Descendants of Darkness Main HUD: Difference between revisions

From Descendants of Darkness Wiki

Correct Abomination scan ability information
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* Status
* Status
* Current blood level
* Current blood level
* Protection
* Essence reward
* Essence reward
* Echo or backstory
* Echo or backstory


If the Blighted Abomination is dead, its scan may instead display resurrection information and the person or force responsible for killing it.
If the Blighted Abomination is dead, its scan may instead display death information and the person or force responsible for killing it. Hunter Protection and Witch Resurrection do not apply to Abominations; any Abomination-specific return behaviour is separate from Witch Resurrection.


== Masquerade Warning ==
== Masquerade Warning ==

Revision as of 01:39, 11 August 2026


Above, you will find a photo of the Descendants of Darkness Lycan HUD. All species are the same functioning layout so we used the lycan HUD as a demonstration. The image displays the buttons and their respective functions. You can also locate the photo at the Descendants of Darkness land. This article will delve into the features more comprehensively than what the image conveys.

Attack-Feed Button


The three buttons above represent the attack options for each species, and the specific button on your HUD depends on your chosen species. To initiate an attack, you need to click on the corresponding button when you are within one and a half meters of your target. Clicking it in proximity to another player triggers an attack, and you can view the attack information below the HUD, positioned in the default text display.

Upon attacking another player, they will enter an animation if they have animations enabled. Simultaneously, you will also engage in an attacking animation, which varies based on your species. Clicking the attack button near a non-player (human) initiates feeding. Feeding involves replenishing your blood if it's not already full. The human must have blood for you to feed from them, and the feeding data is visible below the HUD in its default text position.

Each human starts with five liters of blood. Feeding from them decreases their blood levels. If you deplete their blood to zero liters, they will be considered dead, and you won't be able to feed from them again. However, if you don't kill them (i.e., taking them to zero liters), they will naturally regenerate blood over time. It should be noted that if you attempt to bring a deceased individual into the game, they will need to purchase a potion for revival before they can be converted into a player.

It should also be noted that the pictures of the buttons above show the blood half full. If you lose blood, the blood level on the attack/feed button will decrease, and if you gain blood, it will increase.

Self-Scan Button

Self-Scan Button
Self-Scan Button

Click the Self-Scan Button to display a detailed private scan of your character in nearby chat. The results are only visible to you.

A Self Scan contains more information than the public scan shown to other players through the Scan Others Button.

The following example uses entirely fictional player, bloodline, clan, and coven information:

╔═★⋅•⋅∙∘☽ Descendants of Darkness ☾∘∙⋅•⋅★
║ Username: Elara Nightwind
║ Born: May 14, 2026 - 9:42 PM
║ Sire: Morrigan Vale
║ Generation: 2
║ Species: Witch
║ Status: Alive
╠═ ★────────✧˖°˖☆ Age ☆˖°˖✧────────★
║ Age: 65
║ Age Group: Keyholder
║ Subsistence: 0.460
║ Energy: 4.640 of 5.160
║ Essence: 51.75
║ Dark Rating: 21.43%
║ Legacy: 1,280
╠═ ★─────°✧˖°˖☆ Bloodline ☆˖°˖✧°─────★
║ Bloodline DNA: The Moonwoven Line
║ Bloodline Allegiance: The Astral Covenant
║ Loyal to Arch Matron: Selene Ashcroft
║ Following: Vesper Thorn
║ Bloodline Role: Veilbound
║ Clan: Circle of Hollow Stars
║ Clan Role: Moonlit Envoy
║ Coven: The Gloaming Lantern
║ Coven Role: Arcane Conductor
║ Title: Keeper of Cinders
║ Umbral Bond: Orion Duskmere
║ Followers: 2 of 3
╚═•⋅⋅•⋅⋅•⋅⊰⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•

The exact fields displayed will depend on your character. Optional information is automatically omitted when it does not apply.

General Information

Username

Your Second Life username. When displayed by the HUD, the name links to your Second Life profile.

Born

The date and time your character originally entered Descendants of Darkness.

Sire

The player responsible for bringing your character into the game. If your character does not have a sire, this field displays None.

If a Re-Sire request is pending, the scan may also display the proposed sire and the number of days remaining.

Generation

Generation records your character's position in their family line.

A root or Arch character is normally Generation 0. Someone sired by a Generation 0 player becomes Generation 1. Their descendants become Generation 2, and the pattern continues through the family tree.

