Realm Domination/Help and FAQ: Difference between revisions

From Descendants of Darkness Wiki

Clarify gridwide play, Systemland rewards, and siege versus flag use; make player instructions evergreen
Simplify the player guide; put first steps before detailed rules and reduce repetition
 
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Use the HUD's current Realm message first, then the website's '''Your participation''' panel. These tell you different things: the HUD describes your current location and battle, while the website shows your saved choice and recorded results.
Start with the message on your Realm display. Find your question below for troubleshooting or detailed rules.


== I cannot find the Action Bar or Bag ==
== Quick help ==


# Wear your DoD HUD.
=== I cannot find the Action Bar or Bag ===
# Click the settings button and choose '''Action bar'''. Choose '''Settings''' from the same menu for your HUD options.
# Open the Bag using the button at the Action Bar's left end.
# If part of the bar is off screen, bring the main HUD into view using its usual movement control, then drag the bar's right-hand movement handle to a reachable position.


If the controls remain missing or unresponsive after the HUD reconnects, ask game support for help. Include the visible message and what you were trying to do.
# Wear your DoD HUD, click its settings button, and choose '''Action bar'''.
# Click the Bag button at the Action Bar's left end.
# If the movement handle is off screen, move the main HUD into view first, then drag the bar using its right-hand handle.


== Can I play on any sim? ==
Wait for reconnection if the controls are unresponsive. If they remain unavailable, contact game support with the visible message and what you were trying to do.


Yes. Realm Domination follows DoD's gridwide play and can be played on any sim in Second Life, except '''Systemland''' and '''safe zones'''. Systemland is a sanctuary where you earn flags alongside Essence. It is not a place to siege, plant flags, or influence a Realm battle.
=== Why is Lay Siege or Use missing? ===


== Why is Use or Lay Siege missing? ==
# Check '''Take part''', your in-game availability, and your flag balance.
# Stand outside System Land and safe zones, then let the display refresh.
# Check the region's owner, control bar, protection, and whether a flag is already planted.


# Check '''Take part''' and your in-game availability on the website.
'''Lay Siege''' requires enemy territory with control left to drain and a carried flag. '''Use''' requires Unclaimed land or enemy control at '''50% or below'''. You cannot plant in your own territory or during protection. Close and reopen the dialog after landing or reconnecting.
# Check that you carry a flag.
# Stand on a supporting surface outside Systemland and safe zones, and allow the HUD to update.
# Read the region's state and bar.
# Check whether another flag is already planted.


'''Lay Siege''' needs an enemy-controlled region and a carried flag, but spends none. At zero control, plant directly instead of laying siege.
=== Why is the bar not moving? ===


'''Use''' plants a flag in Unclaimed territory or an enemy-controlled region at '''50% or below'''. It is blocked in your own territory, on Systemland, in safe zones, and during capture protection.
Stay alive, opted in, and on foot in the battle's region, outside safe areas. Flying, sitting, crouching, falling, knockback, or excessive speed stops your own influence. Normal Second Life running fits the '''5.5 metres-per-second''' ground-speed limit.


The dialog can also need fresh information after you arrive, land, or reconnect. Close and reopen it after the HUD updates.
Equal numbers hold the bar still. Each player counts once, even with multiple HUDs. After landing or teleporting, allow a fresh update. If a flag is planted, also check its original planter.


== Why am I not moving the bar? ==
=== Why have I not earned a flag? ===


# Check for '''Sanctuary''', '''Your influence fades''', '''Too swift''', or an availability message.
# Check '''Take part''', stay alive with your HUD worn, and visit '''System Land'''.
# Remain alive, on foot, grounded, and at ordinary movement speed.
# Complete any Discord verification requested for its rewards; the [https://discord.descendantsofdarkness.com/ DoD Discord link] is available.
# Make sure you are in the same region as the battle, outside its safe areas.
# Allow the roughly five-minute checks to count your presence. The first successful check establishes your arrival; time follows later checks.
# Allow a fresh update after landing or teleporting.
# Check whether you have earned two today or already carry six.
# Check the eligible numbers on both sides and the original planter's situation.


