Guidelines and Etiquette: Difference between revisions
Mothermayhem (talk | contribs) |
|||
| Line 1: | Line 1: | ||
== 🕯️ The Law of The Masquerade 🕯️ == | |||
'''''“The shadows see all, but they never speak.”''''' | |||
Within the veil of the eternal night, secrecy is sacred. The Masquerade is not merely a custom, it is the binding law that shields our kind from the chaos of mortal eyes. To betray it is to invite ruin, not only upon yourself but upon the very fabric of the Darkness that sustains us. | |||
You shall never reveal the true nature of another who walks the night. Their bloodline, their form, be it Vampire, Lycan, or Witch—belongs to the shadows alone. Speak not of their nature to the unawakened, for mortal tongues twist truth into fear, and fear summons fire. | |||
You may declare your own allegiance to the Darkness, should you choose to embrace it openly. But to expose another immortal’s identity to those who dwell in ignorance is a grave transgression, one punished not by mortals, but by the shadows themselves. | |||
Likewise, you shall not reveal the sacred conflicts of our kind. Scans, attacks, or signs of the hunt are not for mortal ears. The Masquerade must remain unbroken; what transpires in blood and shadow is for the initiated alone. | |||
''' | Be wary where you speak, for even the silence of nearby chat may carry to unwanted listeners. Non-believers lurk in the light, watching, waiting for our kind to falter. | ||
'''''In Mortal Laymen Terms this translates to:''''' | |||
'''''It is forbidden to speak of others true nature to any mortal being within the virtual world without their express permission to do so. This means you are forbidden to notify a club owner who is a non-player of Descendants of Darkness that you were attacked by such and such. You may not share any system data with said mortal to prove the attack. If you disregard this sacred vow, you will be hunted down by the Darkness and devoured left to spend eternity in the abyss of lost souls.''''' | |||
'''''Remember this always:''''' | |||
''The Darkness protects those who protect its secrets.'' | |||
''Break the Masquerade… and the night will remember your betrayal.'' | |||
== 🕯️ The Law of Silence 🕯️ == | |||
'''''“Suffer in shadows, for pain is the proof of your existence.”''''' | |||
In the realm of eternal night, conflict is not cruelty, it is truth. The strike of claw and fang, the whisper of a spell, the clash of power against power, these are the sacred rhythms of the Darkness. To walk among immortals is to accept that pain is both your teacher and your test. | |||
When you are struck down, when blood spills or power fades, you shall remain silent before the creators. For they are the architects of this dark world, not its arbiters. To appeal to them for mercy is to deny the essence of the life you chose. The hunt, the fall, the rise—these are yours to endure, not theirs to mend. | |||
Cry out if you must, but cry only to the night, to your allies, your kin, or the empty silence that listens without pity. Whisper your anger to the wind, share your grief with your peers, but never burden the hands that shaped your fate. | |||
'''''In Mortal Laymen Terms this translates to:''''' | |||
'''''Do not contact the Creator, also known as The Darkness, with complaints or grievances regarding attacks from other players. The Darkness will not take disciplinary action against any player for engaging in combat or gameplay as intended within the system.''''' | |||
'''''This is a grid-wide combat and roleplay system, and conflict is an integral part of the experience. Attacks are inevitable, and survival depends on your strategy, strength, and alliances.''''' | |||
'''''If you believe you have been wronged or unfairly targeted, you must bring your concern to your designated leader. Your leader serves as your first line of support and is responsible for determining the appropriate course of action within their ranks.''''' | |||
'''''Remember: this world was built on challenge, conflict, and endurance. The path through darkness is not meant to be easy,''''' | |||
'''''it is meant to test those who claim the right to survive.''''' | |||
'''''Remember this always:''''' | |||
''The strong are tempered in darkness, not protected from it.'' | |||
''To suffer is to grow. To fall is to awaken.'' | |||
''And to remain silent… is to prove you are truly eternal.'' | |||
== 🕯️'''The Law of Sanctuary🕯️''' == | |||
=== ''“Even the darkness must rest where the blood does not flow.”'' === | |||
Within the vast expanse of the eternal night, there exist rare havens untouched by violence, sacred grounds where shadow and silence reign, and the thirst for blood must be stilled. These are the Sanctuaries of the Darkness, places woven with ancient wards where no claw may strike, no spell may harm, and no weapon may taste the air. | |||
To raise your hand in aggression within these lands is to defy the ancient pacts that bind our world. The Realm of Darkness itself forbids such acts; it is not the arena of battle, but the cradle of our existence. Here, we gather, we plan, we conspire, but we do not fight. | |||
Those who cross this boundary of peace dishonor the very shadows that protect them. Violence within sanctuary is not strength, it is '''sacrilege''', a stain upon your legacy that even eternity will remember. | |||
Take your wars to the fields where the moon bears witness. Hunt your enemies beneath her gaze. But within these walls, she commands silence and restraint. | |||
'''''In Mortal Laymen Terms this translates to:''''' | |||
'''''No Combat is permitted from any system while in the confines of The land of Darkness, as it is solely for the purpose of conducting tasks for all things related to the Darkness.''''' | |||
'''''Remember this always:''''' | |||
''Sanctuary is not weakness, it is the breath before the storm.'' | |||
''Respect it… or be consumed by the wrath of the night itself.'' | |||
= <span id="Resources"></span>Resources = | = <span id="Resources"></span>Resources = | ||
[[In-depth discussion about the Realm of Darkness HUD | https://example.com/hud-guide]] | [[In-depth discussion about the Realm of Darkness HUD | https://example.com/hud-guide]] | ||
Revision as of 21:27, 9 November 2025
🕯️ The Law of The Masquerade 🕯️
“The shadows see all, but they never speak.”
