Dynasty and Clan Activity Scores: Difference between revisions

From Descendants of Darkness Wiki

Created page with "= Dynasty and Clan Activity = Dynasty and Clan Activity rewards regular, meaningful participation by members. Supported gameplay is recorded automatically and credited to the Dynasty and Clan the player belonged to when it was performed. Dynasty and Clan Activity is separate from a player's Dark Rating. == Activity Scores == Dynasties and Clans have two official activity scores: {| class="wikitable" ! Score ! Description |- | '''Weekly Score''' | Qualifying act..."
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 9: Line 9:
== Activity Scores ==
== Activity Scores ==


Dynasties and Clans have two official activity scores:
[[Dynasties]] and [[Clans]] have three official activity scores:


{| class="wikitable"
{| class="wikitable"
Line 17: Line 17:
| '''Weekly Score'''
| '''Weekly Score'''
| Qualifying activity earned by members during the current weekly competition.
| Qualifying activity earned by members during the current weekly competition.
|-
| '''4-Week Score'''
| A live rolling score made from the previous three completed Weekly Scores plus the current live Weekly Score.
|-
|-
| '''Lifetime Score'''
| '''Lifetime Score'''
Line 35: Line 38:
   Fair-play and balancing limits are applied
   Fair-play and balancing limits are applied
                     ↓
                     ↓
  Final score is added to the Lifetime Score
Weekly Score also feeds the live 4-Week Score
                    ↓
Completed Weekly Score is recorded at rollover
                    ↓
Final Weekly Score is added to the Lifetime Score
</pre>
</pre>


Line 82: Line 89:
* Their eligible activity from that week is allowed to count.
* Their eligible activity from that week is allowed to count.
* Their contribution is included after the next score calculation.
* Their contribution is included after the next score calculation.
* Their contribution can also affect the live 4-Week Score.
* Internal balancing limits are still applied.
* Internal balancing limits are still applied.


Line 101: Line 109:
* Internal limits prevent repetitive activity from unfairly inflating a score.
* Internal limits prevent repetitive activity from unfairly inflating a score.


At the end of the week, the final scores and rankings are recorded before the new competition begins.
At the end of the week, the final Weekly Scores and rankings are recorded before the new weekly competition begins.


Activity that did not meet the weekly qualification requirement is not carried forward to qualify during the following week.
Activity that did not meet the weekly qualification requirement is not carried forward to qualify during the following week.
== 4-Week Score ==
The 4-Week Score is a live rolling activity score designed to show sustained recent participation rather than only one week's result.
It is built from:
* The previous three completed Weekly Scores.
* The current live Weekly Score.
This means the current week is part of the 4-Week Score while it is still in progress. As qualifying members build the current Weekly Score, the 4-Week Score can also increase after score processing.
The 4-Week Score is not a calendar-month score.
'''Monday rollover:'''
When a new activity week begins on Monday:
* The week that just ended becomes a completed Weekly Score.
* That completed week remains inside the rolling 4-week window.
* The oldest week in the previous 4-week window drops out.
* The new current Weekly Score starts again from zero.
* The 4-Week Score is rebuilt from the new set of four weeks.
Because the oldest week drops out and the new week begins at zero, a 4-Week Score may fall at the Monday rollover. This is normal rolling-window behaviour and does not mean previously earned Lifetime Score has been removed.
The displayed 4-week period includes the current unfinished week and is therefore an in-progress result.


== Qualifying Members ==
== Qualifying Members ==
Line 111: Line 146:
A member's activity does not contribute towards the Weekly Score until this requirement has been reached. Once reached, their eligible activity from that week can be included, subject to normal balancing limits.
A member's activity does not contribute towards the Weekly Score until this requirement has been reached. Once reached, their eligible activity from that week can be included, subject to normal balancing limits.


