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	<id>https://descendantsofdarkness.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Realm_Domination%2FCapturing_and_Defending</id>
	<title>Realm Domination/Capturing and Defending - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://descendantsofdarkness.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Realm_Domination%2FCapturing_and_Defending"/>
	<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Realm_Domination/Capturing_and_Defending&amp;action=history"/>
	<updated>2026-10-08T15:59:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Realm_Domination/Capturing_and_Defending&amp;diff=16716&amp;oldid=prev</id>
		<title>Ninja: Correct sanctuary name to System Land</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Realm_Domination/Capturing_and_Defending&amp;diff=16716&amp;oldid=prev"/>
		<updated>2026-10-08T15:23:06Z</updated>

		<summary type="html">&lt;p&gt;Correct sanctuary name to System Land&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:23, 8 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt in on the website and wear your working HUD.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt in on the website and wear your working HUD.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Choose who will plant and make sure that player has a flag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Choose who will plant and make sure that player has a flag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Travel to the same Second Life sim, outside &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Systemland &lt;/del&gt;and safe zones. Realm Domination follows DoD&#039;s gridwide play.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Travel to the same Second Life sim, outside &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;System Land &lt;/ins&gt;and safe zones. Realm Domination follows DoD&#039;s gridwide play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Remain alive and grounded on foot. A floor or raised platform counts as a supporting surface.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Remain alive and grounded on foot. A floor or raised platform counts as a supporting surface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Check the HUD&amp;#039;s influence message before relying on your headcount.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Check the HUD&amp;#039;s influence message before relying on your headcount.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Capture Unclaimed territory ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Capture Unclaimed territory ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Find a region showing &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;, outside &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Systemland &lt;/del&gt;and safe zones.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Find a region showing &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;, outside &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;System Land &lt;/ins&gt;and safe zones.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open a flag from your Bag or shortcut.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open a flag from your Bag or shortcut.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Choose &amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;. One flag is spent when planting succeeds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Choose &amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;. One flag is spent when planting succeeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot;&gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Protection, quiet territory, and safe areas ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Protection, quiet territory, and safe areas ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm Domination can be played on any sim in Second Life except &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Systemland &lt;/del&gt;and safe zones. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Systemland &lt;/del&gt;is a sanctuary where you earn flags alongside Essence.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Realm Domination can be played on any sim in Second Life except &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;System Land &lt;/ins&gt;and safe zones. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;System Land &lt;/ins&gt;is a sanctuary where you earn flags alongside Essence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection lasts &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039; after a completed capture or a full recovery from a flagged attack. It blocks a new siege or flag plant while active. It does not grant immunity from ordinary combat where combat is normally allowed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection lasts &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039; after a completed capture or a full recovery from a flagged attack. It blocks a new siege or flag plant while active. It does not grant immunity from ordinary combat where combat is normally allowed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dark_wiki:diff:1.41:old-16708:rev-16716:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Realm_Domination/Capturing_and_Defending&amp;diff=16708&amp;oldid=prev</id>
