Combat: Difference between revisions

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Many players enjoy using the HUD for combat. To initiate an attack, you need to be within a 1.5-meter range of your target. Then, click on the main HUD button and select the strength of your attack. This enables you to engage with another player. However, it's crucial to be cautious as they can retaliate. Players utilize secondary HUDs for combat, incorporating followers and speed boosters. When a player attaches a follower to you, they will trail behind. If you move, they'll stay close, making it easier for them to attack. Conversely, if you attach a follower to them, you'll both collide, jostling around. This is where the speed booster becomes useful. It allows your avatar to move swiftly, enabling you to create distance from your opponent. They may employ a similar strategy, initiating combat as you maneuver.
'''Basics'''
* Be within 1.5 m of the target.
* Click the main HUD button and choose your attack strength.
* Expect counterattacks—stay mobile.
 
'''Followers & speed boosters'''
* Followers stick to targets; attaching one to someone makes them trail you.
* If they attach one to you, they’ll stay close—use speed boosters to break away.
* Collisions from two followers can force close-quarters brawls.
 
'''Tips'''
* Open with a quick hit, then reposition.
* Use speed boosts after landing a hit to control distance.
* Assume your opponent can mirror your moves; plan escapes before you engage.

Latest revision as of 02:44, 1 March 2026

Basics

  • Be within 1.5 m of the target.
  • Click the main HUD button and choose your attack strength.
  • Expect counterattacks—stay mobile.

Followers & speed boosters

  • Followers stick to targets; attaching one to someone makes them trail you.
  • If they attach one to you, they’ll stay close—use speed boosters to break away.
  • Collisions from two followers can force close-quarters brawls.

Tips

  • Open with a quick hit, then reposition.
  • Use speed boosts after landing a hit to control distance.
  • Assume your opponent can mirror your moves; plan escapes before you engage.