Realm Domination/Complete Guide: Difference between revisions
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A complete guide to Realm Domination, the | A complete guide to Realm Domination, the Action Bar and Bag, and the website. For existing DoD players. | ||
== Contents == | == Contents == | ||
* [[#Realm Domination|Realm Domination]] | * [[#Realm Domination|Realm Domination]] | ||
* [[# | * [[#Action Bar and Bag|Action Bar and Bag]] | ||
* [[#Flags|Flags]] | * [[#Flags|Flags]] | ||
* [[#Capturing and Defending|Capturing and Defending]] | * [[#Capturing and Defending|Capturing and Defending]] | ||
| Line 12: | Line 12: | ||
== Realm Domination == | == Realm Domination == | ||
Realm Domination is DoD's team territory | Realm Domination is DoD's team territory game in Second Life. Claim regions for your team, attack rival territory, and defend what you hold. | ||
Play through the '''Action Bar and Bag'''. Use the website to join, find battles, and check your team's territory and results. | |||
=== | === Where to play === | ||
Realm Domination follows DoD's gridwide play: any sim in Second Life, except '''System Land''' and '''safe zones'''. System Land is a sanctuary where you earn flags alongside Essence. | |||
=== Get started === | |||
# Wear your DoD HUD and sign in to the [https://descendantsofdarkness.com/ DoD website]. | |||
# Open '''Gameplay → Realm Domination''' and turn on '''Take part'''. Wait for the saved confirmation. | |||
# Click the HUD's settings button and choose '''Action bar'''. | |||
# Earn a flag on System Land, then travel to the region you want to capture. | |||
Flags arrive at '''30''' and '''60 verified minutes''' on System Land: '''two daily''', with '''six carried''' at most. | |||
Stay alive and on your feet, outside safe zones. Standing, walking, and normal running count toward a battle. Flying, sitting, and crouching do not. | |||
You can | You can help an existing attack or defense without carrying a flag. | ||
=== Lay Siege: weaken enemy territory === | |||
# In an enemy-held region, open your flag from the Bag or a shortcut. | |||
# Choose '''Lay Siege'''. You need to carry a flag, but this does not spend it. | |||
# Outnumber the defenders to lower their control to '''50% or below'''. | |||
Unclaimed territory does not need a siege. If enemy control is already at zero, plant directly. | |||
=== Use: plant and capture === | |||
# In an '''Unclaimed''' region, or enemy territory at '''50% or below''', open your flag. | |||
# Choose '''Use'''. A successful plant spends one flag. | |||
# Keep the player who planted it alive and in the region. | |||
# Outnumber your opponents. In enemy territory, first drain the owner's control to zero, then fill your team's claim to '''100%'''. | |||
The region changes owner only when that claim reaches 100%. A captured region receives '''15 minutes''' of protection from new Realm attacks. | |||
=== Your team === | |||
Your Realm team follows your political allegiance automatically. Check its name under '''Your team's regions''' on the website. | |||
'''Dynasty''' means a House, Pack, Coven, or Order. Biological ancestry does not choose your team. See [[#Help and FAQ|Help and FAQ]] for the allegiance groups. | |||
=== Find the help you need === | |||
* [[#Action Bar and Bag|Action Bar and Bag]]: open, move, and use the controls. | |||
* [[#Flags|Flags]]: earn flags and understand the limits. | |||
* [[#Capturing and Defending|Capturing and Defending]]: win and protect territory. | |||
* [[#Website Guide|Website Guide]]: find battles and view results. | |||
* [[#Help and FAQ|Help and FAQ]]: problems and detailed rules. | |||
Browse [[Realm Domination/Guides|All Guides]] or read the [[#top|Complete Guide]]. | |||
== | == Action Bar and Bag == | ||
The Action Bar gives you shortcuts to your flags. The Bag holds them, and the Realm display above the bar shows the battle in your region. | |||
=== Open and close the controls === | |||
=== Open and close the | |||
# Click the HUD's settings button. | # Click the HUD's settings button. | ||
# Choose '''Action bar'''. | # Choose '''Action bar''' to show the Action Bar and Realm display. | ||
# | # Click the '''Bag button''' at the bar's left end to open your Bag. | ||
Click the Bag button again to close it. Choose '''Action bar''' again to hide all three controls. Choose '''Settings''' from the HUD's menu for the main HUD options. | |||
Hiding the bar does not stop your participation. To leave Realm Domination, turn off '''Take part''' on the website. | |||
=== Move the Action Bar === | === Move the Action Bar === | ||
# Press and hold the movement handle at the right end | # Press and hold the movement handle at the right end. | ||
# Drag the bar | # Drag the bar where you want it. | ||
# Release | # Release the handle. | ||
The Bag and Realm display move with it. Your position, shortcuts, and open-or-closed bar choice are saved; the Bag starts closed when you return. If you cannot reach the handle, move the main HUD into view using its usual movement control first. | |||
=== Open your flags === | |||
# Open the Bag. | |||
# Click the flag stack to open '''Flag ×N''', where N is your flag count. | |||
Click | # Choose the action you need. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Control !! What it does | ||
|- | |- | ||
| '''Lay Siege''' || | | '''Lay Siege''' || Starts a siege in enemy territory without spending a flag. | ||
|- | |- | ||
| '''Use''' || Plants a flag when the region | | '''Use''' || Plants a flag when the region allows it. A successful plant spends one flag. | ||
|- | |- | ||
| '''Assign''' || | | '''Assign''' || Places a flag shortcut on the Action Bar. | ||
|- | |- | ||
| '''Close''' || Closes the | | '''Close''' || Closes the dialog. From the Bag, it also closes the Bag. | ||
|} | |} | ||
Actions appear only when you can use them. If you see '''Stand on the ground first''', land or stand up, let the display refresh, and reopen the dialog. The dialog closes after 30 seconds. | |||
See [[#Capturing and Defending|Capturing and Defending]] for when to choose Lay Siege or Use. | |||
=== Assign or clear a shortcut === | |||
# Open the flag stack and choose '''Assign'''. | |||
# Click the Action Bar slot you want to use. | |||
# Click that slot whenever you want to open your flag actions. | |||
From a shortcut's dialog, choose '''Clear''' to remove the shortcut. This keeps your flags. '''Close''' closes that dialog only. If you spend your last flag, an assigned shortcut can become useful again when you earn more. | |||
The bar has '''12 slots''', in two rows of six. The Bag has '''12 cells''', three across and four down, with page arrows. All flags share one stack; cells and slots do not increase your carrying limit. Page arrows do not create more flags or pages. | |||
=== Read the Realm display === | === Read the Realm display === | ||
Click the display for fuller information in chat when a team name is shortened. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Display | ! Display !! Meaning | ||
|- | |- | ||
| '''Unclaimed''' || No team owns the region | | '''Unclaimed''' || No team owns the region. | ||