		<title>Ninja: Clarify gridwide play, Systemland rewards, and siege versus flag use; make player instructions evergreen</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Realm_Domination/Capturing_and_Defending&amp;diff=16708&amp;oldid=prev"/>
		<updated>2026-10-08T13:07:44Z</updated>

		<summary type="html">&lt;p&gt;Clarify gridwide play, Systemland rewards, and siege versus flag use; make player instructions evergreen&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:07, 8 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Prepare for a battle ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Prepare for a battle ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt in on the website and wear &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an updated, &lt;/del&gt;working HUD.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Opt in on the website and wear &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/ins&gt;working HUD.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Choose who will plant and make sure that player has a flag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Choose who will plant and make sure that player has a flag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Travel to the same &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region and use areas where combat &lt;/del&gt;and Realm &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;participation are allowed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Travel to the same &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second Life sim, outside Systemland &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safe zones. &lt;/ins&gt;Realm &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Domination follows DoD&#039;s gridwide play&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Remain alive and grounded on foot. A floor or raised platform counts as a supporting surface.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Remain alive and grounded on foot. A floor or raised platform counts as a supporting surface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Check the HUD&amp;#039;s influence message before relying on your headcount.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Check the HUD&amp;#039;s influence message before relying on your headcount.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can spread across &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permitted &lt;/del&gt;parcels in the region; no fixed flag radius is required. Flying, sitting, crouching, falling, knockback, and moving too fast remove a player&#039;s own influence until they are ready again. A player counts once, even with more than one HUD.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can spread across parcels in the region &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside safe areas&lt;/ins&gt;; no fixed flag radius is required. Flying, sitting, crouching, falling, knockback, and moving too fast remove a player&#039;s own influence until they are ready again. A player counts once, even with more than one HUD.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Capture Unclaimed territory ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Capture Unclaimed territory ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Find a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;permitted &lt;/del&gt;region showing &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Find a region showing &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, outside Systemland and safe zones&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open a flag from your Bag or shortcut.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open a flag from your Bag or shortcut.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Choose &amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;. One flag is spent when planting succeeds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Choose &amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;. One flag is spent when planting succeeds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Take enemy territory ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Take enemy territory ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &#039;&#039;&#039;&lt;/del&gt;Lay Siege&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&#039;&#039;&lt;/del&gt;&#039; In an enemy &#039;&#039;&#039;Controlled&#039;&#039;&#039; region, open a flag &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and choose &lt;/del&gt;&#039;&#039;&#039;Lay Siege&#039;&#039;&#039;. You &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;a flag but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend &lt;/del&gt;none&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Simply passing through a quiet owned region does not begin a siege&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== &lt;/ins&gt;Lay Siege&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: lower the owner&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s control ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drain control.&lt;/del&gt;&#039;&#039;&#039; Eligible owner-team players defend. Eligible players from all other teams apply pressure together. An attacking majority lowers the owner&#039;s bar.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plant at &lt;/del&gt;50% or below&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the &lt;/del&gt;flag &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is ready, choose &lt;/del&gt;&#039;&#039;&#039;Use&#039;&#039;&#039;. A successful plant spends one flag and starts the flagged attack. Only one flag can be planted in a region.