The Qualifying Members value shows how many members successfully reached this requirement. The official leaderboard position is determined by the Weekly Score.
The weekly Qualifying Members value shows how many members have successfully reached the requirement during the current activity week.
 
The '''4-Week Unique Qualifiers''' value shows the number of different members who qualified in at least one of the four weeks currently represented by the 4-Week Score, including the current live week.
 
A member who qualifies in more than one of those weeks is counted once in the 4-Week Unique Qualifiers value for that Dynasty or Clan.
 
Qualifying-member counts provide participation context. Leaderboard position is determined by the selected activity score.


A member may have participated without becoming a Qualifying Member if:
A member may have participated without becoming a Qualifying Member if:
Line 129: Line 170:


* A larger membership does not award activity by itself.
* A larger membership does not award activity by itself.
* Inactive members do not lower the Weekly Score.
* Inactive members do not lower the Weekly Score or 4-Week Score.
* Removing inactive members will not improve the score.
* Removing inactive members will not improve an activity score.
* Only qualifying activity performed by members can increase the score.
* Only qualifying activity performed by members can increase a score.
* Roster size is not used to divide or reduce earned activity.
* Roster size is not used to divide or reduce earned activity.


Line 146: Line 187:
* Previous Clan activity remains with the former Clan.
* Previous Clan activity remains with the former Clan.
* Future activity follows the player's new Clan.
* Future activity follows the player's new Clan.
* Changing membership does not transfer completed activity.
* Changing membership does not transfer completed activity or completed Weekly Scores.


Activity earned under different memberships is evaluated separately. Activity earned for one Dynasty or Clan cannot be used to qualify activity for another.
Activity earned under different memberships is evaluated separately. Activity earned for one Dynasty or Clan cannot be used to qualify activity for another.
Because the 4-Week Score includes recent Weekly Scores, activity previously earned for a former Dynasty or Clan may remain represented in that group's rolling window until that week naturally drops out.


If an entire Dynasty changes Clan:
If an entire Dynasty changes Clan:
Line 162: Line 205:


Dynasties and Clans have separate activity leaderboards.
Dynasties and Clans have separate activity leaderboards.
The website defaults to ranking Dynasties and Clans by the '''4-Week Activity Score'''. The '''Weekly Activity Score''' can also be selected.


'''Leaderboard rules:'''
'''Leaderboard rules:'''


* Rankings are determined by the official Weekly Score.
* Rankings are determined by the activity score currently selected.
* Higher Weekly Scores receive higher positions.
* Higher scores receive higher positions.
* Identical scores share the same rank.
* Identical scores share the same rank.
* Groups with a score of zero for the selected period are unranked.
* Rankings may change as new activity is processed.
* Rankings may change as new activity is processed.
* Final results are recorded when the weekly competition ends.
* Membership size alone does not determine the ranking.
* Membership size alone does not determine the ranking.
* Weekly final results are recorded when the weekly competition ends.


Recent activity may not appear immediately, so players should allow time for scores and rankings to update.
Recent activity may not appear immediately, so players should allow time for scores and rankings to update.
Line 179: Line 225:


The current Weekly Score is not added to the Lifetime Score until the weekly competition has ended and the results have been finalized.
The current Weekly Score is not added to the Lifetime Score until the weekly competition has ended and the results have been finalized.
The 4-Week Score is a rolling view of recent Weekly Scores and is not added separately to Lifetime Score.


'''Lifetime Score rules:'''
'''Lifetime Score rules:'''
Line 189: Line 237:
* Activity from before the current scoring system began is not included.
* Activity from before the current scoring system began is not included.


The Weekly Score shows current participation, while the Lifetime Score represents long-term participation.
The Weekly Score shows current participation, the 4-Week Score shows sustained recent participation, and the Lifetime Score represents long-term participation.


== Fair-Play Protection ==
== Fair-Play Protection ==
Line 211: Line 259:
'''[[Dark Rating]]''' is a personal measurement of recent activity.
'''[[Dark Rating]]''' is a personal measurement of recent activity.