Equal eligible numbers hold the bar still. People who are flying, sitting, crouching, falling, too fast, opted out, or otherwise unable to participate do not add influence just by being nearby.
The milestones are '''30''' and '''60 verified minutes total''' that SLT day. Offline time does not count. Discord verification for System Land rewards is not a separate requirement for every Realm battle. See [[Realm Domination/Flags|Flags]] for full-Bag and rejoining rules.


After a flag is planted, its original planter must remain alive and in the region for forward progress. Grounded teammates can continue while that planter is only airborne or seated in the region, but cannot replace a planter who has left or lost valid presence.
=== What do sanctuary messages mean? ===


== Can we win while our planter flies? ==
'''Sanctuary · your influence sleeps''' means your location blocks Realm play. '''Claimed by The Darkness''' describes an unclaimed safe location, not a rival team you can defeat.


Yes, if the original planter remains alive and confirmed in the region and eligible grounded teammates are moving the claim. The planter's own influence stops while airborne, seated, crouching, or too fast. That alone does not break the flag.
System Land is a sanctuary. Other safe zones may cover a parcel, a height range, or a whole region. A safe parcel does not make the whole sim safe. A whole-region safe zone can pause an existing attack, shown as '''Safe zone — attack paused''' on the website.


If the planter leaves, enters a safe area, detaches, opts out, changes away from the flag's team, or loses a working connection, forward progress stops. If the planter dies, the flag breaks at the next capture update even when teammates remain.
=== Why is a battle or result missing from the website? ===


== We reached zero. Why do the defenders still own the region? ==
'''Attack feed''' shows planted attacks against existing owners. It excludes unflagged sieges and Unclaimed captures; find your team's capture attempts under '''Your team's regions'''.


Zero is the end of the owner's control bar, not a completed capture. With a flag planted, the display switches to that flag team's claim. Fill this new claim to '''100%''' to take ownership.
Active lists refresh about every 15 seconds; completed results can take roughly 15 minutes. Team changes may also take a short time. Follow your Realm display during play. Use the offered retry controls for errors; do not repeatedly change '''Take part''' to refresh results.


Without a flag, the owners keep the region at zero and can refill it. Plant a flag to begin your claim. If an enemy claim breaks before reaching 100%, the old owner keeps the region.
'''Lost regions''' is a history, so recovered regions remain listed and separate losses can appear more than once. '''Region lost''' means a completed enemy capture. '''Control reached zero''' entries explicitly say capture is not confirmed; their recorded bar is not the live region's bar.


== How do we break a flag? ==
=== A few other questions ===


Fight its planter where ordinary combat allows, refill the owner's control to 100%, or push a claim to zero and keep its team outnumbered for the required time. Complete flag-team absence can also break it.
* '''Do I need Patreon?''' No. Signed-in DoD players can join through '''Take part''', subject to their character's ability to participate.
* '''Does territory award extra Essence?''' Captures do not automatically grant territorial Essence or an additional activity award. Normal DoD rewards continue under their usual rules.
* '''Can I fight without joining Realm?''' Ordinary combat still follows the area's rules, but you do not move the Realm bar or earn its contribution credit.
* '''Does closing the website stop participation?''' No. Turn off '''Take part''' to opt out. Logging off or detaching removes in-world influence but keeps that saved choice and unused flags.
* '''What time does the website use?''' SLT, including its daylight-saving changes. Days start at midnight, weeks on Monday, and months follow the SLT calendar.


There is no separate flag object you must rez, click, or attack. See [[Realm Domination/Capturing and Defending|Capturing and Defending]] for the 20-second outnumbered and 30-second absence rules.
== Detailed rules ==


== Does Protected make me immune to combat? ==
Use these explanations when you need to check a specific battle rule.


