert sound.&lt;br /&gt;
|-&lt;br /&gt;
| Set Dist&lt;br /&gt;
| Sets the distance at which the proximity-alert sound will play.&lt;br /&gt;
|-&lt;br /&gt;
| Reset Dist&lt;br /&gt;
| Restores the proximity-alert distance to its default of 2 metres.&lt;br /&gt;
|-&lt;br /&gt;
| Exit&lt;br /&gt;
| Closes the automatic scan settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The proximity-alert distance must be greater than 0 metres and cannot exceed 200 metres. The alert sound plays when an automatic scan detects at least one compatible HUD within the selected distance.&lt;br /&gt;
&lt;br /&gt;
Your automatic scan, sound, and distance settings are saved by the HUD.&lt;br /&gt;
&lt;br /&gt;
The Scan Region Button cannot be used when your character&#039;s current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16652</id>
		<title>Scan Region</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16652"/>
		<updated>2026-08-11T21:50:27Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScanRegionCircle.png|alt=Scan Region Button|thumb|Scan Region Button|left]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scan Region Button&#039;&#039;&#039; searches the entire region for other players wearing an active Descendants of Darkness HUD.&lt;br /&gt;
&lt;br /&gt;
Your own avatar is excluded from the results. Avatars who are not wearing a compatible HUD will not respond to the scan.&lt;br /&gt;
&lt;br /&gt;
The button supports two actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Short click&#039;&#039;&#039; — Performs a manual region scan and displays the results.&lt;br /&gt;
* &#039;&#039;&#039;Press and hold&#039;&#039;&#039; — Opens the automatic scan settings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manual Region Scan ==&lt;br /&gt;
&lt;br /&gt;
Short-click the button to begin a manual scan. The results are displayed in your nearby chat and are only visible to you.&lt;br /&gt;
&lt;br /&gt;
A new player&#039;s scan with one other HUD user in the region may look like this:&lt;br /&gt;
&lt;br /&gt;
The scan confirms that one player is present, but a new player cannot yet identify their name, species, rank, or distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Unknown&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As your character ages, their senses become stronger and additional information is revealed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Age&lt;br /&gt;
! Information Revealed&lt;br /&gt;
|-&lt;br /&gt;
| 0–29 nights&lt;br /&gt;
| Number of players detected. Other players are shown as &#039;&#039;&#039;Unknown&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 30–59 nights&lt;br /&gt;
| Player count and species.&lt;br /&gt;
|-&lt;br /&gt;
| 60–119 nights&lt;br /&gt;
| Player count, species, rank, and distance.&lt;br /&gt;
|-&lt;br /&gt;
| 120 nights or older&lt;br /&gt;
| Player name, species, rank, and distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank and distance are unlocked together at 60 nights. A player&#039;s name becomes visible when you reach 120 nights.&lt;br /&gt;
&lt;br /&gt;
== Complete Scan Example ==&lt;br /&gt;
&lt;br /&gt;
After reaching 120 nights, the same scan may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Raven Ashfall (witch • Disciple) 0.59m&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Raven Ashfall&#039;&#039;&#039; is the player&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;witch&#039;&#039;&#039; is the player&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;Disciple&#039;&#039;&#039; is the player&#039;s current rank.&lt;br /&gt;
* &#039;&#039;&#039;0.59m&#039;&#039;&#039; is their distance from you.&lt;br /&gt;
&lt;br /&gt;
When several players are detected, they are listed in order of distance, with the nearest player shown first.&lt;br /&gt;
&lt;br /&gt;
If no compatible HUD users are detected, the HUD will report:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No presence detected in this realm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manual region scans have a short cooldown. If you try to scan again too quickly, the HUD will tell you how many seconds remain.&lt;br /&gt;
&lt;br /&gt;
== Automatic Scan Settings ==&lt;br /&gt;
&lt;br /&gt;
Press and hold the Scan Region Button for at least half a second to open its settings menu.&lt;br /&gt;
&lt;br /&gt;
Automatic scanning runs quietly in the background approximately every 30 seconds. It does not print the full player list shown by a manual scan. Instead, it activates the HUD&#039;s scan effect when another active HUD is detected in the region.&lt;br /&gt;
&lt;br /&gt;
The following settings are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto ON / Auto OFF&lt;br /&gt;
| Enables or disables automatic region scanning.&lt;br /&gt;
|-&lt;br /&gt;
| Sound ON / Sound OFF&lt;br /&gt;
| Enables or disables the automatic proximity-alert sound.&lt;br /&gt;
|-&lt;br /&gt;
| Set Dist&lt;br /&gt;
| Sets the distance at which the proximity-alert sound will play.&lt;br /&gt;
|-&lt;br /&gt;
| Reset Dist&lt;br /&gt;
| Restores the proximity-alert distance to its default of 2 metres.&lt;br /&gt;
|-&lt;br /&gt;
| Exit&lt;br /&gt;
| Closes the automatic scan settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The proximity-alert distance must be greater than 0 metres and cannot exceed 200 metres. The alert sound plays when an automatic scan detects at least one compatible HUD within the selected distance.&lt;br /&gt;
&lt;br /&gt;
Your automatic scan, sound, and distance settings are saved by the HUD.&lt;br /&gt;
&lt;br /&gt;
The Scan Region Button cannot be used when your character&#039;s current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16651</id>
		<title>Scan Region</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16651"/>
		<updated>2026-08-11T21:49:40Z</updated>

		<summary type="html">&lt;p&gt;Ninja: /* Manual Region Scan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScanRegionCircle.png|alt=Scan Region Button|thumb|Scan Region Button|left]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scan Region Button&#039;&#039;&#039; searches the entire region for other players wearing an active Descendants of Darkness HUD.&lt;br /&gt;
&lt;br /&gt;
Your own avatar is excluded from the results. Avatars who are not wearing a compatible HUD will not respond to the scan.&lt;br /&gt;
&lt;br /&gt;
The button supports two actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Short click&#039;&#039;&#039; — Performs a manual region scan and displays the results.&lt;br /&gt;
* &#039;&#039;&#039;Press and hold&#039;&#039;&#039; — Opens the automatic scan settings. &lt;br /&gt;
&lt;br /&gt;
== Manual Region Scan ==&lt;br /&gt;
&lt;br /&gt;
Short-click the button to begin a manual scan. The results are displayed in your nearby chat and are only visible to you.&lt;br /&gt;
&lt;br /&gt;
A new player&#039;s scan with one other HUD user in the region may look like this:&lt;br /&gt;
&lt;br /&gt;
The scan confirms that one player is present, but a new player cannot yet identify their name, species, rank, or distance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Unknown&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As your character ages, their senses become stronger and additional information is revealed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Age&lt;br /&gt;
! Information Revealed&lt;br /&gt;
|-&lt;br /&gt;
| 0–29 nights&lt;br /&gt;
| Number of players detected. Other players are shown as &#039;&#039;&#039;Unknown&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 30–59 nights&lt;br /&gt;
| Player count and species.&lt;br /&gt;
|-&lt;br /&gt;
| 60–119 nights&lt;br /&gt;
| Player count, species, rank, and distance.&lt;br /&gt;
|-&lt;br /&gt;
| 120 nights or older&lt;br /&gt;
| Player name, species, rank, and distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank and distance are unlocked together at 60 nights. A player&#039;s name becomes visible when you reach 120 nights.&lt;br /&gt;
&lt;br /&gt;
== Complete Scan Example ==&lt;br /&gt;
&lt;br /&gt;
After reaching 120 nights, the same scan may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Raven Ashfall (witch • Disciple) 0.59m&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Raven Ashfall&#039;&#039;&#039; is the player&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;witch&#039;&#039;&#039; is the player&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;Disciple&#039;&#039;&#039; is the player&#039;s current rank.&lt;br /&gt;
* &#039;&#039;&#039;0.59m&#039;&#039;&#039; is their distance from you.&lt;br /&gt;
&lt;br /&gt;
When several players are detected, they are listed in order of distance, with the nearest player shown first.&lt;br /&gt;
&lt;br /&gt;
If no compatible HUD users are detected, the HUD will report:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No presence detected in this realm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manual region scans have a short cooldown. If you try to scan again too quickly, the HUD will tell you how many seconds remain.&lt;br /&gt;
&lt;br /&gt;
== Automatic Scan Settings ==&lt;br /&gt;
&lt;br /&gt;
Press and hold the Scan Region Button for at least half a second to open its settings menu.&lt;br /&gt;
&lt;br /&gt;
Automatic scanning runs quietly in the background approximately every 30 seconds. It does not print the full player list shown by a manual scan. Instead, it activates the HUD&#039;s scan effect when another active HUD is detected in the region.&lt;br /&gt;
&lt;br /&gt;
The following settings are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto ON / Auto OFF&lt;br /&gt;
| Enables or disables automatic region scanning.&lt;br /&gt;
|-&lt;br /&gt;
| Sound ON / Sound OFF&lt;br /&gt;
| Enables or disables the automatic proximity-alert sound.&lt;br /&gt;
|-&lt;br /&gt;
| Set Dist&lt;br /&gt;
| Sets the distance at which the proximity-alert sound will play.&lt;br /&gt;
|-&lt;br /&gt;
| Reset Dist&lt;br /&gt;
| Restores the proximity-alert distance to its default of 2 metres.&lt;br /&gt;
|-&lt;br /&gt;
| Exit&lt;br /&gt;
| Closes the automatic scan settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The proximity-alert distance must be greater than 0 metres and cannot exceed 200 metres. The alert sound plays when an automatic scan detects at least one compatible HUD within the selected distance.&lt;br /&gt;
&lt;br /&gt;
Your automatic scan, sound, and distance settings are saved by the HUD.&lt;br /&gt;
&lt;br /&gt;
The Scan Region Button cannot be used when your character&#039;s current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16650</id>
		<title>Scan Region</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16650"/>
		<updated>2026-08-11T21:48:01Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScanRegionCircle.png|alt=Scan Region Button|thumb|Scan Region Button|left]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scan Region Button&#039;&#039;&#039; searches the entire region for other players wearing an active Descendants of Darkness HUD.&lt;br /&gt;
&lt;br /&gt;
Your own avatar is excluded from the results. Avatars who are not wearing a compatible HUD will not respond to the scan.&lt;br /&gt;
&lt;br /&gt;
The button supports two actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Short click&#039;&#039;&#039; — Performs a manual region scan and displays the results.&lt;br /&gt;
* &#039;&#039;&#039;Press and hold&#039;&#039;&#039; — Opens the automatic scan settings. &lt;br /&gt;
&lt;br /&gt;
== Manual Region Scan ==&lt;br /&gt;
&lt;br /&gt;
Short-click the button to begin a manual scan. The results are displayed in your nearby chat and are only visible to you.&lt;br /&gt;
&lt;br /&gt;
A new player&#039;s scan with one other HUD user in the region may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Unknown&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scan confirms that one player is present, but a new player cannot yet identify their name, species, rank, or distance.&lt;br /&gt;
&lt;br /&gt;
As your character ages, their senses become stronger and additional information is revealed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Age&lt;br /&gt;
! Information Revealed&lt;br /&gt;
|-&lt;br /&gt;
| 0–29 nights&lt;br /&gt;
| Number of players detected. Other players are shown as &#039;&#039;&#039;Unknown&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 30–59 nights&lt;br /&gt;
| Player count and species.&lt;br /&gt;
|-&lt;br /&gt;
| 60–119 nights&lt;br /&gt;
| Player count, species, rank, and distance.&lt;br /&gt;
|-&lt;br /&gt;
| 120 nights or older&lt;br /&gt;
| Player name, species, rank, and distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank and distance are unlocked together at 60 nights. A player&#039;s name becomes visible when you reach 120 nights.&lt;br /&gt;
&lt;br /&gt;
== Complete Scan Example ==&lt;br /&gt;
&lt;br /&gt;
After reaching 120 nights, the same scan may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Raven Ashfall (witch • Disciple) 0.59m&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Raven Ashfall&#039;&#039;&#039; is the player&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;witch&#039;&#039;&#039; is the player&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;Disciple&#039;&#039;&#039; is the player&#039;s current rank.&lt;br /&gt;
* &#039;&#039;&#039;0.59m&#039;&#039;&#039; is their distance from you.&lt;br /&gt;
&lt;br /&gt;
When several players are detected, they are listed in order of distance, with the nearest player shown first.&lt;br /&gt;
&lt;br /&gt;
If no compatible HUD users are detected, the HUD will report:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No presence detected in this realm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manual region scans have a short cooldown. If you try to scan again too quickly, the HUD will tell you how many seconds remain.&lt;br /&gt;
&lt;br /&gt;
== Automatic Scan Settings ==&lt;br /&gt;
&lt;br /&gt;
Press and hold the Scan Region Button for at least half a second to open its settings menu.&lt;br /&gt;
&lt;br /&gt;
Automatic scanning runs quietly in the background approximately every 30 seconds. It does not print the full player list shown by a manual scan. Instead, it activates the HUD&#039;s scan effect when another active HUD is detected in the region.&lt;br /&gt;
&lt;br /&gt;
The following settings are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto ON / Auto OFF&lt;br /&gt;
| Enables or disables automatic region scanning.&lt;br /&gt;
|-&lt;br /&gt;
| Sound ON / Sound OFF&lt;br /&gt;
| Enables or disables the automatic proximity-alert sound.&lt;br /&gt;
|-&lt;br /&gt;
| Set Dist&lt;br /&gt;
| Sets the distance at which the proximity-alert sound will play.&lt;br /&gt;
|-&lt;br /&gt;
| Reset Dist&lt;br /&gt;
| Restores the proximity-alert distance to its default of 2 metres.&lt;br /&gt;
|-&lt;br /&gt;
| Exit&lt;br /&gt;
| Closes the automatic scan settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The proximity-alert distance must be greater than 0 metres and cannot exceed 200 metres. The alert sound plays when an automatic scan detects at least one compatible HUD within the selected distance.&lt;br /&gt;
&lt;br /&gt;
Your automatic scan, sound, and distance settings are saved by the HUD.&lt;br /&gt;
&lt;br /&gt;
The Scan Region Button cannot be used when your character&#039;s current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16649</id>
		<title>Scan Region</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16649"/>
		<updated>2026-08-11T21:46:55Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScanRegionCircle.png|alt=Scan Region Button|thumb|Scan Region Button|left]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scan Region Button&#039;&#039;&#039; searches the entire region for other players wearing an active Descendants of Darkness HUD.&lt;br /&gt;
&lt;br /&gt;
Your own avatar is excluded from the results. Avatars who are not wearing a compatible HUD will not respond to the scan.&lt;br /&gt;
&lt;br /&gt;
The button supports two actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Short click&#039;&#039;&#039; — Performs a manual region scan and displays the results.&lt;br /&gt;
* &#039;&#039;&#039;Press and hold&#039;&#039;&#039; — Opens the automatic scan settings.&lt;br /&gt;
&lt;br /&gt;
== Manual Region Scan ==&lt;br /&gt;
&lt;br /&gt;
Short-click the button to begin a manual scan. The results are displayed in your nearby chat and are only visible to you.&lt;br /&gt;
&lt;br /&gt;
A new player&#039;s scan with one other HUD user in the region may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Unknown&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scan confirms that one player is present, but a new player cannot yet identify their name, species, rank, or distance.&lt;br /&gt;
&lt;br /&gt;
As your character ages, their senses become stronger and additional information is revealed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Age&lt;br /&gt;
! Information Revealed&lt;br /&gt;
|-&lt;br /&gt;
| 0–29 nights&lt;br /&gt;
| Number of players detected. Other players are shown as &#039;&#039;&#039;Unknown&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 30–59 nights&lt;br /&gt;
| Player count and species.&lt;br /&gt;
|-&lt;br /&gt;
| 60–119 nights&lt;br /&gt;
| Player count, species, rank, and distance.&lt;br /&gt;
|-&lt;br /&gt;
| 120 nights or older&lt;br /&gt;
| Player name, species, rank, and distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank and distance are unlocked together at 60 nights. A player&#039;s name becomes visible when you reach 120 nights.&lt;br /&gt;
&lt;br /&gt;
== Complete Scan Example ==&lt;br /&gt;
&lt;br /&gt;
After reaching 120 nights, the same scan may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Raven Ashfall (witch • Disciple) 0.59m&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Raven Ashfall&#039;&#039;&#039; is the player&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;witch&#039;&#039;&#039; is the player&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;Disciple&#039;&#039;&#039; is the player&#039;s current rank.&lt;br /&gt;
* &#039;&#039;&#039;0.59m&#039;&#039;&#039; is their distance from you.&lt;br /&gt;
&lt;br /&gt;
When several players are detected, they are listed in order of distance, with the nearest player shown first.&lt;br /&gt;
&lt;br /&gt;
If no compatible HUD users are detected, the HUD will report:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No presence detected in this realm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manual region scans have a short cooldown. If you try to scan again too quickly, the HUD will tell you how many seconds remain.&lt;br /&gt;
&lt;br /&gt;
== Automatic Scan Settings ==&lt;br /&gt;
&lt;br /&gt;
Press and hold the Scan Region Button for at least half a second to open its settings menu.&lt;br /&gt;
&lt;br /&gt;
Automatic scanning runs quietly in the background approximately every 30 seconds. It does not print the full player list shown by a manual scan. Instead, it activates the HUD&#039;s scan effect when another active HUD is detected in the region.&lt;br /&gt;
&lt;br /&gt;
The following settings are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto ON / Auto OFF&lt;br /&gt;
| Enables or disables automatic region scanning.&lt;br /&gt;
|-&lt;br /&gt;
| Sound ON / Sound OFF&lt;br /&gt;
| Enables or disables the automatic proximity-alert sound.&lt;br /&gt;
|-&lt;br /&gt;
| Set Dist&lt;br /&gt;
| Sets the distance at which the proximity-alert sound will play.&lt;br /&gt;
|-&lt;br /&gt;
| Reset Dist&lt;br /&gt;
| Restores the proximity-alert distance to its default of 2 metres.&lt;br /&gt;
|-&lt;br /&gt;
| Exit&lt;br /&gt;
| Closes the automatic scan settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The proximity-alert distance must be greater than 0 metres and cannot exceed 200 metres. The alert sound plays when an automatic scan detects at least one compatible HUD within the selected distance.&lt;br /&gt;
&lt;br /&gt;
Your automatic scan, sound, and distance settings are saved by the HUD.&lt;br /&gt;
&lt;br /&gt;
The Scan Region Button cannot be used when your character&#039;s current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16648</id>
		<title>Scan Region</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16648"/>
		<updated>2026-08-11T21:46:35Z</updated>

		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScanRegionCircle.png|alt=Scan Region Button|thumb|Scan Region Button|left]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scan Region Button&#039;&#039;&#039; searches the entire region for other players wearing an active Descendants of Darkness HUD.&lt;br /&gt;
&lt;br /&gt;
Your own avatar is excluded from the results. Avatars who are not wearing a compatible HUD will not respond to the scan.&lt;br /&gt;
&lt;br /&gt;
The button supports two actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Short click&#039;&#039;&#039; — Performs a manual region scan and displays the results.&lt;br /&gt;
* &#039;&#039;&#039;Press and hold&#039;&#039;&#039; — Opens the automatic scan settings.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Manual Region Scan ==&lt;br /&gt;
&lt;br /&gt;
Short-click the button to begin a manual scan. The results are displayed in your nearby chat and are only visible to you.&lt;br /&gt;
&lt;br /&gt;
A new player&#039;s scan with one other HUD user in the region may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Unknown&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scan confirms that one player is present, but a new player cannot yet identify their name, species, rank, or distance.&lt;br /&gt;
&lt;br /&gt;
As your character ages, their senses become stronger and additional information is revealed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Age&lt;br /&gt;
! Information Revealed&lt;br /&gt;
|-&lt;br /&gt;
| 0–29 nights&lt;br /&gt;
| Number of players detected. Other players are shown as &#039;&#039;&#039;Unknown&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 30–59 nights&lt;br /&gt;
| Player count and species.&lt;br /&gt;
|-&lt;br /&gt;
| 60–119 nights&lt;br /&gt;
| Player count, species, rank, and distance.&lt;br /&gt;
|-&lt;br /&gt;
| 120 nights or older&lt;br /&gt;
| Player name, species, rank, and distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank and distance are unlocked together at 60 nights. A player&#039;s name becomes visible when you reach 120 nights.&lt;br /&gt;
&lt;br /&gt;
== Complete Scan Example ==&lt;br /&gt;
&lt;br /&gt;
After reaching 120 nights, the same scan may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Raven Ashfall (witch • Disciple) 0.59m&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Raven Ashfall&#039;&#039;&#039; is the player&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;witch&#039;&#039;&#039; is the player&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;Disciple&#039;&#039;&#039; is the player&#039;s current rank.&lt;br /&gt;
* &#039;&#039;&#039;0.59m&#039;&#039;&#039; is their distance from you.&lt;br /&gt;
&lt;br /&gt;
When several players are detected, they are listed in order of distance, with the nearest player shown first.&lt;br /&gt;
&lt;br /&gt;
If no compatible HUD users are detected, the HUD will report:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No presence detected in this realm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manual region scans have a short cooldown. If you try to scan again too quickly, the HUD will tell you how many seconds remain.&lt;br /&gt;
&lt;br /&gt;
== Automatic Scan Settings ==&lt;br /&gt;