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;In an enemy &#039;&#039;&#039;Controlled&#039;&#039;&#039; region, open a flag &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from your Bag or shortcut.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Reach zero control&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;Keep weakening the owner&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. When &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bar &lt;/del&gt;reaches zero&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the &lt;/del&gt;display changes to &#039;&#039;&#039;Contested&#039;&#039;&#039; and begins showing your flag team&#039;s claim.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# Choose &lt;/ins&gt;&#039;&#039;&#039;Lay Siege&#039;&#039;&#039;. You &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must carry &lt;/ins&gt;a flag&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting the siege spends &lt;/ins&gt;none.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Win the claim.&#039;&#039;&#039; Your flag &lt;/del&gt;team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must outnumber everyone else &lt;/del&gt;and fill that claim to &#039;&#039;&#039;100%&#039;&#039;&#039;. Ownership changes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only at this final step&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bring eligible attackers into the region to lower the owner&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s bar to &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;50% or below&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Eligible owner-team players defend. Eligible players from all other teams apply pressure together. An attacking majority lowers the owner&#039;s bar. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Simply passing through a quiet owned region does not begin a siege.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Use: plant your flag ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the owner&#039;s control is &lt;/ins&gt;&#039;&#039;&#039;50% or below&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, open your &lt;/ins&gt;flag &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dialog.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# Choose &lt;/ins&gt;&#039;&#039;&#039;Use&#039;&#039;&#039;. A successful plant spends one flag and starts the flagged attack. Only one flag can be planted in a region.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep the original planter alive and in the region while your team continues the attack&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Complete the capture ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Keep weakening the owner &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control &lt;/ins&gt;reaches zero&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/ins&gt;display changes to &#039;&#039;&#039;Contested&#039;&#039;&#039; and begins showing your flag team&#039;s claim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outnumber everyone outside your flag&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;team and fill that claim to &#039;&#039;&#039;100%&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Ownership changes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the claim reaches 100%&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The old owner remains the holder throughout the growing enemy claim. &amp;#039;&amp;#039;&amp;#039;Held by&amp;#039;&amp;#039;&amp;#039; on the HUD identifies that owner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The old owner remains the holder throughout the growing enemy claim. &amp;#039;&amp;#039;&amp;#039;Held by&amp;#039;&amp;#039;&amp;#039; on the HUD identifies that owner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Respond to the team alert or check the website&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Attack feed&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Your team&amp;#039;s regions&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Respond to the team alert or check the website&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Attack feed&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Your team&amp;#039;s regions&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Travel to the region and bring eligible members of the owning team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Travel to the region and bring eligible members of the owning team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Stay grounded &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in permitted &lt;/del&gt;areas and outnumber the attackers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Stay grounded &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside safe &lt;/ins&gt;areas and outnumber the attackers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Refill your control to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; while the enemy flag is planted, or break the flag through combat and opposition.