Within the veil of the eternal night, secrecy is sacred. The Masquerade is not merely a custom, it is the binding law that shields our kind from the chaos of mortal eyes. To betray it is to invite ruin, not only upon yourself but upon the very fabric of the Darkness that sustains us.
You shall never reveal the true nature of another who walks the night. Their bloodline, their form, be it Vampire, Lycan, or Witch—belongs to the shadows alone. Speak not of their nature to the unawakened, for mortal tongues twist truth into fear, and fear summons fire.
You may declare your own allegiance to the Darkness, should you choose to embrace it openly. But to expose another immortal’s identity to those who dwell in ignorance is a grave transgression, one punished not by mortals, but by the shadows themselves.
Likewise, you shall not reveal the sacred conflicts of our kind. Scans, attacks, or signs of the hunt are not for mortal ears. The Masquerade must remain unbroken; what transpires in blood and shadow is for the initiated alone.
Be wary where you speak, for even the silence of nearby chat may carry to unwanted listeners. Non-believers lurk in the light, watching, waiting for our kind to falter.
In Mortal Laymen Terms this translates to:
It is forbidden to speak of others true nature to any mortal being within the virtual world without their express permission to do so. This means you are forbidden to notify a club owner who is a non-player of Descendants of Darkness that you were attacked by such and such. You may not share any system data with said mortal to prove the attack. If you disregard this sacred vow, you will be hunted down by the Darkness and devoured left to spend eternity in the abyss of lost souls.
Remember this always:
The Darkness protects those who protect its secrets.
Break the Masquerade… and the night will remember your betrayal.
🕯️ The Law of Silence 🕯️
“Suffer in shadows, for pain is the proof of your existence.”
In the realm of eternal night, conflict is not cruelty, it is truth. The strike of claw and fang, the whisper of a spell, the clash of power against power, these are the sacred rhythms of the Darkness. To walk among immortals is to accept that pain is both your teacher and your test.
When you are struck down, when blood spills or power fades, you shall remain silent before the creators. For they are the architects of this dark world, not its arbiters. To appeal to them for mercy is to deny the essence of the life you chose. The hunt, the fall, the rise—these are yours to endure, not theirs to mend.
Cry out if you must, but cry only to the night, to your allies, your kin, or the empty silence that listens without pity. Whisper your anger to the wind, share your grief with your peers, but never burden the hands that shaped your fate.
In Mortal Laymen Terms this translates to:
Do not contact the Creator, also known as The Darkness, with complaints or grievances regarding attacks from other players. The Darkness will not take disciplinary action against any player for engaging in combat or gameplay as intended within the system.
This is a grid-wide combat and roleplay system, and conflict is an integral part of the experience. Attacks are inevitable, and survival depends on your strategy, strength, and alliances.
If you believe you have been wronged or unfairly targeted, you must bring your concern to your designated leader. Your leader serves as your first line of support and is responsible for determining the appropriate course of action within their ranks.
Remember: this world was built on challenge, conflict, and endurance. The path through darkness is not meant to be easy,
it is meant to test those who claim the right to survive.
Remember this always:
The strong are tempered in darkness, not protected from it.
To suffer is to grow. To fall is to awaken.
And to remain silent… is to prove you are truly eternal.
🕯️The Law of Sanctuary🕯️
“Even the darkness must rest where the blood does not flow.”
Within the vast expanse of the eternal night, there exist rare havens untouched by violence, sacred grounds where shadow and silence reign, and the thirst for blood must be stilled. These are the Sanctuaries of the Darkness, places woven with ancient wards where no claw may strike, no spell may harm, and no weapon may taste the air.
To raise your hand in aggression within these lands is to defy the ancient pacts that bind our world. The Realm of Darkness itself forbids such acts; it is not the arena of battle, but the cradle of our existence. Here, we gather, we plan, we conspire, but we do not fight.
Those who cross this boundary of peace dishonor the very shadows that protect them. Violence within sanctuary is not strength, it is sacrilege, a stain upon your legacy that even eternity will remember.
Take your wars to the fields where the moon bears witness. Hunt your enemies beneath her gaze. But within these walls, she commands silence and restraint.
In Mortal Laymen Terms this translates to:
No Combat is permitted from any system while in the confines of The land of Darkness, as it is solely for the purpose of conducting tasks for all things related to the Darkness.
Remember this always:
Sanctuary is not weakness, it is the breath before the storm.
Respect it… or be consumed by the wrath of the night itself.