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== <span id="Gameplay_Mechanics"></span>Gameplay Mechanics ==
== <span id="Gameplay_Mechanics"></span>Gameplay Mechanics ==
 
''Main article: [[Gameplay Mechanics]]''
In the realm of darkness, players have diverse ways to experience the game. One option is immersive roleplay, where individuals can explore the intricacies of various species. Another avenue involves forming or joining families, cultivating strong bonds with fellow players. Additionally, combat is a prominent feature, allowing for strategic encounters and player-versus-player confrontations. test
{{:Gameplay_Mechanics}}


== <span id="Combat"></span>Combat ==
== <span id="Combat"></span>Combat ==
 
''Main article: [[Combat]]''
Many players enjoy using the HUD for combat. To initiate an attack, you need to be within a 1.5-meter range of your target. Then, click on the main HUD button and select the strength of your attack. This enables you to engage with another player. However, it's crucial to be cautious as they can retaliate. Players utilize secondary HUDs for combat, incorporating followers and speed boosters. When a player attaches a follower to you, they will trail behind. If you move, they'll stay close, making it easier for them to attack. Conversely, if you attach a follower to them, you'll both collide, jostling around. This is where the speed booster becomes useful. It allows your avatar to move swiftly, enabling you to create distance from your opponent. They may employ a similar strategy, initiating combat as you maneuver. 
{{:Combat}}


== <span id="Safe_Zones"></span>Safe Zones ==
== <span id="Safe_Zones"></span>Safe Zones ==
 
''Main article: [[Safe Zones]]''
Within designated Safe Zones, the game HUD restricts combat actions. Presently, the sole Safe Zone in the game is located at the A&D (Angels and Demons) sims. We don't provide Safe Zones for individual homes or other establishments.
{{:Safe_Zones}}


== <span id="Feeding_and_Blood_Levels"></span>Feeding and Blood Levels ==
== <span id="Feeding_and_Blood_Levels"></span>Feeding and Blood Levels ==
''Main article: [[Feeding and Blood Levels]]''
{{:Feeding_and_Blood_Levels}}


In the first age group, all players can initially hold 5.000 liters of blood. Each day at midnight, they lose 0.500 liters. A player can survive for 10 days without feeding. If you start with 5.000 liters of blood on Monday, you will be dead on Thursday of the following week. Feeding replenishes your health/blood by initiating an attack. To feed, approach an avatar and be within 1.5 meters, click the main HUD button, and choose your attack. After an initial 5-second attack, you'll observe your health increasing. Once this occurs, you can move back up to 5.0 meters and continue feeding. You can feed from any direction once the initial 5 seconds have elapsed.
== <span id="Abominations"></span>Abominations ==
 
''Main article: [[Abominations]]''
Additionally, you can scan another avatar to check their health. If you scan a deceased avatar, it will display "[their name] is a Sanguinolus Nullis. They were killed by [Name of the person that killed them]." "Sanguinolus Nullis" translates to "without blood" in Latin. If the player has never been fed from, it will indicate "[their name] is a new fleshy human full of blood."
{{:Abominations}}
 
The human scan feature includes the following status labels to indicate the amount of blood each human has:
 
; '''Novus Sanguis (New Blooded)''':
: This means the human has never been fed on and is totally full of blood - all 5.0 liters of it!
 
; '''Sanguis Nullus (No Blood)''':
: If you see this, the human has been completely drained and is basically a goner.
 
; '''Sanguis Plenus (Full of Blood)''':
: The human has at least 4.0 liters of blood, so they're pretty much full to the brim.
 
; '''Sanguis Medius (Moderate Blood)''':
: This label means the human has between 2.0 and 4.0 liters of blood left, so they're halfway there.
 
; '''Sanguis Exiguus (Little Blood)''':
: If a human has this label, they've got less than 2.0 liters of blood left - better be careful with them!
 
; '''Status Ignotus (Unknown Status)''':
: You shouldn't see this one pop up, but if you do, it means something weird is going on with the human's blood level.


== <span id="Species-Specific_Attacks"></span>Species-Specific Attacks ==
== <span id="Species-Specific_Attacks"></span>Species-Specific Attacks ==
 
''Main article: [[Species-Specific Attacks]]''
Each species has different attacks for roleplay purposes, but attack damage and rate remain consistent within the same age group.
{{:Species-Specific_Attacks}}

Latest revision as of 02:40, 1 March 2026

Gameplay Mechanics

Main article: Gameplay Mechanics Descendants of Darkness offers several ways to play:

  • Immersive roleplay to explore the quirks of each species.
  • Build or join families to create lasting bonds.
  • Lean into PvP combat for strategy and rivalry.

Combat

Main article: Combat Basics

  • Be within 1.5 m of the target.
  • Click the main HUD button and choose your attack strength.
  • Expect counterattacks—stay mobile.

Followers & speed boosters

  • Followers stick to targets; attaching one to someone makes them trail you.
  • If they attach one to you, they’ll stay close—use speed boosters to break away.
  • Collisions from two followers can force close-quarters brawls.

Tips

  • Open with a quick hit, then reposition.
  • Use speed boosts after landing a hit to control distance.
  • Assume your opponent can mirror your moves; plan escapes before you engage.

Safe Zones

Main article: Safe Zones Within designated Safe Zones, the HUD blocks combat.

  • Current Safe Zone: A&D (Angels and Demons) sims.
  • No Safe Zones for private homes or other venues.

Feeding and Blood Levels

Main article: Feeding and Blood Levels In the first age group, players start with 5.000 liters of blood and lose 0.500 liters nightly, giving about 10 days before death without feeding.

How to feed

  • Move within 1.5 m of the target.
  • Click the main HUD button and choose your attack.
  • Hold the first 5 seconds to start healing, then you can back off to 5 m and keep feeding.
  • After those first 5 seconds, feeding works from any angle.

Checking status

  • Scanning a dead human shows “Sanguinolus Nullis” (killed by X).
  • A never-fed human scans as “new fleshy human full of blood.”

Blood status labels

Novus Sanguis (New Blooded)
Never fed on; full 5.0 liters.
Sanguis Nullus (No Blood)
Completely drained; effectively dead.
Sanguis Plenus (Full of Blood)
At least 4.0 liters remaining.
Sanguis Medius (Moderate Blood)
Between 2.0 and 4.0 liters left.
Sanguis Exiguus (Little Blood)
Less than 2.0 liters left—handle carefully.
Status Ignotus (Unknown Status)
Shouldn’t appear; indicates something unusual.

Abominations

Main article: Abominations

Abomination.

Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.

Quick Facts

  • Rare spawns among humans; you’ll encounter them only occasionally.
  • Carry more blood than any human.
  • Each one grants its own Essence reward when slain.
  • Every abomination kill is permanent and also counts as a human kill.

What Are Abominations

Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.

Rewards & Tracking

  • Abominations bleed heavy; expect larger blood stores than ordinary humans.
  • Essence reward is unique per abomination—claim it by landing the killing blow.
  • Your kill is written to the ledger forever and also tallies toward human kills.
  • Some abominations return after death; if they rise again, the hunt resumes.

Hunt & Discover

  • Stay alert when scanning humans—an abomination may be hiding in plain sight.
  • Keep notes of names you spot; confirmed kills are broadcast to the community.
  • Watch for kill posts on Discord and compare them to your own sightings.
  • Travel prepared: a lone hunter can earn glory, but packs secure the bounty.

Leaderboards & Ledger

Species-Specific Attacks

Main article: Species-Specific Attacks Each species has different attacks for roleplay purposes, but attack damage and rate remain consistent within the same age group.