&lt;br /&gt;
Press and hold the Scan Region Button for at least half a second to open its settings menu.&lt;br /&gt;
&lt;br /&gt;
Automatic scanning runs quietly in the background approximately every 30 seconds. It does not print the full player list shown by a manual scan. Instead, it activates the HUD&#039;s scan effect when another active HUD is detected in the region.&lt;br /&gt;
&lt;br /&gt;
The following settings are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto ON / Auto OFF&lt;br /&gt;
| Enables or disables automatic region scanning.&lt;br /&gt;
|-&lt;br /&gt;
| Sound ON / Sound OFF&lt;br /&gt;
| Enables or disables the automatic proximity-alert sound.&lt;br /&gt;
|-&lt;br /&gt;
| Set Dist&lt;br /&gt;
| Sets the distance at which the proximity-alert sound will play.&lt;br /&gt;
|-&lt;br /&gt;
| Reset Dist&lt;br /&gt;
| Restores the proximity-alert distance to its default of 2 metres.&lt;br /&gt;
|-&lt;br /&gt;
| Exit&lt;br /&gt;
| Closes the automatic scan settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The proximity-alert distance must be greater than 0 metres and cannot exceed 200 metres. The alert sound plays when an automatic scan detects at least one compatible HUD within the selected distance.&lt;br /&gt;
&lt;br /&gt;
Your automatic scan, sound, and distance settings are saved by the HUD.&lt;br /&gt;
&lt;br /&gt;
The Scan Region Button cannot be used when your character&#039;s current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16647</id>
		<title>Scan Region</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Scan_Region&amp;diff=16647"/>
		<updated>2026-08-11T21:45:07Z</updated>

		<summary type="html">&lt;p&gt;Ninja: img change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScanRegionCircle.png|alt=Scan Region Button|thumb|Scan Region Button|left]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scan Region Button&#039;&#039;&#039; searches the entire region for other players wearing an active Descendants of Darkness HUD.&lt;br /&gt;
&lt;br /&gt;
Your own avatar is excluded from the results. Avatars who are not wearing a compatible HUD will not respond to the scan.&lt;br /&gt;
&lt;br /&gt;
The button supports two actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Short click&#039;&#039;&#039; — Performs a manual region scan and displays the results.&lt;br /&gt;
* &#039;&#039;&#039;Press and hold&#039;&#039;&#039; — Opens the automatic scan settings.&lt;br /&gt;
&lt;br /&gt;
== Manual Region Scan ==&lt;br /&gt;
&lt;br /&gt;
Short-click the button to begin a manual scan. The results are displayed in your nearby chat and are only visible to you.&lt;br /&gt;
&lt;br /&gt;
A new player&#039;s scan with one other HUD user in the region may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Unknown&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scan confirms that one player is present, but a new player cannot yet identify their name, species, rank, or distance.&lt;br /&gt;
&lt;br /&gt;
As your character ages, their senses become stronger and additional information is revealed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Age&lt;br /&gt;
! Information Revealed&lt;br /&gt;
|-&lt;br /&gt;
| 0–29 nights&lt;br /&gt;
| Number of players detected. Other players are shown as &#039;&#039;&#039;Unknown&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| 30–59 nights&lt;br /&gt;
| Player count and species.&lt;br /&gt;
|-&lt;br /&gt;
| 60–119 nights&lt;br /&gt;
| Player count, species, rank, and distance.&lt;br /&gt;
|-&lt;br /&gt;
| 120 nights or older&lt;br /&gt;
| Player name, species, rank, and distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rank and distance are unlocked together at 60 nights. A player&#039;s name becomes visible when you reach 120 nights.&lt;br /&gt;
&lt;br /&gt;
== Complete Scan Example ==&lt;br /&gt;
&lt;br /&gt;
After reaching 120 nights, the same scan may look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Piercing the veil, please wait...&lt;br /&gt;
&lt;br /&gt;
┌─────────────────────────────────&lt;br /&gt;
│ 🌑 Dark Sight&lt;br /&gt;
├─────────────────────────────────&lt;br /&gt;
│ ✧ Raven Ashfall (witch • Disciple) 0.59m&lt;br /&gt;
└─────────────────────────────────&lt;br /&gt;
Found 1 player in region.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Raven Ashfall&#039;&#039;&#039; is the player&#039;s name.&lt;br /&gt;
* &#039;&#039;&#039;witch&#039;&#039;&#039; is the player&#039;s species.&lt;br /&gt;
* &#039;&#039;&#039;Disciple&#039;&#039;&#039; is the player&#039;s current rank.&lt;br /&gt;
* &#039;&#039;&#039;0.59m&#039;&#039;&#039; is their distance from you.&lt;br /&gt;
&lt;br /&gt;
When several players are detected, they are listed in order of distance, with the nearest player shown first.&lt;br /&gt;
&lt;br /&gt;
If no compatible HUD users are detected, the HUD will report:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No presence detected in this realm.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manual region scans have a short cooldown. If you try to scan again too quickly, the HUD will tell you how many seconds remain.&lt;br /&gt;
&lt;br /&gt;
== Automatic Scan Settings ==&lt;br /&gt;
&lt;br /&gt;
Press and hold the Scan Region Button for at least half a second to open its settings menu.&lt;br /&gt;
&lt;br /&gt;
Automatic scanning runs quietly in the background approximately every 30 seconds. It does not print the full player list shown by a manual scan. Instead, it activates the HUD&#039;s scan effect when another active HUD is detected in the region.&lt;br /&gt;
&lt;br /&gt;
The following settings are available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Auto ON / Auto OFF&lt;br /&gt;
| Enables or disables automatic region scanning.&lt;br /&gt;
|-&lt;br /&gt;
| Sound ON / Sound OFF&lt;br /&gt;
| Enables or disables the automatic proximity-alert sound.&lt;br /&gt;
|-&lt;br /&gt;
| Set Dist&lt;br /&gt;
| Sets the distance at which the proximity-alert sound will play.&lt;br /&gt;
|-&lt;br /&gt;
| Reset Dist&lt;br /&gt;
| Restores the proximity-alert distance to its default of 2 metres.&lt;br /&gt;
|-&lt;br /&gt;
| Exit&lt;br /&gt;
| Closes the automatic scan settings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The proximity-alert distance must be greater than 0 metres and cannot exceed 200 metres. The alert sound plays when an automatic scan detects at least one compatible HUD within the selected distance.&lt;br /&gt;
&lt;br /&gt;
Your automatic scan, sound, and distance settings are saved by the HUD.&lt;br /&gt;
&lt;br /&gt;
The Scan Region Button cannot be used when your character&#039;s current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Guidelines_and_Etiquette&amp;diff=16646</id>
		<title>Guidelines and Etiquette</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Guidelines_and_Etiquette&amp;diff=16646"/>
		<updated>2026-08-11T20:55:12Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Normalize audited source formatting without changing rendered content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🕯️ Law of Masquerade 🕯️ ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;“The shadows see all, but they never speak.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within the veil of the eternal night, secrecy is sacred. The Masquerade is not merely a custom, it is the binding law that shields our kind from the chaos of mortal eyes. To betray it is to invite ruin, not only upon yourself but upon the very fabric of the Darkness that sustains us.&lt;br /&gt;
&lt;br /&gt;
You shall never reveal the true nature of another who walks the night. Their bloodline, their form, be it Vampire, Lycan, or Witch, belongs to the shadows alone. Speak not of their nature to the unawakened, for mortal tongues twist truth into fear, and fear summons fire.&lt;br /&gt;
&lt;br /&gt;
You may declare your own allegiance to the Darkness, should you choose to embrace it openly. But to expose another immortal’s identity to those who dwell in ignorance is a grave transgression, one punished not by mortals, but by the shadows themselves.&lt;br /&gt;
&lt;br /&gt;
Likewise, you shall not reveal the sacred conflicts of our kind. Scans, attacks, or signs of the hunt are not for mortal ears. The Masquerade must remain unbroken; what transpires in blood and shadow is for the initiated alone.&lt;br /&gt;
&lt;br /&gt;
Be wary where you speak, for even the silence of nearby chat may carry to unwanted listeners. Non-believers lurk in the light, watching, waiting for our kind to falter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;In Mortal Laymen Terms this translates to:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It is forbidden to speak of others true nature to any mortal being within the virtual world without their express permission to do so. This means you are forbidden to notify a club owner who is a non-player of Descendants of Darkness that you were attacked by such and such. You may not share any system data with said mortal to prove the attack. If you disregard this sacred vow, you will be hunted down by the Darkness and devoured left to spend eternity in the abyss of lost souls.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Darkness protects those who protect its secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break the Masquerade… and the night will remember your betrayal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🕯️ Law of Silence 🕯️ ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;“Suffer in shadows, for pain is the proof of your existence.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the realm of eternal night, conflict is not cruelty, it is truth. The strike of claw and fang, the whisper of a spell, the clash of power against power, these are the sacred rhythms of the Darkness. To walk among immortals is to accept that pain is both your teacher and your test.&lt;br /&gt;
&lt;br /&gt;
When you are struck down, when blood spills or power fades, you shall remain silent before the creator. For they are the architects of this dark world, not its arbiters. To appeal to them for mercy is to deny the essence of the life you chose. The hunt, the fall, the rise, these are yours to endure, not theirs to mend.&lt;br /&gt;
&lt;br /&gt;
Cry out if you must, but cry only to the night, to your allies, your kin, or the empty silence that listens without pity. Whisper your anger to the wind, share your grief with your peers, but never burden the hands that shaped your fate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;In Mortal Laymen Terms this translates to:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Do not contact the Creator, also known as The Darkness, with complaints or grievances regarding attacks from other players. The Darkness will not take disciplinary action against any player for engaging in combat or gameplay as intended within the system.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This is a grid-wide combat and roleplay system, and conflict is an integral part of the experience. Attacks are inevitable, and survival depends on your strategy, strength, and alliances.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you believe you have been wronged or unfairly targeted, you must bring your concern to your designated leader. Your leader serves as your first line of support and is responsible for determining the appropriate course of action within their ranks.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember: this world was built on challenge, conflict, and endurance. The path through darkness is not meant to be easy,&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;it is meant to test those who claim the right to survive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The strong are tempered in darkness, not protected from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To suffer is to grow. To fall is to awaken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And to remain silent… is to prove you are truly eternal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 🕯️ &#039;&#039;&#039;Law of Sanctuary 🕯️&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;“Even the darkness must rest where the blood does not flow.”&#039;&#039; ===&lt;br /&gt;
Within the vast expanse of the eternal night, there exist rare havens untouched by violence, sacred grounds where shadow and silence reign, and the thirst for blood must be stilled. These are the Sanctuaries of the Darkness, places woven with ancient wards where no claw may strike, no spell may harm, and no weapon may taste the air.&lt;br /&gt;
&lt;br /&gt;
To raise your hand in aggression within these lands is to defy the ancient pacts that bind our world. The Darkness itself forbids such acts; it is not the arena of battle, but the cradle of our existence. Here, we gather, we plan, we conspire, but we do not fight.&lt;br /&gt;
&lt;br /&gt;
Those who cross this boundary of peace dishonor the very shadows that protect them. Violence within sanctuary is not strength, it is &#039;&#039;&#039;sacrilege&#039;&#039;&#039;, a stain upon your legacy that even eternity will remember.&lt;br /&gt;
&lt;br /&gt;
Take your wars to the fields where the moon bears witness. Hunt your enemies beneath her gaze. But within these walls, she commands silence and restraint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;In Mortal Laymen Terms this translates to:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Combat is permitted from any system while in the confines of The land of Darkness, as it is solely for the purpose of conducting tasks for all things related to the Darkness.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sanctuary is not weakness, it is the breath before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respect it… or be consumed by the wrath of the night itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span id=&amp;quot;Resources&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Resources =&lt;br /&gt;
&lt;br /&gt;
See [[Resources]] for the current HUD, onboarding, community, and game-site links.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Dark_Rating&amp;diff=16645</id>
		<title>Dark Rating</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Dark_Rating&amp;diff=16645"/>
		<updated>2026-08-11T20:55:12Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Normalize audited source formatting without changing rendered content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dark Rating =&lt;br /&gt;
&lt;br /&gt;
Dark Rating is a personal measurement of how active a player has been recently.&lt;br /&gt;
&lt;br /&gt;
It is displayed as a percentage between &#039;&#039;&#039;0% and 100%&#039;&#039;&#039; and is based on participation recorded through the current game HUD.&lt;br /&gt;
&lt;br /&gt;
Dark Rating measures activity. It does not measure how evil, powerful, or dangerous a character is.&lt;br /&gt;
&lt;br /&gt;
== Dark Rating at a Glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| 0% to 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Measures&#039;&#039;&#039;&lt;br /&gt;
| Recent personal participation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity Period&#039;&#039;&#039;&lt;br /&gt;
| A rolling period covering the most recent 28 days&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Updated&#039;&#039;&#039;&lt;br /&gt;
| Normally recalculated once per day&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Displayed In&#039;&#039;&#039;&lt;br /&gt;
| Personal and public player scans&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Related System&#039;&#039;&#039;&lt;br /&gt;
| [[Legacy|Legacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Dark Rating Represents ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating provides an indication of a player&#039;s recent participation in the game.&lt;br /&gt;
&lt;br /&gt;
A higher Dark Rating generally means that the player has been using the HUD and participating consistently during the recent activity period.&lt;br /&gt;
&lt;br /&gt;
A lower Dark Rating may mean that the player is:&lt;br /&gt;
&lt;br /&gt;
* New to the game.&lt;br /&gt;
* Returning after being away.&lt;br /&gt;
* Playing less frequently.&lt;br /&gt;
* Performing limited qualifying gameplay.&lt;br /&gt;
* Waiting for recent activity to be processed.&lt;br /&gt;
&lt;br /&gt;
A low Dark Rating is not a punishment and does not mean that the player has broken any rules.&lt;br /&gt;
&lt;br /&gt;
== What Dark Rating Is Not ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating is not:&lt;br /&gt;
&lt;br /&gt;
* A morality or alignment score.&lt;br /&gt;
* A measurement of character strength.&lt;br /&gt;
* A combat rating.&lt;br /&gt;
* An age level or rank.&lt;br /&gt;
* A currency or spendable resource.&lt;br /&gt;
* A permanent lifetime score.&lt;br /&gt;
* A Dynasty or Clan Weekly Score.&lt;br /&gt;
&lt;br /&gt;
Having a 100% Dark Rating does not make a character stronger or provide additional attack damage.&lt;br /&gt;
&lt;br /&gt;
== Gameplay That Can Improve Dark Rating ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating improves through regular use of the current HUD and genuine participation in the game.&lt;br /&gt;
&lt;br /&gt;
Gameplay that may help includes:&lt;br /&gt;
&lt;br /&gt;
* Feeding on humans.&lt;br /&gt;
* Feeding on other players.&lt;br /&gt;
* Participating in player-versus-player combat.&lt;br /&gt;
* Depositing blood into a Blood Bank.&lt;br /&gt;
* Helping to revive another player.&lt;br /&gt;
* Siring a genuine new player.&lt;br /&gt;
* Fighting and defeating enemies such as Abominations.&lt;br /&gt;
* Participating in other supported game systems.&lt;br /&gt;
&lt;br /&gt;
These activities are examples rather than a complete scoring guide.&lt;br /&gt;
&lt;br /&gt;
Different activities may affect Dark Rating differently, and not every attempt will provide additional credit.&lt;br /&gt;
&lt;br /&gt;
The best way to improve Dark Rating is to:&lt;br /&gt;
&lt;br /&gt;
* Use the current HUD regularly.&lt;br /&gt;
* Participate consistently over time.&lt;br /&gt;
* Explore different supported gameplay systems.&lt;br /&gt;
* Interact naturally with the game and other players.&lt;br /&gt;
* Remain active across multiple days.&lt;br /&gt;
* Avoid repeatedly performing one action solely to increase the rating.&lt;br /&gt;
&lt;br /&gt;
There is no need to follow a special activity routine. Consistent and genuine participation is the intended approach.&lt;br /&gt;
&lt;br /&gt;
== How Dark Rating Changes ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating uses a rolling record of activity from the most recent 28 days.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* Recent qualifying participation can cause the rating to rise.&lt;br /&gt;
* Older activity eventually leaves the calculation.&lt;br /&gt;
* Inactivity can cause the rating to fall over time.&lt;br /&gt;
* New participation replaces older activity as time passes.&lt;br /&gt;
* The rating does not reset simply because a new week begins.&lt;br /&gt;
* Changes may not appear immediately.&lt;br /&gt;
* Reaching 100% does not permanently lock the rating at 100%.&lt;br /&gt;
&lt;br /&gt;
Dark Rating is normally recalculated once per day. Gameplay performed after the most recent calculation may not appear until the following update.&lt;br /&gt;
&lt;br /&gt;
== Weekly Qualification and Dark Rating ==&lt;br /&gt;
&lt;br /&gt;
The weekly qualification requirement used by Dynasty and Clan Activity does not apply to Dark Rating.&lt;br /&gt;
&lt;br /&gt;
Dark Rating and Dynasty or Clan Activity use separate calculations.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* Activity may affect Dark Rating even if a member has not yet qualified for the Dynasty or Clan Weekly Score.&lt;br /&gt;
* Reaching the Dynasty or Clan weekly requirement does not provide a Dark Rating bonus.&lt;br /&gt;
* Dark Rating does not increase the Dynasty or Clan Weekly Score.&lt;br /&gt;
* The Dynasty and Clan qualification requirement begins again each week, while Dark Rating continues to use its rolling activity period.&lt;br /&gt;
&lt;br /&gt;
== Consistency Matters ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating is intended to recognize continuing participation rather than one unusually active session.&lt;br /&gt;
&lt;br /&gt;
Regular gameplay over time is therefore more valuable than repeatedly performing the same action within a short period.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* Playing naturally on different days can maintain the rating.&lt;br /&gt;
* Exploring different gameplay systems can provide varied participation.&lt;br /&gt;
* Taking time away can allow older activity to leave the calculation.&lt;br /&gt;
* Returning to regular play can gradually improve the rating again.&lt;br /&gt;
&lt;br /&gt;
The exact amount awarded by each activity is not publicly displayed.&lt;br /&gt;
&lt;br /&gt;
== Fair-Play Protection ==&lt;br /&gt;
&lt;br /&gt;
The exact activity values, internal limits, and calculation formula are kept private.&lt;br /&gt;
&lt;br /&gt;
Publishing those details would make it easier to create repetitive routines intended only to inflate the rating.&lt;br /&gt;
&lt;br /&gt;
The system instead provides players with the important principles:&lt;br /&gt;
&lt;br /&gt;
* Consistent participation matters.&lt;br /&gt;
* Recent gameplay matters more than old gameplay.&lt;br /&gt;
* Repeating the same action does not provide unlimited progress.&lt;br /&gt;
* Not every HUD interaction qualifies.&lt;br /&gt;
* The same calculation is used for every player.&lt;br /&gt;
* Internal limits may be adjusted to preserve fairness.&lt;br /&gt;
&lt;br /&gt;
Players should use the HUD normally and participate in genuine gameplay rather than attempting to calculate the fastest route to a particular percentage.&lt;br /&gt;
&lt;br /&gt;
== Where Dark Rating Appears ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating can be displayed through:&lt;br /&gt;
&lt;br /&gt;
* The [[Self Scan|Self-Scan]].&lt;br /&gt;
* Another player&#039;s public scan through the [[Scan Others]] option.&lt;br /&gt;
&lt;br /&gt;
Because Dark Rating appears in a public player scan, other players may be able to see your current percentage.&lt;br /&gt;
&lt;br /&gt;
== Dark Rating and Dynasty or Clan Activity ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating is separate from [[Dynasty and Clan Activity Scores|Dynasty and Clan Activity]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Dark Rating&lt;br /&gt;
! Dynasty and Clan Activity&lt;br /&gt;
|-&lt;br /&gt;
| Belongs to an individual player&lt;br /&gt;
| Belongs to a Dynasty or Clan&lt;br /&gt;
|-&lt;br /&gt;
| Measures recent personal activity&lt;br /&gt;
| Measures qualifying member activity during a weekly competition&lt;br /&gt;
|-&lt;br /&gt;
| Displayed as a percentage&lt;br /&gt;
| Displayed as Weekly and Lifetime Scores&lt;br /&gt;
|-&lt;br /&gt;
| Uses a rolling activity period&lt;br /&gt;
| Uses weekly scoring periods&lt;br /&gt;
|-&lt;br /&gt;
| Used as a factor by Legacy&lt;br /&gt;
| Used for Dynasty and Clan rankings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dark Rating does not add to or multiply a Dynasty or Clan Weekly Score.&lt;br /&gt;
&lt;br /&gt;
The same gameplay may be considered by both systems, but each system calculates its results separately.&lt;br /&gt;
&lt;br /&gt;
== Dark Rating and Legacy ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating is one of the factors used by the [[Legacy|Legacy System]].&lt;br /&gt;
&lt;br /&gt;
