Player Hierarchy: Difference between revisions

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=== Player ===
{{DISPLAYTITLE:Player Hierarchy}}
When someone becomes a player, they are not affiliated with any family. They are considered a solitary player. The person who converted the player may choose to bring them into a family. If they do not, the player remains solitary. Solitary players are only bound by the system rules. If they are not a solitary player, they may be bound to the family rules. Moving from the concept of solitary players and their rules, let's delve into the structure of Houses/Packs/Circles.


=== Houses/Packs/Circles ===
The current organisational hierarchy is:


A house consists exclusively of vampires, a pack exclusively of lycans, and a circle exclusively of witches. These formations cannot contain various species as it would contradict the roleplay. To create a house/pack/circle, a player must have 10 or more followers and also pay the fee of 1000 Lindens. Currently, in the beta phase, the follower count is set to five followers.
<div style="text-align:center; font-weight:700; margin:1em 0;">[[Bloodlines]] → [[Clans]] → [[Dynasties]] → Players</div>


=== Clans ===
This page is an overview of those relationships. Follow the linked pages for details.


A clan can include two or more houses, packs, or circles, either individually or in any combination. The clan is owned by the clan leader, known as the sovereign. Occasionally, there are two owners, with the second being the co-sovereign. After the sovereigns in leadership come the Ambassador, and finally, the Proxy. To start your own clan, you must meet the requirements below.
__TOC__


Requirements:
== Player ==


Approximately 25 active members within your house (not including alts or inactive accounts).
New players begin as solitary players unless they join an organisation. Their sire and lineage relationships still connect them to the wider family system, while organisational membership determines any additional group roles and rules.
Payment of the clan creation fee (20,000 Lindens).
Completion and submission of the [https://docs.google.com/forms/d/e/1FAIpQLSf49QRpPqZKhS6ve9X4_rH7ie-agoDd5xR2iV9BqBARSXHb8A/viewform Clan Application Form] here.
Must include two or more houses.
Can pledge loyalty to an arch and encompass houses, packs, and circles.
=== <span id="Bloodlines"></span>Bloodlines ===


In the Realm of Darkness, the highest position a player can hold is that of an arch. An arch serves as the progenitor of the bloodline to which players belong. To initiate the creation of a new bloodline, approximately 125 members must be assembled within designated bloodline clans.
<span id="Houses/Packs/Covens"></span><span id="Houses_Packs_Covens"></span>
== Dynasties ==
 
[[Dynasties]] are the organisations players directly join. Vampire Dynasties are Houses, Lycan Dynasties are Packs, Witch Dynasties are Covens, and Hunter Dynasties are Orders.
 
== Clans ==
 
[[Clans]] bring multiple Dynasties together and may contain a combination of species-specific organisation types.
 
== Bloodlines ==
 
[[Bloodlines]] contain Clans and represent the highest organisational level shown by the current game website.
 
== Arch ==
 
An [[Arch]] is the leading role associated with a Bloodline. The standalone guide preserves the existing leadership expectations and clearly labels the old numerical threshold as unverified legacy information.
 
== Activity scores ==
 
See [[Dynasty and Clan Activity Scores]] for weekly qualification, rankings, and lifetime scores.
 
[[Category:Player Hierarchy]]
[[Category:Gameplay]]

Latest revision as of 22:47, 11 August 2026


The current organisational hierarchy is:

BloodlinesClansDynasties → Players

This page is an overview of those relationships. Follow the linked pages for details.

Player

New players begin as solitary players unless they join an organisation. Their sire and lineage relationships still connect them to the wider family system, while organisational membership determines any additional group roles and rules.

Dynasties

Dynasties are the organisations players directly join. Vampire Dynasties are Houses, Lycan Dynasties are Packs, Witch Dynasties are Covens, and Hunter Dynasties are Orders.

Clans

Clans bring multiple Dynasties together and may contain a combination of species-specific organisation types.

Bloodlines

Bloodlines contain Clans and represent the highest organisational level shown by the current game website.

Arch

An Arch is the leading role associated with a Bloodline. The standalone guide preserves the existing leadership expectations and clearly labels the old numerical threshold as unverified legacy information.

Activity scores

See Dynasty and Clan Activity Scores for weekly qualification, rankings, and lifetime scores.