No. The '''15-minute''' protection prevents a new Realm siege or plant. Ordinary combat still follows the area's normal rules.
=== What happens if the planter leaves, flies, or dies? ===


Breaking an enemy flag while your control is damaged does not instantly protect the region. Refill to 100% after that flagged attack. Refilling a siege that never planted a flag does not grant this protection.
{| class="wikitable"
! Situation !! What happens
|-
| The planter dies, including from hunger || The flag breaks at the next battle update, even with teammates present.
|-
| The planter flies, sits, crouches, falls, or moves too fast while still present || Their own influence stops. Grounded teammates can keep advancing and earning time. This alone does not break the flag.
|-
| The planter leaves, enters a safe area, detaches the HUD, opts out, changes teams, or loses connection || Forward progress stops. Teammates can resist opponents and hold progress, but cannot replace the planter.
|}


== What does Claimed by The Darkness mean? ==
With a flag planted, an absent planter also stops attackers draining the owner's control. Defenders can still restore it; during a claim, opponents can still push the claim down.


It is the display for an unclaimed safe location. It does not mean there is a rival team called The Darkness that you can defeat to capture it. '''Sanctuary · your influence sleeps''' means your current location blocks Realm influence.
Progress resumes when the original planter returns and can take part on the flag's team, provided the flag survives. Holding progress during their absence gives flag teammates no new attacking or capture-help time.


== Why did my flag break? ==
=== When does a flag break? ===


Check the attempt's recorded events under '''My campaign → History → View attempt''', when the result is available.
* '''Planter death:''' at the next battle update.
* '''Absence:''' after '''30 continuous seconds''' with no flag teammate able to help and the game no longer able to confirm the planter is in the region.
* '''Claim defeated:''' after '''20 continuous seconds''' at zero while the flag team remains outnumbered. A tie at zero does not start this timer.
* '''Full owner recovery:''' restoring control to 100% repels a planted flag.


Common causes are the original planter dying, the flag team being absent, the claim remaining at zero while outnumbered, or defenders recovering to 100%. A successful plant spends its flag even when the attempt fails. Unused flags in your Bag are kept through death.
Returning teammates can stop the absence countdown, but forward progress still needs the original planter. A successful plant is not refunded when its flag breaks. Find the recorded cause under '''My campaign → History → View attempt'''.


== Why have I not earned another flag? ==
=== We reached zero. Why do the defenders still own it? ===


# Confirm you are opted in and able to earn, alive, wearing a working HUD, and on Systemland, where flags are earned alongside Essence.
The owner's control and your flag's claim are different stages. At zero control, a planted flag begins its claim. '''Only a completed 100% claim changes ownership.'''
# Check your Discord verification for Systemland rewards.
# Allow the roughly five-minute checks to confirm your time.
# Check whether you have earned two flags today or already carry six.


The milestones are '''30''' and '''60 verified minutes total''' that SLT day. Offline time and unconfirmed gaps do not count. If your Bag was full, spend a flag and complete another successful check the same day to collect any remaining earned entitlement.
Without a flag, the owner keeps the region and can restore control. If an enemy claim breaks before winning, the owner still holds the region at zero.


See [[Realm Domination/Flags|Flags]] for the daily boundary and what happens when you opt out and rejoin.
=== How quickly does the bar move? ===


== Why did I not receive capture or defense help credit? ==
Active battles normally update every '''two seconds'''. Each extra player on one side gives one point of advantage, up to '''four points per update'''. Ties hold the bar still.


Capture help normally needs '''30 seconds''' of counted help during the successful planted attempt. Time spent sieging before the plant does not count toward that flag's capture assist.
During owner control, all non-owner teams combine against the owner. During a claim, everyone outside the flag's team opposes it.


Defense help normally needs '''30 seconds''' during a flagged attempt the owner survives. A defender still counted when a flag breaks because of planter death or team absence can qualify with '''20 seconds'''. Arriving at the last moment does not guarantee credit.
An uninterrupted full claim takes about '''200 seconds''' with one unopposed player or '''50 seconds''' at maximum advantage. Draining a full enemy bar and filling a claim takes about '''400''' or '''100 seconds''', plus planting and delays. These are examples; changing numbers and interruptions affect the pace.


Quiet ownership, protection, empty Unclaimed territory, and time when you cannot count do not earn fighting time. Also allow completed results time to appear on the website.
=== When do defense and protection count? ===


== Why is our battle missing from Attack feed? ==
Protection lasts '''15 minutes''' after a completed capture or full recovery from a flagged attack. It prevents Realm sieges and plants, not ordinary combat.


