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* '''Houses/packs/circles''' | * '''Houses/packs/circles''' | ||
To exist, a house, pack, or circle must be created by an individual with ten followers or more, who also pays the respective fee. The distinction lies in the composition: a house exclusively contains vampires, packs exclusively consist of lycans, and circles exclusively include witches | To exist, a house, pack, or circle must be created by an individual with ten followers or more, who also pays the respective fee. The distinction lies in the composition: a house exclusively contains vampires, packs exclusively consist of lycans, and circles exclusively include witches. | ||
== Explore == | == Explore == | ||
Revision as of 10:38, 7 January 2024
The Realm of Darkness: A Skill-Based Gameplay Experience
The beta phase of The Realm of Darkness commenced on November 6th, 2023. This grid-wide combat and roleplay system within Second Life is designed to ensure a fair and level playing field for all members. Regardless of whether you choose to play as a lycan, vampire, or witch, your experience is solely determined by your abilities, free from favoritism or politics. Importantly, our commitment to fairness extends to our financial model – supporting us financially does not confer any combat advantages. We take pride in being a non-pay-to-win game, placing a strong emphasis on equal opportunities and skill-based gameplay for all members. Elevate your adventures with our high-quality and responsive HUD, and become part of a community where success is determined by skill, not financial support.
The Realm of Darkness presents a grid-wide roleplay and combat system, allowing interactions with other players anywhere in Second Life. Whether you encounter a rival, a new adversary, a potential friend, an old companion, or even a family member, the possibilities are diverse. Players can engage in combat throughout Second Life, excluding designated safe zones. The HUD indicates your presence in a Safe Zone, and any attempts to initiate combat within these areas will be restricted. Currently, only the A&D sims serve as safe zones; safe zones are not available for homes or other establishments.
We actively encourage both combat and roleplay experiences. While combat may not be everyone's preference, roleplayers have the opportunity to engage with diverse species, fostering a more immersive experience compared to systems that lack this variety. Whether interacting with family members or other players, the possibilities for engaging roleplay are only limited to your imagination.
In the Realm of Darkness, we call our rules 'The Dark Oath.' You can find the board with the actual rules at the Realm of Darkness land. Here, I will explain the rules in simple terms.
- Do not break the masquerade: This means do not tell anyone who is not a player about other players within our system. For example, you can't go to a club owner and say, 'x person is a vampire/lycan/witch.' You are free to tell anyone you want that you're a player, but don't violate someone's privacy in regards to them being a player
- Silence in the face of adversity: This means that if you get attacked, do not complain to the creators about it. Attacking is part of the game. This is what you signed up for. You can complain to others, but do not complain to us.
- Safe zones: This means that you can't attack at the Realm of Darkness land. You can be playful and attack friends, and they can attack you in a playful way, but any serious attack, anyone that has a serious complaint/report about it can result in undesired consequences.
- Guardians of the Realm: This means that we protect our game. Don't do anything that tries to damage or hurt our game. An example of this is, if you have a bull avatar, you join our game, then go to the creators of other games, and these other creators try to cause us problems.
At the Realm of Darkness land, we also have a notice. This notice contains things that you should be aware of before you join. The notices are not rules. The notice is as follows.
Home and work security: Players may attack you at your home or workplace. This is part of the game; you are not safe. This is one thing that brings excitement and adrenaline to the game. Some advice from us is to use a security orb for your land so people can't come and attack you. If you work as a DJ or Host, make sure you have eject/ban ability at the place of work.
Griefer HUDs: If someone is griefing you, report it to Linden Labs.
Conduct: If someone is saying bad things to you or doing bad things to you, report it to Linden Labs. These types of things are not within our jurisdiction.
Initiation and Gameplay Dynamics in The Realm of Darkness
When you join as a player, you'll receive a group invite, and upon acceptance, you can acquire the HUD. The HUD's artwork is tailored to your chosen species. The individual who introduced you to the game may invite you to join their house (vampires), pack (lycans), or circle (witches). Upon becoming a player, your blood level is not initially full. One of the initial tasks involves going out to feed. Ideally, your mentor will guide you through this process and demonstrate how the HUD functions.
While various species boast different attacks, it's important to note that the attack damage and rate remain consistent across all species within the same age group. The distinctions in attacks are solely for roleplay purposes, not for gaining advantages in combat scenarios.
I will use the word "house" interchangeably with "circle" and "pack." If you have joined a house, there might be some house rules created by the house leader. If the house is within a clan, there might be clan rules, and if you're in a bloodline, there might be bloodline rules. You might be wondering what the difference is between a house, clan, and bloodline.
Houses, Clans, and Bloodlines
When you first become a player, you're initially part of a generic bloodline, granting you the freedom to avoid automatic placement into the bloodline of the person who introduced you to the game. If you choose to join their house, you will adopt their bloodline. Each bloodline is led by one person with two lower-ranking officers. Within a bloodline, there are clans(vampires)/covens(witches)/tribes(lycans), and within clans there are houses. Currently, holding a position within a bloodline is the highest rank in the game.
- Bloodline
A bloodline consists of one leader and two lower-ranking officers. This structure represents the pinnacle of hierarchical positions in the game. Clans are subgroups within a bloodline.
- Clans/tribes/covens
Clans are composed of houses (vampires), packs (lycans), or circles (witches). A clan, led by a leader and two lower-ranking officers, can be thought of as a state. To establish a clan, approximately 25 active members within your house are required (not including alts or inactive accounts), along with payment of the fee. The creation of a clan necessitates the inclusion of two or more houses. A clan can pledge loyalty to an arch and can encompass houses, packs, and circles.
- Houses/packs/circles
To exist, a house, pack, or circle must be created by an individual with ten followers or more, who also pays the respective fee. The distinction lies in the composition: a house exclusively contains vampires, packs exclusively consist of lycans, and circles exclusively include witches.