Legacy considers the activity of eligible descendants when calculating the strength of a family tree. Active descendants can provide more Legacy than descendants with a lower Dark Rating.&lt;br /&gt;
&lt;br /&gt;
The exact Legacy requirements and generation rewards are provided on the Legacy page.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why has my Dark Rating not changed yet?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark Rating is not updated after every individual action. Recent participation may not appear until the next daily calculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why is my Dark Rating decreasing?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older activity eventually leaves the rolling 28-day period. If it is not replaced by new participation, the rating can decrease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I repeatedly perform one action to reach 100%?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No single repeated action is intended to provide unlimited progress. Internal limits prevent one interaction from being repeated endlessly for activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does Dark Rating reset every Monday?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Dark Rating uses a rolling 28-day activity period rather than a weekly reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does the Dynasty or Clan weekly requirement apply to Dark Rating?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. The weekly qualification requirement applies only to Dynasty and Clan Activity Scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does a high Dark Rating make me stronger?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Character strength is determined by other game systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does Dark Rating control Dynasty or Clan rankings?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Dynasty and Clan Activity Scores are calculated separately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can a new player have a low Dark Rating?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes. Dark Rating is based on recent recorded participation, so a new player will naturally begin with a lower rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why does Legacy use Dark Rating?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark Rating helps Legacy measure whether descendants are genuinely active. Complete Legacy requirements and rewards can be found on the [[Legacy|Legacy System]] page.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Blood_Well&amp;diff=16644</id>
		<title>Blood Well</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Blood_Well&amp;diff=16644"/>
		<updated>2026-08-11T20:55:11Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Normalize audited source formatting without changing rendered content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blood Well 2026-01-13.png|left|thumb|Blood Well]]&lt;br /&gt;
The Blood Well has multiple uses. You can deposit blood, withdraw blood, or transfer blood to another player. To use the Blood Well, it costs 5 Lindens to deposit, withdraw, or transfer.&lt;br /&gt;
&lt;br /&gt;
If you deposit blood, it will add the amount of blood you deposited to the total amount you have deposited. It will also deduct that amount of blood from you in-world.&lt;br /&gt;
&lt;br /&gt;
When you withdraw blood, the amount you withdraw will be added to your total blood in-world.&lt;br /&gt;
&lt;br /&gt;
For transferring blood to another player, you will need to enter the key of the other player. Once you&#039;ve clicked on the device to pay, the other player can access the blood by withdrawing it from the Blood Well.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[In-World Devices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:In-World Devices]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Arch&amp;diff=16643</id>
		<title>Arch</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Arch&amp;diff=16643"/>
		<updated>2026-08-11T20:55:11Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Normalize audited source formatting without changing rendered content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Arch}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Arch&#039;&#039;&#039; is the leading role associated with a [[Bloodlines|Bloodline]]. The existing hierarchy guide describes the Arch as the progenitor and highest authority of the Bloodline, responsible for guiding its community and helping its lineage grow.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Legacy threshold awaiting verification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unverified legacy information:&#039;&#039;&#039; The older hierarchy guide stated that becoming an Arch required 125 total members. That threshold was not confirmed by current documentation during the 2026 audit and should be treated as historical until the game owner verifies it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leadership guidance ==&lt;br /&gt;
&lt;br /&gt;
The existing guide preserves the following community expectations for the role:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Engagement&#039;&#039;&#039;: Archs must actively engage with the community, fostering a positive and inclusive environment within the bloodline. They should participate in discussions, events, and help resolve conflicts among members impartially.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership Skills&#039;&#039;&#039;: Archs should demonstrate strong leadership qualities, such as effective communication, decision-making, and problem-solving skills. They should be able to inspire and motivate others, leading by example and guiding members toward common goals. Commitment to Improvement: Archs must show a commitment to continuously improving the bloodline and the community as a whole. They should be open to feedback, willing to listen to suggestions from other members, and actively seek ways to enhance the experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairness and Impartiality&#039;&#039;&#039;: Archs should be fair and impartial in their dealings with other members, avoiding favoritism or bias. They must uphold the rules and standards of the community, ensuring that all members are treated equally and respectfully.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collaborative Spirit&#039;&#039;&#039;: Archs should encourage collaboration and teamwork among members, promoting cooperation and mutual support. They should be able to delegate tasks effectively and recognize the contributions of others to the bloodline&#039;s success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision for the Bloodline&#039;&#039;&#039;: Archs should have a clear vision for the bloodline&#039;s future, with goals that align with the interests and aspirations of its members. They should be able to articulate this vision and inspire others to work towards it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomacy and Conflict Resolution&#039;&#039;&#039;: Archs must possess diplomatic skills, able to navigate conflicts and disagreements peacefully and constructively. They should strive to maintain harmony within the bloodline and mediate disputes when necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adherence to Ethical Standards&#039;&#039;&#039;: Archs should adhere to ethical standards, acting with integrity and honesty in all their interactions. They should prioritize the well-being of the community and avoid actions that could harm or disadvantage other members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge and Experience&#039;&#039;&#039;: Archs should have a good understanding of the lore and dynamics of the bloodline. They should also have experience in leadership roles or relevant areas that contribute to their effectiveness as an Arch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continuous Learning and Adaptability&#039;&#039;&#039;: Archs should be willing to learn and adapt to new challenges and changes within the community. They should stay informed about updates, trends, and best practices to keep the bloodline vibrant and competitive.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Bloodlines]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Dynasties]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16642</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=16642"/>
		<updated>2026-08-11T20:47:36Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Replace umbrella anchors with direct links to audited standalone guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Introduction&lt;br /&gt;
** Main_Page|Descendants of Darkness&lt;br /&gt;
** Guidelines_and_Etiquette|The Dark Oath&lt;br /&gt;
&lt;br /&gt;
* Getting Started&lt;br /&gt;
** Getting_Started|Getting Started&lt;br /&gt;
** Joining_the_Game|Joining the Game&lt;br /&gt;
** Choosing_Your_Species|Choosing Your Species&lt;br /&gt;
** Induction_Ceremony|Induction Ceremony&lt;br /&gt;
** HUD_Help_and_Redelivery|HUD Help &amp;amp; Redelivery&lt;br /&gt;
&lt;br /&gt;
* HUD Guide&lt;br /&gt;
** Descendants_of_Darkness_Main_HUD|The Main HUD&lt;br /&gt;
** Attack_and_Feed_Button|Attack/Feed Button&lt;br /&gt;
** Self_Scan|Self Scan&lt;br /&gt;
** Scan_Others|Scan Others&lt;br /&gt;
** Power_Attack|Power Attack&lt;br /&gt;
** Scan_Region|Scan Region&lt;br /&gt;
** HUD_Settings|HUD Settings&lt;br /&gt;
&lt;br /&gt;
* Gameplay&lt;br /&gt;
** Gameplay|Gameplay Overview&lt;br /&gt;
** Gameplay_Mechanics|Gameplay Mechanics&lt;br /&gt;
** Combat|Combat&lt;br /&gt;
** Feeding_and_Blood_Levels|Feeding &amp;amp; Blood Levels&lt;br /&gt;
** Safe_Zones|Safe Zones&lt;br /&gt;
** Player_Age_Groups|Player Age Groups&lt;br /&gt;
** Species-Specific_Attacks|Species-Specific Attacks&lt;br /&gt;
** Abominations|Abominations&lt;br /&gt;
** Essence|Essence&lt;br /&gt;
** Dark_Rating|Dark Rating&lt;br /&gt;
** Legacy|Legacy System&lt;br /&gt;
** Bounties|Bounties&lt;br /&gt;
&lt;br /&gt;
* Species Guides&lt;br /&gt;
** Hunters|Hunters&lt;br /&gt;
** Hunter_Protection|Hunter Protection&lt;br /&gt;
** Witches|Witches&lt;br /&gt;
** Witch_Resurrection|Witch Resurrection&lt;br /&gt;
&lt;br /&gt;
* Player Hierarchy&lt;br /&gt;
** Player_Hierarchy|Hierarchy Overview&lt;br /&gt;
** Dynasties|Dynasties&lt;br /&gt;
** Clans|Clans&lt;br /&gt;
** Dynasty_and_Clan_Activity_Scores|Dynasty &amp;amp; Clan Activity&lt;br /&gt;
** Bloodlines|Bloodlines&lt;br /&gt;
** Arch|Arch&lt;br /&gt;
&lt;br /&gt;
* In-World Devices&lt;br /&gt;
** In-World_Devices|Device Overview&lt;br /&gt;
** Resting_Nexus|Resting Nexus&lt;br /&gt;
** Blood_Well|Blood Well&lt;br /&gt;
** Species_Change|Species Change&lt;br /&gt;
** Reawakening_Shrine|Reawakening Shrine&lt;br /&gt;
** Elixirs|Elixirs&lt;br /&gt;
** Essence_Chest|Essence Chest&lt;br /&gt;
** Overseer|Overseer&lt;br /&gt;
** Trial_of_Shadows|Trial of Shadows&lt;br /&gt;
&lt;br /&gt;
* Resources&lt;br /&gt;
** Resources|Resources&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Resting_nexus&amp;diff=16641</id>
		<title>Resting nexus</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Resting_nexus&amp;diff=16641"/>
		<updated>2026-08-11T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Preserve old capitalization as redirect to Resting Nexus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Resting Nexus]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Challenges&amp;diff=16640</id>
		<title>Challenges</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Challenges&amp;diff=16640"/>
		<updated>2026-08-11T20:47:10Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Preserve old challenge URL as redirect to Trial of Shadows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Trial of Shadows]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16639</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Gameplay&amp;diff=16639"/>
		<updated>2026-08-11T20:47:01Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Convert umbrella guide to concise overview with canonical page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Gameplay}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Descendants of Darkness&#039;&#039; combines roleplay, combat, survival, progression, organisations, and website-supported systems. This page is an index of the current gameplay guides.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Start with [[Gameplay Mechanics]] for the main ways to participate.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
[[Combat]] explains the basic player attack flow. The [[Power Attack]] guide covers the HUD&#039;s charged attack.&lt;br /&gt;
&lt;br /&gt;
== Safe Zones ==&lt;br /&gt;
&lt;br /&gt;
[[Safe Zones]] identifies places where the HUD blocks combat.&lt;br /&gt;
&lt;br /&gt;
== Feeding and Blood Levels ==&lt;br /&gt;
&lt;br /&gt;
[[Feeding and Blood Levels]] covers blood loss, feeding, human blood regeneration, and human scan states.&lt;br /&gt;
&lt;br /&gt;
== Player Age Groups ==&lt;br /&gt;
&lt;br /&gt;
[[Player Age Groups]] lists progression thresholds and ranks for Vampires, Lycans, Witches, and Hunters.&lt;br /&gt;
&lt;br /&gt;
== Species-Specific Attacks ==&lt;br /&gt;
&lt;br /&gt;
[[Species-Specific Attacks]] explains how attack presentation differs by species while shared age-group rules control damage and rate.&lt;br /&gt;
&lt;br /&gt;
== Abominations ==&lt;br /&gt;
&lt;br /&gt;
[[Abominations]] are rare corrupted human targets with larger blood stores, individual Essence rewards, and permanent kill records.&lt;br /&gt;
&lt;br /&gt;
== Resources and long-term systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Essence]]&lt;br /&gt;
* [[Dark Rating]]&lt;br /&gt;
* [[Legacy]]&lt;br /&gt;
* [[Bounties]]&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
&lt;br /&gt;
== Species guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]] and [[Hunter Protection]]&lt;br /&gt;
* [[Witches]] and [[Witch Resurrection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Getting_Started&amp;diff=16638</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Getting_Started&amp;diff=16638"/>
		<updated>2026-08-11T20:47:00Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Convert umbrella guide to concise overview with canonical page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Getting Started}}&lt;br /&gt;
&lt;br /&gt;
New players can use this guide to find the community, choose a species, complete induction, and obtain a working HUD.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Joining_the_Game&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;The_Rite_of_Becoming_—_How_to_Join&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
Descendants of Darkness is an invite-based roleplay system. Existing players, the system land, support boards, and the official Discord can help prospective players begin. See [[Joining the Game]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;The_Choosing_of_the_Curse_—_Choosing_Your_Species&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Choosing Your Species ==&lt;br /&gt;
&lt;br /&gt;
Choose between Vampire, Lycan, Witch, and Hunter before induction. Your sire must match the species you intend to join. See [[Choosing Your Species]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;The_Induction_Ceremony_—_Becoming_Part_of_the_System&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Induction Ceremony ==&lt;br /&gt;
&lt;br /&gt;
Induction registers the new player, connects them to their sire&#039;s lineage, delivers the Game HUD, and provides the in-world group invitation. See [[Induction Ceremony]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;The_Game_HUD_—_Your_Instrument_of_Survival&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;HUD_Help_&amp;amp;_Redelivery&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== HUD Help and Redelivery ==&lt;br /&gt;
&lt;br /&gt;
The Game HUD is required for core interactions. See [[HUD Help and Redelivery]] for redelivery and support options, and the [[Descendants of Darkness Main HUD|Main HUD guide]] for controls.&lt;br /&gt;
&lt;br /&gt;
== Common Questions and Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
| How do I join if I don&#039;t know anyone? || Visit the system land, use the Assistance Obelisk or Support Boards, or ask in the official Discord. See [[Joining the Game]].&lt;br /&gt;
|-&lt;br /&gt;
| I did not receive my HUD, or it is not working. || Request a redelivery through the in-world group chat or the system-land HUD vendor. See [[HUD Help and Redelivery]].&lt;br /&gt;
|-&lt;br /&gt;
| I do not know which species to choose. || Review [[Choosing Your Species]] and the available [[Hunters|Hunter]] and [[Witches|Witch]] guides, and ask current players about their experience.&lt;br /&gt;
|-&lt;br /&gt;
| Who do I ask if I am stuck? || Use the Support Boards, in-world group, system land, or official Discord listed in [[Resources]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Player_Hierarchy&amp;diff=16637</id>
		<title>Player Hierarchy</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Player_Hierarchy&amp;diff=16637"/>
		<updated>2026-08-11T20:47:00Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Convert umbrella guide to concise overview with canonical page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Player Hierarchy}}&lt;br /&gt;
&lt;br /&gt;
The current organisational hierarchy is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-weight:700; margin:1em 0;&amp;quot;&amp;gt;[[Bloodlines]] → [[Clans]] → [[Dynasties]] → Players&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page is an overview of those relationships. Follow the linked pages for details.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
&lt;br /&gt;
New players begin as solitary players unless they join an organisation. Their sire and lineage relationships still connect them to the wider family system, while organisational membership determines any additional group roles and rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Houses/Packs/Covens&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Houses_Packs_Covens&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Dynasties ==&lt;br /&gt;
&lt;br /&gt;
[[Dynasties]] are the organisations players directly join. Vampire Dynasties are Houses, Lycan Dynasties are Packs, Witch Dynasties are Covens, and Hunter Dynasties are Orders.&lt;br /&gt;
&lt;br /&gt;
== Clans ==&lt;br /&gt;
&lt;br /&gt;
[[Clans]] bring multiple Dynasties together and may contain a combination of species-specific organisation types.&lt;br /&gt;
&lt;br /&gt;
== Bloodlines ==&lt;br /&gt;
&lt;br /&gt;
[[Bloodlines]] contain Clans and represent the highest organisational level shown by the current game website.&lt;br /&gt;
&lt;br /&gt;
== Arch ==&lt;br /&gt;
&lt;br /&gt;
An [[Arch]] is the leading role associated with a Bloodline. The standalone guide preserves the existing leadership expectations and clearly labels the old numerical threshold as unverified legacy information.&lt;br /&gt;
&lt;br /&gt;
== Activity scores ==&lt;br /&gt;
&lt;br /&gt;
See [[Dynasty and Clan Activity Scores]] for weekly qualification, rankings, and lifetime scores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16636</id>
		<title>In-World Devices</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=In-World_Devices&amp;diff=16636"/>
		<updated>2026-08-11T20:47:00Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Convert umbrella guide to concise overview with canonical page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:In-World Devices}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-world devices&#039;&#039;&#039; provide storage, recovery, monitoring, species changes, challenges, and other game services. This page is an index; each device has its own complete guide.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Resting Nexus ==&lt;br /&gt;
&lt;br /&gt;
The [[Resting Nexus]] protects against blood loss during an absence and offers aging or non-aging options while leaving players vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
== Blood Well ==&lt;br /&gt;
&lt;br /&gt;
Use the [[Blood Well]] to deposit, withdraw, or transfer blood.&lt;br /&gt;
&lt;br /&gt;
== Species Change ==&lt;br /&gt;
&lt;br /&gt;
The [[Species Change]] device changes a player between Vampire, Lycan, Witch, and Hunter.&lt;br /&gt;
&lt;br /&gt;
== Reawakening Shrine ==&lt;br /&gt;
&lt;br /&gt;
The [[Reawakening Shrine]] allows one player to revive another using Essence.&lt;br /&gt;
&lt;br /&gt;
== Elixirs ==&lt;br /&gt;
&lt;br /&gt;
[[Elixirs]] are consumable recovery and revival items for avatars and regular humans.&lt;br /&gt;
&lt;br /&gt;
== Essence Chest ==&lt;br /&gt;
&lt;br /&gt;
The [[Essence Chest]] stores Essence with access controls and transaction history.&lt;br /&gt;
&lt;br /&gt;
== Overseer ==&lt;br /&gt;
&lt;br /&gt;
The [[Overseer]] monitors a player, reports attacks and starvation risk, provides recent logs, and can send configured Discord alerts.&lt;br /&gt;
&lt;br /&gt;
== Trial of Shadows ==&lt;br /&gt;
&lt;br /&gt;
The [[Trial of Shadows]] is an in-world scroll used to challenge another player to a timed fight to the death.&lt;br /&gt;
&lt;br /&gt;
[[Category:In-World Devices]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Descendants_of_Darkness_Main_HUD&amp;diff=16635</id>
		<title>Descendants of Darkness Main HUD</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Descendants_of_Darkness_Main_HUD&amp;diff=16635"/>
		<updated>2026-08-11T20:46:59Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Convert umbrella guide to concise overview with canonical page links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Descendants of Darkness Main HUD}}&lt;br /&gt;
&lt;br /&gt;
[[File:Descendants of Darkness HUD Guide.png|center|thumb|812x812px|The Descendants of Darkness Main HUD. The species themes share the same functional layout.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Main HUD&#039;&#039;&#039; is the player&#039;s primary in-world interface for combat, feeding, scanning, and settings. The buttons use the same layout for every species, although their artwork and resource display vary.&lt;br /&gt;
&lt;br /&gt;
This page is an overview. Follow the links below for the full guide to each control.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Attack-Feed_Button&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Attack and Feed Button ==&lt;br /&gt;
&lt;br /&gt;
Use the species-specific main button to attack registered players or interact with regular humans. See [[Attack and Feed Button]] for the HUD controls, [[Combat]] for player attacks, and [[Feeding and Blood Levels]] for feeding and human blood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Self-Scan_Button&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;General_Information&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Age_Information&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Bloodline_and_Affiliation_Information&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Self Scan ==&lt;br /&gt;
&lt;br /&gt;
The private Self Scan reports your character&#039;s detailed identity, status, age, resource, lineage, affiliations, and other applicable fields. See [[Self Scan]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scan_Others_Button&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Scanning_Range&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Player_Scan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Dead_Player_Scan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Human_Scan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Blighted_Abomination_Scan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Masquerade_Warning&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Scan Others ==&lt;br /&gt;