|- | |- | ||
| '''Controlled''' || | | '''Controlled''' || The bar shows the owner's control. | ||
|- | |- | ||
| '''Under siege''' || | | '''Under siege''' || Players are weakening the owner without a planted flag. | ||
|- | |- | ||
| '''Under attack''' || A flag | | '''Under attack''' || A flag is planted against the owner; the bar still shows the owner's control. | ||
|- | |- | ||
| '''Contested''' || The | | '''Contested''' || The bar shows the planted flag team's claim. '''Held by''' names any existing owner until the claim reaches 100%. | ||
|- | |- | ||
| '''Protected''' || | | '''Protected''' || A completed capture or defense has temporary Realm protection. | ||
|} | |} | ||
'''Sanctuary · your influence sleeps''' means you are on System Land or in a safe zone. '''Your influence fades''' or '''Too swift''' means you are not currently helping move the bar. Stand or move normally on the ground. | |||
After arrival, '''Loading region…''' can appear briefly. For '''Reconnecting to Realm…''' or '''Realm display unavailable''', wait for the display to reconnect before planting. Other availability messages tell you whether you need to join or cannot currently take part. | |||
Follow the display during play. Chat notices such as '''Siege begun''', '''Flag planted''', and '''Region captured''' describe events that have already happened. See [[#Help and FAQ|Help and FAQ]] if progress stalls. | |||
When an enemy plants in your team's territory, opted-in teammates with connected HUDs receive an alert naming the planter and linking to the region's map, even from another sim. A siege without a flag does not send this alert. | |||
When an enemy plants | |||
== Flags == | == Flags == | ||
Carry a flag to start '''Lay Siege''', or spend one with '''Use''' to plant a capture flag. You do not need your own flag to help an attack or defense already underway. | |||
=== Earn | === Earn flags on System Land === | ||
# Turn on '''Take part''' on the Realm Domination website page. | # Turn on '''Take part''' on the Realm Domination website page. | ||
# Wear your | # Wear your DoD HUD, stay alive, and visit '''System Land'''. | ||
# Meet its reward requirements, including Discord verification when requested. | |||
# | # Spend time there and check your Bag for flags. The website also shows '''Flags carried'''. | ||
# Spend | |||
Offline time and gaps in confirmed presence do not count. | Flags are earned alongside Essence. The HUD confirms your time through checks roughly every five minutes, so a reward may arrive after the exact minute you expect. Offline time and gaps in confirmed presence do not count. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Milestone or limit !! Amount | ||
|- | |- | ||
| First | | First flag || 30 verified minutes | ||
|- | |- | ||
| Second | | Second flag || 60 verified minutes total that day | ||
|- | |- | ||
| | | Daily earning limit || 2 flags | ||
|- | |- | ||
| | | Carrying limit || 6 flags | ||
|- | |- | ||
| | | Daily reset || Midnight Second Life Time (SLT) | ||
|} | |} | ||
The second | The second milestone is 60 minutes total, not another hour after the first flag. Essence multipliers and your daily Essence cap do not change flag earning. | ||
Essence multipliers | |||
=== | === Lay Siege === | ||
# Travel to enemy territory outside System Land and safe zones. | |||
# Open your flag from the Bag or an assigned shortcut. | |||
# Choose '''Lay Siege''' and help lower the owner's control. | |||
You must carry a flag, but '''Lay Siege''' spends none. | |||
=== Use: plant a flag === | |||
# Find '''Unclaimed''' territory or enemy territory at '''50% or below'''. | |||
# Open your flag and choose '''Use'''. | |||
# Keep the planter alive and in the region while your team completes the capture. | |||
A successful plant spends '''one flag'''. A refused plant spends none. You cannot plant in your own territory, on System Land, in safe zones, during capture protection, or while another flag is planted there. | |||
See [[#Capturing and Defending|Capturing and Defending]] for the full capture steps. | |||
=== Keep unused flags === | |||
A flag | Unused flags stay in your Bag through death, relogging, allegiance changes, and opting out. You cannot give them to another player. A spent flag is not refunded if its capture fails. | ||
At six flags, make space by successfully planting one. Return to System Land and complete another check that same SLT day to collect any remaining flags you earned that day. Flags not collected expire at the daily reset; flags already in your Bag remain. | |||
Turning off '''Take part''' stops earning. Rejoining keeps that day's earned flags counted toward the two-flag limit, but restarts your counted earning minutes. A participation suspension keeps unused flags while freezing earning and use. | |||
For missing rewards, see [[#Help and FAQ|Help and FAQ]]. For shortcuts and Bag controls, see [[#Action Bar and Bag|Action Bar and Bag]]. | |||
== Capturing and Defending == | == Capturing and Defending == | ||
'''Win a region by filling your planted flag's claim to 100%.''' In enemy territory, you first weaken the owner, then build your claim. Reaching zero on the owner's bar alone does not capture it. | |||
=== Before you fight === | |||
# Turn on '''Take part''' and wear your DoD HUD. | |||
# Meet in the same sim, outside System Land and safe zones. | |||
# Stay alive and on foot. Stand, walk, or run normally on the ground, a floor, or a platform. | |||
# Choose your flag planter and make sure they carry a flag. | |||
The battle covers the whole region. Teammates can spread across parcels outside safe areas; there is no flag circle to stand in. No flag object needs to be rezzed, so a no-build parcel does not block play. | |||
More players who can take part give their side an advantage. Equal numbers hold the bar still. Fighting opponents helps remove them from the count. | |||
=== Capture Unclaimed territory === | === Capture Unclaimed territory === | ||
# Open your flag and choose '''Use'''. A successful plant spends one flag. | |||
# Open | # Keep the planter alive and in the region. | ||
# Outnumber players outside your flag's team and fill your claim to '''100%'''. | |||
# Keep the | |||
# | |||
Your team then owns the region and receives '''15 minutes''' of capture protection | Your team then owns the region and receives '''15 minutes''' of capture protection. | ||
=== Capture enemy territory === | |||
=== | ==== Lay Siege: weaken the owner ==== | ||
# | # Open your flag and choose '''Lay Siege'''. Carrying a flag is required, but no flag is spent. | ||
# | # Outnumber the defenders to lower the owner's control. | ||
# ''' | # At '''50% or below''', you can plant. | ||
During this stage, everyone outside the owner's team helps weaken it. Simply visiting a quiet owned region does not start a siege. | |||
==== Use: plant your flag ==== | |||