Generation is primarily used for lineage and roleplay. It does not directly determine your combat strength; combat progression is primarily determined by your age group and related statistics.

Species

Your current species. The Main HUD currently supports Vampires, Lycans, Witches, and Hunters.

Status

Your character's current condition, such as Alive, Sleeping, Dead, Dead from Hunger, or Banned.

A dead Self Scan may also display the date and cause of death.

System Role

Players with a special game-wide position may have a System Role displayed near the top of their scan. This field is omitted for players without one.

Age Information

Age

Your character's current age in nights. Characters with an Alive status normally gain one night of age each day.

Some sleeping levels slow or pause age progression. Because of this, a night of character age does not always equal one real-world day for sleeping characters.

Age Group

There are currently 12 age groups. Each species has different names for these levels, but they share the same age thresholds.

Level Required Age
1 0 nights
2 30 nights
3 60 nights
4 120 nights
5 240 nights
6 420 nights
7 700 nights
8 1,050 nights
9 1,450 nights
10 1,900 nights
11 2,400 nights
12 2,950 nights

Reaching a new age group can increase your maximum resource, combat strength, attack range, and scanning range. It also reduces your Subsistence requirement.

Subsistence

Subsistence is the amount of your species resource normally consumed each night while your character is alive.

In the example above, a Subsistence value of 0.460 means that the character normally loses 0.460 units of Energy each night.

Subsistence decreases as you advance through the age groups:

Level Nightly Subsistence
1 0.500
2 0.480
3 0.460
4 0.435
5 0.405
6 0.375
7 0.345
8 0.300
9 0.240
10 0.175
11 0.100
12 0.050

Sleeping characters currently do not lose their resource through nightly Subsistence.

If an active character's resource reaches zero through Subsistence, the character may die from hunger.

Blood / Energy

This line shows your current species resource followed by your maximum capacity.

  • Vampires and Lycans use Blood.
  • Witches and Hunters use Energy.

For example, Energy: 4.640 of 5.160 means the character currently has 4.640 Energy and can hold a maximum of 5.160.

Your maximum capacity increases as you advance through the age groups.

Essence

Essence is a shared resource used by every species. It is separate from Blood and Energy.

Alive players normally receive a passive gain of 0.25 Essence per day. Additional Essence may be obtained through region-presence rewards, special events, kills, or Essence Containers.

Essence may be spent on actions such as:

  • Siring or converting a new player
  • Reviving players
  • Depositing Essence into containers
  • Other game abilities and costs

Dark Rating

Dark Rating is a rolling activity score that measures how active you have been during the most recent 28 Second Life Time calendar days.

Accepted activities award Dark Rating points. A maximum of eight points can count toward your rating on any one day. Accumulating 120 points within the rolling period produces a Dark Rating of 100%.

Dark Rating is recalculated daily at approximately 12:30 a.m. Second Life Time. Older activity leaves the calculation after 28 days, so your rating can rise or fall over time.

Dark Rating is no longer the direct score used to rank Dynasties and Clans. Those groups have separate Weekly and Lifetime scoring systems. However, Dark Rating remains important to systems such as Legacy.

Legacy

Legacy is your cumulative bloodline score. It is influenced by the living descendants beneath you in the family tree and their Dark Ratings.

Active descendants with sufficient Dark Rating can contribute toward your weekly Legacy award. Deeper and well-developed family trees may earn larger rewards. Certain consequences, such as being slain or entering a coma, may reduce an award.

Unlike Dark Rating, Legacy is cumulative and does not automatically disappear when older activity leaves a rolling window.

Bloodline and Affiliation Information

Bloodline DNA

Your character's inherited bloodline. This is private information and is not shown in another player's public scan.

Bloodline DNA is different from Bloodline Allegiance.

Bloodline Allegiance

The bloodline or Arch organization to which your Clan is currently loyal.

If your Clan does not serve a bloodline, the scan may identify you as a Renegade. Players without an applicable affiliation may be identified as an Outlaw.

Loyal To

When available, this line identifies the leader of your Clan's bloodline allegiance and displays their bloodline role.

Following

The player your character currently follows through the loyalty system. This line is omitted when you are not following anyone.

Bloodline Role

Your current position within your inherited bloodline.

Clan

The Clan to which your House, Pack, Coven, or Order belongs.

Clan Role

Your current position within the Clan.

House / Pack / Coven / Order

The name of your character's primary affiliation. The label depends on your species:

Species Affiliation
Vampire House
Lycan Pack
Witch Coven
Hunter Order

Affiliation Role

Your current role within your House, Pack, Coven, or Order.