Dark Rating does not calculate, add to, or multiply a Dynasty or Clan Weekly Score. The two systems use separate calculations.
Dark Rating does not calculate, add to, or multiply a Dynasty or Clan Weekly Score, 4-Week Score, or Lifetime Score. The systems use separate calculations.


'''[[Legacy System|Legacy]]''' measures the strength and activity of a player's family tree. Dark Rating is one of the factors used by Legacy, but Legacy does not determine Dynasty or Clan Activity Scores.
'''[[Legacy|Legacy]]''' measures the strength and activity of a player's family tree. Dark Rating is one of the factors used by Legacy, but Legacy does not determine Dynasty or Clan Activity Scores.


== Frequently Asked Questions ==
== Frequently Asked Questions ==
Line 225: Line 273:
'''What happens when a member reaches the weekly requirement?'''
'''What happens when a member reaches the weekly requirement?'''


They become a Qualifying Member, and their eligible activity from that week is allowed to enter the Weekly Score after processing.
They become a Qualifying Member, and their eligible activity from that week is allowed to enter the Weekly Score after processing. Because the current Weekly Score is part of the live 4-Week Score, it can also affect the 4-Week result.


'''Does the weekly requirement carry over?'''
'''Does the weekly requirement carry over?'''


No. Members must qualify again during each new activity week.
No. Members must qualify again during each new activity week.
'''Does the 4-Week Score include the current week?'''
Yes. It contains the previous three completed Weekly Scores plus the current live Weekly Score.
'''Is the 4-Week Score a calendar month?'''
No. It is a rolling four-week window.
'''Why can our 4-Week Score change during the week?'''
The current live Weekly Score is one of the four scores used by the 4-Week Score. As the current Weekly Score changes, the rolling score can change as well after processing.
'''Why did our 4-Week Score drop on Monday?'''
Every Monday the oldest week leaves the rolling window and a new current week begins at zero. If the week that dropped out had a larger score than the new week's starting score, the 4-Week total will fall. This is expected and does not remove anything from Lifetime Score.
'''How are 4-Week Unique Qualifiers counted?'''
They are different members who qualified in at least one of the four weeks represented by the current rolling score. A member who qualified in several of those weeks is counted once for that Dynasty or Clan.
'''Does the 4-Week Score get added to Lifetime Score?'''
No. Lifetime Score is built from completed Weekly Scores. The 4-Week Score is only a rolling recent-activity view of those weekly results plus the current live week.


'''Why did the score not change immediately after a member qualified?'''
'''Why did the score not change immediately after a member qualified?'''
Line 247: Line 319:
No. Membership size alone does not award activity. Members must participate in qualifying gameplay.
No. Membership size alone does not award activity. Members must participate in qualifying gameplay.


'''Does Dark Rating determine our Weekly Score?'''
'''Does Dark Rating determine our Weekly Score or 4-Week Score?'''


No. Dark Rating and Dynasty or Clan Activity are separate systems.
No. Dark Rating and Dynasty or Clan Activity Scores are separate systems.


'''Does changing Dynasty move my previous activity?'''
'''Does changing Dynasty move my previous activity?'''
Line 258: Line 330:


You may not have reached the weekly participation requirement, the interaction may have reached an internal limit, or the activity may still be waiting to be processed.
You may not have reached the weekly participation requirement, the interaction may have reached an internal limit, or the activity may still be waiting to be processed.
== See also ==
* [[Player Hierarchy]]
* [[Dynasties]]
* [[Clans]]
* [[Dark Rating]]
* [[Legacy]]
[[Category:Gameplay]]
[[Category:Player Hierarchy]]

Latest revision as of 13:48, 14 August 2026

Dynasty and Clan Activity

Dynasty and Clan Activity rewards regular, meaningful participation by members.

Supported gameplay is recorded automatically and credited to the Dynasty and Clan the player belonged to when it was performed.