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Refill your control to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; while the enemy flag is planted, or break the flag through combat and opposition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# After a flag breaks, refill any remaining damage to 100% to gain protection from that flagged attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# After a flag breaks, refill any remaining damage to 100% to gain protection from that flagged attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 119:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Protection, quiet territory, and safe areas ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Protection, quiet territory, and safe areas ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm Domination can be played on any sim in Second Life except Systemland and safe zones. Systemland is a sanctuary where you earn flags alongside Essence.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection lasts &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039; after a completed capture or a full recovery from a flagged attack. It blocks a new siege or flag plant while active. It does not grant immunity from ordinary combat where combat is normally allowed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Protection lasts &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039; after a completed capture or a full recovery from a flagged attack. It blocks a new siege or flag plant while active. It does not grant immunity from ordinary combat where combat is normally allowed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dark_wiki:diff:1.41:old-16697:rev-16708:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
	<entry>
		<id>https://descendantsofdarkness.com/wiki/index.php?title=Realm_Domination/Capturing_and_Defending&amp;diff=16697&amp;oldid=prev</id>
		<title>Ninja: Create Realm Domination player guide: Capturing and Defending</title>
		<link rel="alternate" type="text/html" href="https://descendantsofdarkness.com/wiki/index.php?title=Realm_Domination/Capturing_and_Defending&amp;diff=16697&amp;oldid=prev"/>
		<updated>2026-10-08T12:28:42Z</updated>

		<summary type="html">&lt;p&gt;Create Realm Domination player guide: Capturing and Defending&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Realm battles use one region-wide bar. During the control phase it measures the owner&amp;#039;s control. During the claim phase it measures the planted flag team&amp;#039;s claim. Read the named team and phase together with the percentage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A region changes owner only when an opposing flag&amp;#039;s claim reaches 100%.&amp;#039;&amp;#039;&amp;#039; Zero control alone never removes the current owner.&lt;br /&gt;
&lt;br /&gt;
== Prepare for a battle ==&lt;br /&gt;
&lt;br /&gt;
# Opt in on the website and wear an updated, working HUD.&lt;br /&gt;
# Choose who will plant and make sure that player has a flag.&lt;br /&gt;
# Travel to the same region and use areas where combat and Realm participation are allowed.&lt;br /&gt;
# Remain alive and grounded on foot. A floor or raised platform counts as a supporting surface.&lt;br /&gt;
# Check the HUD&amp;#039;s influence message before relying on your headcount.&lt;br /&gt;
&lt;br /&gt;
You can spread across permitted parcels in the region; no fixed flag radius is required. Flying, sitting, crouching, falling, knockback, and moving too fast remove a player&amp;#039;s own influence until they are ready again. A player counts once, even with more than one HUD.&lt;br /&gt;
&lt;br /&gt;
== Capture Unclaimed territory ==&lt;br /&gt;
&lt;br /&gt;
# Find a permitted region showing &amp;#039;&amp;#039;&amp;#039;Unclaimed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Open a flag from your Bag or shortcut.&lt;br /&gt;
# Choose &amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;. One flag is spent when planting succeeds.&lt;br /&gt;
# Keep the original planter alive and in the region.&lt;br /&gt;
# Bring more eligible flag-team players than eligible opponents into the region.&lt;br /&gt;
# Fill the claim from zero to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Your team then owns the region and receives &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039; of capture protection. No existing owner loses territory when an Unclaimed region is captured.&lt;br /&gt;
&lt;br /&gt;
Equal eligible numbers hold the claim still. More opponents push it down. Only the planted flag&amp;#039;s team can win that claim.&lt;br /&gt;
&lt;br /&gt;
== Take enemy territory ==&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Lay Siege.&amp;#039;&amp;#039;&amp;#039; In an enemy &amp;#039;&amp;#039;&amp;#039;Controlled&amp;#039;&amp;#039;&amp;#039; region, open a flag and choose &amp;#039;&amp;#039;&amp;#039;Lay Siege&amp;#039;&amp;#039;&amp;#039;. You need a flag but spend none. Simply passing through a quiet owned region does not begin a siege.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Drain control.&amp;#039;&amp;#039;&amp;#039; Eligible owner-team players defend. Eligible players from all other teams apply pressure together. An attacking majority lowers the owner&amp;#039;s bar.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Plant at 50% or below.&amp;#039;&amp;#039;&amp;#039; When the flag is ready, choose &amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;. A successful plant spends one flag and starts the flagged attack. Only one flag can be planted in a region.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Reach zero control.&amp;#039;&amp;#039;&amp;#039; Keep weakening the owner. When its bar reaches zero, the display changes to &amp;#039;&amp;#039;&amp;#039;Contested&amp;#039;&amp;#039;&amp;#039; and begins showing your flag team&amp;#039;s claim.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Win the claim.&amp;#039;&amp;#039;&amp;#039; Your flag team must outnumber everyone else and fill that claim to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039;. Ownership changes only at this final step.&lt;br /&gt;
