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[[File:Descendants of Darkness HUD Guide.png|center|thumb|812x812px]]
{{DISPLAYTITLE:Descendants of Darkness Main HUD}}
[[File:Descendants of Darkness HUD Guide.png|center|thumb|812x812px|The Descendants of Darkness Main HUD. The species themes share the same functional layout.]]
Above, you will find a photo of the Descendants of Darkness Lycan HUD. All species are the same functioning layout so we used the lycan HUD as a demonstration. The image displays the buttons and their respective functions. You can also locate the photo at the Descendants of Darkness land. This article will delve into the features more comprehensively than what the image conveys.
The '''Main HUD''' is the player's primary in-world interface for combat, feeding, scanning, and settings. The buttons use the same layout for every species, although their artwork and resource display vary.
=Attack-Feed Button=
This page is an overview. Follow the links below for the full guide to each control.
<gallery>
File:VampireAttackWithBlood1.png|The vampire attack button with blood.
File:WitchAttackWithBlood.png|The witch attack button with blood.
File:LycanAttackWithBlood.png|The lycan attack button with blood.
</gallery>
__TOC__
The three buttons above represent the attack options for each species, and the specific button on your HUD depends on your chosen species. To initiate an attack, you need to click on the corresponding button when you are within one and a half meters of your target. Clicking it in proximity to another player triggers an attack, and you can view the attack information below the HUD, positioned in the default text display.
<span id="Attack-Feed_Button"></span>
== Attack and Feed Button ==
Upon attacking another player, they will enter an animation if they have animations enabled. Simultaneously, you will also engage in an attacking animation, which varies based on your species. Clicking the attack button near a non-player (human) initiates feeding. Feeding involves replenishing your blood if it's not already full. The human must have blood for you to feed from them, and the feeding data is visible below the HUD in its default text position.
Use the species-specific main button to attack registered players or interact with regular humans. See [[Attack and Feed Button]] for the HUD controls, [[Combat]] for player attacks, and [[Feeding and Blood Levels]] for feeding and human blood.
Each human starts with five liters of blood. Feeding from them decreases their blood levels. If you deplete their blood to zero liters, they will be considered dead, and you won't be able to feed from them again. However, if you don't kill them (i.e., taking them to zero liters), they will naturally regenerate blood over time. It should be noted that if you attempt to bring a deceased individual into the game, they will need to purchase a potion for revival before they can be converted into a player.
It should also be noted that the pictures of the buttons above show the blood half full. If you lose blood, the blood level on the attack/feed button will decrease, and if you gain blood, it will increase.
The private Self Scan reports your character's detailed identity, status, age, resource, lineage, affiliations, and other applicable fields. See [[Self Scan]].
=Self-Scan Button=
[[File:Self scannerCircle.png|thumb|This is the self scan icon.|center]]
When you click the self-scan button, you will get a print out in nearby chat like the one below.
╔═⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅∙∘☽ The Descendants of Darkness ☾∘∙⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅
Scan registered players, regular humans, and Abominations within the range allowed by your age group. The full guide explains public versus private fields, human blood states, and the information deliberately omitted from Abomination scans. See [[Scan Others]].
║ Username: Broomhilda
<span id="Power_Attack_Button"></span>
== Power Attack ==
║ Born: November 6, 2023 - 8:22 PM
Build and use the timed, extended-range Power Attack. See [[Power Attack]].
The self-scan provides information about your character, organized into categories such as general information, age, and bloodline. Most of the details are self-explanatory, so I will focus on clarifying aspects that might not be easily understood in the self-scan.
'''Generation:''' Archs are usually generation zero; if they bring someone into the game, the person they brought in becomes a generation one. If a generation one player brings in another player, the new player becomes a generation two, and so on. Generation has no effect within the game; it's solely for roleplay purposes. For example, a generation one can be portrayed as the son or daughter of generation zero. If there are multiple generation ones within a bloodline, they can be considered brothers and sisters. If a generation one has people below them, those individuals can be portrayed as the children of the generation one, with their grandparent being the generation zero. The concept of generation is introduced for enjoyment, should you choose to incorporate it into your roleplay narrative.
'''Age Group:''' Each species has ten age groups, and you will progress to the next age group every 250 days. With increased age, you gain strength and become more resistant to attacks, inflicting more damage. Since there are ten age groups, you will eventually reach the maximum level of strength and bite resistance. This design ensures that younger players can catch up in strength over time, promoting fair game play.