# Open your flag and choose '''Use'''. A successful plant spends one flag. | |||
# Protect the planter and continue lowering the owner's control to zero. | |||
# When the display becomes '''Contested''', outnumber everyone outside your flag's team and fill your claim to '''100%'''. | |||
Only the planted flag's team can win the claim. Other attacking teams oppose it once the claim starts, so agree who will plant before the assault. | |||
If enemy control is already at zero with no flag planted, choose '''Use''' directly. The old owner keeps the region until your claim reaches 100%; '''Held by''' identifies that owner. | |||
=== Protect your planter === | |||
The original planter must stay alive and in the region. Teammates cannot take over that role. | |||
If the planter dies, the flag breaks at the next battle update. Leaving the region, entering a safe zone, opting out, or losing connection stops forward progress until they return and can take part again. | |||
Flying or sitting stops the planter's own influence, but grounded teammates can still advance while that planter remains alive and confirmed in the region. See [[#Help and FAQ|Help and FAQ]] for absence timers and other exceptions. | |||
| | |||
=== Defend your territory === | |||
# Respond to the attack alert or find the battle on the website. | |||
# Bring members of the owning team and outnumber the attackers. | |||
# Refill your control to '''100%''', defeat the flag planter, or push back an enemy claim until its flag breaks. | |||
# After the flag breaks, restore any remaining control damage to 100%. | |||
A full recovery from a flagged attack grants '''15 minutes''' of protection. Recovering just above 50% does not repel a planted flag. You cannot attack a separate flag object. | |||
Your team still owns the region during an enemy claim. If that flag breaks, return defenders to rebuild your control from zero. | |||
=== After a battle === | |||
Protection blocks new Realm sieges and plants; ordinary combat still follows the area's rules. Safe zones also block Realm play, but are separate from timed protection. | |||
Ownership stays when protection expires or your team leaves. Damaged control does not repair itself in quiet territory; return to restore it. | |||
Review results under '''My campaign → History'''. The [[#Website Guide|Website Guide]] explains where to find them. The [[#Help and FAQ|Help and FAQ]] explains contribution credit and detailed battle rules. | |||
== Website Guide == | |||
Use the website to join Realm Domination, find battles, check territory, and review results. Siege and capture actions happen in Second Life through the Action Bar and Bag. | |||
=== Join or leave Realm Domination === | |||
# Sign in to the [https://descendantsofdarkness.com/ DoD website] using your HUD password or '''Enter with In-World Link'''. Your HUD password is separate from your Second Life account password. | |||
# Open '''Gameplay → Realm Domination'''. | |||
# In '''Your participation''', turn '''Take part''' on or off. | |||
# Wait for the saved confirmation, then check '''In-game status'''. | |||
Your choice stays saved between visits. Closing the page or hiding the Action Bar does not turn it off. Being opted in does not mean you are currently online or helping a battle; follow your in-world display. | |||
'''Flags carried''' shows your unused flag balance. '''View my results''' opens '''My campaign'''. | |||
On a phone, the participation panel is below the selected tab's content. Scroll down to reach it. Scroll the tab strip sideways or use '''Scroll page tabs''' to find all five tabs. | |||
=== Find a battle: Attack feed === | |||
# Open '''Attack feed'''. | |||
# Search for a region, or filter by '''All statuses''', '''Control phase''', or '''Capture phase'''. | |||
# Read the region, defending team, attacking team, and bar. | |||
# Choose '''Teleport''' to open its Second Life map, then travel there in Second Life. | |||
The shared feed shows '''planted flag attacks against existing owners'''. It does not list sieges without flags or claims on Unclaimed land. A listed attack stays until its flag completes, breaks, or is repelled. | |||
'''Safe zone — attack paused''' means a whole-region safe zone has frozen that attack. | |||
=== Find your territory: Your team's regions === | |||
# Open '''Your team's regions'''. | |||
# Choose '''Current regions''' for holdings and capture attempts, or '''Lost regions''' for previous losses. | |||
# Search for a region and use the available status or period filters. | |||
# Read the card and choose '''Teleport''' if you want to travel there. | |||
Current regions includes your team's holdings, holdings under attack, and planted capture attempts—including Unclaimed captures absent from Attack feed. '''Protection ends in''' shows timed protection. '''Safe zone''' means the whole region blocks Realm play. | |||
The summary shows '''Held''', '''Under attack''', and '''Capturing''', plus historical '''Captures''', '''Defences''', and '''Regions lost'''. Current territory is counted now; '''Today''', '''This week''', and '''All time''' apply to historical totals. Searching the list does not change the team summary. | |||
Quiet holdings are visible to your team's members. Rival teams can see attacks in the shared feed and aggregate rankings, but those rankings do not reveal your quiet territory locations. | |||
== | === Compare results: rankings === | ||
# Open '''Team rankings''' or '''Player rankings'''. | |||
# Choose a measure and, where available, a time period. | |||
# Search by name, or choose '''Find my team''' or '''Find me'''. | |||
Team measures include '''Captures''', '''Defenses''', '''Regions held''', '''Time attacking''', and '''Time defending'''. Player measures include '''Captures helped''', '''Successful flags''', '''Defenses helped''', and attacking or defending time. | |||
Each measure has its own ranking. '''Regions held''' counts present holdings and has no historical period. Other measures offer '''Today''', '''This week''', '''This month''', and '''All time'''. Names link to profiles where available. | |||
=== Review your results: My campaign === | |||
''' | # Open '''My campaign''' and scroll to '''History'''. | ||
# Choose a time period and '''All''', '''Captures''', '''Defenses''', or '''Broken flags''' under '''Results'''. | |||
# Search for a region if needed. | |||
# Choose '''View attempt''' on a result card. | |||
The attempt shows '''Recorded events''', '''Contributors''', and their recorded time and help results. Close it with '''Close attempt''', its close button, or Escape. | |||
Your history contains attempts you planted or joined. Your participation panel and personal history are visible only to you. | |||
=== Set the attack sound === | |||
# Open '''My campaign → Settings'''. | |||
# Turn '''Attack alert sound''' on or off. | |||
# Wait for the saved confirmation. | |||
''' | This saves your sound choice for enemy flags planted in your team's territory. The chat alert remains. It does not change '''Take part''', teammates' sounds, or your other HUD sound settings. | ||
=== Search and updates === | |||
Submit a search with '''Search''' or Enter. To clear it, empty the field and submit again. Use '''Previous''', '''Next''', and '''Per page''' to browse longer lists. | |||