The feed shows planted flag attacks against existing owners. It excludes pre-flag sieges and flags claiming Unclaimed land. Check '''Your team's regions''' for your team's Unclaimed capture in progress.
If a flag breaks while control is damaged, restore control to 100% to receive protection. Restoring a siege that never planted a flag gives neither this protection nor a successful flag defense. Breaking a flag on Unclaimed land does not award a defense to a team that never owned it.


An attack leaves the feed when its flag finishes or breaks. A delayed or unavailable feed has its own message, so do not treat that as proof no attack exists.
=== Why did I not earn capture or defense credit? ===


== Why does Lost regions still list a region we recovered? ==
* '''Capture helped:''' at least 30 seconds helping the winning flag team during that planted attempt. Earlier siege time does not count toward that flag's help requirement.
* '''Defense helped:''' normally 30 seconds helping the owner during a flagged attempt it survives. If planter death or team absence breaks the flag, a defender still counted when it breaks can qualify with 20 seconds.
* '''Successful flags:''' your own planted flag completes a capture. You can also earn capture-help credit.


It is a history of losses, not a list of territory your team currently lacks. Separate losses can give the same region several entries.
Tied active battles can earn fighting time. Quiet ownership, protection, empty Unclaimed land, and time when you cannot take part do not. Sieging before a plant can earn attacking time.


'''Region lost''' records a completed enemy capture. '''Control reached zero''' is an older record whose card explicitly says capture is not confirmed. Do not treat that old zero-control entry as the current rule for losing territory.
Leaving or dying after valid help keeps that earlier contribution. A participation suspension at the attempt's finish blocks personal capture or defense success credit. Arriving at the last moment does not guarantee credit; recorded results can also take time to appear.


== The HUD and website disagree ==
=== What happens when everyone leaves or changes teams? ===


Use the HUD's current state during play. Region cards normally update about every 15 seconds while that tab is active. Rankings, team historical totals, and completed history can take roughly 15 minutes to catch up. Team changes can also take a short time to appear.
Ownership remains. Quiet control does not heal or decay automatically. An unflagged siege can settle after 30 seconds when enemies are gone and control is full or no owner remains; at zero with nobody to restore it, it can settle immediately. The remaining control is kept.


# Read any delayed-information notice.
Changing allegiance changes the team you help. A planted flag keeps its original team; its planter must return on that team to resume progress. Earlier results stay with the team helped at the time. Your team follows this order:
# Give the next update time to arrive.
# Use '''Try again''' if offered after a failed load.
# For an uncertain switch save, use '''Retry''' or '''Check current setting''' rather than repeatedly changing it.


'''Unavailable''' is not zero, and an error is not an empty result list.
{| class="wikitable"
! Allegiance !! Realm team
|-
| Clan following a Bloodline leader || Clans following that leader
|-
| Clan without a Bloodline leader || That Clan
|-
| Dynasty without a Clan || That Dynasty
|-
| Outlaw without a Dynasty || Yourself
|}


== How do I turn off the attack sound? ==
Return to [[Realm Domination|Realm Domination]] for the quick start or the [[Realm Domination/Website Guide|Website Guide]] for navigation.
 
# Open the website's '''My campaign''' tab.
# Under '''Settings''', turn '''Attack alert sound''' off.
# Wait for the saved confirmation.
 
This changes your Realm attack sound only. The chat alert remains, teammates keep their own choices, and your '''Take part''' setting stays as it was.
 
== Do I need Patreon to join? ==
 
No. Realm Domination is available to signed-in DoD players. Join using '''Take part''' on its website page and meet the in-world participation requirements.
 
== Does holding territory earn extra Essence? ==
 
Realm captures do not automatically pay territorial Essence or an additional activity award. Realm standings track their named measures separately; there is no combined Realm score. Normal DoD rewards continue under their usual rules.
 
== Can I fight alone or without my own flag? ==
 
An Outlaw without a Dynasty is their own Realm team and can play alone. Any eligible player can help an existing attack or defense without carrying a flag. You need a carried flag to begin '''Lay Siege''', and a successful '''Use''' spends one.
 
== Does hiding the bar or closing the website stop participation? ==
 
No. Use '''Take part''' on the website to opt out. Logging off or detaching your HUD removes your in-world influence, but does not erase that saved choice or your unused flags.
 
