Realm Domination/Flags
A flag starts a claim for your Realm team. Carry one to begin a siege, or spend one to plant in an eligible region. You can help an existing battle without carrying a flag yourself.
Earn your first flags
- Turn on Take part on the Realm Domination website page.
- Wear your working DoD HUD and remain alive.
- Visit Systemland, where flags are earned alongside Essence.
- Make sure your DoD character meets the Systemland reward requirements, including a verified Discord link. If your HUD requests Discord verification, follow its instructions; the DoD Discord link is also available.
- Spend enough verified time there to reach the daily milestones.
- Check the flag stack in your Bag or Flags carried on the website.
The earning checks happen roughly every five minutes. Your first successful check establishes that you are there; counted time follows subsequent successful checks. A flag therefore may not arrive at the exact stopwatch minute you expect.
Offline time and gaps in confirmed presence do not count. A Discord requirement for Systemland rewards does not create a separate Discord requirement for every Realm battle. Systemland is a sanctuary for earning rewards; Realm battles take place elsewhere across Second Life, outside safe zones.
Daily earning and carrying limits
| Rule | Limit or milestone |
|---|---|
| First daily flag | 30 verified minutes on Systemland |
| Second daily flag | 60 verified minutes total that day |
| Maximum earned per day | 2 flags |
| Maximum carried | 6 flags |
| New earning day | Midnight Second Life Time (SLT) |
The second flag is earned at 60 minutes total: 30 more counted minutes after the first milestone. It does not require another full hour.
SLT follows Second Life's Pacific time, including its daylight-saving changes. Use SLT midnight for the daily allowance rather than your own local midnight.
Essence multipliers do not speed up flag earning or increase the two-flag daily allowance. Reaching your daily Essence earning cap does not prevent collection of a flag you have earned through valid time.
When your Bag is full
At six flags, your existing flags remain yours. You cannot collect more until there is space.
- Use a flag successfully so your balance drops below six.
- Return to Systemland.
- Complete another successful presence check on the same SLT day.
You can then collect any remaining flag entitlement you earned that day, within the two-flag daily allowance. Earned but uncollected entitlement expires at the next SLT day. Flags already in your Bag remain.
Lay Siege
- Go to an enemy-held region outside Systemland and safe zones.
- Stay alive and grounded, and open your flag in the Bag or from an assigned shortcut.
- Choose Lay Siege to begin lowering the owner's control.
- Help the attackers outnumber the defenders until the owner's bar reaches 50% or below.
You must carry at least one flag, but Lay Siege spends none. Unclaimed territory does not need a siege. If enemy control is already at zero, plant directly instead.
Use: plant a flag
- Go to the region you want to fight for, outside Systemland and safe zones.
- Stay alive and grounded.
- Click your flag in the Bag or an assigned shortcut.
- Choose Use to plant in an Unclaimed region or an enemy-held region at 50% or below.
- Keep the original planter alive and in the region, and help the flag's team complete its claim.
| Action | Flag cost |
|---|---|
| Lay Siege | None; you must carry at least one flag |
| Use with a successful plant | One flag |
| A refused plant | None |
| Open the Bag or flag dialog | None |
| Assign, Clear, or move a shortcut/bar | None |
You can plant in an Unclaimed region or an enemy-controlled region whose bar is 50% or below. There can be only one planted flag in a region. Your own team's holdings, safe areas, and capture protection block planting.
If players try to plant together, only one successful plant can take the available place. A refused attempt does not spend a flag.
A flag you successfully spend is not refunded if the capture fails, the planter dies, or the flag breaks. The Bag holds unused flags; a planted flag belongs to its current attempt.
What happens to unused flags?
Unused flags survive death, relogging, changes of allegiance, and opting out. They cannot be transferred to another player.
Turning Take part off stops flag earning. Turning it back on does not give you a new daily allowance: flags already earned that day still count toward the limit. Your counted earning minutes for that day restart when you rejoin.
If participation is suspended, flag earning and use are frozen. Your existing unused flags are kept.
Flags, slots, and cells
All your flags appear as one stack with a number. Twelve Bag cells or twelve Action Bar slots do not let you carry twelve flags.
Assign creates a shortcut to that stack. Clear removes a shortcut without deleting flags. An assigned shortcut can remain empty after you spend the last flag and become useful again when you earn another.
If a flag does not appear
- Check that Take part is on and your participation is available.
- Confirm you are alive, wearing a working HUD, and on Systemland.
- Complete any Discord verification requested for Systemland rewards.
- Allow the next presence check to happen.
- Check whether you have already earned two flags that SLT day or are carrying six.
- If the website is delayed, check the Bag too and wait for its current count.
Keep earning time and capture time separate. Earn flags alongside Essence on Systemland. Fighting elsewhere in Second Life does not replace the time needed on Systemland to earn flags.
Continue with HUD Action Bar and Bag or Capturing and Defending.