Times use '''Second Life Time (SLT)'''. Active region lists normally refresh about every '''15 seconds'''. Rankings and completed results can take roughly '''15 minutes''' to catch up. Follow your Realm display during a fight. | |||
For a failed load, use '''Try again'''. For an uncertain saved choice, use '''Retry''' or '''Check current setting''' when offered. '''Unavailable''' or a dash does not mean zero. | |||
See [[#Help and FAQ|Help and FAQ]] for missing results and unusual history entries. | |||
== Help and FAQ == | |||
Start with the message on your Realm display. Find your question below for troubleshooting or detailed rules. | |||
=== Quick help === | |||
=== | ==== I cannot find the Action Bar or Bag ==== | ||
# Wear your DoD HUD, click its settings button, and choose '''Action bar'''. | |||
# Click the Bag button at the Action Bar's left end. | |||
# If the movement handle is off screen, move the main HUD into view first, then drag the bar using its right-hand handle. | |||
Wait for reconnection if the controls are unresponsive. If they remain unavailable, contact game support with the visible message and what you were trying to do. | |||
==== Why is Lay Siege or Use missing? ==== | |||
# Check '''Take part''', your in-game availability, and your flag balance. | |||
# Stand outside System Land and safe zones, then let the display refresh. | |||
# Check the region's owner, control bar, protection, and whether a flag is already planted. | |||
'''Lay Siege''' requires enemy territory with control left to drain and a carried flag. '''Use''' requires Unclaimed land or enemy control at '''50% or below'''. You cannot plant in your own territory or during protection. Close and reopen the dialog after landing or reconnecting. | |||
==== Why is the bar not moving? ==== | |||
''' | Stay alive, opted in, and on foot in the battle's region, outside safe areas. Flying, sitting, crouching, falling, knockback, or excessive speed stops your own influence. Normal Second Life running fits the '''5.5 metres-per-second''' ground-speed limit. | ||
Equal numbers hold the bar still. Each player counts once, even with multiple HUDs. After landing or teleporting, allow a fresh update. If a flag is planted, also check its original planter. | |||
==== Why have I not earned a flag? ==== | |||
# Check '''Take part''', stay alive with your HUD worn, and visit '''System Land'''. | |||
# Complete any Discord verification requested for its rewards; the [https://discord.descendantsofdarkness.com/ DoD Discord link] is available. | |||
# Allow the roughly five-minute checks to count your presence. The first successful check establishes your arrival; time follows later checks. | |||
# Check whether you have earned two today or already carry six. | |||
The milestones are '''30''' and '''60 verified minutes total''' that SLT day. Offline time does not count. Discord verification for System Land rewards is not a separate requirement for every Realm battle. See [[#Flags|Flags]] for full-Bag and rejoining rules. | |||
==== | ==== What do sanctuary messages mean? ==== | ||
'''Sanctuary · your influence sleeps''' means your location blocks Realm play. '''Claimed by The Darkness''' describes an unclaimed safe location, not a rival team you can defeat. | |||
System Land is a sanctuary. Other safe zones may cover a parcel, a height range, or a whole region. A safe parcel does not make the whole sim safe. A whole-region safe zone can pause an existing attack, shown as '''Safe zone — attack paused''' on the website. | |||
==== Why is a battle or result missing from the website? ==== | |||
'''Attack feed''' shows planted attacks against existing owners. It excludes unflagged sieges and Unclaimed captures; find your team's capture attempts under '''Your team's regions'''. | |||
Active lists refresh about every 15 seconds; completed results can take roughly 15 minutes. Team changes may also take a short time. Follow your Realm display during play. Use the offered retry controls for errors; do not repeatedly change '''Take part''' to refresh results. | |||
'''Lost regions''' is a history, so recovered regions remain listed and separate losses can appear more than once. '''Region lost''' means a completed enemy capture. '''Control reached zero''' entries explicitly say capture is not confirmed; their recorded bar is not the live region's bar. | |||
==== A few other questions ==== | |||
''' | * '''Do I need Patreon?''' No. Signed-in DoD players can join through '''Take part''', subject to their character's ability to participate. | ||
* '''Does territory award extra Essence?''' Captures do not automatically grant territorial Essence or an additional activity award. Normal DoD rewards continue under their usual rules. | |||
* '''Can I fight without joining Realm?''' Ordinary combat still follows the area's rules, but you do not move the Realm bar or earn its contribution credit. | |||
* '''Does closing the website stop participation?''' No. Turn off '''Take part''' to opt out. Logging off or detaching removes in-world influence but keeps that saved choice and unused flags. | |||
* '''What time does the website use?''' SLT, including its daylight-saving changes. Days start at midnight, weeks on Monday, and months follow the SLT calendar. | |||
=== Detailed rules === | |||
Use these explanations when you need to check a specific battle rule. | |||
==== What happens if the planter leaves, flies, or dies? ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Situation !! What happens | ||
|- | |- | ||
| | | The planter dies, including from hunger || The flag breaks at the next battle update, even with teammates present. | ||
|- | |- | ||
| | | The planter flies, sits, crouches, falls, or moves too fast while still present || Their own influence stops. Grounded teammates can keep advancing and earning time. This alone does not break the flag. | ||
|- | |- | ||
| | | The planter leaves, enters a safe area, detaches the HUD, opts out, changes teams, or loses connection || Forward progress stops. Teammates can resist opponents and hold progress, but cannot replace the planter. | ||
| | |||
| | |||
|} | |} | ||
With a flag planted, an absent planter also stops attackers draining the owner's control. Defenders can still restore it; during a claim, opponents can still push the claim down. | |||
Progress resumes when the original planter returns and can take part on the flag's team, provided the flag survives. Holding progress during their absence gives flag teammates no new attacking or capture-help time. | |||
==== When does a flag break? ==== | |||
''' | * '''Planter death:''' at the next battle update. | ||
* '''Absence:''' after '''30 continuous seconds''' with no flag teammate able to help and the game no longer able to confirm the planter is in the region. | |||
* '''Claim defeated:''' after '''20 continuous seconds''' at zero while the flag team remains outnumbered. A tie at zero does not start this timer. | |||
* '''Full owner recovery:''' restoring control to 100% repels a planted flag. | |||