&lt;br /&gt;
Scan registered players, regular humans, and Abominations within the range allowed by your age group. The full guide explains public versus private fields, human blood states, and the information deliberately omitted from Abomination scans. See [[Scan Others]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Power_Attack_Button&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Power Attack ==&lt;br /&gt;
&lt;br /&gt;
Build and use the timed, extended-range Power Attack. See [[Power Attack]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scan_Region_Button&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Manual_Region_Scan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Complete_Scan_Example&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Automatic_Scan_Settings&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Scan Region ==&lt;br /&gt;
&lt;br /&gt;
Search the region for active Descendants of Darkness HUDs, with additional information revealed as your character ages. See [[Scan Region]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Settings_Button&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== HUD Settings ==&lt;br /&gt;
&lt;br /&gt;
Configure RLV locking, HUD size, the combat display, themes, animations, links, sounds, Awakening Orbs, and language. See [[HUD Settings]].&lt;br /&gt;
&lt;br /&gt;
== Help and redelivery ==&lt;br /&gt;
&lt;br /&gt;
If the HUD is missing or no longer working, see [[HUD Help and Redelivery]].&lt;br /&gt;
&lt;br /&gt;
[[Category:HUD Guide]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Witches&amp;diff=16634</id>
		<title>Witches</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Witches&amp;diff=16634"/>
		<updated>2026-08-11T20:46:44Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Witches}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Seloria, the Witchmother, stole the language of gods and wove it with the whispers of the Void.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witches&#039;&#039;&#039; are one of the four playable species in &#039;&#039;Descendants of Darkness&#039;&#039;. They wield magic, draw upon Energy, and can build &#039;&#039;&#039;Witch Resurrection&#039;&#039;&#039; on eligible dead regular humans. Completing the spell schedules a human&#039;s return; it does not revive them immediately.&lt;br /&gt;
&lt;br /&gt;
This page covers the Witch-specific parts of play. For rules shared by every species, see [[Gameplay]], [[Combat]], and the [[Descendants of Darkness Main HUD|Main HUD guide]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quick reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature !! Witch rule&lt;br /&gt;
|-&lt;br /&gt;
| Primary resource || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Combat identity || Magic&lt;br /&gt;
|-&lt;br /&gt;
| Unique human ability || Witch Resurrection&lt;br /&gt;
|-&lt;br /&gt;
| Valid Resurrection target || An eligible dead regular human&lt;br /&gt;
|-&lt;br /&gt;
| Initial wait after death || 21 days&lt;br /&gt;
|-&lt;br /&gt;
| Partial Resurrection expiry || After 7 days without further progress&lt;br /&gt;
|-&lt;br /&gt;
| Scheduled revival period || 21 days after progress reaches 100%&lt;br /&gt;
|-&lt;br /&gt;
| Blood on return || 1.0 litre&lt;br /&gt;
|-&lt;br /&gt;
| Website records || Witch Resurrections and the private Witch Revive Tracker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Seloria and the Witches ==&lt;br /&gt;
&lt;br /&gt;
The [[Main Page#Descendants of Darkness LORE|Descendants of Darkness lore]] names &#039;&#039;&#039;Seloria, the Witchmother&#039;&#039;&#039; as one of three born of the Abyss. She stole the language of gods and wove it together with the whispers of the Void, creating the first Witches.&lt;br /&gt;
&lt;br /&gt;
That lore establishes Witches as heirs to arcane knowledge and the power to bind souls through magic. Witch Resurrection expresses that identity in gameplay by calling dead mortals back toward life.&lt;br /&gt;
&lt;br /&gt;
== Witch identity and role ==&lt;br /&gt;
&lt;br /&gt;
Witches are Energy-based practitioners of magic. They can fight other players, confront [[Abominations]], advance through the common age-based combat system, and interact with regular humans through Resurrection.&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection is a process rather than an instant revival. A dead human must first become eligible, progress must then be built to 100%, and the completed spell schedules a later return.&lt;br /&gt;
&lt;br /&gt;
== Energy and combat ==&lt;br /&gt;
&lt;br /&gt;
Witches use &#039;&#039;&#039;Energy&#039;&#039;&#039; rather than Blood. A Self Scan or public player scan shows current and maximum Energy; maximum capacity, combat strength, attack range, and scanning range develop through the [[Player Age Groups|age groups]]. See the [[Self Scan|Self-Scan guide]] for the fields shown by the HUD.&lt;br /&gt;
&lt;br /&gt;
Witch attacks use &#039;&#039;&#039;magic&#039;&#039;&#039; as their species identity. Damage and attack rate remain consistent with other species in the same age group; see [[Species-Specific Attacks]] and [[Combat]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
Making real Witch Resurrection progress can restore Witch Energy.&lt;br /&gt;
&lt;br /&gt;
== Interactions with regular humans ==&lt;br /&gt;
&lt;br /&gt;
A regular human is not a registered player. Humans have their own blood level and can be examined with the HUD&#039;s [[Scan Others#Human Scan|Human Scan]].&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection works only on an &#039;&#039;&#039;eligible dead regular human&#039;&#039;&#039;. It cannot be used on:&lt;br /&gt;
&lt;br /&gt;
* Living humans&lt;br /&gt;
* Registered players&lt;br /&gt;
* [[Abominations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Witch_Revive_Tracker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Witches,_Hunters,_and_human_death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Witch Resurrection ==&lt;br /&gt;
&lt;br /&gt;
[[Witch Resurrection]] is the Witch ability used on eligible dead regular humans. A human first waits 21 days, Resurrection Progress must then reach 100%, and completion schedules a second 21-day period before the human returns. The standalone guide covers the complete timeline, partial-progress expiry, credit, scan wording, the private tracker, and its relationship with [[Hunter Protection]].&lt;br /&gt;
&lt;br /&gt;
== Witches and Abominations ==&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection does not work on Abominations. Abominations have their own combat, reward, scanning, and return behaviours; see [[Abominations]] rather than treating them as ordinary Resurrection targets.&lt;br /&gt;
&lt;br /&gt;
== Statistics and scanning ==&lt;br /&gt;
&lt;br /&gt;
Witch-related information appears across the HUD and website:&lt;br /&gt;
&lt;br /&gt;
* Self and public player scans use &#039;&#039;&#039;Energy&#039;&#039;&#039; for Witches and may identify their current species and Coven affiliation.&lt;br /&gt;
* Human scans can expose Resurrection progress and state.&lt;br /&gt;
* During the initial wait, scans use &#039;&#039;&#039;Revivable in&#039;&#039;&#039;.&lt;br /&gt;
* After completion, scans use &#039;&#039;&#039;Revive in&#039;&#039;&#039; and may identify the Witch responsible.&lt;br /&gt;
* Player profiles can display Witch Resurrections.&lt;br /&gt;
* The [https://descendantsofdarkness.com/leaderboards/witch-resurrection Witch Resurrections leaderboard] ranks completed Resurrections (login required).&lt;br /&gt;
* The private Witch Revive Tracker shows current and recent revivals.&lt;br /&gt;
&lt;br /&gt;
For scanning ranges, public and private scan fields, and human status information, see the [[Scan Others|Scan Others guide]].&lt;br /&gt;
&lt;br /&gt;
== Hierarchy and changing species ==&lt;br /&gt;
&lt;br /&gt;
Witches take part in the game&#039;s wider lineage and organisational systems. See [[Player Hierarchy]] for the current hierarchy guide and [[Species Change]] for the in-world device used to change species.&lt;br /&gt;
&lt;br /&gt;
Species choice affects your resource, combat identity, human ability, affiliation type, and roleplay. Review the cost and current restrictions before changing.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
The [[Guidelines and Etiquette|Dark Oath]] applies to Witches as it does to every player. In particular, scans and system information are protected by the Masquerade and must not be disclosed to non-players.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]&lt;br /&gt;
* [[Witch Resurrection]]&lt;br /&gt;
* [[Hunter Protection]]&lt;br /&gt;
* [[Gameplay]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
* [[Species-Specific Attacks]]&lt;br /&gt;
* [[Abominations]]&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Species Change]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Hunters&amp;diff=16633</id>
		<title>Hunters</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Hunters&amp;diff=16633"/>
		<updated>2026-08-11T20:46:44Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Hunters}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Between the living and the creatures of darkness stand those who have chosen the blade.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunters&#039;&#039;&#039; are one of the four playable species in &#039;&#039;Descendants of Darkness&#039;&#039;. They fight with bladed weapons, draw upon Energy, and can place &#039;&#039;&#039;Hunter Protection&#039;&#039;&#039; on living regular humans. Protection reduces the damage a human receives while it is being built and, once completed, allows the Hunter to receive distress alerts when that human is in danger.&lt;br /&gt;
&lt;br /&gt;
This page covers the Hunter-specific parts of play. For rules shared by every species, see [[Gameplay]], [[Combat]], and the [[Descendants of Darkness Main HUD|Main HUD guide]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quick reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature !! Hunter rule&lt;br /&gt;
|-&lt;br /&gt;
| Primary resource || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Combat identity || Bladed weapons&lt;br /&gt;
|-&lt;br /&gt;
| Unique human ability || Hunter Protection&lt;br /&gt;
|-&lt;br /&gt;
| Valid Protection target || A living regular human&lt;br /&gt;
|-&lt;br /&gt;
| Partial Protection expiry || After 7 days without further progress&lt;br /&gt;
|-&lt;br /&gt;
| Completed Protection duration || 21 days&lt;br /&gt;
|-&lt;br /&gt;
| Damage mitigation || Half of the Protection percentage, up to 50%&lt;br /&gt;
|-&lt;br /&gt;
| Website records || Hunter Protections, Protected Human Kills, and the private Protected Human Tracker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunter identity and role ==&lt;br /&gt;
&lt;br /&gt;
Hunters are Energy-based combatants whose gameplay centres on bladed weapons and the defence of regular humans. Their role is not limited to protection: Hunters can fight other players, confront [[Abominations]], advance through the same age-based combat system as the other species, and take part in the wider hierarchy of the game.&lt;br /&gt;
&lt;br /&gt;
No separate Hunter creator is established in the current wiki lore. Hunter identity is therefore defined here by its player-facing role and abilities rather than by an invented origin.&lt;br /&gt;
&lt;br /&gt;
== Energy and combat ==&lt;br /&gt;
&lt;br /&gt;
Hunters use &#039;&#039;&#039;Energy&#039;&#039;&#039; rather than Blood. A Self Scan or public player scan shows current and maximum Energy; maximum capacity, combat strength, attack range, and scanning range develop through the [[Player Age Groups|age groups]]. See the [[Self Scan|Self-Scan guide]] for the fields shown by the HUD.&lt;br /&gt;
&lt;br /&gt;
Hunter attacks use &#039;&#039;&#039;bladed weapons&#039;&#039;&#039; as their species identity. Damage and attack rate remain consistent with other species in the same age group; see [[Species-Specific Attacks]] and [[Combat]] for the shared rules.&lt;br /&gt;
&lt;br /&gt;
Hunters do not gain Energy by damaging regular humans. They can gain Energy through qualifying combat against players and Abominations, and making real Hunter Protection progress can also restore Energy.&lt;br /&gt;
&lt;br /&gt;
== Interactions with regular humans ==&lt;br /&gt;
&lt;br /&gt;
A regular human is not a registered player. Humans have their own blood level and can be examined with the HUD&#039;s [[Scan Others#Human Scan|Human Scan]]. Hunters may attack regular humans, but their defining human ability is Protection.&lt;br /&gt;
&lt;br /&gt;
Hunter Protection works only on a &#039;&#039;&#039;living regular human&#039;&#039;&#039;. It cannot be applied to:&lt;br /&gt;
&lt;br /&gt;
* Registered players&lt;br /&gt;
* [[Abominations]]&lt;br /&gt;
* Dead humans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Protected-human_distress_alerts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Protected_Human_Kills&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Protected_Human_Tracker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span id=&amp;quot;Hunters,_Witches,_and_human_death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Hunter Protection ==&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] is the Hunter ability used on living regular humans. Partial progress reduces incoming damage; completion at 100% begins a 21-day Protection, records the protecting Hunter, and enables distress alerts. The standalone guide covers progress, expiry, mitigation, alerts, Protected Human Kills, the private tracker, and its relationship with [[Witch Resurrection]].&lt;br /&gt;
&lt;br /&gt;
== Hunters and Abominations ==&lt;br /&gt;
&lt;br /&gt;
Abominations cannot receive Hunter Protection. They are separate combat targets that can carry larger blood stores and individual Essence rewards. Qualifying combat against them can restore Hunter Energy. See [[Abominations]] for scanning, rewards, and tracking information.&lt;br /&gt;
&lt;br /&gt;
== Statistics and scanning ==&lt;br /&gt;
&lt;br /&gt;
Hunter-related information appears across the HUD and website:&lt;br /&gt;
&lt;br /&gt;
* Self and public player scans use &#039;&#039;&#039;Energy&#039;&#039;&#039; for Hunters and may identify their current species and Order affiliation.&lt;br /&gt;
* Human scans can display Protection progress.&lt;br /&gt;
* Player profiles can display Hunter Protections and Protected Human Kills.&lt;br /&gt;
* Website leaderboards rank Hunter Protections and Protected Human Kills.&lt;br /&gt;
* The private Protected Human Tracker records relevant protected-human activity.&lt;br /&gt;
&lt;br /&gt;
For scanning ranges, public and private scan fields, and human status information, see the [[Scan Others|Scan Others guide]].&lt;br /&gt;
&lt;br /&gt;
== Hierarchy and changing species ==&lt;br /&gt;
&lt;br /&gt;
Hunters take part in the game&#039;s wider lineage and organisational systems. See [[Player Hierarchy]] for the current hierarchy guide and [[Species Change]] for the in-world device used to change species.&lt;br /&gt;
&lt;br /&gt;
Species choice affects your resource, combat identity, human ability, affiliation type, and roleplay. Review the cost and current restrictions before changing.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
The [[Guidelines and Etiquette|Dark Oath]] applies to Hunters as it does to every player. In particular, scans and system information are protected by the Masquerade and must not be disclosed to non-players.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Witches]]&lt;br /&gt;
* [[Hunter Protection]]&lt;br /&gt;
* [[Witch Resurrection]]&lt;br /&gt;
* [[Gameplay]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
* [[Species-Specific Attacks]]&lt;br /&gt;
* [[Abominations]]&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Species Change]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Guidelines_and_Etiquette&amp;diff=16632</id>
		<title>Guidelines and Etiquette</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Guidelines_and_Etiquette&amp;diff=16632"/>
		<updated>2026-08-11T20:46:44Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 🕯️ Law of Masquerade 🕯️ ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;“The shadows see all, but they never speak.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Within the veil of the eternal night, secrecy is sacred. The Masquerade is not merely a custom, it is the binding law that shields our kind from the chaos of mortal eyes. To betray it is to invite ruin, not only upon yourself but upon the very fabric of the Darkness that sustains us.&lt;br /&gt;
&lt;br /&gt;
You shall never reveal the true nature of another who walks the night. Their bloodline, their form, be it Vampire, Lycan, or Witch, belongs to the shadows alone. Speak not of their nature to the unawakened, for mortal tongues twist truth into fear, and fear summons fire.&lt;br /&gt;
&lt;br /&gt;
You may declare your own allegiance to the Darkness, should you choose to embrace it openly. But to expose another immortal’s identity to those who dwell in ignorance is a grave transgression, one punished not by mortals, but by the shadows themselves.&lt;br /&gt;
&lt;br /&gt;
Likewise, you shall not reveal the sacred conflicts of our kind. Scans, attacks, or signs of the hunt are not for mortal ears. The Masquerade must remain unbroken; what transpires in blood and shadow is for the initiated alone.&lt;br /&gt;
&lt;br /&gt;
Be wary where you speak, for even the silence of nearby chat may carry to unwanted listeners. Non-believers lurk in the light, watching, waiting for our kind to falter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;In Mortal Laymen Terms this translates to:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It is forbidden to speak of others true nature to any mortal being within the virtual world without their express permission to do so. This means you are forbidden to notify a club owner who is a non-player of Descendants of Darkness that you were attacked by such and such. You may not share any system data with said mortal to prove the attack. If you disregard this sacred vow, you will be hunted down by the Darkness and devoured left to spend eternity in the abyss of lost souls.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Darkness protects those who protect its secrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break the Masquerade… and the night will remember your betrayal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🕯️ Law of Silence 🕯️ ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;“Suffer in shadows, for pain is the proof of your existence.”&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the realm of eternal night, conflict is not cruelty, it is truth. The strike of claw and fang, the whisper of a spell, the clash of power against power, these are the sacred rhythms of the Darkness. To walk among immortals is to accept that pain is both your teacher and your test.&lt;br /&gt;
&lt;br /&gt;
When you are struck down, when blood spills or power fades, you shall remain silent before the creator. For they are the architects of this dark world, not its arbiters. To appeal to them for mercy is to deny the essence of the life you chose. The hunt, the fall, the rise, these are yours to endure, not theirs to mend.&lt;br /&gt;
&lt;br /&gt;
Cry out if you must, but cry only to the night, to your allies, your kin, or the empty silence that listens without pity. Whisper your anger to the wind, share your grief with your peers, but never burden the hands that shaped your fate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;In Mortal Laymen Terms this translates to:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Do not contact the Creator, also known as The Darkness, with complaints or grievances regarding attacks from other players. The Darkness will not take disciplinary action against any player for engaging in combat or gameplay as intended within the system.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This is a grid-wide combat and roleplay system, and conflict is an integral part of the experience. Attacks are inevitable, and survival depends on your strategy, strength, and alliances.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If you believe you have been wronged or unfairly targeted, you must bring your concern to your designated leader. Your leader serves as your first line of support and is responsible for determining the appropriate course of action within their ranks.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember: this world was built on challenge, conflict, and endurance. The path through darkness is not meant to be easy,&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;it is meant to test those who claim the right to survive.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The strong are tempered in darkness, not protected from it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To suffer is to grow. To fall is to awaken.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And to remain silent… is to prove you are truly eternal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 🕯️ &#039;&#039;&#039;Law of Sanctuary 🕯️&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;“Even the darkness must rest where the blood does not flow.”&#039;&#039; ===&lt;br /&gt;
Within the vast expanse of the eternal night, there exist rare havens untouched by violence, sacred grounds where shadow and silence reign, and the thirst for blood must be stilled. These are the Sanctuaries of the Darkness, places woven with ancient wards where no claw may strike, no spell may harm, and no weapon may taste the air.&lt;br /&gt;
&lt;br /&gt;
To raise your hand in aggression within these lands is to defy the ancient pacts that bind our world. The Darkness itself forbids such acts; it is not the arena of battle, but the cradle of our existence. Here, we gather, we plan, we conspire, but we do not fight.&lt;br /&gt;
&lt;br /&gt;
Those who cross this boundary of peace dishonor the very shadows that protect them. Violence within sanctuary is not strength, it is &#039;&#039;&#039;sacrilege&#039;&#039;&#039;, a stain upon your legacy that even eternity will remember.&lt;br /&gt;
&lt;br /&gt;
Take your wars to the fields where the moon bears witness. Hunt your enemies beneath her gaze. But within these walls, she commands silence and restraint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;In Mortal Laymen Terms this translates to:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Combat is permitted from any system while in the confines of The land of Darkness, as it is solely for the purpose of conducting tasks for all things related to the Darkness.&#039;&#039;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember this always:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sanctuary is not weakness, it is the breath before the storm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respect it… or be consumed by the wrath of the night itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span id=&amp;quot;Resources&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Resources =&lt;br /&gt;
&lt;br /&gt;
See [[Resources]] for the current HUD, onboarding, community, and game-site links.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Dynasty_and_Clan_Activity_Scores&amp;diff=16631</id>
		<title>Dynasty and Clan Activity Scores</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Dynasty_and_Clan_Activity_Scores&amp;diff=16631"/>