&lt;br /&gt;
The old owner remains the holder throughout the growing enemy claim. &amp;#039;&amp;#039;&amp;#039;Held by&amp;#039;&amp;#039;&amp;#039; on the HUD identifies that owner.&lt;br /&gt;
&lt;br /&gt;
If an enemy region is already at zero control with no flag planted, choose &amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039; to begin the claim directly. &amp;#039;&amp;#039;&amp;#039;Lay Siege&amp;#039;&amp;#039;&amp;#039; is not offered there because nothing remains to drain.&lt;br /&gt;
&lt;br /&gt;
If the owner&amp;#039;s bar reaches zero without any planted flag, the owner keeps the region. Attackers must still plant and win a claim. Owners can return and refill their control.&lt;br /&gt;
&lt;br /&gt;
== Fighting alongside another attacking team ==&lt;br /&gt;
&lt;br /&gt;
During the control phase, different non-owner teams help drain the owner together. Once a flag&amp;#039;s claim begins, everyone outside that flag&amp;#039;s team opposes its claim, including the previous owner and other attacking teams.&lt;br /&gt;
&lt;br /&gt;
Agree which team will plant before the assault. Helping a different team&amp;#039;s siege does not put you on that team&amp;#039;s flag or award your team its capture.&lt;br /&gt;
&lt;br /&gt;
== How the bar moves ==&lt;br /&gt;
&lt;br /&gt;
An active battle normally updates about every &amp;#039;&amp;#039;&amp;#039;two seconds&amp;#039;&amp;#039;&amp;#039;. Each extra eligible player on one side gives one point of advantage, up to &amp;#039;&amp;#039;&amp;#039;four points per update&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Situation !! Bar movement per update&lt;br /&gt;
|-&lt;br /&gt;
| Six owners defending against five attackers || Owner gains 1 point&lt;br /&gt;
|-&lt;br /&gt;
| Three defenders against three attackers || Owner&amp;#039;s bar stays still&lt;br /&gt;
|-&lt;br /&gt;
| No defenders against five attackers || Owner loses 4 points&lt;br /&gt;
|-&lt;br /&gt;
| Four flag teammates against one opponent during a claim || Flag claim gains 3 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With no interruptions, one unopposed player can fill a full claim in about &amp;#039;&amp;#039;&amp;#039;200 seconds&amp;#039;&amp;#039;&amp;#039;. A maximum advantage can fill it in about &amp;#039;&amp;#039;&amp;#039;50 seconds&amp;#039;&amp;#039;&amp;#039;. Taking a fully controlled enemy region requires draining one bar and filling another, so those ideal times become about &amp;#039;&amp;#039;&amp;#039;400 seconds solo&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;100 seconds at maximum advantage&amp;#039;&amp;#039;&amp;#039;, plus planting and update delays.&lt;br /&gt;
&lt;br /&gt;
These are examples, not a countdown promise. Deaths, changing numbers, movement, safe areas, ties, and delayed HUD updates change the pace.&lt;br /&gt;
&lt;br /&gt;
== Protect the original planter ==&lt;br /&gt;
&lt;br /&gt;
The flag needs its original planter alive and in the region for forward progress. Teammates can strengthen or hold the attempt, but cannot replace that player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! What happens !! Effect on the planted flag&lt;br /&gt;
|-&lt;br /&gt;
| The planter dies, including from hunger || The flag breaks at the next capture update, even with teammates present.&lt;br /&gt;
|-&lt;br /&gt;
| The planter flies, sits, crouches, falls, or moves too fast while still confirmed in the region || The planter&amp;#039;s own influence stops. Eligible grounded teammates can keep moving the bar and earn their time. This alone does not break the flag.&lt;br /&gt;
|-&lt;br /&gt;
| The planter leaves, detaches the HUD, enters a safe area, opts out, changes away from the flag&amp;#039;s team, or loses a working connection || Forward progress stops. Eligible flag teammates can oppose enemies and hold existing progress, but cannot take over the planter&amp;#039;s role.&lt;br /&gt;
|-&lt;br /&gt;
| No eligible flag teammate remains and the planter is no longer confirmed in the region || The flag breaks after 30 continuously observed seconds.&lt;br /&gt;
|-&lt;br /&gt;
| A Contested claim is at zero and the flag team remains outnumbered || The flag breaks after 20 continuously observed seconds.&lt;br /&gt;
|-&lt;br /&gt;
| The owner refills its control to 100% while the flag is planted || The flag is repelled and the owner receives protection.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once a flag is planted against an owner, an absent planter also stops attackers from lowering the owner&amp;#039;s control. Defenders can still refill it. A planter who is only airborne or seated in the region does not stop grounded teammates from continuing the attack.&lt;br /&gt;
&lt;br /&gt;
During a claim, opponents can push the claim down while the planter is away. A tie at zero does not trigger the outnumbered timer. Returning eligible teammates can stop the absence countdown; forward progress resumes when the original planter is back and ready, provided the flag survives.&lt;br /&gt;
&lt;br /&gt;
== Defend your region ==&lt;br /&gt;
&lt;br /&gt;