Returning teammates can stop the absence countdown, but forward progress still needs the original planter. A successful plant is not refunded when its flag breaks. Find the recorded cause under '''My campaign → History → View attempt'''. | |||
=== | ==== We reached zero. Why do the defenders still own it? ==== | ||
The owner's control and your flag's claim are different stages. At zero control, a planted flag begins its claim. '''Only a completed 100% claim changes ownership.''' | |||
Without a flag, the owner keeps the region and can restore control. If an enemy claim breaks before winning, the owner still holds the region at zero. | |||
==== How quickly does the bar move? ==== | |||
Active battles normally update every '''two seconds'''. Each extra player on one side gives one point of advantage, up to '''four points per update'''. Ties hold the bar still. | |||
During owner control, all non-owner teams combine against the owner. During a claim, everyone outside the flag's team opposes it. | |||
An uninterrupted full claim takes about '''200 seconds''' with one unopposed player or '''50 seconds''' at maximum advantage. Draining a full enemy bar and filling a claim takes about '''400''' or '''100 seconds''', plus planting and delays. These are examples; changing numbers and interruptions affect the pace. | |||
==== When do defense and protection count? ==== | |||
Protection lasts '''15 minutes''' after a completed capture or full recovery from a flagged attack. It prevents Realm sieges and plants, not ordinary combat. | |||
If a flag breaks while control is damaged, restore control to 100% to receive protection. Restoring a siege that never planted a flag gives neither this protection nor a successful flag defense. Breaking a flag on Unclaimed land does not award a defense to a team that never owned it. | |||
=== | ==== Why did I not earn capture or defense credit? ==== | ||
* '''Capture helped:''' at least 30 seconds helping the winning flag team during that planted attempt. Earlier siege time does not count toward that flag's help requirement. | |||
* '''Defense helped:''' normally 30 seconds helping the owner during a flagged attempt it survives. If planter death or team absence breaks the flag, a defender still counted when it breaks can qualify with 20 seconds. | |||
* '''Successful flags:''' your own planted flag completes a capture. You can also earn capture-help credit. | |||
Tied active battles can earn fighting time. Quiet ownership, protection, empty Unclaimed land, and time when you cannot take part do not. Sieging before a plant can earn attacking time. | |||
Leaving or dying after valid help keeps that earlier contribution. A participation suspension at the attempt's finish blocks personal capture or defense success credit. Arriving at the last moment does not guarantee credit; recorded results can also take time to appear. | |||
==== What happens when everyone leaves or changes teams? ==== | |||
Ownership remains. Quiet control does not heal or decay automatically. An unflagged siege can settle after 30 seconds when enemies are gone and control is full or no owner remains; at zero with nobody to restore it, it can settle immediately. The remaining control is kept. | |||
Changing allegiance changes the team you help. A planted flag keeps its original team; its planter must return on that team to resume progress. Earlier results stay with the team helped at the time. Your team follows this order: | |||
{| class="wikitable" | |||
! Allegiance !! Realm team | |||
|- | |||
| Clan following a Bloodline leader || Clans following that leader | |||
|- | |||
| Clan without a Bloodline leader || That Clan | |||
|- | |||
| Dynasty without a Clan || That Dynasty | |||
|- | |||
| Outlaw without a Dynasty || Yourself | |||
|} | |||
Return to [[#Realm Domination|Realm Domination]] for the quick start or the [[#Website Guide|Website Guide]] for navigation. | |||
Latest revision as of 18:11, 8 October 2026
A complete guide to Realm Domination, the Action Bar and Bag, and the website. For existing DoD players.
Contents
Realm Domination
Realm Domination is DoD's team territory game in Second Life. Claim regions for your team, attack rival territory, and defend what you hold.
Play through the Action Bar and Bag. Use the website to join, find battles, and check your team's territory and results.
Where to play
Realm Domination follows DoD's gridwide play: any sim in Second Life, except System Land and safe zones. System Land is a sanctuary where you earn flags alongside Essence.
Get started
- Wear your DoD HUD and sign in to the DoD website.
- Open Gameplay → Realm Domination and turn on Take part. Wait for the saved confirmation.
- Click the HUD's settings button and choose Action bar.
- Earn a flag on System Land, then travel to the region you want to capture.
Flags arrive at 30 and 60 verified minutes on System Land: two daily, with six carried at most.
Stay alive and on your feet, outside safe zones. Standing, walking, and normal running count toward a battle. Flying, sitting, and crouching do not.
You can help an existing attack or defense without carrying a flag.
Lay Siege: weaken enemy territory
- In an enemy-held region, open your flag from the Bag or a shortcut.
- Choose Lay Siege. You need to carry a flag, but this does not spend it.
- Outnumber the defenders to lower their control to 50% or below.
Unclaimed territory does not need a siege. If enemy control is already at zero, plant directly.
Use: plant and capture
- In an Unclaimed region, or enemy territory at 50% or below, open your flag.
- Choose Use. A successful plant spends one flag.
- Keep the player who planted it alive and in the region.
- Outnumber your opponents. In enemy territory, first drain the owner's control to zero, then fill your team's claim to 100%.
The region changes owner only when that claim reaches 100%. A captured region receives 15 minutes of protection from new Realm attacks.
Your team
Your Realm team follows your political allegiance automatically. Check its name under Your team's regions on the website.
Dynasty means a House, Pack, Coven, or Order. Biological ancestry does not choose your team. See Help and FAQ for the allegiance groups.
Find the help you need
- Action Bar and Bag: open, move, and use the controls.
- Flags: earn flags and understand the limits.
- Capturing and Defending: win and protect territory.
- Website Guide: find battles and view results.
- Help and FAQ: problems and detailed rules.
Browse All Guides or read the Complete Guide.
Action Bar and Bag
The Action Bar gives you shortcuts to your flags. The Bag holds them, and the Realm display above the bar shows the battle in your region.
Open and close the controls
- Click the HUD's settings button.
- Choose Action bar to show the Action Bar and Realm display.
- Click the Bag button at the bar's left end to open your Bag.
Click the Bag button again to close it. Choose Action bar again to hide all three controls. Choose Settings from the HUD's menu for the main HUD options.
Hiding the bar does not stop your participation. To leave Realm Domination, turn off Take part on the website.