		<updated>2026-08-11T20:46:43Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dynasty and Clan Activity =&lt;br /&gt;
&lt;br /&gt;
Dynasty and Clan Activity rewards regular, meaningful participation by members.&lt;br /&gt;
&lt;br /&gt;
Supported gameplay is recorded automatically and credited to the Dynasty and Clan the player belonged to when it was performed.&lt;br /&gt;
&lt;br /&gt;
Dynasty and Clan Activity is separate from a player&#039;s [[Dark Rating]].&lt;br /&gt;
&lt;br /&gt;
== Activity Scores ==&lt;br /&gt;
&lt;br /&gt;
[[Dynasties]] and [[Clans]] have two official activity scores:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Score&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weekly Score&#039;&#039;&#039;&lt;br /&gt;
| Qualifying activity earned by members during the current weekly competition.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lifetime Score&#039;&#039;&#039;&lt;br /&gt;
| Completed Weekly Scores accumulated since the current activity system began.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The activity system follows this general process:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Members participate in supported gameplay&lt;br /&gt;
                    ↓&lt;br /&gt;
         Activity is recorded&lt;br /&gt;
                    ↓&lt;br /&gt;
 Member reaches the weekly requirement&lt;br /&gt;
                    ↓&lt;br /&gt;
 Activity is allowed to enter the Weekly Score&lt;br /&gt;
                    ↓&lt;br /&gt;
   Fair-play and balancing limits are applied&lt;br /&gt;
                    ↓&lt;br /&gt;
   Final score is added to the Lifetime Score&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay That Can Build Activity ==&lt;br /&gt;
&lt;br /&gt;
Dynasty and Clan Activity is earned through meaningful gameplay performed with the current HUD.&lt;br /&gt;
&lt;br /&gt;
Examples of gameplay that may contribute include:&lt;br /&gt;
&lt;br /&gt;
* Feeding on humans.&lt;br /&gt;
* Feeding on other players.&lt;br /&gt;
* Participating in normal player-versus-player combat.&lt;br /&gt;
* Depositing blood into a Blood Bank.&lt;br /&gt;
* Reviving another player through a supported revival system.&lt;br /&gt;
* Siring a genuine new player.&lt;br /&gt;
* Fighting and defeating enemies such as Abominations.&lt;br /&gt;
* Participating in other supported HUD gameplay.&lt;br /&gt;
&lt;br /&gt;
These examples are intended as hints rather than a complete scoring guide. Different activities may contribute differently, and not every attempt will award additional credit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important activity rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Repeating the same action does not guarantee additional activity.&lt;br /&gt;
* Regular and varied gameplay is encouraged.&lt;br /&gt;
* Not every HUD interaction qualifies as activity.&lt;br /&gt;
* Internal limits control how much repeated activity can contribute.&lt;br /&gt;
* Activity may take some time to appear after it is performed.&lt;br /&gt;
* Exact point values and scoring limits are not publicly displayed.&lt;br /&gt;
&lt;br /&gt;
The activity system does not add an extra resource cost to an action. However, the gameplay action itself may still use blood, energy, Essence, items, or other resources normally required by that action.&lt;br /&gt;
&lt;br /&gt;
== Weekly Qualification Requirement ==&lt;br /&gt;
&lt;br /&gt;
Each member must reach a set amount of qualifying activity during the week before their activity can be added to the Weekly Score.&lt;br /&gt;
&lt;br /&gt;
Before the member reaches the weekly requirement:&lt;br /&gt;
&lt;br /&gt;
* Their qualifying gameplay may still be recorded.&lt;br /&gt;
* They are not yet considered a Qualifying Member.&lt;br /&gt;
* Their activity does not increase the displayed Weekly Score.&lt;br /&gt;
* Their recorded activity remains available for the current week.&lt;br /&gt;
&lt;br /&gt;
Once the member reaches the weekly requirement:&lt;br /&gt;
&lt;br /&gt;
* They become a Qualifying Member.&lt;br /&gt;
* Their eligible activity from that week is allowed to count.&lt;br /&gt;
* Their contribution is included after the next score calculation.&lt;br /&gt;
* Internal balancing limits are still applied.&lt;br /&gt;
&lt;br /&gt;
The exact qualifying amount is not publicly displayed. Keeping this requirement private prevents it from becoming a farming target.&lt;br /&gt;
&lt;br /&gt;
The qualification requirement begins again at the start of every new activity week.&lt;br /&gt;
&lt;br /&gt;
== Weekly Score ==&lt;br /&gt;
&lt;br /&gt;
The activity week runs from Monday until the following Monday using Second Life Time.&lt;br /&gt;
&lt;br /&gt;
During the week:&lt;br /&gt;
&lt;br /&gt;
* Members participate in supported gameplay.&lt;br /&gt;
* Qualifying activity is recorded automatically.&lt;br /&gt;
* A member&#039;s activity does not enter the score until they reach the weekly qualification requirement.&lt;br /&gt;
* Dynasty and Clan scores are calculated separately.&lt;br /&gt;
* Scores are refreshed periodically and may not change immediately.&lt;br /&gt;
* Internal limits prevent repetitive activity from unfairly inflating a score.&lt;br /&gt;
&lt;br /&gt;
At the end of the week, the final scores and rankings are recorded before the new competition begins.&lt;br /&gt;
&lt;br /&gt;
Activity that did not meet the weekly qualification requirement is not carried forward to qualify during the following week.&lt;br /&gt;
&lt;br /&gt;
== Qualifying Members ==&lt;br /&gt;
&lt;br /&gt;
A Qualifying Member is someone who has reached the set participation requirement during the current activity week.&lt;br /&gt;
&lt;br /&gt;
A member&#039;s activity does not contribute towards the Weekly Score until this requirement has been reached. Once reached, their eligible activity from that week can be included, subject to normal balancing limits.&lt;br /&gt;
&lt;br /&gt;
The Qualifying Members value shows how many members successfully reached this requirement. The official leaderboard position is determined by the Weekly Score.&lt;br /&gt;
&lt;br /&gt;
A member may have participated without becoming a Qualifying Member if:&lt;br /&gt;
&lt;br /&gt;
* They have not yet reached the weekly participation requirement.&lt;br /&gt;
* The same interaction was repeated too often.&lt;br /&gt;
* Their recent activity has not yet been processed.&lt;br /&gt;
* Their activity was not supported by the scoring system.&lt;br /&gt;
&lt;br /&gt;
The exact qualification requirement is kept internal as part of the fair-play protections.&lt;br /&gt;
&lt;br /&gt;
== Membership Size ==&lt;br /&gt;
&lt;br /&gt;
Dynasties and Clans are not penalized for having inactive or casual members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Membership rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A larger membership does not award activity by itself.&lt;br /&gt;
* Inactive members do not lower the Weekly Score.&lt;br /&gt;
* Removing inactive members will not improve the score.&lt;br /&gt;
* Only qualifying activity performed by members can increase the score.&lt;br /&gt;
* Roster size is not used to divide or reduce earned activity.&lt;br /&gt;
&lt;br /&gt;
This allows members to participate at their own pace without becoming a burden on their Dynasty or Clan.&lt;br /&gt;
&lt;br /&gt;
== Changing Dynasty or Clan ==&lt;br /&gt;
&lt;br /&gt;
Activity remains with the Dynasty and Clan the player belonged to when it was earned.&lt;br /&gt;
&lt;br /&gt;
If a player changes membership:&lt;br /&gt;
&lt;br /&gt;
* Previously earned activity remains with the former Dynasty.&lt;br /&gt;
* Future activity follows the player&#039;s new Dynasty.&lt;br /&gt;
* Previous Clan activity remains with the former Clan.&lt;br /&gt;
* Future activity follows the player&#039;s new Clan.&lt;br /&gt;
* Changing membership does not transfer completed activity.&lt;br /&gt;
&lt;br /&gt;
Activity earned under different memberships is evaluated separately. Activity earned for one Dynasty or Clan cannot be used to qualify activity for another.&lt;br /&gt;
&lt;br /&gt;
If an entire Dynasty changes Clan:&lt;br /&gt;
&lt;br /&gt;
* Activity already earned remains with the former Clan.&lt;br /&gt;
* Future activity is credited to the new Clan.&lt;br /&gt;
&lt;br /&gt;
A player without a Dynasty cannot contribute towards a Dynasty score.&lt;br /&gt;
&lt;br /&gt;
A Dynasty that does not belong to a Clan can earn its own Dynasty score, but it cannot contribute towards a Clan score.&lt;br /&gt;
&lt;br /&gt;
== Rankings ==&lt;br /&gt;
&lt;br /&gt;
Dynasties and Clans have separate activity leaderboards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaderboard rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rankings are determined by the official Weekly Score.&lt;br /&gt;
* Higher Weekly Scores receive higher positions.&lt;br /&gt;
* Identical scores share the same rank.&lt;br /&gt;
* Rankings may change as new activity is processed.&lt;br /&gt;
* Final results are recorded when the weekly competition ends.&lt;br /&gt;
* Membership size alone does not determine the ranking.&lt;br /&gt;
&lt;br /&gt;
Recent activity may not appear immediately, so players should allow time for scores and rankings to update.&lt;br /&gt;
&lt;br /&gt;
== Lifetime Score ==&lt;br /&gt;
&lt;br /&gt;
The Lifetime Score records completed Weekly Scores earned since the current activity system began.&lt;br /&gt;
&lt;br /&gt;
The current Weekly Score is not added to the Lifetime Score until the weekly competition has ended and the results have been finalized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifetime Score rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Completed qualifying Weekly Scores are added to the Lifetime Score.&lt;br /&gt;
* Activity below the weekly qualification requirement is not added.&lt;br /&gt;
* Weeks without an earned score do not subtract anything.&lt;br /&gt;
* Previous scores remain with the Dynasty or Clan that earned them.&lt;br /&gt;
* Membership changes do not move finalized scores.&lt;br /&gt;
* Activity from before the current scoring system began is not included.&lt;br /&gt;
&lt;br /&gt;
The Weekly Score shows current participation, while the Lifetime Score represents long-term participation.&lt;br /&gt;
&lt;br /&gt;
== Fair-Play Protection ==&lt;br /&gt;
&lt;br /&gt;
Dynasty and Clan Activity is intended to reward genuine gameplay rather than repetitive score farming.&lt;br /&gt;
&lt;br /&gt;
For this reason:&lt;br /&gt;
&lt;br /&gt;
* Exact activity point values are kept internal.&lt;br /&gt;
* The weekly qualification requirement is not publicly displayed.&lt;br /&gt;
* Per-member scoring limits are not publicly displayed.&lt;br /&gt;
* Repeating the same interaction may stop providing additional credit.&lt;br /&gt;
* The same scoring rules are applied to every Dynasty and Clan.&lt;br /&gt;
* Internal scoring protections may be adjusted when necessary.&lt;br /&gt;
* Activity performed only to manipulate a score is not considered genuine participation.&lt;br /&gt;
&lt;br /&gt;
Players do not need to follow a special routine. Using the HUD normally and participating throughout the game is the intended way to contribute.&lt;br /&gt;
&lt;br /&gt;
== Dark Rating and Legacy ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dark Rating]]&#039;&#039;&#039; is a personal measurement of recent activity.&lt;br /&gt;
&lt;br /&gt;
Dark Rating does not calculate, add to, or multiply a Dynasty or Clan Weekly Score. The two systems use separate calculations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Legacy|Legacy]]&#039;&#039;&#039; measures the strength and activity of a player&#039;s family tree. Dark Rating is one of the factors used by Legacy, but Legacy does not determine Dynasty or Clan Activity Scores.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did our Weekly Score remain unchanged even though members were active?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A member&#039;s activity is not added to the Weekly Score until they reach the set weekly qualification requirement.&lt;br /&gt;
&lt;br /&gt;
Their activity may have been recorded, but it will not contribute until they qualify and the score is processed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens when a member reaches the weekly requirement?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They become a Qualifying Member, and their eligible activity from that week is allowed to enter the Weekly Score after processing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does the weekly requirement carry over?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Members must qualify again during each new activity week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did the score not change immediately after a member qualified?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scores are processed periodically. The contribution may not appear until the next calculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do inactive members lower our score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Inactive members add nothing, but they do not reduce the score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can removing members improve our score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Removing an inactive member does not improve previously earned scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does having more members automatically increase our score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Membership size alone does not award activity. Members must participate in qualifying gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does Dark Rating determine our Weekly Score?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Dark Rating and Dynasty or Clan Activity are separate systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does changing Dynasty move my previous activity?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Previous activity remains with the Dynasty and Clan where it was earned. Only future activity follows the new membership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why did my gameplay not make me a Qualifying Member?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not have reached the weekly participation requirement, the interaction may have reached an internal limit, or the activity may still be waiting to be processed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Dynasties]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Dark Rating]]&lt;br /&gt;
* [[Legacy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Dark_Rating&amp;diff=16630</id>
		<title>Dark Rating</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Dark_Rating&amp;diff=16630"/>
		<updated>2026-08-11T20:46:43Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Dark Rating =&lt;br /&gt;
&lt;br /&gt;
Dark Rating is a personal measurement of how active a player has been recently.&lt;br /&gt;
&lt;br /&gt;
It is displayed as a percentage between &#039;&#039;&#039;0% and 100%&#039;&#039;&#039; and is based on participation recorded through the current game HUD.&lt;br /&gt;
&lt;br /&gt;
Dark Rating measures activity. It does not measure how evil, powerful, or dangerous a character is.&lt;br /&gt;
&lt;br /&gt;
== Dark Rating at a Glance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| 0% to 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Measures&#039;&#039;&#039;&lt;br /&gt;
| Recent personal participation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity Period&#039;&#039;&#039;&lt;br /&gt;
| A rolling period covering the most recent 28 days&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Updated&#039;&#039;&#039;&lt;br /&gt;
| Normally recalculated once per day&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Displayed In&#039;&#039;&#039;&lt;br /&gt;
| Personal and public player scans&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Related System&#039;&#039;&#039;&lt;br /&gt;
| [[Legacy|Legacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Dark Rating Represents ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating provides an indication of a player&#039;s recent participation in the game.&lt;br /&gt;
&lt;br /&gt;
A higher Dark Rating generally means that the player has been using the HUD and participating consistently during the recent activity period.&lt;br /&gt;
&lt;br /&gt;
A lower Dark Rating may mean that the player is:&lt;br /&gt;
&lt;br /&gt;
* New to the game.&lt;br /&gt;
* Returning after being away.&lt;br /&gt;
* Playing less frequently.&lt;br /&gt;
* Performing limited qualifying gameplay.&lt;br /&gt;
* Waiting for recent activity to be processed.&lt;br /&gt;
&lt;br /&gt;
A low Dark Rating is not a punishment and does not mean that the player has broken any rules.&lt;br /&gt;
&lt;br /&gt;
== What Dark Rating Is Not ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating is not:&lt;br /&gt;
&lt;br /&gt;
* A morality or alignment score.&lt;br /&gt;
* A measurement of character strength.&lt;br /&gt;
* A combat rating.&lt;br /&gt;
* An age level or rank.&lt;br /&gt;
* A currency or spendable resource.&lt;br /&gt;
* A permanent lifetime score.&lt;br /&gt;
* A Dynasty or Clan Weekly Score.&lt;br /&gt;
&lt;br /&gt;
Having a 100% Dark Rating does not make a character stronger or provide additional attack damage.&lt;br /&gt;
&lt;br /&gt;
== Gameplay That Can Improve Dark Rating ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating improves through regular use of the current HUD and genuine participation in the game.&lt;br /&gt;
&lt;br /&gt;
Gameplay that may help includes:&lt;br /&gt;
&lt;br /&gt;
* Feeding on humans.&lt;br /&gt;
* Feeding on other players.&lt;br /&gt;
* Participating in player-versus-player combat.&lt;br /&gt;
* Depositing blood into a Blood Bank.&lt;br /&gt;
* Helping to revive another player.&lt;br /&gt;
* Siring a genuine new player.&lt;br /&gt;
* Fighting and defeating enemies such as Abominations.&lt;br /&gt;
* Participating in other supported game systems.&lt;br /&gt;
&lt;br /&gt;
These activities are examples rather than a complete scoring guide.&lt;br /&gt;
&lt;br /&gt;
Different activities may affect Dark Rating differently, and not every attempt will provide additional credit.&lt;br /&gt;
&lt;br /&gt;
The best way to improve Dark Rating is to:&lt;br /&gt;
&lt;br /&gt;
* Use the current HUD regularly.&lt;br /&gt;
* Participate consistently over time.&lt;br /&gt;
* Explore different supported gameplay systems.&lt;br /&gt;
* Interact naturally with the game and other players.&lt;br /&gt;
* Remain active across multiple days.&lt;br /&gt;
* Avoid repeatedly performing one action solely to increase the rating.&lt;br /&gt;
&lt;br /&gt;
There is no need to follow a special activity routine. Consistent and genuine participation is the intended approach.&lt;br /&gt;
&lt;br /&gt;
== How Dark Rating Changes ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating uses a rolling record of activity from the most recent 28 days.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* Recent qualifying participation can cause the rating to rise.&lt;br /&gt;
* Older activity eventually leaves the calculation.&lt;br /&gt;
* Inactivity can cause the rating to fall over time.&lt;br /&gt;
* New participation replaces older activity as time passes.&lt;br /&gt;
* The rating does not reset simply because a new week begins.&lt;br /&gt;
* Changes may not appear immediately.&lt;br /&gt;
* Reaching 100% does not permanently lock the rating at 100%.&lt;br /&gt;
&lt;br /&gt;
Dark Rating is normally recalculated once per day. Gameplay performed after the most recent calculation may not appear until the following update.&lt;br /&gt;
&lt;br /&gt;
== Weekly Qualification and Dark Rating ==&lt;br /&gt;
&lt;br /&gt;
The weekly qualification requirement used by Dynasty and Clan Activity does not apply to Dark Rating.&lt;br /&gt;
&lt;br /&gt;
Dark Rating and Dynasty or Clan Activity use separate calculations.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* Activity may affect Dark Rating even if a member has not yet qualified for the Dynasty or Clan Weekly Score.&lt;br /&gt;
* Reaching the Dynasty or Clan weekly requirement does not provide a Dark Rating bonus.&lt;br /&gt;
* Dark Rating does not increase the Dynasty or Clan Weekly Score.&lt;br /&gt;
* The Dynasty and Clan qualification requirement begins again each week, while Dark Rating continues to use its rolling activity period.&lt;br /&gt;
&lt;br /&gt;
== Consistency Matters ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating is intended to recognize continuing participation rather than one unusually active session.&lt;br /&gt;
&lt;br /&gt;
Regular gameplay over time is therefore more valuable than repeatedly performing the same action within a short period.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* Playing naturally on different days can maintain the rating.&lt;br /&gt;
* Exploring different gameplay systems can provide varied participation.&lt;br /&gt;
* Taking time away can allow older activity to leave the calculation.&lt;br /&gt;
* Returning to regular play can gradually improve the rating again.&lt;br /&gt;
&lt;br /&gt;
The exact amount awarded by each activity is not publicly displayed.&lt;br /&gt;
&lt;br /&gt;
== Fair-Play Protection ==&lt;br /&gt;
&lt;br /&gt;
The exact activity values, internal limits, and calculation formula are kept private.&lt;br /&gt;
&lt;br /&gt;
Publishing those details would make it easier to create repetitive routines intended only to inflate the rating.&lt;br /&gt;
&lt;br /&gt;
The system instead provides players with the important principles:&lt;br /&gt;
&lt;br /&gt;
* Consistent participation matters.&lt;br /&gt;
* Recent gameplay matters more than old gameplay.&lt;br /&gt;
* Repeating the same action does not provide unlimited progress.&lt;br /&gt;
* Not every HUD interaction qualifies.&lt;br /&gt;
* The same calculation is used for every player.&lt;br /&gt;
* Internal limits may be adjusted to preserve fairness.&lt;br /&gt;
&lt;br /&gt;
Players should use the HUD normally and participate in genuine gameplay rather than attempting to calculate the fastest route to a particular percentage.&lt;br /&gt;
&lt;br /&gt;
== Where Dark Rating Appears ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating can be displayed through:&lt;br /&gt;
&lt;br /&gt;
* The [[Self Scan|Self-Scan]].&lt;br /&gt;
* Another player&#039;s public scan through the [[Scan Others]] option.&lt;br /&gt;
&lt;br /&gt;
Because Dark Rating appears in a public player scan, other players may be able to see your current percentage.&lt;br /&gt;
&lt;br /&gt;
== Dark Rating and Dynasty or Clan Activity ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating is separate from [[Dynasty and Clan Activity Scores|Dynasty and Clan Activity]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Dark Rating&lt;br /&gt;
! Dynasty and Clan Activity&lt;br /&gt;
|-&lt;br /&gt;
| Belongs to an individual player&lt;br /&gt;
| Belongs to a Dynasty or Clan&lt;br /&gt;
|-&lt;br /&gt;
| Measures recent personal activity&lt;br /&gt;
| Measures qualifying member activity during a weekly competition&lt;br /&gt;
|-&lt;br /&gt;
| Displayed as a percentage&lt;br /&gt;
| Displayed as Weekly and Lifetime Scores&lt;br /&gt;
|-&lt;br /&gt;
| Uses a rolling activity period&lt;br /&gt;
| Uses weekly scoring periods&lt;br /&gt;
|-&lt;br /&gt;
| Used as a factor by Legacy&lt;br /&gt;
| Used for Dynasty and Clan rankings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dark Rating does not add to or multiply a Dynasty or Clan Weekly Score.&lt;br /&gt;
