Gameplay: Difference between revisions
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== <span id="Gameplay_Mechanics"></span>Gameplay Mechanics == | == <span id="Gameplay_Mechanics"></span>Gameplay Mechanics == | ||
''Main article: [[Gameplay Mechanics]]'' | |||
{{:Gameplay_Mechanics}} | |||
== <span id="Combat"></span>Combat == | == <span id="Combat"></span>Combat == | ||
''Main article: [[Combat]]'' | |||
{{:Combat}} | |||
== <span id="Safe_Zones"></span>Safe Zones == | == <span id="Safe_Zones"></span>Safe Zones == | ||
''Main article: [[Safe Zones]]'' | |||
{{:Safe_Zones}} | |||
== <span id="Feeding_and_Blood_Levels"></span>Feeding and Blood Levels == | == <span id="Feeding_and_Blood_Levels"></span>Feeding and Blood Levels == | ||
''Main article: [[Feeding and Blood Levels]]'' | |||
{{:Feeding_and_Blood_Levels}} | |||
== <span id="Abominations"></span>Abominations == | |||
''Main article: [[Abominations]]'' | |||
{{:Abominations}} | |||
== <span id="Species-Specific_Attacks"></span>Species-Specific Attacks == | == <span id="Species-Specific_Attacks"></span>Species-Specific Attacks == | ||
''Main article: [[Species-Specific Attacks]]'' | |||
{{:Species-Specific_Attacks}} | |||
Latest revision as of 02:40, 1 March 2026
Gameplay Mechanics
Main article: Gameplay Mechanics Descendants of Darkness offers several ways to play:
- Immersive roleplay to explore the quirks of each species.
- Build or join families to create lasting bonds.
- Lean into PvP combat for strategy and rivalry.
Combat
Main article: Combat Basics
- Be within 1.5 m of the target.
- Click the main HUD button and choose your attack strength.
- Expect counterattacks—stay mobile.
Followers & speed boosters
- Followers stick to targets; attaching one to someone makes them trail you.
- If they attach one to you, they’ll stay close—use speed boosters to break away.
- Collisions from two followers can force close-quarters brawls.
Tips
- Open with a quick hit, then reposition.
- Use speed boosts after landing a hit to control distance.
- Assume your opponent can mirror your moves; plan escapes before you engage.
Safe Zones
Main article: Safe Zones Within designated Safe Zones, the HUD blocks combat.
- Current Safe Zone: A&D (Angels and Demons) sims.
- No Safe Zones for private homes or other venues.
Feeding and Blood Levels
Main article: Feeding and Blood Levels In the first age group, players start with 5.000 liters of blood and lose 0.500 liters nightly, giving about 10 days before death without feeding.
How to feed
- Move within 1.5 m of the target.
- Click the main HUD button and choose your attack.
- Hold the first 5 seconds to start healing, then you can back off to 5 m and keep feeding.
- After those first 5 seconds, feeding works from any angle.
Checking status
- Scanning a dead human shows “Sanguinolus Nullis” (killed by X).
- A never-fed human scans as “new fleshy human full of blood.”
Blood status labels
- Novus Sanguis (New Blooded)
- Never fed on; full 5.0 liters.
- Sanguis Nullus (No Blood)
- Completely drained; effectively dead.
- Sanguis Plenus (Full of Blood)
- At least 4.0 liters remaining.
- Sanguis Medius (Moderate Blood)
- Between 2.0 and 4.0 liters left.
- Sanguis Exiguus (Little Blood)
- Less than 2.0 liters left—handle carefully.
- Status Ignotus (Unknown Status)
- Shouldn’t appear; indicates something unusual.
Abominations
Main article: Abominations
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.
Quick Facts
- Rare spawns among humans; you’ll encounter them only occasionally.
- Carry more blood than any human.
- Each one grants its own Essence reward when slain.
- Every abomination kill is permanent and also counts as a human kill.
What Are Abominations
Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.
Rewards & Tracking
- Abominations bleed heavy; expect larger blood stores than ordinary humans.
- Essence reward is unique per abomination—claim it by landing the killing blow.
- Your kill is written to the ledger forever and also tallies toward human kills.
- Some abominations return after death; if they rise again, the hunt resumes.
Hunt & Discover
- Stay alert when scanning humans—an abomination may be hiding in plain sight.
- Keep notes of names you spot; confirmed kills are broadcast to the community.
- Watch for kill posts on Discord and compare them to your own sightings.
- Travel prepared: a lone hunter can earn glory, but packs secure the bounty.
Leaderboards & Ledger
- Track the hunt on the Abomination View (alive / dead status).
- Compete on the Abomination Kill Leaderboard (login required).
- Your name is etched beside every abomination you slay—make the list bleed your color.
Species-Specific Attacks
Main article: Species-Specific Attacks Each species has different attacks for roleplay purposes, but attack damage and rate remain consistent within the same age group.