== Where can I find the other guides? ==
 
* [[Realm Domination|Realm Domination]]: joining, teams, and the quick start.
* [[Realm Domination/HUD Action Bar and Bag|HUD Action Bar and Bag]]: HUD controls and messages.
* [[Realm Domination/Flags|Flags]]: earning and managing flags.
* [[Realm Domination/Capturing and Defending|Capturing and Defending]]: complete battle and credit rules.
* [[Realm Domination/Website Guide|Website Guide]]: every Realm website view.
* [[Realm Domination/Complete Guide|Complete Guide]]: all topics in one document.

Latest revision as of 18:10, 8 October 2026

Start with the message on your Realm display. Find your question below for troubleshooting or detailed rules.

Quick help

I cannot find the Action Bar or Bag

  1. Wear your DoD HUD, click its settings button, and choose Action bar.
  2. Click the Bag button at the Action Bar's left end.
  3. If the movement handle is off screen, move the main HUD into view first, then drag the bar using its right-hand handle.

Wait for reconnection if the controls are unresponsive. If they remain unavailable, contact game support with the visible message and what you were trying to do.

Why is Lay Siege or Use missing?

  1. Check Take part, your in-game availability, and your flag balance.
  2. Stand outside System Land and safe zones, then let the display refresh.
  3. Check the region's owner, control bar, protection, and whether a flag is already planted.

Lay Siege requires enemy territory with control left to drain and a carried flag. Use requires Unclaimed land or enemy control at 50% or below. You cannot plant in your own territory or during protection. Close and reopen the dialog after landing or reconnecting.

Why is the bar not moving?

Stay alive, opted in, and on foot in the battle's region, outside safe areas. Flying, sitting, crouching, falling, knockback, or excessive speed stops your own influence. Normal Second Life running fits the 5.5 metres-per-second ground-speed limit.

Equal numbers hold the bar still. Each player counts once, even with multiple HUDs. After landing or teleporting, allow a fresh update. If a flag is planted, also check its original planter.

Why have I not earned a flag?

  1. Check Take part, stay alive with your HUD worn, and visit System Land.
  2. Complete any Discord verification requested for its rewards; the DoD Discord link is available.
  3. Allow the roughly five-minute checks to count your presence. The first successful check establishes your arrival; time follows later checks.
  4. Check whether you have earned two today or already carry six.

The milestones are 30 and 60 verified minutes total that SLT day. Offline time does not count. Discord verification for System Land rewards is not a separate requirement for every Realm battle. See Flags for full-Bag and rejoining rules.

What do sanctuary messages mean?

Sanctuary · your influence sleeps means your location blocks Realm play. Claimed by The Darkness describes an unclaimed safe location, not a rival team you can defeat.

System Land is a sanctuary. Other safe zones may cover a parcel, a height range, or a whole region. A safe parcel does not make the whole sim safe. A whole-region safe zone can pause an existing attack, shown as Safe zone — attack paused on the website.

Why is a battle or result missing from the website?

Attack feed shows planted attacks against existing owners. It excludes unflagged sieges and Unclaimed captures; find your team's capture attempts under Your team's regions.

Active lists refresh about every 15 seconds; completed results can take roughly 15 minutes. Team changes may also take a short time. Follow your Realm display during play. Use the offered retry controls for errors; do not repeatedly change Take part to refresh results.

Lost regions is a history, so recovered regions remain listed and separate losses can appear more than once. Region lost means a completed enemy capture. Control reached zero entries explicitly say capture is not confirmed; their recorded bar is not the live region's bar.

A few other questions

  • Do I need Patreon? No. Signed-in DoD players can join through Take part, subject to their character's ability to participate.
  • Does territory award extra Essence? Captures do not automatically grant territorial Essence or an additional activity award. Normal DoD rewards continue under their usual rules.
  • Can I fight without joining Realm? Ordinary combat still follows the area's rules, but you do not move the Realm bar or earn its contribution credit.
  • Does closing the website stop participation? No. Turn off Take part to opt out. Logging off or detaching removes in-world influence but keeps that saved choice and unused flags.
  • What time does the website use? SLT, including its daylight-saving changes. Days start at midnight, weeks on Monday, and months follow the SLT calendar.