&lt;br /&gt;
The same gameplay may be considered by both systems, but each system calculates its results separately.&lt;br /&gt;
&lt;br /&gt;
== Dark Rating and Legacy ==&lt;br /&gt;
&lt;br /&gt;
Dark Rating is one of the factors used by the [[Legacy|Legacy System]].&lt;br /&gt;
&lt;br /&gt;
Legacy considers the activity of eligible descendants when calculating the strength of a family tree. Active descendants can provide more Legacy than descendants with a lower Dark Rating.&lt;br /&gt;
&lt;br /&gt;
The exact Legacy requirements and generation rewards are provided on the Legacy page.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why has my Dark Rating not changed yet?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark Rating is not updated after every individual action. Recent participation may not appear until the next daily calculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why is my Dark Rating decreasing?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Older activity eventually leaves the rolling 28-day period. If it is not replaced by new participation, the rating can decrease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I repeatedly perform one action to reach 100%?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No single repeated action is intended to provide unlimited progress. Internal limits prevent one interaction from being repeated endlessly for activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does Dark Rating reset every Monday?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Dark Rating uses a rolling 28-day activity period rather than a weekly reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does the Dynasty or Clan weekly requirement apply to Dark Rating?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. The weekly qualification requirement applies only to Dynasty and Clan Activity Scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does a high Dark Rating make me stronger?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Character strength is determined by other game systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does Dark Rating control Dynasty or Clan rankings?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No. Dynasty and Clan Activity Scores are calculated separately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can a new player have a low Dark Rating?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes. Dark Rating is based on recent recorded participation, so a new player will naturally begin with a lower rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why does Legacy use Dark Rating?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dark Rating helps Legacy measure whether descendants are genuinely active. Complete Legacy requirements and rewards can be found on the [[Legacy|Legacy System]] page.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Bounties&amp;diff=16629</id>
		<title>Bounties</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Bounties&amp;diff=16629"/>
		<updated>2026-08-11T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bounties}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Every debt has a name. Every bounty has a price.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bounty System&#039;&#039;&#039; lets you put a price on another player&#039;s head, and rewards whoever kills that target in valid Descendants of Darkness PvP combat.&lt;br /&gt;
&lt;br /&gt;
Bounties are placed on the Descendants of Darkness website. Claims are settled automatically by the game the moment your HUD records a valid kill — there is nothing to redeem and no claim button to press.&lt;br /&gt;
&lt;br /&gt;
Several players can fund the same target, so rivalries, revenge and old grudges stack into one much larger reward. Bounties use &#039;&#039;&#039;Essence only&#039;&#039;&#039;; there are no Linden-dollar bounties.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quick reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule !! Current value&lt;br /&gt;
|-&lt;br /&gt;
| Where bounties are placed || [https://descendantsofdarkness.com/bounties Bounty Board] on the website&lt;br /&gt;
|-&lt;br /&gt;
| Minimum addition || 5 Essence&lt;br /&gt;
|-&lt;br /&gt;
| Maximum addition || 1,000 Essence&lt;br /&gt;
|-&lt;br /&gt;
| Contract fee || 10% of every placement or top-up, paid on top of the reward&lt;br /&gt;
|-&lt;br /&gt;
| Activation delay || 5 minutes on every new placement or top-up&lt;br /&gt;
|-&lt;br /&gt;
| Preset durations || 1, 3 or 7 days&lt;br /&gt;
|-&lt;br /&gt;
| Custom duration || 1–90 whole days&lt;br /&gt;
|-&lt;br /&gt;
| Permanent option || No deadline&lt;br /&gt;
|-&lt;br /&gt;
| Maximum open targets per player || 10&lt;br /&gt;
|-&lt;br /&gt;
| Maximum unresolved reward from one player on one target || 1,000 Essence&lt;br /&gt;
|-&lt;br /&gt;
| Maximum unresolved reward on one target from everyone || 10,000 Essence&lt;br /&gt;
|-&lt;br /&gt;
| Anonymous bounties || Not available — every bounty is identified&lt;br /&gt;
|-&lt;br /&gt;
| Assists or split rewards || Not available — the killer takes the reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Opening the Bounty Board ==&lt;br /&gt;
&lt;br /&gt;
Sign in at [https://descendantsofdarkness.com descendantsofdarkness.com] and choose &#039;&#039;&#039;Gameplay → Bounties&#039;&#039;&#039;, or go straight to [https://descendantsofdarkness.com/bounties descendantsofdarkness.com/bounties].&lt;br /&gt;
&lt;br /&gt;
The Bounty Board is available to any logged-in player. There is no in-world placement interface; bounties are placed through the website only.&lt;br /&gt;
&lt;br /&gt;
== Placing a bounty ==&lt;br /&gt;
&lt;br /&gt;
# Open the &#039;&#039;&#039;Bounty Board&#039;&#039;&#039;.&lt;br /&gt;
# Select &#039;&#039;&#039;Place a bounty&#039;&#039;&#039;.&lt;br /&gt;
# Search for the player you want to target.&lt;br /&gt;
# Check their name, avatar, species, organisation and status to be sure you have the right account.&lt;br /&gt;
# Enter a whole Essence reward between &#039;&#039;&#039;5 and 1,000&#039;&#039;&#039;.&lt;br /&gt;
# Choose a timed duration, or &#039;&#039;&#039;No deadline&#039;&#039;&#039;.&lt;br /&gt;
# Request the review.&lt;br /&gt;
# Check the reward, fee, total cost, remaining balance, activation time and deadline.&lt;br /&gt;
# Confirm that you understand the activation, refund and cancellation rules.&lt;br /&gt;
# Pay the total and place the bounty.&lt;br /&gt;
&lt;br /&gt;
The review screen is priced by the game itself, so the cost you see is the real cost at that moment. Once you confirm, the window becomes a receipt showing what you paid, when the reward activates, its deadline and the new total on the target. You do not need to leave the window open for the payment to complete.&lt;br /&gt;
&lt;br /&gt;
=== Who can place a bounty ===&lt;br /&gt;
&lt;br /&gt;
You must be &#039;&#039;&#039;alive&#039;&#039;&#039; to place or top up a bounty.&lt;br /&gt;
&lt;br /&gt;
You cannot:&lt;br /&gt;
&lt;br /&gt;
* Place a bounty on yourself.&lt;br /&gt;
* Place or top up a bounty while dead or Hibernated.&lt;br /&gt;
* Exceed the open-contract or reward limits.&lt;br /&gt;
* Spend more Essence than you hold.&lt;br /&gt;
&lt;br /&gt;
Your target must be huntable. Alive and Hibernated players are valid targets. Players in other states may still appear in search so you can confirm you have the right account, but they will be marked unavailable and cannot be selected.&lt;br /&gt;
&lt;br /&gt;
=== Choosing the reward ===&lt;br /&gt;
&lt;br /&gt;
Every placement or top-up adds a &#039;&#039;&#039;whole Essence amount&#039;&#039;&#039; between &#039;&#039;&#039;5 and 1,000&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The amount you enter is the advertised reward. The 10% fee is charged on top and never reduces what the claimant receives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Advertised reward !! 10% fee !! Total you pay !! Available to the claimant&lt;br /&gt;
|-&lt;br /&gt;
| 5 Essence || 0.50 Essence || 5.50 Essence || 5 Essence&lt;br /&gt;
|-&lt;br /&gt;
| 100 Essence || 10 Essence || 110 Essence || 100 Essence&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 Essence || 100 Essence || 1,100 Essence || 1,000 Essence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The contract fee ===&lt;br /&gt;
&lt;br /&gt;
Every placement and every top-up carries a &#039;&#039;&#039;10% contract fee&#039;&#039;&#039;. The fee is:&lt;br /&gt;
&lt;br /&gt;
* Charged in addition to the advertised reward.&lt;br /&gt;
* Taken immediately when the placement is confirmed.&lt;br /&gt;
* Never part of the claimable bounty — it leaves the economy entirely.&lt;br /&gt;
* Kept if the bounty later expires.&lt;br /&gt;
* Kept if your own contribution is returned because you claimed the target yourself.&lt;br /&gt;
&lt;br /&gt;
Each top-up is a fresh commitment of Essence, so each one is charged its own fee.&lt;br /&gt;
&lt;br /&gt;
=== Choosing a duration ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 day&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;3 days&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;7 days&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; — any whole number of days from 1 to 90&lt;br /&gt;
* &#039;&#039;&#039;No deadline&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A timed duration starts when the new Essence &#039;&#039;&#039;activates&#039;&#039;&#039;, not when you pay for it, so the five-minute wait never eats into the time you bought. Deadlines are shown in your local time.&lt;br /&gt;
&lt;br /&gt;
=== The five-minute activation period ===&lt;br /&gt;
&lt;br /&gt;
Every new placement and top-up waits &#039;&#039;&#039;five minutes&#039;&#039;&#039; before it can be claimed. During that time:&lt;br /&gt;
&lt;br /&gt;
* The reward and fee have already been paid.&lt;br /&gt;
* The target is warned that new Essence has been placed on them.&lt;br /&gt;
* The new reward shows as &#039;&#039;&#039;Pending activation&#039;&#039;&#039;.&lt;br /&gt;
* The new reward cannot be claimed.&lt;br /&gt;
&lt;br /&gt;
The pending period is &#039;&#039;&#039;not&#039;&#039;&#039; an undo window. Once you confirm, the Essence is committed.&lt;br /&gt;
&lt;br /&gt;
Topping up a target does not shelter them either — only the new money waits. Any older active money stays claimable throughout.&lt;br /&gt;
&lt;br /&gt;
If the target dies before your new money activates, it is not paid out for that kill. It stays unresolved and can become claimable in a later life.&lt;br /&gt;
&lt;br /&gt;
=== Bounties are public ===&lt;br /&gt;
&lt;br /&gt;
Bounties are never anonymous. Any logged-in player can see who placed what. A target&#039;s details may show:&lt;br /&gt;
&lt;br /&gt;
* The placer&#039;s identity.&lt;br /&gt;
* Their combined unresolved reward on that target.&lt;br /&gt;
* The first placement time and the most recent top-up.&lt;br /&gt;
* Activation information.&lt;br /&gt;
* The deadline, or No deadline.&lt;br /&gt;
* Whether the money is active, pending, paused or on hold.&lt;br /&gt;
&lt;br /&gt;
Choose your enemies carefully — the name behind the bounty is part of the game.&lt;br /&gt;
&lt;br /&gt;
== Adding to an existing bounty ==&lt;br /&gt;
&lt;br /&gt;
You can add Essence to a bounty placed by another player, or top up one of your own.&lt;br /&gt;
&lt;br /&gt;
Contributions stay separately identified, but every claimable contribution on a target is combined and paid out together when they die.&lt;br /&gt;
&lt;br /&gt;
If you already have an open bounty on that target, your new payment is treated as a top-up to it. When topping up your own timed bounty you may:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keep the current deadline&#039;&#039;&#039;, if enough time remains for the new money to activate.&lt;br /&gt;
* &#039;&#039;&#039;Extend the deadline&#039;&#039;&#039;, measured from the new activation time.&lt;br /&gt;
* Switch the bounty to &#039;&#039;&#039;No deadline&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A deadline can never be shortened, and a No deadline bounty cannot be turned back into a timed one.&lt;br /&gt;
&lt;br /&gt;
Every top-up has its own 10% fee, its own five-minute activation, warns the target, and counts towards your limits. Rapid top-ups may be grouped into a single warning to avoid flooding the target with messages, but every payment is still recorded and visible.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
&lt;br /&gt;
These limits keep the Essence economy stable and stop the board being dominated by a single player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Limit !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 10 open targets per placer || You may have unresolved Essence committed against no more than 10 different targets at once.&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 unresolved Essence per placer, per target || Your combined unresolved contributions on any one target cannot exceed 1,000 Essence.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 unresolved Essence per target || All contributions from every player on one target cannot exceed 10,000 Essence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Limits are checked again when you confirm. Reviewing a bounty does not reserve your Essence or hold a slot, so a placement can still be refused if something changes while you decide.&lt;br /&gt;
&lt;br /&gt;
== Claiming a bounty ==&lt;br /&gt;
&lt;br /&gt;
A bounty is claimed automatically when the target is killed in a valid, HUD-recorded PvP fight. If the combat qualifies, the game settles the bounty as part of the death.&lt;br /&gt;
&lt;br /&gt;
=== Deaths that count ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event !! Bounty result&lt;br /&gt;
|-&lt;br /&gt;
| Valid HUD PvP kill || &#039;&#039;&#039;Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Valid official Challenge kill || &#039;&#039;&#039;Counts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hunger death || Does not count&lt;br /&gt;
|-&lt;br /&gt;
| Administrative death || Does not count&lt;br /&gt;
|-&lt;br /&gt;
| Challenge penalty || Does not count&lt;br /&gt;
|-&lt;br /&gt;
| Any other non-PvP death or status change || Does not count&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the player the HUD recognises as the killer can receive a bounty.&lt;br /&gt;
&lt;br /&gt;
=== What is paid ===&lt;br /&gt;
&lt;br /&gt;
At the moment of a valid kill, the game gathers every contribution on the target that is active and claimable — nothing pending, paused, on hold or expired.&lt;br /&gt;
&lt;br /&gt;
All qualifying contributions resolve together, and the killer receives the combined reward &#039;&#039;&#039;on top of the normal PvP reward&#039;&#039;&#039;. The bounty never replaces or reduces what you would have earned anyway.&lt;br /&gt;
&lt;br /&gt;
=== No assists, no split payouts ===&lt;br /&gt;
&lt;br /&gt;
If several players take part in a fight, the HUD-recognised killer takes the whole claimable bounty. Clan, Dynasty, species, weapon and region make no difference to the payout.&lt;br /&gt;
&lt;br /&gt;
=== Claiming a target you helped fund ===&lt;br /&gt;
&lt;br /&gt;
You cannot turn your own bounty money into profit. If you funded a target and then kill them yourself:&lt;br /&gt;
&lt;br /&gt;
* Your own active contribution is &#039;&#039;&#039;returned&#039;&#039;&#039; to you.&lt;br /&gt;
* The 10% fee on that contribution stays spent.&lt;br /&gt;
* Everyone else&#039;s active contributions pay out to you as normal.&lt;br /&gt;
* Your returned Essence is shown separately from the bounty reward.&lt;br /&gt;
&lt;br /&gt;
Anything of yours still pending is neither returned nor paid for that kill, because it was never claimable. It stays unresolved for a later life.&lt;br /&gt;
&lt;br /&gt;
== Bounty states and clocks ==&lt;br /&gt;
&lt;br /&gt;
Not every unresolved amount is claimable at every moment. The Bounty Board separates money by its current state.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Displayed state !! Claimable? !! What happens to a timed deadline&lt;br /&gt;
|-&lt;br /&gt;
| Pending activation || No || The purchased duration begins at activation.&lt;br /&gt;
|-&lt;br /&gt;
| Bounty active || &#039;&#039;&#039;Yes&#039;&#039;&#039; || The deadline counts down normally.&lt;br /&gt;
|-&lt;br /&gt;
| Bounty paused || No || The exact remaining time is saved until the target is huntable again.&lt;br /&gt;
|-&lt;br /&gt;
| On hold || No || The clock stops until the bounty is resumed.&lt;br /&gt;
|-&lt;br /&gt;
| No active bounty / closed || No || Already claimed, refunded or otherwise resolved.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hibernation is not immunity ===&lt;br /&gt;
&lt;br /&gt;
A Hibernated player:&lt;br /&gt;
&lt;br /&gt;
* Can have a bounty placed on them.&lt;br /&gt;
* Stays visible on the Bounty Board.&lt;br /&gt;
* Keeps their active bounty money showing in scans.&lt;br /&gt;
* Can be killed for a valid claim.&lt;br /&gt;
* Does &#039;&#039;&#039;not&#039;&#039;&#039; pause a timed bounty.&lt;br /&gt;
&lt;br /&gt;
Hibernation helps you survive while away from the game. It does not remove you from PvP, and it does not lift the price on your head. Note that you must be alive to place a bounty — a Hibernated player can be hunted, but cannot hunt back through the board.&lt;br /&gt;
&lt;br /&gt;
=== Death and other non-huntable states ===&lt;br /&gt;
&lt;br /&gt;
When a target leaves every huntable state, any unresolved timed bounty on them pauses and the exact remaining time is saved. When they become huntable again, the clock resumes from that point rather than burning away while they could not legitimately be claimed.&lt;br /&gt;
&lt;br /&gt;
This matters most when pending money survives a death: the active money is claimed by the kill, while the pending money waits for a future life.&lt;br /&gt;
&lt;br /&gt;
== Expiry, refunds and cancellation ==&lt;br /&gt;
&lt;br /&gt;
=== Timed expiry ===&lt;br /&gt;
&lt;br /&gt;
When a timed bounty reaches its deadline unclaimed:&lt;br /&gt;
&lt;br /&gt;
* The unresolved reward returns to whoever funded it.&lt;br /&gt;
* The 10% contract fee is kept.&lt;br /&gt;
* The expiry is recorded in Bounty History.&lt;br /&gt;
* The placer receives a refund notice, and the target may be told the bounty has lapsed.&lt;br /&gt;
&lt;br /&gt;
=== No deadline ===&lt;br /&gt;
&lt;br /&gt;
A No deadline bounty never expires on its own. The Essence stays committed until a valid PvP kill claims it, or until it is returned to you because you claimed the target yourself.&lt;br /&gt;
&lt;br /&gt;
Do not choose No deadline unless you are willing to leave that Essence committed indefinitely.&lt;br /&gt;
&lt;br /&gt;
=== Can I cancel a bounty? ===&lt;br /&gt;
&lt;br /&gt;
No. Once confirmed, a bounty cannot be withdrawn — otherwise players would simply pull their reward the moment a target looked close to death. The five-minute activation period is not a cancellation window either.&lt;br /&gt;
&lt;br /&gt;
Very rarely, a bounty may be placed &#039;&#039;&#039;on hold&#039;&#039;&#039; while a problem with it is sorted out. While on hold it cannot be claimed and its clock is stopped. If this affects a bounty you placed or one on your own head, you will be notified.&lt;br /&gt;
&lt;br /&gt;
== The Bounty Board ==&lt;br /&gt;
&lt;br /&gt;
The main board is the public view for logged-in players. It shows:&lt;br /&gt;
&lt;br /&gt;
* Total claimable Essence across the board.&lt;br /&gt;
* The number of wanted players and active contracts.&lt;br /&gt;
* Each wanted player&#039;s identity, species, and organisation or Outlaw status.&lt;br /&gt;
* Their claimable reward and how many contracts are on them.&lt;br /&gt;
* Availability and the soonest expiry.&lt;br /&gt;
&lt;br /&gt;
Only &#039;&#039;&#039;currently claimable&#039;&#039;&#039; Essence feeds the headline totals and rankings, so nothing is advertised as collectable when it isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Searching and sorting ===&lt;br /&gt;
&lt;br /&gt;
Search and filter by player name, species, organisation or Outlaw status, and deadline. Sort by highest reward, lowest reward, most contracts, newest activity, expiring soon, or player name. The default view puts the richest claimable reward first.&lt;br /&gt;
&lt;br /&gt;
=== Target details ===&lt;br /&gt;
&lt;br /&gt;
Opening a wanted player shows the amount claimable now, pending, paused or on hold; the total open contracts; each placer with their reward and state; placement and top-up activity; activation time; and the deadline, countdown or paused clock.&lt;br /&gt;
&lt;br /&gt;
You can inspect the contracts on your own head — you just can&#039;t add to them.&lt;br /&gt;
&lt;br /&gt;
=== Bounty History ===&lt;br /&gt;
&lt;br /&gt;
The board keeps a paginated &#039;&#039;&#039;Bounty History&#039;&#039;&#039; of public outcomes, newest first: successful claims and automatic expiries.&lt;br /&gt;
&lt;br /&gt;
A claim entry may show who claimed it, the target, the reward paid, any contribution returned to the claimant, how many contracts resolved, the identified placers, and when it happened. An expiry entry may show the target, the reward refunded, the contracts resolved, the placers, when it lapsed, and that the fee was kept.&lt;br /&gt;
&lt;br /&gt;
== Bounties in scans ==&lt;br /&gt;
&lt;br /&gt;
A positive, currently claimable bounty shows in player scans as a bounty total.&lt;br /&gt;
&lt;br /&gt;
* Only claimable Essence is counted.&lt;br /&gt;
* The line is hidden entirely when the claimable total is zero.&lt;br /&gt;
* Pending, paused, on-hold, expired and closed money is excluded.&lt;br /&gt;
* Other players see the claimable price when they scan the target.&lt;br /&gt;
* A wanted player can see the price on their own head through a self-scan.&lt;br /&gt;
&lt;br /&gt;
A scan total can therefore be lower than the unresolved total on the website, if some of that money is not yet claimable.&lt;br /&gt;
&lt;br /&gt;
== Notifications ==&lt;br /&gt;
&lt;br /&gt;
Bounty events are delivered through the website Notification Centre and, where possible, the HUD. You may be notified about:&lt;br /&gt;
&lt;br /&gt;
* New placements and top-ups.&lt;br /&gt;
* Activation warnings.&lt;br /&gt;
* Successful claims and rewards paid.&lt;br /&gt;
* Your own contribution being returned to you.&lt;br /&gt;
* Timed expiries and refunds.&lt;br /&gt;
* A bounty you are involved in being placed on hold or resumed.&lt;br /&gt;
&lt;br /&gt;
Targets are warned as soon as new money is placed on them, even though it does not become claimable until the five minutes are up. HUD messages use player profile links where possible so named players can be checked properly, and rapid top-ups may be grouped to reduce spam.&lt;br /&gt;
&lt;br /&gt;
The Notification Centre is the lasting record. A HUD delivery problem never undoes a placement, claim, refund or any other completed Essence action.&lt;br /&gt;
&lt;br /&gt;
== Worked examples ==&lt;br /&gt;
&lt;br /&gt;
=== Example 1: A normal placement ===&lt;br /&gt;
&lt;br /&gt;
Ninja places a 100 Essence bounty on a target for 7 days.&lt;br /&gt;
&lt;br /&gt;
* Advertised reward: 100 Essence&lt;br /&gt;
* Contract fee: 10 Essence&lt;br /&gt;
* Total paid: 110 Essence&lt;br /&gt;
* Claimable after 5 minutes: 100 Essence, for the full 7 days&lt;br /&gt;
&lt;br /&gt;
If it expires unclaimed, Ninja gets the 100 Essence back. The 10 Essence fee is gone.&lt;br /&gt;
&lt;br /&gt;
=== Example 2: Several players fund one target ===&lt;br /&gt;
&lt;br /&gt;
