Realm Domination/Flags: Difference between revisions

From Descendants of Darkness Wiki

Create Realm Domination player guide: Flags
 
Simplify the player guide; put first steps before detailed rules and reduce repetition
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
A flag starts a claim for your Realm team. Carry one to begin a siege, or spend one to plant in an eligible region. You can help an existing battle without carrying a flag yourself.
Carry a flag to start '''Lay Siege''', or spend one with '''Use''' to plant a capture flag. You do not need your own flag to help an attack or defense already underway.


== Earn your first flags ==
== Earn flags on System Land ==


# Turn on '''Take part''' on the Realm Domination website page.
# Turn on '''Take part''' on the Realm Domination website page.
# Wear your working updated DoD HUD and remain alive.
# Wear your DoD HUD, stay alive, and visit '''System Land'''.
# Visit qualifying system land. The current flag-earning location is '''Uphill''', available through the [https://maps.secondlife.com/secondlife/Uphill/52/64/36 DoD Second Life location].
# Meet its reward requirements, including Discord verification when requested.
# Make sure your DoD character meets the system-land reward requirements, including a verified Discord link. If your HUD requests Discord verification, follow its instructions; the [https://discord.descendantsofdarkness.com/ DoD Discord link] is also available.
# Spend time there and check your Bag for flags. The website also shows '''Flags carried'''.
# Spend enough verified time there to reach the daily milestones.
# Check the flag stack in your Bag or '''Flags carried''' on the website.


The earning checks happen roughly every five minutes. Your first successful check establishes that you are there; counted time follows subsequent successful checks. A flag therefore may not arrive at the exact stopwatch minute you expect.
Flags are earned alongside Essence. The HUD confirms your time through checks roughly every five minutes, so a reward may arrive after the exact minute you expect. Offline time and gaps in confirmed presence do not count.
 
Offline time and gaps in confirmed presence do not count. A Discord requirement for system-land rewards does not create a separate Discord requirement for every Realm battle.
 
== Daily earning and carrying limits ==
 
{| class="wikitable"
! Rule !! Current value
|-
| First daily flag || 30 verified minutes on qualifying system land
|-
| Second daily flag || 60 verified minutes total that day
|-
| Maximum earned per day || 2 flags
|-
| Maximum carried || 6 flags
|-
| New earning day || Midnight Second Life Time (SLT)
|}
 
The second flag is earned at 60 minutes total: 30 more counted minutes after the first milestone. It does not require another full hour.
 
SLT follows Second Life's Pacific time, including its daylight-saving changes. Use SLT midnight for the daily allowance rather than your own local midnight.
 
Essence multipliers do not speed up flag earning or increase the two-flag daily allowance. Reaching your daily Essence earning cap does not prevent collection of a flag you have earned through valid time.
 
== When your Bag is full ==
 
At six flags, your existing flags remain yours. You cannot collect more until there is space.
 
# Use a flag successfully so your balance drops below six.
# Return to qualifying system land.
# Complete another successful presence check on the same SLT day.
 
You can then collect any remaining flag entitlement you earned that day, within the two-flag daily allowance. Earned but uncollected entitlement expires at the next SLT day. Flags already in your Bag remain.
 
== Use a flag ==
 
# Go to the region you want to fight for.
# Stay alive, grounded, and in a permitted area.
# Click your flag in the Bag or an assigned shortcut.
# Choose the available action.


{| class="wikitable"
{| class="wikitable"
! Action !! Flag cost
! Milestone or limit !! Amount
|-
|-
| '''Lay Siege''' || None; you must carry at least one flag
| First flag || 30 verified minutes
|-
|-
| '''Use''' with a successful plant || One flag
| Second flag || 60 verified minutes total that day
|-
|-
| A refused plant || None
| Daily earning limit || 2 flags
|-
|-
| Open the Bag or flag dialog || None
| Carrying limit || 6 flags
|-
|-
| '''Assign''', '''Clear''', or move a shortcut/bar || None
| Daily reset || Midnight Second Life Time (SLT)
|}
|}


You can plant in an '''Unclaimed''' region or an enemy-controlled region whose bar is '''50% or below'''. There can be only one planted flag in a region. Your own team's holdings, safe areas, and capture protection block planting.
The second milestone is 60 minutes total, not another hour after the first flag. Essence multipliers and your daily Essence cap do not change flag earning.
 
If players try to plant together, only one successful plant can take the available place. A refused attempt does not spend a flag.


A flag you successfully spend is not refunded if the capture fails, the planter dies, or the flag breaks. The Bag holds unused flags; a planted flag belongs to its current attempt.
== Lay Siege ==


== What happens to unused flags? ==
# Travel to enemy territory outside System Land and safe zones.
# Open your flag from the Bag or an assigned shortcut.
# Choose '''Lay Siege''' and help lower the owner's control.