Detailed rules

Use these explanations when you need to check a specific battle rule.

What happens if the planter leaves, flies, or dies?

Situation What happens
The planter dies, including from hunger The flag breaks at the next battle update, even with teammates present.
The planter flies, sits, crouches, falls, or moves too fast while still present Their own influence stops. Grounded teammates can keep advancing and earning time. This alone does not break the flag.
The planter leaves, enters a safe area, detaches the HUD, opts out, changes teams, or loses connection Forward progress stops. Teammates can resist opponents and hold progress, but cannot replace the planter.

With a flag planted, an absent planter also stops attackers draining the owner's control. Defenders can still restore it; during a claim, opponents can still push the claim down.

Progress resumes when the original planter returns and can take part on the flag's team, provided the flag survives. Holding progress during their absence gives flag teammates no new attacking or capture-help time.

When does a flag break?

  • Planter death: at the next battle update.
  • Absence: after 30 continuous seconds with no flag teammate able to help and the game no longer able to confirm the planter is in the region.
  • Claim defeated: after 20 continuous seconds at zero while the flag team remains outnumbered. A tie at zero does not start this timer.
  • Full owner recovery: restoring control to 100% repels a planted flag.

Returning teammates can stop the absence countdown, but forward progress still needs the original planter. A successful plant is not refunded when its flag breaks. Find the recorded cause under My campaign → History → View attempt.

We reached zero. Why do the defenders still own it?

The owner's control and your flag's claim are different stages. At zero control, a planted flag begins its claim. Only a completed 100% claim changes ownership.

Without a flag, the owner keeps the region and can restore control. If an enemy claim breaks before winning, the owner still holds the region at zero.

How quickly does the bar move?

Active battles normally update every two seconds. Each extra player on one side gives one point of advantage, up to four points per update. Ties hold the bar still.

During owner control, all non-owner teams combine against the owner. During a claim, everyone outside the flag's team opposes it.

An uninterrupted full claim takes about 200 seconds with one unopposed player or 50 seconds at maximum advantage. Draining a full enemy bar and filling a claim takes about 400 or 100 seconds, plus planting and delays. These are examples; changing numbers and interruptions affect the pace.

When do defense and protection count?

Protection lasts 15 minutes after a completed capture or full recovery from a flagged attack. It prevents Realm sieges and plants, not ordinary combat.

If a flag breaks while control is damaged, restore control to 100% to receive protection. Restoring a siege that never planted a flag gives neither this protection nor a successful flag defense. Breaking a flag on Unclaimed land does not award a defense to a team that never owned it.

Why did I not earn capture or defense credit?

  • Capture helped: at least 30 seconds helping the winning flag team during that planted attempt. Earlier siege time does not count toward that flag's help requirement.
  • Defense helped: normally 30 seconds helping the owner during a flagged attempt it survives. If planter death or team absence breaks the flag, a defender still counted when it breaks can qualify with 20 seconds.
  • Successful flags: your own planted flag completes a capture. You can also earn capture-help credit.

Tied active battles can earn fighting time. Quiet ownership, protection, empty Unclaimed land, and time when you cannot take part do not. Sieging before a plant can earn attacking time.

Leaving or dying after valid help keeps that earlier contribution. A participation suspension at the attempt's finish blocks personal capture or defense success credit. Arriving at the last moment does not guarantee credit; recorded results can also take time to appear.

What happens when everyone leaves or changes teams?

Ownership remains. Quiet control does not heal or decay automatically. An unflagged siege can settle after 30 seconds when enemies are gone and control is full or no owner remains; at zero with nobody to restore it, it can settle immediately. The remaining control is kept.

Changing allegiance changes the team you help. A planted flag keeps its original team; its planter must return on that team to resume progress. Earlier results stay with the team helped at the time. Your team follows this order:

Allegiance Realm team
Clan following a Bloodline leader Clans following that leader
Clan without a Bloodline leader That Clan
Dynasty without a Clan That Dynasty
Outlaw without a Dynasty Yourself

Return to Realm Domination for the quick start or the Website Guide for navigation.