Move the Action Bar
- Press and hold the movement handle at the right end.
- Drag the bar where you want it.
- Release the handle.
The Bag and Realm display move with it. Your position, shortcuts, and open-or-closed bar choice are saved; the Bag starts closed when you return. If you cannot reach the handle, move the main HUD into view using its usual movement control first.
Open your flags
- Open the Bag.
- Click the flag stack to open Flag ×N, where N is your flag count.
- Choose the action you need.
| Control | What it does |
|---|---|
| Lay Siege | Starts a siege in enemy territory without spending a flag. |
| Use | Plants a flag when the region allows it. A successful plant spends one flag. |
| Assign | Places a flag shortcut on the Action Bar. |
| Close | Closes the dialog. From the Bag, it also closes the Bag. |
Actions appear only when you can use them. If you see Stand on the ground first, land or stand up, let the display refresh, and reopen the dialog. The dialog closes after 30 seconds.
See Capturing and Defending for when to choose Lay Siege or Use.
Assign or clear a shortcut
- Open the flag stack and choose Assign.
- Click the Action Bar slot you want to use.
- Click that slot whenever you want to open your flag actions.
From a shortcut's dialog, choose Clear to remove the shortcut. This keeps your flags. Close closes that dialog only. If you spend your last flag, an assigned shortcut can become useful again when you earn more.
The bar has 12 slots, in two rows of six. The Bag has 12 cells, three across and four down, with page arrows. All flags share one stack; cells and slots do not increase your carrying limit. Page arrows do not create more flags or pages.
Read the Realm display
Click the display for fuller information in chat when a team name is shortened.
| Display | Meaning |
|---|---|
| Unclaimed | No team owns the region. |
| Controlled | The bar shows the owner's control. |
| Under siege | Players are weakening the owner without a planted flag. |
| Under attack | A flag is planted against the owner; the bar still shows the owner's control. |
| Contested | The bar shows the planted flag team's claim. Held by names any existing owner until the claim reaches 100%. |
| Protected | A completed capture or defense has temporary Realm protection. |
Sanctuary · your influence sleeps means you are on System Land or in a safe zone. Your influence fades or Too swift means you are not currently helping move the bar. Stand or move normally on the ground.
After arrival, Loading region… can appear briefly. For Reconnecting to Realm… or Realm display unavailable, wait for the display to reconnect before planting. Other availability messages tell you whether you need to join or cannot currently take part.
Follow the display during play. Chat notices such as Siege begun, Flag planted, and Region captured describe events that have already happened. See Help and FAQ if progress stalls.
When an enemy plants in your team's territory, opted-in teammates with connected HUDs receive an alert naming the planter and linking to the region's map, even from another sim. A siege without a flag does not send this alert.
Flags
Carry a flag to start Lay Siege, or spend one with Use to plant a capture flag. You do not need your own flag to help an attack or defense already underway.
Earn flags on System Land
- Turn on Take part on the Realm Domination website page.
- Wear your DoD HUD, stay alive, and visit System Land.
- Meet its reward requirements, including Discord verification when requested.
- Spend time there and check your Bag for flags. The website also shows Flags carried.
Flags are earned alongside Essence. The HUD confirms your time through checks roughly every five minutes, so a reward may arrive after the exact minute you expect. Offline time and gaps in confirmed presence do not count.
| Milestone or limit | Amount |
|---|---|
| First flag | 30 verified minutes |
| Second flag | 60 verified minutes total that day |
| Daily earning limit | 2 flags |
| Carrying limit | 6 flags |
| Daily reset | Midnight Second Life Time (SLT) |
The second milestone is 60 minutes total, not another hour after the first flag. Essence multipliers and your daily Essence cap do not change flag earning.
Lay Siege
- Travel to enemy territory outside System Land and safe zones.
- Open your flag from the Bag or an assigned shortcut.
- Choose Lay Siege and help lower the owner's control.
You must carry a flag, but Lay Siege spends none.
Use: plant a flag
- Find Unclaimed territory or enemy territory at 50% or below.
- Open your flag and choose Use.
- Keep the planter alive and in the region while your team completes the capture.
A successful plant spends one flag. A refused plant spends none. You cannot plant in your own territory, on System Land, in safe zones, during capture protection, or while another flag is planted there.
See Capturing and Defending for the full capture steps.
Keep unused flags
Unused flags stay in your Bag through death, relogging, allegiance changes, and opting out. You cannot give them to another player. A spent flag is not refunded if its capture fails.
At six flags, make space by successfully planting one. Return to System Land and complete another check that same SLT day to collect any remaining flags you earned that day. Flags not collected expire at the daily reset; flags already in your Bag remain.
Turning off Take part stops earning. Rejoining keeps that day's earned flags counted toward the two-flag limit, but restarts your counted earning minutes. A participation suspension keeps unused flags while freezing earning and use.
For missing rewards, see Help and FAQ. For shortcuts and Bag controls, see Action Bar and Bag.
Capturing and Defending
Win a region by filling your planted flag's claim to 100%. In enemy territory, you first weaken the owner, then build your claim. Reaching zero on the owner's bar alone does not capture it.
Before you fight
- Turn on Take part and wear your DoD HUD.
- Meet in the same sim, outside System Land and safe zones.
- Stay alive and on foot. Stand, walk, or run normally on the ground, a floor, or a platform.
- Choose your flag planter and make sure they carry a flag.
The battle covers the whole region. Teammates can spread across parcels outside safe areas; there is no flag circle to stand in. No flag object needs to be rezzed, so a no-build parcel does not block play.
More players who can take part give their side an advantage. Equal numbers hold the bar still. Fighting opponents helps remove them from the count.
Capture Unclaimed territory
- Open your flag and choose Use. A successful plant spends one flag.
- Keep the planter alive and in the region.
- Outnumber players outside your flag's team and fill your claim to 100%.
Your team then owns the region and receives 15 minutes of capture protection.
Capture enemy territory
Lay Siege: weaken the owner
- Open your flag and choose Lay Siege. Carrying a flag is required, but no flag is spent.
- Outnumber the defenders to lower the owner's control.
- At 50% or below, you can plant.
During this stage, everyone outside the owner's team helps weaken it. Simply visiting a quiet owned region does not start a siege.
Use: plant your flag
- Open your flag and choose Use. A successful plant spends one flag.
- Protect the planter and continue lowering the owner's control to zero.
- When the display becomes Contested, outnumber everyone outside your flag's team and fill your claim to 100%.