# Respond to the team alert or check the website&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Attack feed&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Your team&amp;#039;s regions&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Travel to the region and bring eligible members of the owning team.&lt;br /&gt;
# Stay grounded in permitted areas and outnumber the attackers.&lt;br /&gt;
# Refill your control to &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039; while the enemy flag is planted, or break the flag through combat and opposition.&lt;br /&gt;
# After a flag breaks, refill any remaining damage to 100% to gain protection from that flagged attack.&lt;br /&gt;
&lt;br /&gt;
Killing the original planter breaks the flag at the next capture update. You cannot directly attack a separate flag object. Recovering only above 50% does not repel a planted flag; full recovery to 100% does.&lt;br /&gt;
&lt;br /&gt;
If the enemy is already filling a claim, your team still owns the region. Break that flag and ownership stays with you, with your control at zero. Return eligible defenders to refill it.&lt;br /&gt;
&lt;br /&gt;
Surviving a flagged attack records a team defense. Breaking a flag in previously Unclaimed territory does not award a defense to a team that never owned it. Refilling after a siege that never planted a flag does not count as a successful flag defense and does not grant this capture protection.&lt;br /&gt;
&lt;br /&gt;
== Protection, quiet territory, and safe areas ==&lt;br /&gt;
&lt;br /&gt;
Protection lasts &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039; after a completed capture or a full recovery from a flagged attack. It blocks a new siege or flag plant while active. It does not grant immunity from ordinary combat where combat is normally allowed.&lt;br /&gt;
&lt;br /&gt;
Ownership remains when protection ends or the owners leave. A quiet region&amp;#039;s damaged bar does not automatically heal or decay. An eligible owner returning to a damaged region can begin restoring it.&lt;br /&gt;
&lt;br /&gt;
A siege without a flag can settle when there are no enemies left and either control is full or no owner is present to refill it. It normally settles after 30 seconds; at zero with nobody there to refill, it can settle immediately. The remaining control value is kept.&lt;br /&gt;
&lt;br /&gt;
Safe parcels and height-restricted safe areas exclude the players inside them. A whole-region safe zone blocks play everywhere in that region. If an ongoing flagged attack is paused by a whole-region safe zone, the website can keep it visible with its frozen bar and &amp;#039;&amp;#039;&amp;#039;Safe zone — attack paused&amp;#039;&amp;#039;&amp;#039;. A safe zone is not a timed protection countdown.&lt;br /&gt;
&lt;br /&gt;
== Personal contribution and team records ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! How you earn it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Capture helped&amp;#039;&amp;#039;&amp;#039; || Accumulate at least 30 seconds of eligible help for the winning flag team during that planted attempt.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Successful flags&amp;#039;&amp;#039;&amp;#039; || Your planted flag completes a capture. This is separate from capture-help credit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense helped&amp;#039;&amp;#039;&amp;#039; || Normally accumulate at least 30 seconds helping the owner during a flagged attempt that it survives.&lt;br /&gt;
|-&lt;br /&gt;
| Shorter defense qualification || If the flag breaks because its planter died or its team left, a defender still counted when it breaks can qualify with 20 seconds of help.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Time attacking / Time defending&amp;#039;&amp;#039;&amp;#039; || Your counted time participating in active territory fights.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Helping drain an owner before a flag is planted can record attacking time, but does not count toward that later flag&amp;#039;s 30-second capture-help requirement. Arriving at the last moment does not automatically earn an assist.&lt;br /&gt;
&lt;br /&gt;
Tied active fights can still earn contribution time. Quiet ownership, protection, and standing in an empty Unclaimed region do not earn fighting time. While the flag&amp;#039;s planter is absent, merely holding existing progress gives the flag team no new attacking or capture-help time. Grounded teammates can still earn time when the planter is only airborne or seated in the region.&lt;br /&gt;
&lt;br /&gt;
Death, departure, or opting out after valid help does not erase that earlier contribution. A player whose participation is suspended when an attempt finishes receives no personal capture or defense success credit for it.&lt;br /&gt;
&lt;br /&gt;
A planter can earn both &amp;#039;&amp;#039;&amp;#039;Capture helped&amp;#039;&amp;#039;&amp;#039; and a successful flag result. They are separate measures. Teams record successful captures, successful defenses, regions held now, and regions lost. A region is lost when an opposing claim completes, not when its owner&amp;#039;s control reaches zero.&lt;br /&gt;
&lt;br /&gt;
Review completed attempts under &amp;#039;&amp;#039;&amp;#039;My campaign → History&amp;#039;&amp;#039;&amp;#039;. See the [[Realm Domination/Website Guide|Website Guide]] for filters and attempt details, or [[Realm Domination/Help and FAQ|Help and FAQ]] for problems during a fight.&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>
	</entry>
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