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[[File:Descendants of Darkness abomination video.mp4|thumb|Abomination.]]
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= Abominations =


Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.
Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.

Revision as of 22:39, 28 February 2026

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Once they were human. Now they are corrupted echoes that bleed deeper and leave scars on the ledger. Hunters who answer the call can track, strike, and etch their name beside every abomination that falls.

Quick Facts

  • Rare spawns among humans; you’ll encounter them only occasionally.
  • Carry more blood than any human.
  • Each one grants its own Essence reward when slain.
  • Every abomination kill is permanent and also counts as a human kill.

What Are Abominations

Abominations are twisted humans marked by the world itself. Each one carries a unique echo or description. They surface unpredictably among new humans, and only keen hunters will recognize them before they disappear or strike back.

Rewards & Tracking

  • Abominations bleed heavy; expect larger blood stores than ordinary humans.
  • Essence reward is unique per abomination—claim it by landing the killing blow.
  • Your kill is written to the ledger forever and also tallies toward human kills.
  • Some abominations return after death; if they rise again, the hunt resumes.

Hunt & Discover

  • Stay alert when scanning humans—an abomination may be hiding in plain sight.
  • Keep notes of names you spot; confirmed kills are broadcast to the community.
  • Watch for kill posts on Discord and compare them to your own sightings.
  • Travel prepared: a lone hunter can earn glory, but packs secure the bounty.

Leaderboards & Ledger