'''Subsistence:''' Subsistence refers to the amount of blood you lose per night. In the example above, it states 0.500 for subsistence, indicating that I will lose 0.500 liters of blood every night. As you age and transition to different age groups, your subsistence will decrease, meaning you will lose less blood per night.
'''Essence:''' Essence is acquired at a rate of 0.25 per day. Currently, Essence is utilized to revive players and to convert them into players.
'''Dark Rating:''' The Dark Rating can also be called an activity score. It is simply to determine how active you are as a player. It is ultimately used to rank houses and clans. If you have a lot of players with a low dark rating, your house will have a low score. If your house has a low score, it will be more difficult to get approval for a [[Main Page#Houses, Clans, and Bloodlines|clan.]] Your Dark Rating will be calculated every Monday at 12:00pm.
The 'Scan Others' button enables you to scan other avatars within Second Life. If they are a player, you will receive some information about them. The results will be similar to the self-scan button but with less data, presenting their public scan. An example of a public scan is provided below.
╔═⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅∙∘☽ The Descendants of Darkness ☾∘∙⋅•⋅⋅•⋅⊰⋅•⋅⋅•⋅
A public scan is not as detailed as a personal scan. To scan an avatar, you need to be within five meters of the person you want to scan. The scan covers 360 degrees, allowing you to scan people behind you as well. Sometimes when you scan a non-player it will say that they are a Sanguinolus Nullis. This simply means they are without blood, and you won't be able to feed from them. It should also be noted that showing someone else's scan to a non-player is a violation of the masquerade rule and will result in a ban from the game.
The Power Attack button executes an attack that inflicts four times as much damage and has an extended range. The attack covers 360 degrees around you and spans up to three meters. When you attack someone the power attack % increases. To see your current power attack %, you can click on the power attack button and your % will temporarily show above the power attack button. If you don't attack anyone for a minute, it will reset to 0%. Once your power attack is at 100% you will see a timer above the power attack button showing how much time you have left to be able to use it, and there would also be a yellow circle around it. This lets you know your power attack is at 100% and you can use it to attack another player. If you do not attack someone with the power attack before the timer runs out, your power attack resets to 0%. Also, don't try to find a loop hole with the dialog box for the power attack, the time is already accounted for. you get 60 seconds to do the power attack. This also includes the time of the dialog box. If the count down timer reaches 0, even if you have the menu open, you won't be able to do a power attack.
=Scan Region Button=
[[File:ScanRegionCircle.png|center|thumb]]
The scan region button is a full sim scan of the entire region. It will scan for other players. Below is what a new player's region scan would look like with one other player on the sim.
It indicates the presence of one player in the region. However, you do not have information about their name, species, rank, or distance. As you age and develop a better sense, you will gain the ability to see more detailed information. Below is a table outlining what you will observe based on your age in the game:
{| class="wikitable"
|+
!Age in nights
!Info shown in scan
|-
|Greater than 0
|How many players are in the sim.
|-
|Greater than 250
|The species of the players on the sim.
|-
|Greater than 500
|The distance of the players on the sim.
|-
|Greater than 750
|The name of the players on the sim.
|}
When you have surpassed 750 nights, this is what you will observe in the same region scan situation.
Click the '''Settings Button''' on the Main HUD to open the Settings menu. Some options display a checkbox to show whether that feature is currently enabled.
{| class="wikitable"
! Option
! Setting
! Description
|-
| A
| Lock / Unlock RLV
| Prevents the HUD from being detached when RLV is available.
|-
| B
| Resize HUD
| Changes the overall size of the HUD.
|-
| C
| Backdrop & Display
| Moves, resets, hides, shows, or scales the combat text display.
|-
| D
| Change Theme
| Changes the visual theme of the HUD.
|-
| E
| Animations Enabled / Disabled
| Enables or disables your combat animations.
|-
| F
| Website & Info
| Provides website, registration, Discord, group, and wiki links.
|-
| G
| Attacked Alert Sounds
| Configures the sound played when you are attacked.
|-
| H
| Rez Awakening Orbs
| Rezzes the Awakening Orbs included with the HUD.
|-
| I
| Language
| Changes the language used by the HUD.
|-
| J
| Exit
| Closes the Settings menu.
|}
'''Lock / Unlock RLV'''
When RLV is available, enabling '''Lock RLV''' prevents the HUD from being detached. This helps keep the HUD attached when changing outfits.
