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{{DISPLAYTITLE:Abominations}}
__TOC__
[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]
[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]


Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.
 
== Quick facts ==
* Abominations are corrupted humans with larger blood stores than ordinary humans.
* Any living human has the potential to become an Abomination.
* The curse may awaken the first time an eligible human is scanned or struck.
* If the curse does not awaken, that human cannot become an Abomination for '''30 days'''.
* Each Abomination has its own Essence reward.
* Every Abomination kill is permanently recorded and also counts as a human kill.
* Some Abominations may return after death. If one rises again, the hunt resumes.
* A fallen Abomination can be cleansed with a '''Human Revival Potion''' and returned to an ordinary human.
* The first player to slay an Abomination each day becomes the '''Dread Champion'''.
 
== Becoming an Abomination ==
The Abomination curse is no longer limited to newly discovered humans.
 
'''Any living human can potentially become an Abomination.'''
 
The curse receives its chance to awaken the first time a human is:
 
* Scanned
* Struck
 
If the curse awakens, the human immediately becomes an Abomination.
 
The transformation is rare, and the curse only receives '''one chance''' during that period.
 
If the human does not transform when first scanned or struck, they cannot become an Abomination for the next '''30 days''', regardless of how many additional times they are scanned or attacked.
 
After the 30-day period has passed, the human may once again become eligible for the curse.
 
== Identifying an Abomination ==
Each Abomination carries an individual echo or description.
 
A [[Scan Others#Blighted Abomination Scan|Blighted Abomination Scan]] may show:
 
* Abomination status
* Current blood
* Essence reward
* Echo or backstory
 
Abomination scans deliberately omit:
 
* Hunter Protection progress
* Witch Resurrection progress
* Revival scheduling or cooldown details
 
[[Hunter Protection]] and [[Witch Resurrection]] do '''not''' apply to Abominations.
 
Any Abomination-specific return behavior is separate from Witch Resurrection.
 
== Rewards and tracking ==
Abominations provide additional rewards and tracking compared with ordinary humans.
 
* Abominations have larger blood stores than ordinary humans.
* The Essence reward varies by Abomination.
* The Essence reward is claimed by the player who delivers the killing blow.
* Every Abomination kill is permanently recorded.
* An Abomination kill also counts toward the player's human kills.
* Qualifying combat against an Abomination can restore Hunter Energy.
 
== Cleansing an Abomination ==
A fallen Abomination can be cleansed using a '''Human Revival Potion'''.
 
When a Human Revival Potion is used on a fallen Abomination:
 
* The Abomination curse is removed.
* The Abomination rises again as an ordinary human.
* The restored human is protected from becoming an Abomination again for '''30 days'''.
 
'''Witch Resurrection cannot revive an Abomination.'''
 
A Human Revival Potion must be used to cleanse the curse and return a fallen Abomination to normal human status.
 
== The Dread Champion ==
The '''Dread Champion''' is a temporary power connected to the Abomination hunt.
 
Each day, the '''first player to slay an Abomination''' becomes the Dread Champion.
 
Only '''one Dread Champion''' can exist at a time across all species.
 
=== Dread Champion powers ===
While holding the Dread Champion title, the player receives the following benefits:
 
* '''Reach''' — Attacks strike at least '''5 metres''' away.
* '''Every Direction''' — Attacks reach all around the player instead of only striking targets in front.
* '''Vigor''' — Maximum Blood or Energy is increased by '''+2'''.
 
The Vigor bonus increases the player's maximum Blood or Energy capacity. It does '''not''' automatically refill the player's resource.
 
Dread Champion powers remain active until '''midnight SLT''' unless the Champion loses them before then.
 
=== Stealing the Dread Champion ===
The Dread Champion title can be stolen through PvP.
 
If another player kills the current Dread Champion:
 
* The killer becomes the new Dread Champion.
* The Dread Champion powers transfer to the killer.
* The original midnight SLT expiration remains unchanged.


== Quick Facts ==
The expiration time does '''not''' reset when the title changes hands.
* Rare spawns among humans; you’ll encounter them only occasionally.
* Carry more blood than any human.
* Each one grants its own Essence reward when slain.
* Every abomination kill is permanent and also counts as a human kill.


== What Are Abominations ==
Any player's kill can steal the title, including a kill made by an ally.
Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.


== Rewards & Tracking ==
=== Losing the Dread Champion ===
* Abominations bleed heavy; expect larger blood stores than ordinary humans.
The Dread Champion can be lost in several ways:
* Essence reward is unique per abomination—claim it by landing the killing blow.
* Your kill is written to the ledger forever and also tallies toward human kills.
* Some abominations return after death; if they rise again, the hunt resumes.