Three players hold active bounties on the same target — 100, 250 and 50 Essence. A fourth player kills them in valid HUD PvP.&lt;br /&gt;
&lt;br /&gt;
The killer receives &#039;&#039;&#039;400 Essence&#039;&#039;&#039; in combined bounty rewards, plus the normal PvP reward. All three contracts resolve together.&lt;br /&gt;
&lt;br /&gt;
=== Example 3: The claimant funded part of the bounty ===&lt;br /&gt;
&lt;br /&gt;
Player A places 100 Essence on a target. Player B adds 250 Essence. Player A then kills the target.&lt;br /&gt;
&lt;br /&gt;
Player A receives their own 100 Essence back, Player B&#039;s 250 Essence as the bounty reward, and the normal PvP reward. The 10 Essence fee A paid is not recovered.&lt;br /&gt;
&lt;br /&gt;
=== Example 4: A kill during activation ===&lt;br /&gt;
&lt;br /&gt;
A target already carries 200 active Essence. Another player adds 100, which begins its five-minute wait. The target is killed two minutes later.&lt;br /&gt;
&lt;br /&gt;
* The 200 active Essence is claimed.&lt;br /&gt;
* The 100 pending Essence is not.&lt;br /&gt;
* That pending contribution stays unresolved, and its clock pauses until the target is huntable again.&lt;br /&gt;
&lt;br /&gt;
=== Example 5: Hibernation ===&lt;br /&gt;
&lt;br /&gt;
A target with a timed active bounty enters Hibernation. The bounty stays active, the deadline keeps counting down, the target stays visible in scans and rankings, and a valid PvP kill can still claim it.&lt;br /&gt;
&lt;br /&gt;
== Frequently asked questions ==&lt;br /&gt;
&lt;br /&gt;
=== Can I place a bounty anonymously? ===&lt;br /&gt;
No. Every bounty is identified.&lt;br /&gt;
&lt;br /&gt;
=== Can I place a bounty on myself? ===&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Can I place a bounty while Hibernated? ===&lt;br /&gt;
No — you must be alive. You can still be targeted while Hibernated, though.&lt;br /&gt;
&lt;br /&gt;
=== Does Hibernation pause the deadline? ===&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Does the five-minute delay let me cancel? ===&lt;br /&gt;
No. Your Essence is committed the moment you confirm.&lt;br /&gt;
&lt;br /&gt;
=== If I top up an active bounty, does the whole thing become pending? ===&lt;br /&gt;
No. Only the new money waits. Existing active funds stay claimable.&lt;br /&gt;
&lt;br /&gt;
=== Can I shorten a deadline when adding Essence? ===&lt;br /&gt;
No. You may keep it, extend it, or switch to No deadline.&lt;br /&gt;
&lt;br /&gt;
=== What if the target dies while my contribution is pending? ===&lt;br /&gt;
It is not paid for that kill. It stays unresolved for a later huntable life.&lt;br /&gt;
&lt;br /&gt;
=== Can a bounty be split between several fighters? ===&lt;br /&gt;
No. The HUD-recognised killer takes it.&lt;br /&gt;
&lt;br /&gt;
=== Do official Challenge kills count? ===&lt;br /&gt;
Yes, when the Challenge produces a valid PvP kill. Challenge penalties do not.&lt;br /&gt;
&lt;br /&gt;
=== Do hunger or administrative deaths pay bounties? ===&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Do I still get the normal PvP reward? ===&lt;br /&gt;
Yes. The bounty is paid on top of it.&lt;br /&gt;
&lt;br /&gt;
=== What if I kill someone I placed a bounty on? ===&lt;br /&gt;
Your own active contribution comes back to you rather than paying out as profit. Other players&#039; contributions pay you normally. Your fee is not returned.&lt;br /&gt;
&lt;br /&gt;
=== What happens when a timed bounty expires? ===&lt;br /&gt;
The reward returns to whoever funded it, and the fee is kept.&lt;br /&gt;
&lt;br /&gt;
=== Can a No deadline bounty expire? ===&lt;br /&gt;
No. It stays committed until claimed or resolved.&lt;br /&gt;
&lt;br /&gt;
=== Why is the scan total lower than the website total? ===&lt;br /&gt;
Scans show claimable Essence only. The website also shows pending, paused and on-hold money.&lt;br /&gt;
&lt;br /&gt;
== Key rules at a glance ==&lt;br /&gt;
&lt;br /&gt;
* Bounties use Essence only, and are placed through the website.&lt;br /&gt;
* You must be alive to place or top up; alive and Hibernated players are valid targets.&lt;br /&gt;
* You cannot target yourself.&lt;br /&gt;
* Add 5–1,000 whole Essence at a time, plus a 10% fee on every placement and top-up.&lt;br /&gt;
* New money waits five minutes before it can be claimed, and cannot be cancelled.&lt;br /&gt;
* Every bounty is identified.&lt;br /&gt;
* Only valid HUD PvP and official Challenge kills claim a bounty.&lt;br /&gt;
* All active claimable contributions resolve together to the killer — no assists, no splits.&lt;br /&gt;
* Your own contribution is returned, not paid as profit, if you claim the target yourself.&lt;br /&gt;
* Timed expiry refunds the reward but keeps the fee; No deadline money stays committed.&lt;br /&gt;
* Hibernation does not stop a bounty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Choose your enemies carefully — and watch your back. The night now has a price.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Essence]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* Hibernation&lt;br /&gt;
* [[Trial of Shadows|Challenges]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Essence]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Trial_of_Shadows&amp;diff=16628</id>
		<title>Trial of Shadows</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Trial_of_Shadows&amp;diff=16628"/>
		<updated>2026-08-11T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Trial of Shadows}}&lt;br /&gt;
&lt;br /&gt;
[[File:Trial Of Shadows.png|left|thumb|Trial of Shadows scroll]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Trial of Shadows&#039;&#039;&#039; is an ancient scroll used to challenge another player to a fight to the death.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Challenge:&#039;&#039;&#039; Use the scroll to select a fight duration and choose another player to challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acceptance:&#039;&#039;&#039; If the other player accepts, a countdown to the duel begins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat zone:&#039;&#039;&#039; Both players must remain in the region where the fight starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaving the region:&#039;&#039;&#039; A player who leaves the region, logs out, or removes their HUD has 60 seconds to return. Failure to return in time results in being consumed by the darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory:&#039;&#039;&#039; The fight continues until one player is defeated or the selected duration expires.&lt;br /&gt;
&lt;br /&gt;
== Purchase ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; The Realm, the system land&lt;br /&gt;
* &#039;&#039;&#039;Price:&#039;&#039;&#039; L$200&lt;br /&gt;
&lt;br /&gt;
This feature may still have bugs. Report problems to the Descendants of Darkness team.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Bounties]]&lt;br /&gt;
* [[In-World Devices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:In-World Devices]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Feeding_and_Blood_Levels&amp;diff=16627</id>
		<title>Feeding and Blood Levels</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Feeding_and_Blood_Levels&amp;diff=16627"/>
		<updated>2026-08-11T20:46:42Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Feeding and Blood Levels}}&lt;br /&gt;
&lt;br /&gt;
Feeding uses the Main HUD&#039;s [[Attack and Feed Button]]. Clicking the button near an avatar who is not a registered player begins an interaction with that regular human.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Player Blood ==&lt;br /&gt;
&lt;br /&gt;
In the first [[Player Age Groups|age group]], a player using Blood starts with 5.000 litres and loses 0.500 litres nightly, giving about 10 days before death without feeding.&lt;br /&gt;
&lt;br /&gt;
Hunters and Witches use &#039;&#039;&#039;Energy&#039;&#039;&#039; in place of Blood on their player scans; see [[Hunters]] and [[Witches]] for their species-specific interactions with regular humans.&lt;br /&gt;
&lt;br /&gt;
== How to feed ==&lt;br /&gt;
&lt;br /&gt;
* Move within 1.5 metres of the target.&lt;br /&gt;
* Click the main HUD button and choose your attack.&lt;br /&gt;
* Hold the first five seconds to start healing; after that you can move back to five metres and continue feeding.&lt;br /&gt;
* After the first five seconds, feeding works from any angle.&lt;br /&gt;
&lt;br /&gt;
== Human Blood ==&lt;br /&gt;
&lt;br /&gt;
A new regular human normally begins with 5.000 litres of blood. Feeding reduces that amount. A human reduced to zero is dead and cannot be fed on again while depleted. A human who is not killed gradually regenerates blood over time.&lt;br /&gt;
&lt;br /&gt;
Human recovery and revival items are covered under [[Elixirs]].&lt;br /&gt;
&lt;br /&gt;
== Human scan states ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Status !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Novus Sanguis&#039;&#039;&#039; || New blood with a full 5 litres.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sanguis Plenus&#039;&#039;&#039; || At least 4 litres remain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sanguis Medius&#039;&#039;&#039; || Between 2 and 4 litres remain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sanguis Exiguus&#039;&#039;&#039; || Less than 2 litres remain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sanguis Nullus&#039;&#039;&#039; || No blood remains; the human is dead or fully depleted.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ignotus&#039;&#039;&#039; || The human&#039;s blood status could not be classified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguis Nullus&#039;&#039;&#039; is the current term for a regular human with no blood. It does not mean merely that the avatar is unregistered.&lt;br /&gt;
&lt;br /&gt;
The [[Scan Others#Human Scan|Human Scan guide]] explains the full result, including applicable [[Hunter Protection]] and [[Witch Resurrection]] states.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Combat&amp;diff=16626</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Combat&amp;diff=16626"/>
		<updated>2026-08-11T20:46:41Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Combat}}&lt;br /&gt;
&lt;br /&gt;
Combat uses the Main HUD&#039;s species-specific [[Attack and Feed Button|attack button]]. Attack animations and names differ by species, while damage and attack rate remain consistent within the same [[Player Age Groups|age group]].&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
* Be within 1.5 metres of the target.&lt;br /&gt;
* Click the main HUD button and choose your attack strength.&lt;br /&gt;
* Expect counterattacks and stay mobile.&lt;br /&gt;
&lt;br /&gt;
Both players may enter species-specific combat animations when their personal animation settings are enabled.&lt;br /&gt;
&lt;br /&gt;
== Followers and speed boosters ==&lt;br /&gt;
&lt;br /&gt;
* Followers stick to targets; attaching one to someone makes them trail you.&lt;br /&gt;
* If they attach one to you, they will stay close—use speed boosters to break away.&lt;br /&gt;
* Collisions from two followers can force close-quarters brawls.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Open with a quick hit, then reposition.&lt;br /&gt;
* Use speed boosts after landing a hit to control distance.&lt;br /&gt;
* Assume your opponent can mirror your moves; plan escapes before you engage.&lt;br /&gt;
&lt;br /&gt;
== Related combat systems ==&lt;br /&gt;
&lt;br /&gt;
* [[Power Attack]]&lt;br /&gt;
* [[Safe Zones]]&lt;br /&gt;
* [[Species-Specific Attacks]]&lt;br /&gt;
* [[Trial of Shadows]]&lt;br /&gt;
* [[Bounties]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16625</id>
		<title>Abominations</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Abominations&amp;diff=16625"/>
		<updated>2026-08-11T20:46:41Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Consolidate audited content into canonical standalone guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Abominations}}&lt;br /&gt;
&lt;br /&gt;
[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]&lt;br /&gt;
&lt;br /&gt;
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quick facts ==&lt;br /&gt;
&lt;br /&gt;
* Abominations are rare spawns among regular humans.&lt;br /&gt;
* They carry more blood than ordinary humans.&lt;br /&gt;
* Each has its own Essence reward.&lt;br /&gt;
* Every Abomination kill is permanent and also counts as a human kill.&lt;br /&gt;
* Some Abominations return after death; if one rises again, the hunt resumes.&lt;br /&gt;
&lt;br /&gt;
== Identifying an Abomination ==&lt;br /&gt;
&lt;br /&gt;
Each Abomination carries an individual echo or description. A [[Scan Others#Blighted Abomination Scan|Blighted Abomination Scan]] may show its status, current blood, Essence reward, and echo or backstory.&lt;br /&gt;
&lt;br /&gt;
Abomination scans deliberately omit:&lt;br /&gt;
&lt;br /&gt;
* Hunter Protection progress&lt;br /&gt;
* Witch Resurrection progress&lt;br /&gt;
* Revival scheduling or cooldown details&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] and [[Witch Resurrection]] do not apply to Abominations. Any Abomination-specific return behavior is separate from Witch Resurrection.&lt;br /&gt;
&lt;br /&gt;
== Rewards and tracking ==&lt;br /&gt;
&lt;br /&gt;
* Abominations have larger blood stores than ordinary humans.&lt;br /&gt;
* The Essence reward varies by Abomination and is claimed by the killing blow.&lt;br /&gt;
* The kill is written to the ledger permanently and also counts toward human kills.&lt;br /&gt;
* Qualifying combat against an Abomination can restore Hunter Energy.&lt;br /&gt;
&lt;br /&gt;
== Leaderboards and ledger ==&lt;br /&gt;
&lt;br /&gt;
The login-required [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kills page] includes the current Abomination list and kill leaderboard.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Essence]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Hunters]]&lt;br /&gt;
* [[Witches]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abominations]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Resources&amp;diff=16624</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Resources&amp;diff=16624"/>
		<updated>2026-08-11T20:46:21Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Resources}}&lt;br /&gt;
&lt;br /&gt;
Use these official resources to join, learn, troubleshoot, and review your &#039;&#039;Descendants of Darkness&#039;&#039; activity.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [[Getting Started]] — overview for new players&lt;br /&gt;
* [[Joining the Game]] — system land, support, and community access&lt;br /&gt;
* [[Choosing Your Species]] — the four playable species&lt;br /&gt;
* [[Induction Ceremony]] — becoming a registered player&lt;br /&gt;
* [[HUD Help and Redelivery]] — replacing or troubleshooting the HUD&lt;br /&gt;
&lt;br /&gt;
== Gameplay guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Descendants of Darkness Main HUD|Main HUD guide]]&lt;br /&gt;
* [[Gameplay]]&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[In-World Devices]]&lt;br /&gt;
* [[Guidelines and Etiquette|The Dark Oath]]&lt;br /&gt;
&lt;br /&gt;
== Official destinations ==&lt;br /&gt;
&lt;br /&gt;
* [https://descendantsofdarkness.com Official game website]&lt;br /&gt;
* [https://maps.secondlife.com/secondlife/Uphill/52/64/36 Descendants of Darkness system land in Second Life]&lt;br /&gt;
* [https://discord.com/invite/DFeParPK3H Descendants of Darkness Discord]&lt;br /&gt;
&lt;br /&gt;
== Login-required records ==&lt;br /&gt;
&lt;br /&gt;
The game website provides player profiles, leaderboards, Dynasty and Clan rankings, the [[Hunter Protection|Protected Human Tracker]], and the [[Witch Resurrection|Witch Revive Tracker]] to eligible signed-in players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Essence&amp;diff=16623</id>
		<title>Essence</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Essence&amp;diff=16623"/>
		<updated>2026-08-11T20:46:20Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Essence}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence&#039;&#039;&#039; is a personal game resource used by several systems in &#039;&#039;Descendants of Darkness&#039;&#039;. A player&#039;s current amount appears in their private [[Self Scan]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Earning Essence ==&lt;br /&gt;
&lt;br /&gt;
Each [[Abominations|Abomination]] carries its own Essence reward. The player who lands the killing blow claims that reward.&lt;br /&gt;
&lt;br /&gt;
== Spending Essence ==&lt;br /&gt;
&lt;br /&gt;
Essence has several documented uses:&lt;br /&gt;
&lt;br /&gt;
* [[Bounties]] are funded with Essence.&lt;br /&gt;
* The [[Reawakening Shrine]] takes two Essence from the player performing a revival.&lt;br /&gt;
&lt;br /&gt;
Other features may use Essence when stated by their current in-world device or game interface.&lt;br /&gt;
&lt;br /&gt;
== Protecting stored Essence ==&lt;br /&gt;
&lt;br /&gt;
Essence held by a player is otherwise lost when that player dies. The [[Essence Chest]] can store Essence outside the player&#039;s carried balance and allows deposits, withdrawals, access control, and transaction history.&lt;br /&gt;
&lt;br /&gt;
== Website ranking ==&lt;br /&gt;
&lt;br /&gt;
The login-required [https://descendantsofdarkness.com/leaderboards/essence Essence On Hand leaderboard] ranks current carried reserves.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Abominations]]&lt;br /&gt;
* [[Bounties]]&lt;br /&gt;
* [[Essence Chest]]&lt;br /&gt;
* [[Reawakening Shrine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Arch&amp;diff=16622</id>
		<title>Arch</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Arch&amp;diff=16622"/>
		<updated>2026-08-11T20:46:20Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Arch}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Arch&#039;&#039;&#039; is the leading role associated with a [[Bloodlines|Bloodline]]. The existing hierarchy guide describes the Arch as the progenitor and highest authority of the Bloodline, responsible for guiding its community and helping its lineage grow.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Legacy threshold awaiting verification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unverified legacy information:&#039;&#039;&#039; The older hierarchy guide stated that becoming an Arch required 125 total members. That threshold was not confirmed by current documentation during the 2026 audit and should be treated as historical until the game owner verifies it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leadership guidance ==&lt;br /&gt;
&lt;br /&gt;
The existing guide preserves the following community expectations for the role:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community Engagement&#039;&#039;&#039;: Archs must actively engage with the community, fostering a positive and inclusive environment within the bloodline. They should participate in discussions, events, and help resolve conflicts among members impartially. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership Skills&#039;&#039;&#039;: Archs should demonstrate strong leadership qualities, such as effective communication, decision-making, and problem-solving skills. They should be able to inspire and motivate others, leading by example and guiding members toward common goals. Commitment to Improvement: Archs must show a commitment to continuously improving the bloodline and the community as a whole. They should be open to feedback, willing to listen to suggestions from other members, and actively seek ways to enhance the experience. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairness and Impartiality&#039;&#039;&#039;: Archs should be fair and impartial in their dealings with other members, avoiding favoritism or bias. They must uphold the rules and standards of the community, ensuring that all members are treated equally and respectfully. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collaborative Spirit&#039;&#039;&#039;: Archs should encourage collaboration and teamwork among members, promoting cooperation and mutual support. They should be able to delegate tasks effectively and recognize the contributions of others to the bloodline&#039;s success. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vision for the Bloodline&#039;&#039;&#039;: Archs should have a clear vision for the bloodline&#039;s future, with goals that align with the interests and aspirations of its members. They should be able to articulate this vision and inspire others to work towards it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomacy and Conflict Resolution&#039;&#039;&#039;: Archs must possess diplomatic skills, able to navigate conflicts and disagreements peacefully and constructively. They should strive to maintain harmony within the bloodline and mediate disputes when necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adherence to Ethical Standards&#039;&#039;&#039;: Archs should adhere to ethical standards, acting with integrity and honesty in all their interactions. They should prioritize the well-being of the community and avoid actions that could harm or disadvantage other members. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge and Experience&#039;&#039;&#039;: Archs should have a good understanding of the lore and dynamics of the bloodline. They should also have experience in leadership roles or relevant areas that contribute to their effectiveness as an Arch. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Continuous Learning and Adaptability&#039;&#039;&#039;: Archs should be willing to learn and adapt to new challenges and changes within the community. They should stay informed about updates, trends, and best practices to keep the bloodline vibrant and competitive.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Bloodlines]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Dynasties]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Bloodlines&amp;diff=16621</id>
		<title>Bloodlines</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Bloodlines&amp;diff=16621"/>
		<updated>2026-08-11T20:46:20Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bloodlines}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Bloodline&#039;&#039;&#039; is the highest organisational level represented in the current player hierarchy. Bloodlines contain [[Clans]], which in turn contain [[Dynasties]] and their members.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Lineage and identity ==&lt;br /&gt;
&lt;br /&gt;
Bloodlines represent shared ancestry, heritage, history, and identity within &#039;&#039;Descendants of Darkness&#039;&#039;. They provide a framework for lineage-based roleplay, relationships between groups, leadership, and long-term community stories.&lt;br /&gt;
&lt;br /&gt;
== Rankings and profiles ==&lt;br /&gt;
&lt;br /&gt;
Signed-in players can browse [https://descendantsofdarkness.com/bloodlines Bloodline Rankings] on the game website. Bloodline profiles may show leadership, founding information, Clan and Dynasty totals, descendant totals, lore, and history.&lt;br /&gt;
&lt;br /&gt;
The leading role associated with a Bloodline is described in [[Arch]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Dynasties]]&lt;br /&gt;
* [[Legacy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Clans&amp;diff=16620</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Clans&amp;diff=16620"/>
		<updated>2026-08-11T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Clans}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clans&#039;&#039;&#039; bring multiple [[Dynasties]] together beneath a shared organisation. In the current hierarchy they sit between Dynasties and [[Bloodlines]]. A Clan may therefore include Houses, Packs, Covens, Orders, or a combination of those Dynasty types.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Leadership and membership ==&lt;br /&gt;