When the lock is active, the menu displays '''Unlock RLV'''. Select it to allow the HUD to be detached again.
RLV must be enabled in your viewer for this feature to work.
'''Resize HUD'''
The '''Resize HUD''' menu allows you to change the overall size of the HUD.
The available controls include:
* '''MIN SIZE''' — Sets the HUD to its minimum size of 50%.
* '''RESTORE''' — Restores the HUD to its default size of 100%.
* '''MAX SIZE''' — Sets the HUD to its maximum size of 200%.
* '''+0.01 / -0.01''' — Increases or decreases the size by 1%.
* '''+0.05 / -0.05''' — Increases or decreases the size by 5%.
* '''+0.10 / -0.10''' — Increases or decreases the size by 10%.
The HUD cannot be resized while you are attacking. Stop your current attack before opening this menu.
'''Backdrop & Display'''
[[File:Textposition.png|alt=Combat text display|right|thumb|Example of the combat text display.]]
The backdrop display contains the text shown while you are attacking, being attacked, or feeding. By default, this display appears beneath the Main HUD.
The following options are available:
# '''Move the backdrop display''' — Allows you to move the display to another location on your screen. A hand icon will appear at its current position. Click and drag the hand to the desired location, then release the mouse button to save the new position.
# '''Reset the position''' — Returns the display to its default position beneath the HUD.
# '''Hide / Show backdrop display''' — Hides the display or makes it visible again.
# '''Set screen scaling''' — Adjusts the backdrop for your computer's display scaling. Available settings are 100%, 125%, 150%, and 175%.
'''Change Theme'''
The '''Change Theme''' menu displays the HUD themes available to you. The theme currently in use is marked as selected.
Choose another available theme to apply it. The HUD will restart after the new theme has been loaded.
'''Animations Enabled / Disabled'''
This option controls your personal combat animations, including animations played when you attack or react to an attack.
Disabling animations only affects your avatar. It does not disable another player's animations. This can be useful when you want combat to draw less attention to your avatar.
A checked box indicates that animations are enabled. An empty box indicates that they are disabled.
'''Website & Info'''
This submenu provides the following options:
# '''Open Website''' — Posts the official website link in your nearby chat.
# '''Register / Reset Password''' — Allows you to register or reset your website password.
# '''Discord''' — Posts the official Discord link in your nearby chat.
# '''Group''' — Posts the official Second Life group link in your nearby chat.
# '''Wiki''' — Posts the official wiki link in your nearby chat.
Links posted by the HUD are only shown to you.
'''Attacked Alert Sounds'''
This submenu controls the sound alert played when another player attacks you.
The available options are:
# '''Turn Sound On / Off''' — Enables or disables attacked-alert sounds.
# '''Add Custom Sound''' — Allows you to enter the UUID of a custom Second Life sound.
Select '''Rez Awakening Orbs''' to rez the Awakening Orbs included inside the HUD. The orbs will appear nearby in-world.
You must be in an area where you have permission to rez objects.
'''Language'''
The '''Language''' menu changes the language used for HUD menus, notifications, and other supported text.
Select your preferred language from the list. A checked box marks the language currently in use.
'''Exit'''
Select '''Exit''' to close the Settings menu without making any additional changes.
Latest revision as of 22:46, 11 August 2026
The Descendants of Darkness Main HUD. The species themes share the same functional layout.
The Main HUD is the player's primary in-world interface for combat, feeding, scanning, and settings. The buttons use the same layout for every species, although their artwork and resource display vary.
This page is an overview. Follow the links below for the full guide to each control.
Use the species-specific main button to attack registered players or interact with regular humans. See Attack and Feed Button for the HUD controls, Combat for player attacks, and Feeding and Blood Levels for feeding and human blood.
Self Scan
The private Self Scan reports your character's detailed identity, status, age, resource, lineage, affiliations, and other applicable fields. See Self Scan.
Scan Others
Scan registered players, regular humans, and Abominations within the range allowed by your age group. The full guide explains public versus private fields, human blood states, and the information deliberately omitted from Abomination scans. See Scan Others.
Power Attack
Build and use the timed, extended-range Power Attack. See Power Attack.
Scan Region
Search the region for active Descendants of Darkness HUDs, with additional information revealed as your character ages. See Scan Region.
HUD Settings
Configure RLV locking, HUD size, the combat display, themes, animations, links, sounds, Awakening Orbs, and language. See HUD Settings.