Title

An optional personal title assigned to your character. This line is omitted when you do not have a title.

Umbral Bond

The player with whom your character shares an Umbral Bond. The name links to that player's Second Life profile. This line is omitted when no bond exists.

Followers

The first number is the number of your followers who are currently alive. The second number is your total number of followers.

For example, Followers: 2 of 3 means that two of your three total followers are currently alive.

Scan Others Button

Scan Others Button
Scan Others Button

The Scan Others Button allows you to examine nearby avatars. It can identify registered players, humans, and Blighted Abominations.

Unlike the Scan Region Button, Scan Others only searches within your current scanning range. The scan covers 360 degrees, so avatars do not need to be standing in front of you.

Click the button to display a list of nearby avatars, then select the person you want to scan. If several avatars are nearby, additional pages may be available in the target-selection menu.

Scan results are displayed in your nearby chat and are only visible to you.

Scanning Range

Your maximum Scan Others range increases as your character ages.

Your Age Standard Scan Range
0–29 nights 18 metres
30–59 nights 22 metres
60–119 nights 26 metres
120–239 nights 30 metres
240–419 nights 34 metres
420–699 nights 38 metres
700–1,049 nights 42 metres
1,050–1,449 nights 46 metres
1,450–1,899 nights 50 metres
1,900–2,399 nights 54 metres
2,400–2,949 nights 58 metres
2,950 nights or older 62 metres

The scanner has a five-second cooldown. If it is used again too quickly, the HUD will tell you how many seconds remain.

Player Scan

When the selected avatar is a registered player, the HUD requests their public scan. A public scan contains less information than the private scan produced by the Scan Self Button.

The following is a fictional example. All player, clan, bloodline, and house names were created for this wiki page:

╔═★⋅•⋅∙∘☽ Descendants of Darkness ☾∘∙⋅•⋅★
║ Username: Lyra Voss
║ Generation: 4
║ Species: Vampire
║ Status: Alive
║ Dark Rating: 12.48%
║ Legacy: 8,742
╠═ ★────────✧˖°˖☆ Age ☆˖°˖✧────────★
║ Age Group: Proven
║ Blood: 4.650 of 5.300
╠═ ★─────°✧˖°˖☆ Bloodline ☆˖°˖✧°─────★
║ Bloodline Allegiance: The Obsidian Throne
║ Clan: Crimson Nocturne
║ Clan Role: Veilkeeper
║ Title: Keeper of Ash
║ House: House of Ebon Roses
║ House Role: Night Warden
╚═•⋅⋅•⋅⋅•⋅⊰⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•

The username shown by the HUD is a clickable Second Life profile link.

Depending on the player and their affiliations, a public scan may include:

  • Username
  • System role
  • Generation
  • Species
  • Current status
  • Dark Rating
  • Legacy score
  • Age group or rank
  • Current and maximum Blood or Energy
  • Bloodline allegiance
  • Bloodline leader
  • Bloodline role
  • Clan and clan role
  • Player title
  • Umbral Bond
  • House, Pack, Coven, or Order
  • Affiliation role

Fields without information are automatically omitted.

A public scan does not reveal private information such as the player's exact age, birth date, sire, subsistence, essence, Bloodline DNA, followers, or the person they are following.

Witches and other Energy-based species display Energy instead of Blood. The affiliation label also changes by species:

Species Affiliation
Vampire House
Lycan Pack
Witch Coven
Hunter Order

Dead Player Scan

A dead player's public scan is shorter than a living player's scan. It may display:

  • Username
  • Date of death
  • Cause of death
  • Banned status, when applicable

Private details about the player are not included.

Human Scan

If the selected avatar is not a registered player, the system treats them as a human. A new human normally begins with 5 litres of blood.

A human scan may look like this:

╔═★⋅•⋅∙∘☽ Human Scan Result ☾∘∙⋅•⋅★
║ Human: Rowan Silverbrook
║ Status: Novus Sanguis
║ Blood: 5.000 liters
║ Protection: 0.00%
╚═•⋅⋅•⋅⋅•⋅⊰⋅⋅•⋅⋅•∙⋅∘☽★☾∘⋅∙•⋅⋅•⋅⋅⊰⋅•⋅⋅•⋅⋅•⋅⋅•

The human's status reflects their remaining blood:

Status Meaning
Novus Sanguis New blood with a full 5 litres.
Sanguis Plenus The human has at least 4 litres of blood.
Sanguis Medius The human has between 2 and 4 litres of blood.
Sanguis Exiguus The human has less than 2 litres of blood remaining.
Sanguis Nullus The human has no blood remaining.
Ignotus The human's blood status could not be classified.