Unused flags survive death, relogging, changes of allegiance, and opting out. They cannot be transferred to another player.
You must carry a flag, but '''Lay Siege''' spends none.


Turning '''Take part''' off stops flag earning. Turning it back on does not give you a new daily allowance: flags already earned that day still count toward the limit. Your counted earning minutes for that day restart when you rejoin.
== Use: plant a flag ==


If participation is suspended, flag earning and use are frozen. Your existing unused flags are kept.
# Find '''Unclaimed''' territory or enemy territory at '''50% or below'''.
# Open your flag and choose '''Use'''.
# Keep the planter alive and in the region while your team completes the capture.


== Flags, slots, and cells ==
A successful plant spends '''one flag'''. A refused plant spends none. You cannot plant in your own territory, on System Land, in safe zones, during capture protection, or while another flag is planted there.


All your flags appear as one stack with a number. Twelve Bag cells or twelve Action Bar slots do not let you carry twelve flags.
See [[Realm Domination/Capturing and Defending|Capturing and Defending]] for the full capture steps.


'''Assign''' creates a shortcut to that stack. '''Clear''' removes a shortcut without deleting flags. An assigned shortcut can remain empty after you spend the last flag and become useful again when you earn another.
== Keep unused flags ==


== If a flag does not appear ==
Unused flags stay in your Bag through death, relogging, allegiance changes, and opting out. You cannot give them to another player. A spent flag is not refunded if its capture fails.


# Check that '''Take part''' is on and your participation is available.
At six flags, make space by successfully planting one. Return to System Land and complete another check that same SLT day to collect any remaining flags you earned that day. Flags not collected expire at the daily reset; flags already in your Bag remain.
# Confirm you are alive, wearing a working updated HUD, and on qualifying system land.
# Complete any Discord verification requested for system-land rewards.
# Allow the next presence check to happen.
# Check whether you have already earned two flags that SLT day or are carrying six.
# If the website is delayed, check the Bag too and wait for its current count.


Keep earning time and capture time separate. Fighting in a random combat region does not replace the required time on qualifying system land.
Turning off '''Take part''' stops earning. Rejoining keeps that day's earned flags counted toward the two-flag limit, but restarts your counted earning minutes. A participation suspension keeps unused flags while freezing earning and use.


Continue with [[Realm Domination/HUD Action Bar and Bag|HUD Action Bar and Bag]] or [[Realm Domination/Capturing and Defending|Capturing and Defending]].
For missing rewards, see [[Realm Domination/Help and FAQ|Help and FAQ]]. For shortcuts and Bag controls, see [[Realm Domination/Action Bar and Bag|Action Bar and Bag]].

Latest revision as of 18:10, 8 October 2026

Carry a flag to start Lay Siege, or spend one with Use to plant a capture flag. You do not need your own flag to help an attack or defense already underway.

Earn flags on System Land

  1. Turn on Take part on the Realm Domination website page.
  2. Wear your DoD HUD, stay alive, and visit System Land.
  3. Meet its reward requirements, including Discord verification when requested.
  4. Spend time there and check your Bag for flags. The website also shows Flags carried.

Flags are earned alongside Essence. The HUD confirms your time through checks roughly every five minutes, so a reward may arrive after the exact minute you expect. Offline time and gaps in confirmed presence do not count.

Milestone or limit Amount
First flag 30 verified minutes
Second flag 60 verified minutes total that day
Daily earning limit 2 flags
Carrying limit 6 flags
Daily reset Midnight Second Life Time (SLT)

The second milestone is 60 minutes total, not another hour after the first flag. Essence multipliers and your daily Essence cap do not change flag earning.

Lay Siege

  1. Travel to enemy territory outside System Land and safe zones.
  2. Open your flag from the Bag or an assigned shortcut.
  3. Choose Lay Siege and help lower the owner's control.

You must carry a flag, but Lay Siege spends none.

Use: plant a flag

  1. Find Unclaimed territory or enemy territory at 50% or below.
  2. Open your flag and choose Use.
  3. Keep the planter alive and in the region while your team completes the capture.

A successful plant spends one flag. A refused plant spends none. You cannot plant in your own territory, on System Land, in safe zones, during capture protection, or while another flag is planted there.

See Capturing and Defending for the full capture steps.

Keep unused flags

Unused flags stay in your Bag through death, relogging, allegiance changes, and opting out. You cannot give them to another player. A spent flag is not refunded if its capture fails.

At six flags, make space by successfully planting one. Return to System Land and complete another check that same SLT day to collect any remaining flags you earned that day. Flags not collected expire at the daily reset; flags already in your Bag remain.

Turning off Take part stops earning. Rejoining keeps that day's earned flags counted toward the two-flag limit, but restarts your counted earning minutes. A participation suspension keeps unused flags while freezing earning and use.

For missing rewards, see Help and FAQ. For shortcuts and Bag controls, see Action Bar and Bag.