Dynasty and Clan Activity is separate from a player's Dark Rating.

Activity Scores

Dynasties and Clans have three official activity scores:

Score Description
Weekly Score Qualifying activity earned by members during the current weekly competition.
4-Week Score A live rolling score made from the previous three completed Weekly Scores plus the current live Weekly Score.
Lifetime Score Completed Weekly Scores accumulated since the current activity system began.

The activity system follows this general process:

Members participate in supported gameplay
                    ↓
         Activity is recorded
                    ↓
 Member reaches the weekly requirement
                    ↓
 Activity is allowed to enter the Weekly Score
                    ↓
   Fair-play and balancing limits are applied
                    ↓
 Weekly Score also feeds the live 4-Week Score
                    ↓
 Completed Weekly Score is recorded at rollover
                    ↓
 Final Weekly Score is added to the Lifetime Score

Gameplay That Can Build Activity

Dynasty and Clan Activity is earned through meaningful gameplay performed with the current HUD.

Examples of gameplay that may contribute include:

  • Feeding on humans.
  • Feeding on other players.
  • Participating in normal player-versus-player combat.
  • Depositing blood into a Blood Bank.
  • Reviving another player through a supported revival system.
  • Siring a genuine new player.
  • Fighting and defeating enemies such as Abominations.
  • Participating in other supported HUD gameplay.

These examples are intended as hints rather than a complete scoring guide. Different activities may contribute differently, and not every attempt will award additional credit.

Important activity rules:

  • Repeating the same action does not guarantee additional activity.
  • Regular and varied gameplay is encouraged.
  • Not every HUD interaction qualifies as activity.
  • Internal limits control how much repeated activity can contribute.
  • Activity may take some time to appear after it is performed.
  • Exact point values and scoring limits are not publicly displayed.

The activity system does not add an extra resource cost to an action. However, the gameplay action itself may still use blood, energy, Essence, items, or other resources normally required by that action.

Weekly Qualification Requirement

Each member must reach a set amount of qualifying activity during the week before their activity can be added to the Weekly Score.

Before the member reaches the weekly requirement:

  • Their qualifying gameplay may still be recorded.
  • They are not yet considered a Qualifying Member.
  • Their activity does not increase the displayed Weekly Score.
  • Their recorded activity remains available for the current week.

Once the member reaches the weekly requirement:

  • They become a Qualifying Member.
  • Their eligible activity from that week is allowed to count.
  • Their contribution is included after the next score calculation.
  • Their contribution can also affect the live 4-Week Score.
  • Internal balancing limits are still applied.

The exact qualifying amount is not publicly displayed. Keeping this requirement private prevents it from becoming a farming target.

The qualification requirement begins again at the start of every new activity week.

Weekly Score

The activity week runs from Monday until the following Monday using Second Life Time.

During the week:

  • Members participate in supported gameplay.
  • Qualifying activity is recorded automatically.
  • A member's activity does not enter the score until they reach the weekly qualification requirement.
  • Dynasty and Clan scores are calculated separately.
  • Scores are refreshed periodically and may not change immediately.
  • Internal limits prevent repetitive activity from unfairly inflating a score.

At the end of the week, the final Weekly Scores and rankings are recorded before the new weekly competition begins.

Activity that did not meet the weekly qualification requirement is not carried forward to qualify during the following week.

4-Week Score

The 4-Week Score is a live rolling activity score designed to show sustained recent participation rather than only one week's result.

It is built from:

  • The previous three completed Weekly Scores.
  • The current live Weekly Score.

This means the current week is part of the 4-Week Score while it is still in progress. As qualifying members build the current Weekly Score, the 4-Week Score can also increase after score processing.

The 4-Week Score is not a calendar-month score.