Sanguis Nullus is the correct term for an avatar with no blood remaining. It does not merely mean that the avatar is not a registered player. A human with this status cannot be fed upon while their blood remains depleted.

Human blood gradually regenerates over time.

The Protection field displays the progress of any protection placed on the human by a Hunter.

Blighted Abomination Scan

The scanner can also identify a Blighted Abomination. Its scan may contain:

  • Status
  • Current blood level
  • Essence reward
  • Echo or backstory

If the Blighted Abomination is dead, its scan may instead display death information and the person or force responsible for killing it. Hunter Protection and Witch Resurrection do not apply to Abominations; any Abomination-specific return behaviour is separate from Witch Resurrection.

Masquerade Warning

Public scans contain information protected by the Masquerade.

Do not copy, relay, or publicly reveal another player's scan to non-players. Showing this information to someone outside the game is a violation of the Masquerade and may result in a ban.

The Scan Others Button cannot be used when your character's current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.

Power Attack Button

Power Attack Button.

The Power Attack button executes an attack that inflicts four times as much damage and has an extended range. The attack covers 360 degrees around you and spans up to three meters. When you attack someone the power attack % increases. To see your current power attack %, you can click on the power attack button and your % will temporarily show above the power attack button. If you don't attack anyone for a minute, it will reset to 0%. Once your power attack is at 100% you will see a timer above the power attack button showing how much time you have left to be able to use it, and there would also be a yellow circle around it. This lets you know your power attack is at 100% and you can use it to attack another player. If you do not attack someone with the power attack before the timer runs out, your power attack resets to 0%. Also, don't try to find a loop hole with the dialog box for the power attack, the time is already accounted for. you get 60 seconds to do the power attack. This also includes the time of the dialog box. If the count down timer reaches 0, even if you have the menu open, you won't be able to do a power attack.

Scan Region Button

Scan Region Button
Scan Region Button

The Scan Region Button searches the entire region for other players wearing an active Descendants of Darkness HUD.

Your own avatar is excluded from the results. Avatars who are not wearing a compatible HUD will not respond to the scan.

The button supports two actions:

  • Short click — Performs a manual region scan and displays the results.
  • Press and hold — Opens the automatic scan settings.

Manual Region Scan

Short-click the button to begin a manual scan. The results are displayed in your nearby chat and are only visible to you.

A new player's scan with one other HUD user in the region may look like this:

Piercing the veil, please wait...

┌─────────────────────────────────
│ 🌑 Dark Sight
├─────────────────────────────────
│ ✧ Unknown
└─────────────────────────────────
Found 1 player in region.

The scan confirms that one player is present, but a new player cannot yet identify their name, species, rank, or distance.

As your character ages, their senses become stronger and additional information is revealed.

Your Age Information Revealed
0–29 nights Number of players detected. Other players are shown as Unknown.
30–59 nights Player count and species.
60–119 nights Player count, species, rank, and distance.
120 nights or older Player name, species, rank, and distance.

Rank and distance are unlocked together at 60 nights. A player's name becomes visible when you reach 120 nights.

Complete Scan Example

After reaching 120 nights, the same scan may look like this:

Piercing the veil, please wait...

┌─────────────────────────────────
│ 🌑 Dark Sight
├─────────────────────────────────
│ ✧ Raven Ashfall (witch • Disciple) 0.59m
└─────────────────────────────────
Found 1 player in region.

In this example:

  • Raven Ashfall is the player's name.
  • witch is the player's species.
  • Disciple is the player's current rank.
  • 0.59m is their distance from you.

When several players are detected, they are listed in order of distance, with the nearest player shown first.

If no compatible HUD users are detected, the HUD will report:

No presence detected in this realm.

Manual region scans have a short cooldown. If you try to scan again too quickly, the HUD will tell you how many seconds remain.

Automatic Scan Settings

Press and hold the Scan Region Button for at least half a second to open its settings menu.

Automatic scanning runs quietly in the background approximately every 30 seconds. It does not print the full player list shown by a manual scan. Instead, it activates the HUD's scan effect when another active HUD is detected in the region.

The following settings are available:

Setting Description
Auto ON / Auto OFF Enables or disables automatic region scanning.
Sound ON / Sound OFF Enables or disables the automatic proximity-alert sound.
Set Dist Sets the distance at which the proximity-alert sound will play.
Reset Dist Restores the proximity-alert distance to its default of 2 metres.
Exit Closes the automatic scan settings.