Only the planted flag's team can win the claim. Other attacking teams oppose it once the claim starts, so agree who will plant before the assault.
If enemy control is already at zero with no flag planted, choose Use directly. The old owner keeps the region until your claim reaches 100%; Held by identifies that owner.
Protect your planter
The original planter must stay alive and in the region. Teammates cannot take over that role.
If the planter dies, the flag breaks at the next battle update. Leaving the region, entering a safe zone, opting out, or losing connection stops forward progress until they return and can take part again.
Flying or sitting stops the planter's own influence, but grounded teammates can still advance while that planter remains alive and confirmed in the region. See Help and FAQ for absence timers and other exceptions.
Defend your territory
- Respond to the attack alert or find the battle on the website.
- Bring members of the owning team and outnumber the attackers.
- Refill your control to 100%, defeat the flag planter, or push back an enemy claim until its flag breaks.
- After the flag breaks, restore any remaining control damage to 100%.
A full recovery from a flagged attack grants 15 minutes of protection. Recovering just above 50% does not repel a planted flag. You cannot attack a separate flag object.
Your team still owns the region during an enemy claim. If that flag breaks, return defenders to rebuild your control from zero.
After a battle
Protection blocks new Realm sieges and plants; ordinary combat still follows the area's rules. Safe zones also block Realm play, but are separate from timed protection.
Ownership stays when protection expires or your team leaves. Damaged control does not repair itself in quiet territory; return to restore it.
Review results under My campaign → History. The Website Guide explains where to find them. The Help and FAQ explains contribution credit and detailed battle rules.
Website Guide
Use the website to join Realm Domination, find battles, check territory, and review results. Siege and capture actions happen in Second Life through the Action Bar and Bag.
Join or leave Realm Domination
- Sign in to the DoD website using your HUD password or Enter with In-World Link. Your HUD password is separate from your Second Life account password.
- Open Gameplay → Realm Domination.
- In Your participation, turn Take part on or off.
- Wait for the saved confirmation, then check In-game status.
Your choice stays saved between visits. Closing the page or hiding the Action Bar does not turn it off. Being opted in does not mean you are currently online or helping a battle; follow your in-world display.
Flags carried shows your unused flag balance. View my results opens My campaign.
On a phone, the participation panel is below the selected tab's content. Scroll down to reach it. Scroll the tab strip sideways or use Scroll page tabs to find all five tabs.
Find a battle: Attack feed
- Open Attack feed.
- Search for a region, or filter by All statuses, Control phase, or Capture phase.
- Read the region, defending team, attacking team, and bar.
- Choose Teleport to open its Second Life map, then travel there in Second Life.
The shared feed shows planted flag attacks against existing owners. It does not list sieges without flags or claims on Unclaimed land. A listed attack stays until its flag completes, breaks, or is repelled.
Safe zone — attack paused means a whole-region safe zone has frozen that attack.
Find your territory: Your team's regions
- Open Your team's regions.
- Choose Current regions for holdings and capture attempts, or Lost regions for previous losses.
- Search for a region and use the available status or period filters.
- Read the card and choose Teleport if you want to travel there.
Current regions includes your team's holdings, holdings under attack, and planted capture attempts—including Unclaimed captures absent from Attack feed. Protection ends in shows timed protection. Safe zone means the whole region blocks Realm play.
The summary shows Held, Under attack, and Capturing, plus historical Captures, Defences, and Regions lost. Current territory is counted now; Today, This week, and All time apply to historical totals. Searching the list does not change the team summary.
Quiet holdings are visible to your team's members. Rival teams can see attacks in the shared feed and aggregate rankings, but those rankings do not reveal your quiet territory locations.
Compare results: rankings
- Open Team rankings or Player rankings.
- Choose a measure and, where available, a time period.
- Search by name, or choose Find my team or Find me.
Team measures include Captures, Defenses, Regions held, Time attacking, and Time defending. Player measures include Captures helped, Successful flags, Defenses helped, and attacking or defending time.
Each measure has its own ranking. Regions held counts present holdings and has no historical period. Other measures offer Today, This week, This month, and All time. Names link to profiles where available.
Review your results: My campaign
- Open My campaign and scroll to History.
- Choose a time period and All, Captures, Defenses, or Broken flags under Results.
- Search for a region if needed.
- Choose View attempt on a result card.
The attempt shows Recorded events, Contributors, and their recorded time and help results. Close it with Close attempt, its close button, or Escape.
Your history contains attempts you planted or joined. Your participation panel and personal history are visible only to you.
Set the attack sound
- Open My campaign → Settings.
- Turn Attack alert sound on or off.
- Wait for the saved confirmation.
This saves your sound choice for enemy flags planted in your team's territory. The chat alert remains. It does not change Take part, teammates' sounds, or your other HUD sound settings.
Search and updates
Submit a search with Search or Enter. To clear it, empty the field and submit again. Use Previous, Next, and Per page to browse longer lists.
Times use Second Life Time (SLT). Active region lists normally refresh about every 15 seconds. Rankings and completed results can take roughly 15 minutes to catch up. Follow your Realm display during a fight.
For a failed load, use Try again. For an uncertain saved choice, use Retry or Check current setting when offered. Unavailable or a dash does not mean zero.
See Help and FAQ for missing results and unusual history entries.
Help and FAQ
Start with the message on your Realm display. Find your question below for troubleshooting or detailed rules.
Quick help
I cannot find the Action Bar or Bag
- Wear your DoD HUD, click its settings button, and choose Action bar.
- Click the Bag button at the Action Bar's left end.
- If the movement handle is off screen, move the main HUD into view first, then drag the bar using its right-hand handle.
Wait for reconnection if the controls are unresponsive. If they remain unavailable, contact game support with the visible message and what you were trying to do.
Why is Lay Siege or Use missing?
- Check Take part, your in-game availability, and your flag balance.
- Stand outside System Land and safe zones, then let the display refresh.
- Check the region's owner, control bar, protection, and whether a flag is already planted.
Lay Siege requires enemy territory with control left to drain and a carried flag. Use requires Unclaimed land or enemy control at 50% or below. You cannot plant in your own territory or during protection. Close and reopen the dialog after landing or reconnecting.
Why is the bar not moving?
Stay alive, opted in, and on foot in the battle's region, outside safe areas. Flying, sitting, crouching, falling, knockback, or excessive speed stops your own influence. Normal Second Life running fits the 5.5 metres-per-second ground-speed limit.
