Combat: Difference between revisions

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'''Basics'''
{{DISPLAYTITLE:Combat}}
* Be within 1.5 m of the target.
 
Combat uses the Main HUD's species-specific [[Attack and Feed Button|attack button]]. Attack animations and names differ by species, while damage and attack rate remain consistent within the same [[Player Age Groups|age group]].
 
== Basics ==
 
* Be within 1.5 metres of the target.
* Click the main HUD button and choose your attack strength.
* Click the main HUD button and choose your attack strength.
* Expect counterattacks—stay mobile.
* Expect counterattacks and stay mobile.
 
Both players may enter species-specific combat animations when their personal animation settings are enabled.
 
== Followers and speed boosters ==


'''Followers & speed boosters'''
* Followers stick to targets; attaching one to someone makes them trail you.
* Followers stick to targets; attaching one to someone makes them trail you.
* If they attach one to you, they’ll stay close—use speed boosters to break away.
* If they attach one to you, they will stay close—use speed boosters to break away.
* Collisions from two followers can force close-quarters brawls.
* Collisions from two followers can force close-quarters brawls.


'''Tips'''
== Tips ==
 
* Open with a quick hit, then reposition.
* Open with a quick hit, then reposition.
* Use speed boosts after landing a hit to control distance.
* Use speed boosts after landing a hit to control distance.
* Assume your opponent can mirror your moves; plan escapes before you engage.
* Assume your opponent can mirror your moves; plan escapes before you engage.
== Related combat systems ==
* [[Power Attack]]
* [[Safe Zones]]
* [[Species-Specific Attacks]]
* [[Trial of Shadows]]
* [[Bounties]]
[[Category:Gameplay]]

Latest revision as of 22:46, 11 August 2026


Combat uses the Main HUD's species-specific attack button. Attack animations and names differ by species, while damage and attack rate remain consistent within the same age group.

Basics

  • Be within 1.5 metres of the target.
  • Click the main HUD button and choose your attack strength.
  • Expect counterattacks and stay mobile.

Both players may enter species-specific combat animations when their personal animation settings are enabled.

Followers and speed boosters

  • Followers stick to targets; attaching one to someone makes them trail you.
  • If they attach one to you, they will stay close—use speed boosters to break away.
  • Collisions from two followers can force close-quarters brawls.

Tips

  • Open with a quick hit, then reposition.
  • Use speed boosts after landing a hit to control distance.
  • Assume your opponent can mirror your moves; plan escapes before you engage.

Related combat systems