Monday rollover:

When a new activity week begins on Monday:

  • The week that just ended becomes a completed Weekly Score.
  • That completed week remains inside the rolling 4-week window.
  • The oldest week in the previous 4-week window drops out.
  • The new current Weekly Score starts again from zero.
  • The 4-Week Score is rebuilt from the new set of four weeks.

Because the oldest week drops out and the new week begins at zero, a 4-Week Score may fall at the Monday rollover. This is normal rolling-window behaviour and does not mean previously earned Lifetime Score has been removed.

The displayed 4-week period includes the current unfinished week and is therefore an in-progress result.

Qualifying Members

A Qualifying Member is someone who has reached the set participation requirement during the current activity week.

A member's activity does not contribute towards the Weekly Score until this requirement has been reached. Once reached, their eligible activity from that week can be included, subject to normal balancing limits.

The weekly Qualifying Members value shows how many members have successfully reached the requirement during the current activity week.

The 4-Week Unique Qualifiers value shows the number of different members who qualified in at least one of the four weeks currently represented by the 4-Week Score, including the current live week.

A member who qualifies in more than one of those weeks is counted once in the 4-Week Unique Qualifiers value for that Dynasty or Clan.

Qualifying-member counts provide participation context. Leaderboard position is determined by the selected activity score.

A member may have participated without becoming a Qualifying Member if:

  • They have not yet reached the weekly participation requirement.
  • The same interaction was repeated too often.
  • Their recent activity has not yet been processed.
  • Their activity was not supported by the scoring system.

The exact qualification requirement is kept internal as part of the fair-play protections.

Membership Size

Dynasties and Clans are not penalized for having inactive or casual members.

Membership rules:

  • A larger membership does not award activity by itself.
  • Inactive members do not lower the Weekly Score or 4-Week Score.
  • Removing inactive members will not improve an activity score.
  • Only qualifying activity performed by members can increase a score.
  • Roster size is not used to divide or reduce earned activity.

This allows members to participate at their own pace without becoming a burden on their Dynasty or Clan.

Changing Dynasty or Clan

Activity remains with the Dynasty and Clan the player belonged to when it was earned.

If a player changes membership:

  • Previously earned activity remains with the former Dynasty.
  • Future activity follows the player's new Dynasty.
  • Previous Clan activity remains with the former Clan.
  • Future activity follows the player's new Clan.
  • Changing membership does not transfer completed activity or completed Weekly Scores.

Activity earned under different memberships is evaluated separately. Activity earned for one Dynasty or Clan cannot be used to qualify activity for another.

Because the 4-Week Score includes recent Weekly Scores, activity previously earned for a former Dynasty or Clan may remain represented in that group's rolling window until that week naturally drops out.

If an entire Dynasty changes Clan:

  • Activity already earned remains with the former Clan.
  • Future activity is credited to the new Clan.

A player without a Dynasty cannot contribute towards a Dynasty score.

A Dynasty that does not belong to a Clan can earn its own Dynasty score, but it cannot contribute towards a Clan score.

Rankings

Dynasties and Clans have separate activity leaderboards.

The website defaults to ranking Dynasties and Clans by the 4-Week Activity Score. The Weekly Activity Score can also be selected.

Leaderboard rules:

  • Rankings are determined by the activity score currently selected.
  • Higher scores receive higher positions.
  • Identical scores share the same rank.
  • Groups with a score of zero for the selected period are unranked.
  • Rankings may change as new activity is processed.
  • Membership size alone does not determine the ranking.
  • Weekly final results are recorded when the weekly competition ends.

Recent activity may not appear immediately, so players should allow time for scores and rankings to update.

Lifetime Score

The Lifetime Score records completed Weekly Scores earned since the current activity system began.

The current Weekly Score is not added to the Lifetime Score until the weekly competition has ended and the results have been finalized.

The 4-Week Score is a rolling view of recent Weekly Scores and is not added separately to Lifetime Score.

