Abominations/Void Powers

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Each Creature of the Void offers its own temporary power. Holding any of them makes you a Dread Champion. There is one holder of each power across the whole game, so up to three players can hold different powers, or one player can hold all three.

Choose the power you want

Creature Power Benefit while held
Riftstalker Riftstalker's Reach Normal attack reach is at least 5 metres.
The Writhing One The Writhing One's Coil Attacks can reach targets all around you.
Hollowmaw Hollowmaw's Hunger Maximum Blood or Energy capacity increases by 2.

Reach raises a shorter normal attack range to 5 metres; it does not reduce a range that is already longer. Coil lets your attacks reach behind you as well as in front, within the range of the attack. You still choose one target for an attack; Coil does not attack everyone around you. Hunger increases capacity without automatically filling it.

The powers can be combined. Receiving one does not give you the other two.

Claim a creature's power

  1. Find and scan the named creature that offers the power you want. If the power is available to you, the scan includes a line naming it.
  2. Check for a cooldown message. It gives the time when you can hold that particular power again.
  3. Deliver the killing blow while the power is available and you are off cooldown. You receive the creature's Essence and a HUD notice naming the power you claimed.
  4. Use Self Scan to check your Dread Champion title, held powers, and expiry time.

Scanning or finding a creature does not reserve its power. Another player can claim the same power by killing another creature of that type first. If someone else holds it when you finish your kill, you receive the normal Essence reward without taking their power.

Steal powers from a Dread Champion

  1. Scan the player to see which powers they hold. Held powers are shown beneath the Dread Champion title on player scans.
  2. Defeat that player through ordinary player combat. Your killing blow takes each held power for which you are off cooldown.
  3. Read your HUD notices and scan yourself to check what you received. Each stolen power keeps its original midnight SLT expiry.

An ally's kill can steal powers too, and a repeat kill can transfer them. This does not remove the cooldown. If you are on cooldown for one of the victim's powers, they still lose it, but you do not receive it; it becomes available from its creature again. Any other eligible powers can still transfer to you.

Know when you can claim again

Each power has its own five-day cooldown, measured from the most recent time you received it, whether from a creature kill or a theft. Five days means 120 hours. Losing it, logging out, or reaching midnight does not shorten that wait.

Being on cooldown for Reach does not prevent you from claiming Coil or Hunger if you are eligible for them.

Keep or lose your powers

All powers expire at the next midnight SLT, using Second Life's Pacific time rather than your local midnight. Stealing a power does not extend its duration.

Keep your HUD worn and connected. If it remains unreachable for two hours, you can lose your powers. You do not need to keep attacking to retain them.

What happens Result
Another player kills you Each power transfers if the killer is eligible; otherwise it becomes available again.
You die by another means Your powers end and become available again.
Your HUD remains disconnected for two hours Your powers are released.
Midnight SLT arrives Your powers expire.

A death in a 1v1 challenge ends your powers instead of transferring them. Once a power is lost, an eligible player can claim it by killing the matching creature; they do not have to wait for another day.

Return to Abominations or see Help and FAQ.