Equal numbers hold the bar still. Each player counts once, even with multiple HUDs. After landing or teleporting, allow a fresh update. If a flag is planted, also check its original planter.
Why have I not earned a flag?
- Check Take part, stay alive with your HUD worn, and visit System Land.
- Complete any Discord verification requested for its rewards; the DoD Discord link is available.
- Allow the roughly five-minute checks to count your presence. The first successful check establishes your arrival; time follows later checks.
- Check whether you have earned two today or already carry six.
The milestones are 30 and 60 verified minutes total that SLT day. Offline time does not count. Discord verification for System Land rewards is not a separate requirement for every Realm battle. See Flags for full-Bag and rejoining rules.
What do sanctuary messages mean?
Sanctuary · your influence sleeps means your location blocks Realm play. Claimed by The Darkness describes an unclaimed safe location, not a rival team you can defeat.
System Land is a sanctuary. Other safe zones may cover a parcel, a height range, or a whole region. A safe parcel does not make the whole sim safe. A whole-region safe zone can pause an existing attack, shown as Safe zone — attack paused on the website.
Why is a battle or result missing from the website?
Attack feed shows planted attacks against existing owners. It excludes unflagged sieges and Unclaimed captures; find your team's capture attempts under Your team's regions.
Active lists refresh about every 15 seconds; completed results can take roughly 15 minutes. Team changes may also take a short time. Follow your Realm display during play. Use the offered retry controls for errors; do not repeatedly change Take part to refresh results.
Lost regions is a history, so recovered regions remain listed and separate losses can appear more than once. Region lost means a completed enemy capture. Control reached zero entries explicitly say capture is not confirmed; their recorded bar is not the live region's bar.
A few other questions
- Do I need Patreon? No. Signed-in DoD players can join through Take part, subject to their character's ability to participate.
- Does territory award extra Essence? Captures do not automatically grant territorial Essence or an additional activity award. Normal DoD rewards continue under their usual rules.
- Can I fight without joining Realm? Ordinary combat still follows the area's rules, but you do not move the Realm bar or earn its contribution credit.
- Does closing the website stop participation? No. Turn off Take part to opt out. Logging off or detaching removes in-world influence but keeps that saved choice and unused flags.
- What time does the website use? SLT, including its daylight-saving changes. Days start at midnight, weeks on Monday, and months follow the SLT calendar.
Detailed rules
Use these explanations when you need to check a specific battle rule.
What happens if the planter leaves, flies, or dies?
| Situation | What happens |
|---|---|
| The planter dies, including from hunger | The flag breaks at the next battle update, even with teammates present. |
| The planter flies, sits, crouches, falls, or moves too fast while still present | Their own influence stops. Grounded teammates can keep advancing and earning time. This alone does not break the flag. |
| The planter leaves, enters a safe area, detaches the HUD, opts out, changes teams, or loses connection | Forward progress stops. Teammates can resist opponents and hold progress, but cannot replace the planter. |
With a flag planted, an absent planter also stops attackers draining the owner's control. Defenders can still restore it; during a claim, opponents can still push the claim down.
Progress resumes when the original planter returns and can take part on the flag's team, provided the flag survives. Holding progress during their absence gives flag teammates no new attacking or capture-help time.
When does a flag break?
- Planter death: at the next battle update.
- Absence: after 30 continuous seconds with no flag teammate able to help and the game no longer able to confirm the planter is in the region.
- Claim defeated: after 20 continuous seconds at zero while the flag team remains outnumbered. A tie at zero does not start this timer.
- Full owner recovery: restoring control to 100% repels a planted flag.
Returning teammates can stop the absence countdown, but forward progress still needs the original planter. A successful plant is not refunded when its flag breaks. Find the recorded cause under My campaign → History → View attempt.
We reached zero. Why do the defenders still own it?
The owner's control and your flag's claim are different stages. At zero control, a planted flag begins its claim. Only a completed 100% claim changes ownership.
Without a flag, the owner keeps the region and can restore control. If an enemy claim breaks before winning, the owner still holds the region at zero.
How quickly does the bar move?
Active battles normally update every two seconds. Each extra player on one side gives one point of advantage, up to four points per update. Ties hold the bar still.
During owner control, all non-owner teams combine against the owner. During a claim, everyone outside the flag's team opposes it.
An uninterrupted full claim takes about 200 seconds with one unopposed player or 50 seconds at maximum advantage. Draining a full enemy bar and filling a claim takes about 400 or 100 seconds, plus planting and delays. These are examples; changing numbers and interruptions affect the pace.
When do defense and protection count?
Protection lasts 15 minutes after a completed capture or full recovery from a flagged attack. It prevents Realm sieges and plants, not ordinary combat.
If a flag breaks while control is damaged, restore control to 100% to receive protection. Restoring a siege that never planted a flag gives neither this protection nor a successful flag defense. Breaking a flag on Unclaimed land does not award a defense to a team that never owned it.
Why did I not earn capture or defense credit?
- Capture helped: at least 30 seconds helping the winning flag team during that planted attempt. Earlier siege time does not count toward that flag's help requirement.
- Defense helped: normally 30 seconds helping the owner during a flagged attempt it survives. If planter death or team absence breaks the flag, a defender still counted when it breaks can qualify with 20 seconds.
- Successful flags: your own planted flag completes a capture. You can also earn capture-help credit.
Tied active battles can earn fighting time. Quiet ownership, protection, empty Unclaimed land, and time when you cannot take part do not. Sieging before a plant can earn attacking time.
Leaving or dying after valid help keeps that earlier contribution. A participation suspension at the attempt's finish blocks personal capture or defense success credit. Arriving at the last moment does not guarantee credit; recorded results can also take time to appear.
What happens when everyone leaves or changes teams?
Ownership remains. Quiet control does not heal or decay automatically. An unflagged siege can settle after 30 seconds when enemies are gone and control is full or no owner remains; at zero with nobody to restore it, it can settle immediately. The remaining control is kept.
Changing allegiance changes the team you help. A planted flag keeps its original team; its planter must return on that team to resume progress. Earlier results stay with the team helped at the time. Your team follows this order:
| Allegiance | Realm team |
|---|---|
| Clan following a Bloodline leader | Clans following that leader |
| Clan without a Bloodline leader | That Clan |
| Dynasty without a Clan | That Dynasty |
| Outlaw without a Dynasty | Yourself |
Return to Realm Domination for the quick start or the Website Guide for navigation.