Lifetime Score rules:

  • Completed qualifying Weekly Scores are added to the Lifetime Score.
  • Activity below the weekly qualification requirement is not added.
  • Weeks without an earned score do not subtract anything.
  • Previous scores remain with the Dynasty or Clan that earned them.
  • Membership changes do not move finalized scores.
  • Activity from before the current scoring system began is not included.

The Weekly Score shows current participation, the 4-Week Score shows sustained recent participation, and the Lifetime Score represents long-term participation.

Fair-Play Protection

Dynasty and Clan Activity is intended to reward genuine gameplay rather than repetitive score farming.

For this reason:

  • Exact activity point values are kept internal.
  • The weekly qualification requirement is not publicly displayed.
  • Per-member scoring limits are not publicly displayed.
  • Repeating the same interaction may stop providing additional credit.
  • The same scoring rules are applied to every Dynasty and Clan.
  • Internal scoring protections may be adjusted when necessary.
  • Activity performed only to manipulate a score is not considered genuine participation.

Players do not need to follow a special routine. Using the HUD normally and participating throughout the game is the intended way to contribute.

Dark Rating and Legacy

Dark Rating is a personal measurement of recent activity.

Dark Rating does not calculate, add to, or multiply a Dynasty or Clan Weekly Score, 4-Week Score, or Lifetime Score. The systems use separate calculations.

Legacy measures the strength and activity of a player's family tree. Dark Rating is one of the factors used by Legacy, but Legacy does not determine Dynasty or Clan Activity Scores.

Frequently Asked Questions

Why did our Weekly Score remain unchanged even though members were active?

A member's activity is not added to the Weekly Score until they reach the set weekly qualification requirement.

Their activity may have been recorded, but it will not contribute until they qualify and the score is processed.

What happens when a member reaches the weekly requirement?

They become a Qualifying Member, and their eligible activity from that week is allowed to enter the Weekly Score after processing. Because the current Weekly Score is part of the live 4-Week Score, it can also affect the 4-Week result.

Does the weekly requirement carry over?

No. Members must qualify again during each new activity week.

Does the 4-Week Score include the current week?

Yes. It contains the previous three completed Weekly Scores plus the current live Weekly Score.

Is the 4-Week Score a calendar month?

No. It is a rolling four-week window.

Why can our 4-Week Score change during the week?

The current live Weekly Score is one of the four scores used by the 4-Week Score. As the current Weekly Score changes, the rolling score can change as well after processing.

Why did our 4-Week Score drop on Monday?

Every Monday the oldest week leaves the rolling window and a new current week begins at zero. If the week that dropped out had a larger score than the new week's starting score, the 4-Week total will fall. This is expected and does not remove anything from Lifetime Score.

How are 4-Week Unique Qualifiers counted?

They are different members who qualified in at least one of the four weeks represented by the current rolling score. A member who qualified in several of those weeks is counted once for that Dynasty or Clan.

Does the 4-Week Score get added to Lifetime Score?

No. Lifetime Score is built from completed Weekly Scores. The 4-Week Score is only a rolling recent-activity view of those weekly results plus the current live week.

Why did the score not change immediately after a member qualified?

Scores are processed periodically. The contribution may not appear until the next calculation.

Do inactive members lower our score?

No. Inactive members add nothing, but they do not reduce the score.

Can removing members improve our score?

No. Removing an inactive member does not improve previously earned scores.

Does having more members automatically increase our score?

No. Membership size alone does not award activity. Members must participate in qualifying gameplay.

Does Dark Rating determine our Weekly Score or 4-Week Score?

No. Dark Rating and Dynasty or Clan Activity Scores are separate systems.

Does changing Dynasty move my previous activity?

No. Previous activity remains with the Dynasty and Clan where it was earned. Only future activity follows the new membership.

Why did my gameplay not make me a Qualifying Member?

You may not have reached the weekly participation requirement, the interaction may have reached an internal limit, or the activity may still be waiting to be processed.

See also