The proximity-alert distance must be greater than 0 metres and cannot exceed 200 metres. The alert sound plays when an automatic scan detects at least one compatible HUD within the selected distance.

Your automatic scan, sound, and distance settings are saved by the HUD.

The Scan Region Button cannot be used when your character's current status prevents HUD actions, such as while dead, sleeping, dead from hunger, or banned.

Settings Button

Click the Settings Button on the Main HUD to open the Settings menu. Some options display a checkbox to show whether that feature is currently enabled.

Settings Button
Settings Button
Option Setting Description
A Lock / Unlock RLV Prevents the HUD from being detached when RLV is available.
B Resize HUD Changes the overall size of the HUD.
C Backdrop & Display Moves, resets, hides, shows, or scales the combat text display.
D Change Theme Changes the visual theme of the HUD.
E Animations Enabled / Disabled Enables or disables your combat animations.
F Website & Info Provides website, registration, Discord, group, and wiki links.
G Attacked Alert Sounds Configures the sound played when you are attacked.
H Rez Awakening Orbs Rezzes the Awakening Orbs included with the HUD.
I Language Changes the language used by the HUD.
J Exit Closes the Settings menu.

Lock / Unlock RLV

When RLV is available, enabling Lock RLV prevents the HUD from being detached. This helps keep the HUD attached when changing outfits.

When the lock is active, the menu displays Unlock RLV. Select it to allow the HUD to be detached again.

RLV must be enabled in your viewer for this feature to work.

Resize HUD

The Resize HUD menu allows you to change the overall size of the HUD.

The available controls include:

  • MIN SIZE — Sets the HUD to its minimum size of 50%.
  • RESTORE — Restores the HUD to its default size of 100%.
  • MAX SIZE — Sets the HUD to its maximum size of 200%.
  • +0.01 / -0.01 — Increases or decreases the size by 1%.
  • +0.05 / -0.05 — Increases or decreases the size by 5%.
  • +0.10 / -0.10 — Increases or decreases the size by 10%.

The HUD cannot be resized while you are attacking. Stop your current attack before opening this menu.

Backdrop & Display

Combat text display
Example of the combat text display.

The backdrop display contains the text shown while you are attacking, being attacked, or feeding. By default, this display appears beneath the Main HUD.

The following options are available:

  1. Move the backdrop display — Allows you to move the display to another location on your screen. A hand icon will appear at its current position. Click and drag the hand to the desired location, then release the mouse button to save the new position.
  2. Reset the position — Returns the display to its default position beneath the HUD.
  3. Hide / Show backdrop display — Hides the display or makes it visible again.
  4. Set screen scaling — Adjusts the backdrop for your computer's display scaling. Available settings are 100%, 125%, 150%, and 175%.

Change Theme

The Change Theme menu displays the HUD themes available to you. The theme currently in use is marked as selected.

Choose another available theme to apply it. The HUD will restart after the new theme has been loaded.

Animations Enabled / Disabled

This option controls your personal combat animations, including animations played when you attack or react to an attack.

Disabling animations only affects your avatar. It does not disable another player's animations. This can be useful when you want combat to draw less attention to your avatar.

A checked box indicates that animations are enabled. An empty box indicates that they are disabled.

Website & Info

This submenu provides the following options:

  1. Open Website — Posts the official website link in your nearby chat.
  2. Register / Reset Password — Allows you to register or reset your website password.
  3. Discord — Posts the official Discord link in your nearby chat.
  4. Group — Posts the official Second Life group link in your nearby chat.
  5. Wiki — Posts the official wiki link in your nearby chat.

Links posted by the HUD are only shown to you.

Attacked Alert Sounds

This submenu controls the sound alert played when another player attacks you.

The available options are:

  1. Turn Sound On / Off — Enables or disables attacked-alert sounds.
  2. Add Custom Sound — Allows you to enter the UUID of a custom Second Life sound.
  3. Use Default Sound — Restores the HUD's default attacked-alert sound.

Rez Awakening Orbs

Select Rez Awakening Orbs to rez the Awakening Orbs included inside the HUD. The orbs will appear nearby in-world.

You must be in an area where you have permission to rez objects.

Language

The Language menu changes the language used for HUD menus, notifications, and other supported text.

Select your preferred language from the list. A checked box marks the language currently in use.

Exit

Select Exit to close the Settings menu without making any additional changes.