== Hunt & Discover ==
{| class="wikitable"
* Stay alert when scanning humans—an abomination may be hiding in plain sight.
! Cause
* Keep notes of names you spot; confirmed kills are broadcast to the community.
! Result
* Watch for kill posts on Discord and compare them to your own sightings.
|-
* Travel prepared: a lone hunter can earn glory, but packs secure the bounty.
| '''Killed by another player'''
| The killer steals the Dread Champion title and powers.
|-
| '''Dies by any other means'''
| The Dread Champion power is lost for the remainder of the day.
|-
| '''Midnight SLT'''
| The Dread Champion power expires and a new Champion may rise the following day.
|}


== Leaderboards & Ledger ==
If the Dread Champion dies from anything other than another player's kill, the dread scatters.
* Track the hunt on the [[Special:AbominationView|Abomination View]] (alive / dead status). <!-- Placeholder link label; update target if different -->
* Compete on the [https://descendantsofdarkness.com/leaderboards/abomination-kills Abomination Kill Leaderboard] (login required).
* Your name is etched beside every abomination you slay—make the list bleed your color.


[[Category:Abominations]]
No other player can claim the title again that day. A new Dread Champion cannot awaken until after midnight SL
[[Category:Gameplay]]

Latest revision as of 20:41, 3 October 2026


Abomination.

Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger.

Quick facts

  • Abominations are corrupted humans with larger blood stores than ordinary humans.
  • Any living human has the potential to become an Abomination.
  • The curse may awaken the first time an eligible human is scanned or struck.
  • If the curse does not awaken, that human cannot become an Abomination for 30 days.
  • Each Abomination has its own Essence reward.
  • Every Abomination kill is permanently recorded and also counts as a human kill.
  • Some Abominations may return after death. If one rises again, the hunt resumes.
  • A fallen Abomination can be cleansed with a Human Revival Potion and returned to an ordinary human.
  • The first player to slay an Abomination each day becomes the Dread Champion.

Becoming an Abomination

The Abomination curse is no longer limited to newly discovered humans.

Any living human can potentially become an Abomination.

The curse receives its chance to awaken the first time a human is:

  • Scanned
  • Struck

If the curse awakens, the human immediately becomes an Abomination.

The transformation is rare, and the curse only receives one chance during that period.

If the human does not transform when first scanned or struck, they cannot become an Abomination for the next 30 days, regardless of how many additional times they are scanned or attacked.

After the 30-day period has passed, the human may once again become eligible for the curse.

Identifying an Abomination

Each Abomination carries an individual echo or description.

A Blighted Abomination Scan may show:

  • Abomination status
  • Current blood
  • Essence reward
  • Echo or backstory

Abomination scans deliberately omit:

  • Hunter Protection progress
  • Witch Resurrection progress
  • Revival scheduling or cooldown details

Hunter Protection and Witch Resurrection do not apply to Abominations.

Any Abomination-specific return behavior is separate from Witch Resurrection.

Rewards and tracking

Abominations provide additional rewards and tracking compared with ordinary humans.

  • Abominations have larger blood stores than ordinary humans.
  • The Essence reward varies by Abomination.
  • The Essence reward is claimed by the player who delivers the killing blow.
  • Every Abomination kill is permanently recorded.
  • An Abomination kill also counts toward the player's human kills.
  • Qualifying combat against an Abomination can restore Hunter Energy.

Cleansing an Abomination

A fallen Abomination can be cleansed using a Human Revival Potion.

When a Human Revival Potion is used on a fallen Abomination:

  • The Abomination curse is removed.
  • The Abomination rises again as an ordinary human.
  • The restored human is protected from becoming an Abomination again for 30 days.

Witch Resurrection cannot revive an Abomination.

A Human Revival Potion must be used to cleanse the curse and return a fallen Abomination to normal human status.

The Dread Champion

The Dread Champion is a temporary power connected to the Abomination hunt.

Each day, the first player to slay an Abomination becomes the Dread Champion.

Only one Dread Champion can exist at a time across all species.

Dread Champion powers

While holding the Dread Champion title, the player receives the following benefits:

  • Reach — Attacks strike at least 5 metres away.
  • Every Direction — Attacks reach all around the player instead of only striking targets in front.
  • Vigor — Maximum Blood or Energy is increased by +2.

The Vigor bonus increases the player's maximum Blood or Energy capacity. It does not automatically refill the player's resource.

Dread Champion powers remain active until midnight SLT unless the Champion loses them before then.

Stealing the Dread Champion

The Dread Champion title can be stolen through PvP.

If another player kills the current Dread Champion:

  • The killer becomes the new Dread Champion.
  • The Dread Champion powers transfer to the killer.
  • The original midnight SLT expiration remains unchanged.

The expiration time does not reset when the title changes hands.

Any player's kill can steal the title, including a kill made by an ally.

Losing the Dread Champion

The Dread Champion can be lost in several ways:

Cause Result
Killed by another player The killer steals the Dread Champion title and powers.
Dies by any other means The Dread Champion power is lost for the remainder of the day.
Midnight SLT The Dread Champion power expires and a new Champion may rise the following day.

If the Dread Champion dies from anything other than another player's kill, the dread scatters.

No other player can claim the title again that day. A new Dread Champion cannot awaken until after midnight SL