&lt;br /&gt;
The existing hierarchy guide describes the Clan leader as the &#039;&#039;&#039;Sovereign&#039;&#039;&#039;, with a possible &#039;&#039;&#039;Co-Sovereign&#039;&#039;&#039;, followed by Ambassador and Proxy roles. Current game-site Clan profiles display their available leadership and the Dynasties associated with the Clan.&lt;br /&gt;
&lt;br /&gt;
== Rankings and profiles ==&lt;br /&gt;
&lt;br /&gt;
Signed-in players can browse [https://descendantsofdarkness.com/clans Clan Rankings] on the game website. Clan profiles can show leadership, member and Dynasty totals, bloodline relationships, descriptive material, and activity information.&lt;br /&gt;
&lt;br /&gt;
Weekly and lifetime scoring are explained in [[Dynasty and Clan Activity Scores]].&lt;br /&gt;
&lt;br /&gt;
== Legacy requirements awaiting verification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unverified legacy information:&#039;&#039;&#039; The older hierarchy guide described approximately 25 active members, at least two member organisations, and a L$20,000 creation fee. It also linked a [https://docs.google.com/forms/d/e/1FAIpQLSf49QRpPqZKhS6ve9X4_rH7ie-agoDd5xR2iV9BqBARSXHb8A/viewform Clan Application Form]. These requirements were not confirmed by current documentation during the 2026 audit and should be treated as historical until the game owner verifies them.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Dynasties]]&lt;br /&gt;
* [[Bloodlines]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Dynasties&amp;diff=16619</id>
		<title>Dynasties</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Dynasties&amp;diff=16619"/>
		<updated>2026-08-11T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dynasties}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynasties&#039;&#039;&#039; are the species-specific organisations at the member level of the current player hierarchy. They sit beneath [[Clans]] and [[Bloodlines]] and are the groups players directly join.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Species and Dynasty type ==&lt;br /&gt;
&lt;br /&gt;
The current game and website use a different Dynasty type for each playable species:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Dynasty type&lt;br /&gt;
|-&lt;br /&gt;
| Vampire || House&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || Pack&lt;br /&gt;
|-&lt;br /&gt;
| Witch || Coven&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Order&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These terms describe the same level of the hierarchy. The website groups all four under the common name &#039;&#039;&#039;Dynasties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rankings and profiles ==&lt;br /&gt;
&lt;br /&gt;
Signed-in players can browse [https://descendantsofdarkness.com/dynasties Dynasty Rankings] on the game website. The listing can be searched and filtered by Dynasty type and species. Dynasty profiles may show leadership, membership, clan and bloodline relationships, descriptive material, and current activity information.&lt;br /&gt;
&lt;br /&gt;
Weekly and lifetime scoring are explained in [[Dynasty and Clan Activity Scores]].&lt;br /&gt;
&lt;br /&gt;
== Legacy requirements awaiting verification ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unverified legacy information:&#039;&#039;&#039; The older hierarchy guide said that forming a species organisation required 10 followers and L$1,000, while also saying a beta setting temporarily reduced the follower requirement to five. No current source reviewed during the 2026 audit confirms which, if either, is now active. Treat those figures as historical until the game owner verifies them.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Player Hierarchy]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Bloodlines]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Hierarchy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Witch_Resurrection&amp;diff=16618</id>
		<title>Witch Resurrection</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Witch_Resurrection&amp;diff=16618"/>
		<updated>2026-08-11T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Witch Resurrection}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Resurrection&#039;&#039;&#039; is the Witch ability used on eligible dead regular humans. A human must first pass an initial 21-day eligibility period; reaching 100% Resurrection Progress schedules, rather than immediately causes, their return.&lt;br /&gt;
&lt;br /&gt;
For the broader species guide, see [[Witches]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quick reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule !! Current behavior&lt;br /&gt;
|-&lt;br /&gt;
| Valid target || An eligible dead regular human&lt;br /&gt;
|-&lt;br /&gt;
| Initial wait after death || 21 days&lt;br /&gt;
|-&lt;br /&gt;
| Partial progress expiry || 7 days without further progress&lt;br /&gt;
|-&lt;br /&gt;
| Scheduled revival period || 21 days after progress reaches 100%&lt;br /&gt;
|-&lt;br /&gt;
| Blood on return || 1.0 litre&lt;br /&gt;
|-&lt;br /&gt;
| Related records || Witch Resurrections and the private Witch Revive Tracker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection has two separate 21-day periods: an eligibility wait after death and a scheduled-revival wait after Resurrection reaches 100%.&lt;br /&gt;
&lt;br /&gt;
=== Full timeline ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage !! What happens !! Scan wording&lt;br /&gt;
|-&lt;br /&gt;
| Death || A regular human dies. The initial 21-day eligibility wait begins. || &#039;&#039;&#039;Revivable in&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eligible || After the first 21 days, a Witch can build Resurrection Progress. || Resurrection progress/state&lt;br /&gt;
|-&lt;br /&gt;
| 100% complete || Resurrection is scheduled and the completing Witch is credited. The human remains dead while the second 21-day period begins. || &#039;&#039;&#039;Revive in&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Return || When the scheduled period ends, the human returns with 1.0 litre of blood. || Living-human information&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The earliest normal return is therefore roughly &#039;&#039;&#039;42 days after death&#039;&#039;&#039; when a Witch completes Resurrection as soon as the initial 21-day wait ends. If no Witch completes it immediately, the total time is longer.&lt;br /&gt;
&lt;br /&gt;
=== Initial 21-day cooldown ===&lt;br /&gt;
&lt;br /&gt;
For the first &#039;&#039;&#039;21 days&#039;&#039;&#039; after a regular human is killed, Witch Resurrection cannot begin. Scans describe this wait using &#039;&#039;&#039;Revivable in&#039;&#039;&#039;. When the countdown ends, the dead human becomes eligible for Resurrection progress.&lt;br /&gt;
&lt;br /&gt;
=== Building Resurrection Progress ===&lt;br /&gt;
&lt;br /&gt;
Once the human is eligible, a Witch can begin building &#039;&#039;&#039;Resurrection Progress&#039;&#039;&#039;. Each successful use that makes real progress moves the spell closer to 100%, can restore Witch Energy, and refreshes the unfinished spell&#039;s activity window.&lt;br /&gt;
&lt;br /&gt;
Unfinished Resurrection progress expires after &#039;&#039;&#039;7 days without further progress&#039;&#039;&#039;. A later attempt must begin the progress again if the partial spell has expired.&lt;br /&gt;
&lt;br /&gt;
=== Completion and scheduled revival ===&lt;br /&gt;
&lt;br /&gt;
Reaching &#039;&#039;&#039;100%&#039;&#039;&#039; does not immediately revive the human. Instead:&lt;br /&gt;
&lt;br /&gt;
* Resurrection is scheduled.&lt;br /&gt;
* The Witch who completes the progress is recorded and credited.&lt;br /&gt;
* The completion contributes to the Witch Resurrections statistic.&lt;br /&gt;
* A second &#039;&#039;&#039;21-day&#039;&#039;&#039; period begins before the human returns.&lt;br /&gt;
&lt;br /&gt;
During this scheduled period, scans use &#039;&#039;&#039;Revive in&#039;&#039;&#039; to show the remaining time. If Resurrection is already scheduled, another attempt reports that it is already scheduled rather than beginning another revival.&lt;br /&gt;
&lt;br /&gt;
When the scheduled revival completes, the regular human returns with &#039;&#039;&#039;1.0 litre of blood&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Witch Revive Tracker ==&lt;br /&gt;
&lt;br /&gt;
The [https://descendantsofdarkness.com/revive-tracker Witch Revive Tracker] is a private, login-required Witch page. It can show:&lt;br /&gt;
&lt;br /&gt;
* Mortals currently being revived&lt;br /&gt;
* The time remaining before each return&lt;br /&gt;
* The player who originally killed the mortal&lt;br /&gt;
* Mortals recently restored to life&lt;br /&gt;
&lt;br /&gt;
The tracker is available to Witches; non-Witches do not receive Witch revival records.&lt;br /&gt;
&lt;br /&gt;
== Witches, Hunters, and human death ==&lt;br /&gt;
&lt;br /&gt;
[[Hunter Protection]] and Witch Resurrection can affect the same regular human at different stages:&lt;br /&gt;
&lt;br /&gt;
# A Hunter protects a living human.&lt;br /&gt;
# Another player kills that human while the Protection is active.&lt;br /&gt;
# After the initial Resurrection wait, a Witch may build progress and schedule the human&#039;s return.&lt;br /&gt;
# The Hunter&#039;s private &#039;&#039;&#039;Protected by Me&#039;&#039;&#039; view may show the Witch revival status.&lt;br /&gt;
&lt;br /&gt;
Witch Resurrection does not replace Hunter Protection. Protection applies while a regular human is alive; Resurrection applies after an eligible regular human is dead.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
Witch Resurrection cannot be used on living humans, registered players, or [[Abominations]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Witches]]&lt;br /&gt;
* [[Hunter Protection]]&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Feeding and Blood Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Species Guides]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Hunter_Protection&amp;diff=16617</id>
		<title>Hunter Protection</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Hunter_Protection&amp;diff=16617"/>
		<updated>2026-08-11T20:46:18Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Hunter Protection}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter Protection&#039;&#039;&#039; is the Hunter ability used on living regular humans. Progress reduces damage before completion; reaching 100% begins a 21-day completed Protection and enables distress alerts for the protecting Hunter.&lt;br /&gt;
&lt;br /&gt;
For the broader species guide, see [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Quick reference ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rule !! Current behavior&lt;br /&gt;
|-&lt;br /&gt;
| Valid target || A living regular human&lt;br /&gt;
|-&lt;br /&gt;
| Partial progress expiry || 7 days without further progress&lt;br /&gt;
|-&lt;br /&gt;
| Completed duration || 21 days&lt;br /&gt;
|-&lt;br /&gt;
| Damage mitigation || Half the Protection percentage, capped at 50%&lt;br /&gt;
|-&lt;br /&gt;
| Related records || Hunter Protections, Protected Human Kills, and the private Protected Human Tracker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hunter Protection is built as a percentage. The HUD&#039;s Human Scan can show the current Protection progress on a regular human.&lt;br /&gt;
&lt;br /&gt;
=== Applying Protection ===&lt;br /&gt;
&lt;br /&gt;
Each successful use that makes real progress moves the human closer to 100% Protection. Real progress can restore some Hunter Energy and refreshes the unfinished Protection&#039;s activity window.&lt;br /&gt;
&lt;br /&gt;
The Hunter who completes the process at 100% is credited with the Protection. Completion contributes to the Hunter Protections statistic and begins a full &#039;&#039;&#039;21-day&#039;&#039;&#039; Protection period.&lt;br /&gt;
&lt;br /&gt;
=== Partial Protection and damage mitigation ===&lt;br /&gt;
&lt;br /&gt;
Protection helps before it is complete. A human&#039;s damage mitigation is half of the current Protection percentage:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Protection progress !! Damage mitigation&lt;br /&gt;
|-&lt;br /&gt;
| 20% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 40% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 60% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| 80% || 40%&lt;br /&gt;
|-&lt;br /&gt;
| 100% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mitigation is capped at &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Expiry and duration ===&lt;br /&gt;
&lt;br /&gt;
An unfinished Protection expires after &#039;&#039;&#039;7 days without further progress&#039;&#039;&#039;. Making additional real progress before then keeps the attempt active.&lt;br /&gt;
&lt;br /&gt;
Once Protection reaches 100%, it is complete and remains active for &#039;&#039;&#039;21 days&#039;&#039;&#039;. The completed Protection enables the distress-alert behaviour described below.&lt;br /&gt;
&lt;br /&gt;
== Protected-human distress alerts ==&lt;br /&gt;
&lt;br /&gt;
Distress alerts apply only while a fully completed Hunter Protection is active.&lt;br /&gt;
&lt;br /&gt;
=== When an alert begins ===&lt;br /&gt;
&lt;br /&gt;
When real damage leaves the protected human at &#039;&#039;&#039;50% blood or lower&#039;&#039;&#039;, a distress incident can begin. The protecting Hunter is told:&lt;br /&gt;
&lt;br /&gt;
* Which protected human is under attack&lt;br /&gt;
* Who the attacker is&lt;br /&gt;
* The region or map location of the attack&lt;br /&gt;
&lt;br /&gt;
The attacker is warned that the human is protected and that the Hunter has been notified.&lt;br /&gt;
&lt;br /&gt;
=== Continued attacks and reset behaviour ===&lt;br /&gt;
&lt;br /&gt;
Continued damage during the same incident does not repeatedly spam the Hunter. Each attacker can still receive their own warning, so a different attacker who joins the incident may be warned even when the Hunter has already received the main alert.&lt;br /&gt;
&lt;br /&gt;
A later hit can create a fresh Hunter alert when any of the following occurs:&lt;br /&gt;
&lt;br /&gt;
* Five full minutes pass with no damage to the protected human.&lt;br /&gt;
* An attack happens in a different region.&lt;br /&gt;
* The human recovers above 50% blood, ending the incident, and is later reduced to 50% or lower again.&lt;br /&gt;
&lt;br /&gt;
=== Lethal hits and the protecting Hunter ===&lt;br /&gt;
&lt;br /&gt;
A lethal hit that crosses the 50% threshold can still trigger the distress warning before the human&#039;s death is recorded. There is no additional distress-HUD warning simply because the human then dies.&lt;br /&gt;
&lt;br /&gt;
The protecting Hunter does not trigger the normal distress response by attacking their own protected human. If that Hunter kills the human, the death does not count as a Protected Human Kill against their own Protection.&lt;br /&gt;
&lt;br /&gt;
== Protected Human Kills ==&lt;br /&gt;
&lt;br /&gt;
Killing a regular human while a fully completed Protection is active can count as a &#039;&#039;&#039;Protected Human Kill&#039;&#039;&#039;. These kills have daily, weekly, monthly, and all-time rankings on the [https://descendantsofdarkness.com/leaderboards/protected-human-kills Protected Human Kills leaderboard] (login required).&lt;br /&gt;
&lt;br /&gt;
Player profiles can include both &#039;&#039;&#039;Hunter Protections&#039;&#039;&#039; and &#039;&#039;&#039;Protected Human Kills&#039;&#039;&#039;. Completed Protections also have their own [https://descendantsofdarkness.com/leaderboards/hunter-protection Hunter Protections leaderboard] (login required).&lt;br /&gt;
&lt;br /&gt;
== Protected Human Tracker ==&lt;br /&gt;
&lt;br /&gt;
The [https://descendantsofdarkness.com/protected-humans Protected Human Tracker] is a private, login-required record of activity involving fully protected regular humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacked or Killed by Me&#039;&#039;&#039; is available to signed-in players and can show protected humans they attacked or killed. Repeated attacks may be grouped together with the number of attacks, the latest attack, the region, and whether the human died.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protected by Me&#039;&#039;&#039; is the Hunter-only view. It can show the humans protected by that Hunter, attackers and repeat attacks, whether and where a protected human died, and Witch revival information when applicable.&lt;br /&gt;
&lt;br /&gt;
== Hunters, Witches, and human death ==&lt;br /&gt;
&lt;br /&gt;
Hunter Protection and [[Witch Resurrection]] can affect the same regular human at different stages:&lt;br /&gt;
&lt;br /&gt;
# A Hunter protects a living human.&lt;br /&gt;
# Another player kills that human while the Protection is active.&lt;br /&gt;
# After the human becomes eligible, a Witch may build Resurrection progress and schedule their return.&lt;br /&gt;
# The Hunter&#039;s &#039;&#039;&#039;Protected by Me&#039;&#039;&#039; view may show the relevant Witch revival status.&lt;br /&gt;
&lt;br /&gt;
Protection itself cannot be applied to a dead human; returning the dead is the Witches&#039; role.&lt;br /&gt;
&lt;br /&gt;
== Limits ==&lt;br /&gt;
Hunter Protection cannot be applied to registered players, [[Abominations]], or dead humans.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hunters]]&lt;br /&gt;
* [[Witch Resurrection]]&lt;br /&gt;
* [[Scan Others]]&lt;br /&gt;
* [[Feeding and Blood Levels]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Species Guides]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=HUD_Help_and_Redelivery&amp;diff=16616</id>
		<title>HUD Help and Redelivery</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=HUD_Help_and_Redelivery&amp;diff=16616"/>
		<updated>2026-08-11T20:46:18Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Game HUD is essential. Without it, you cannot interact with the system — you cannot feed, fight, or participate in any of the core gameplay. It is automatically sent to you after your induction.&lt;br /&gt;
&lt;br /&gt;
== HUD Help and Redelivery ==&lt;br /&gt;
&lt;br /&gt;
If you lose your HUD, it stops working, or you need an updated version, there are two easy ways to get it redelivered:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Type&#039;&#039;&#039; &amp;lt;code&amp;gt;redelivery&amp;lt;/code&amp;gt; &#039;&#039;&#039;in the Descendants of Darkness in-world group chat&#039;&#039;&#039; — the system will automatically send you a fresh copy.&lt;br /&gt;
# &#039;&#039;&#039;Visit the system land&#039;&#039;&#039; and click on the HUD vendor there to receive a new copy directly.&lt;br /&gt;
&lt;br /&gt;
This covers most common HUD issues. If you are still having trouble after trying these steps, reach out via the Support Boards on the system land or ask in the group — players and staff are generally very helpful.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Descendants of Darkness Main HUD]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:HUD Guide]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Induction_Ceremony&amp;diff=16615</id>
		<title>Induction Ceremony</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Induction_Ceremony&amp;diff=16615"/>
		<updated>2026-08-11T20:46:18Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you and your sire are ready, you will go through the &#039;&#039;&#039;Induction Ceremony&#039;&#039;&#039;. This is the process by which your sire officially brings you into the system. Upon completion:&lt;br /&gt;
&lt;br /&gt;
* You are entered into the system as a new player.&lt;br /&gt;
* You become part of your sire&#039;s bloodline and lineage.&lt;br /&gt;
* Your &#039;&#039;&#039;Game HUD&#039;&#039;&#039; is automatically delivered to you in Second Life.&lt;br /&gt;
* You will receive an invite to the &#039;&#039;&#039;Descendants of Darkness&#039;&#039;&#039; in-world Second Life group.&lt;br /&gt;
&lt;br /&gt;
All species follow the same induction process. No one species has a different or more complex joining procedure than another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your sire is your first and most important guide.&#039;&#039;&#039; It is their role to teach you how to use the HUD, how to feed, how to survive, and everything else you need to know about playing within the system. Don&#039;t be afraid to ask them questions — that is what they are there for.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Joining the Game]]&lt;br /&gt;
* [[HUD Help and Redelivery]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Choosing_Your_Species&amp;diff=16614</id>
		<title>Choosing Your Species</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Choosing_Your_Species&amp;diff=16614"/>
		<updated>2026-08-11T20:46:17Z</updated>

		<summary type="html">&lt;p&gt;Ninja: Create standalone guide from audited umbrella content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you are ready to join, you must choose your species. There are currently four playable species:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#1a0000; color:#c9a84c;&amp;quot; | 🩸 Vampire&lt;br /&gt;
! style=&amp;quot;background:#1a0000; color:#c9a84c;&amp;quot; | 🐺 Lycan&lt;br /&gt;
! style=&amp;quot;background:#1a0000; color:#c9a84c;&amp;quot; | 🌙 Witch&lt;br /&gt;
! style=&amp;quot;background:#1a0000; color:#c9a84c;&amp;quot; | ⚔️ Hunter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:10px; background:#0d0000; color:#cccccc;&amp;quot; | A creature of hunger and allure, forever bound to the crimson thirst.&lt;br /&gt;
| style=&amp;quot;padding:10px; background:#0d0000; color:#cccccc;&amp;quot; | A beast of fury and instinct, shaped by moonlight and primal rage.&lt;br /&gt;
| style=&amp;quot;padding:10px; background:#0d0000; color:#cccccc;&amp;quot; | A master of the arcane arts, bending reality to their will.&lt;br /&gt;
| style=&amp;quot;padding:10px; background:#0d0000; color:#cccccc;&amp;quot; | A mortal Imbued with ancient purpose — born not of darkness, but to stand against it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This choice matters from the very start&#039;&#039;&#039; — the player who brings you into the system (your &#039;&#039;&#039;sire&#039;&#039;&#039;) must be the same species you wish to become. If you want to be a Vampire, your sire must be a Vampire. If you want to be a Hunter, your sire must be a Hunter. This is because you inherit their bloodline, their DNA, and become part of their lineage and downline within the system.&lt;br /&gt;
&lt;br /&gt;
Take your time choosing. While it is possible to change species later, this is an advanced process and not something new players need to concern themselves with right away.&lt;br /&gt;
&lt;br /&gt;
{{Collapse|title=Can I change species later?|content=Yes, species changes are possible further into your journey, as is re-siring. However, these involve additional steps and are not part of the joining process. Focus on getting started first — there will be plenty of time to explore these options once you are settled in.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Species guides ==&lt;br /&gt;
* [[Hunters]]&lt;br /&gt;
* [[Witches]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Species Change]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Species Guides]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
</feed>